Tassadar Posted November 6, 2017 Group: Members Topic Count: 52 Topics Per Day: 0.02 Content Count: 107 Reputation: 5 Joined: 07/21/16 Last Seen: January 27 Share Posted November 6, 2017 my buff npc is giving stone curse, and I can not figure out why. I looked in the forum and I did not find a solution could someone help me? //===== Cronus Script =================================================== //= Buffer VIP e não VIP //===== Criado para: ==================================================== //= Projeto AerieRO. //===== Por: ============================================================ //= Slicer //===== Versão Atual: =================================================== //= 0.4 //===== Descrição: ====================================================== //= Da buffs nos jogadores, diferenciando os grupos entre vips e comuns. //===== Changelog: ====================================================== //= 0.1 - Script criado //= 0.2 - Adicionado checagem de level. //= 0.3 - Atualizado para checagem de grupos. //= 0.4 - Adicionado efeito. //= 0.4.1 - Criado diversas duplicatas nas principais cidades. //======================================================================= prontera,149,191,4 script Curandeira#1::Curandeira 4_F_SHALOSH,{ if((getgroupid() < 1)) goto normal_player; if((getgroupid() >= 3)) goto vip_player_ouro; if((getgroupid() >= 1)) goto vip_player_prata; normal_player: percentheal 100,100; end; vip_player_prata: percentheal 100,100; // CURA HP & SP 100% sc_start SC_STRFOOD,300000,5;// FOR + 5 sc_start SC_AGIFOOD,300000,5;// AGI + 5 sc_start SC_VITFOOD,300000,5;// VIT + 5 sc_start SC_INTFOOD,300000,5;// INT + 5 sc_start SC_DEXFOOD,300000,5;// DEX + 5 sc_start SC_LUKFOOD,300000,5;// SOR + 5 sc_start SC_MATKPOTION,300000,16;// MATK + 16 sc_start SC_ATKPOTION,300000,16;// ATK + 16 sc_start SC_INC_AGI,300000,5; // Increase Agi +5 sc_start SC_BLESSING,300000,5; // Blessing +5 sc_start SC_ANGELUS,300000,5; // Angelus +5 sc_start SC_MAGNIFICAT,300000,5; // Magnificat +5 //sc_start SC_CASH_PLUSEXP,3600000,100; //sc_start SC_CASH_RECEIVEITEM,300000,100; //sc_start SC_ITEMBOOST,300000,200; //sc_start SC_CASH_DEATHPENALTY,300000,0; end; vip_player_ouro: percentheal 100,100; // CURA HP & SP 100% sc_start SC_STRFOOD,3600000,8;// FOR + 8 sc_start SC_AGIFOOD,3600000,8;// AGI + 8 sc_start SC_VITFOOD,3600000,8;// VIT + 8 sc_start SC_INTFOOD,3600000,8;// INT + 8 sc_start SC_DEXFOOD,3600000,8;// DEX + 8 sc_start SC_LUKFOOD,3600000,8;// SOR + 8 sc_start SC_MATKPOTION,3600000,32;// MATK + 32 sc_start SC_ATKPOTION,3600000,32;// ATK + 32 sc_start SC_ENDURE,3600000,8; // Endure sc_start SC_ANGELUS,3600000,8; // Angelus sc_start SC_MAGNIFICAT,3600000,8; // Magnificat sc_start SC_GLORIA,3600000,8; // Gloria sc_start SC_IMPOSITIO,3600000,8; // Imposition sc_start SC_BLESSING,3600000,8; // Blessing sc_start SC_INC_AGI,3600000,8; // Increase Agi //sc_start SC_CASH_PLUSEXP,3600000,100; //sc_start SC_CASH_RECEIVEITEM,3600000,100; //sc_start SC_CASH_DEATHPENALTY,3600000,0; end; } morocc,159,97,5 duplicate(Curandeira) Curandeira#hG2-2 4_F_MAYSEL ayothaya,155,111,5 duplicate(Curandeira) Curandeira#hG2-3 4_F_MAYSEL geffen,121,61,5 duplicate(Curandeira) Curandeira#hG2-4 4_F_MAYSEL umbala,94,162,5 duplicate(Curandeira) Curandeira#hG2-5 4_F_MAYSEL payon,180,105,5 duplicate(Curandeira) Curandeira#hG2-6 4_F_MAYSEL alberta,185,144,5 duplicate(Curandeira) Curandeira#hG2-7 4_F_MAYSEL aldebaran,134,123,5 duplicate(Curandeira) Curandeira#hG2-8 4_F_MAYSEL izlude,124,149,5 duplicate(Curandeira) Curandeira#hG2-9 4_F_MAYSEL xmas,149,136,5 duplicate(Curandeira) Curandeira#hG2-10 4_F_MAYSEL comodo,188,162,5 duplicate(Curandeira) Curandeira#hG2-11 4_F_MAYSEL amatsu,200,80,5 duplicate(Curandeira) Curandeira#hG2-12 4_F_MAYSEL gonryun,164,130,5 duplicate(Curandeira) Curandeira#hG2-13 4_F_MAYSEL yuno,152,186,5 duplicate(Curandeira) Curandeira#hG2-14 4_F_MAYSEL niflheim,188,180,5 duplicate(Curandeira) Curandeira#hG2-15 4_F_MAYSEL louyang,225,103,5 duplicate(Curandeira) Curandeira#hG2-16 4_F_MAYSEL rachel,131,117,5 duplicate(Curandeira) Curandeira#hG2-17 4_F_MAYSEL veins,212,124,5 duplicate(Curandeira) Curandeira#hG2-18 4_F_MAYSEL moscovia,221,192,5 duplicate(Curandeira) Curandeira#hG2-19 4_F_MAYSEL How can I put these two buffs in npc? Quote Link to comment Share on other sites More sharing options...
0 Haruka Mayumi Posted November 6, 2017 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 485 Reputation: 271 Joined: 06/13/17 Last Seen: April 14 Share Posted November 6, 2017 do you want this buffs to normal players or vip players?. sc_start SC_ITEMBOOST,300000,200; // 5 minutes Item BOOST sc_start SC_EXPBOOST,300000,200; // 5 minutes Exp Boost Quote Link to comment Share on other sites More sharing options...
0 Emistry Posted November 6, 2017 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted November 6, 2017 2 hours ago, Tassadar said: my buff npc is giving stone curse the sc_* status constant name should match with these .... src/map/script_constants.hpp#L807-L1486 Quote Link to comment Share on other sites More sharing options...
0 Tassadar Posted November 6, 2017 Group: Members Topic Count: 52 Topics Per Day: 0.02 Content Count: 107 Reputation: 5 Joined: 07/21/16 Last Seen: January 27 Author Share Posted November 6, 2017 (edited) Obrigado meus queridos. Eles me ajudaram muito. Vou deixar o npc arrumado aqui na postagem para quem sabe como ajudar alguém também. Thank you, my dears. They helped me a lot. I'll leave the npc tidy here in the post for anyone who knows how to help someone too. //===== Cronus Script =================================================== //= Buffer VIP e não VIP //===== Criado para: ==================================================== //= Projeto AerieRO. //===== Por: ============================================================ //= Slicer //===== Versão Atual: =================================================== //= 0.4 //===== Descrição: ====================================================== //= Da buffs nos jogadores, diferenciando os grupos entre vips e comuns. //===== Changelog: ====================================================== //= 0.1 - Script criado //= 0.2 - Adicionado checagem de level. //= 0.3 - Atualizado para checagem de grupos. //= 0.4 - Adicionado efeito. //= 0.4.1 - Criado diversas duplicatas nas principais cidades. //======================================================================= prontera,149,191,4 script Curandeira#1::Curandeira 4_F_SHALOSH,{ if((getgroupid() < 1)) goto normal_player; if((getgroupid() >= 3)) goto vip_player_ouro; if((getgroupid() >= 1)) goto vip_player_prata; normal_player: specialeffect2 EF_HEAL2; percentheal 100,100; end; vip_player_prata: specialeffect2 EF_HEAL2; percentheal 100,100; // CURA HP & SP 100% sc_start SC_STRFOOD,300000,5;// FOR + 5 sc_start SC_AGIFOOD,300000,5;// AGI + 5 sc_start SC_VITFOOD,300000,5;// VIT + 5 sc_start SC_INTFOOD,300000,5;// INT + 5 sc_start SC_DEXFOOD,300000,5;// DEX + 5 sc_start SC_LUKFOOD,300000,5;// SOR + 5 sc_start SC_MATKPOTION,300000,16;// MATK + 16 sc_start SC_ATKPOTION,300000,16;// ATK + 16 sc_start SC_INCREASEAGI,300000,5; // Increase Agi +5 sc_start SC_BLESSING,300000,5; // Blessing +5 sc_start SC_ANGELUS,300000,5; // Angelus +5 sc_start SC_MAGNIFICAT,300000,5; // Magnificat +5 sc_start SC_GLORIA,300000,5; // Gloria sc_start SC_IMPOSITIO,300000,5; // Imposition sc_start SC_ENDURE,300000,5; // Endure sc_start SC_ITEMBOOST,300000,50; // Drop + 50% sc_start SC_EXPBOOST,300000,50; // Exp + 50% end; vip_player_ouro: specialeffect2 EF_HEAL2; percentheal 100,100; // CURA HP & SP 100% sc_start SC_STRFOOD,3600000,8;// FOR + 8 sc_start SC_AGIFOOD,3600000,8;// AGI + 8 sc_start SC_VITFOOD,3600000,8;// VIT + 8 sc_start SC_INTFOOD,3600000,8;// INT + 8 sc_start SC_DEXFOOD,3600000,8;// DEX + 8 sc_start SC_LUKFOOD,3600000,8;// SOR + 8 sc_start SC_MATKPOTION,3600000,32;// MATK + 32 sc_start SC_ATKPOTION,3600000,32;// ATK + 32 sc_start SC_INCREASEAGI,3600000,8; // Increase Agi sc_start SC_BLESSING,3600000,8; // Blessing sc_start SC_ANGELUS,3600000,8; // Angelus sc_start SC_MAGNIFICAT,3600000,8; // Magnificat sc_start SC_GLORIA,3600000,8; // Gloria sc_start SC_IMPOSITIO,3600000,8; // Imposition sc_start SC_ENDURE,3600000,8; // Endure sc_start SC_ITEMBOOST,3600000,100; // Drop + 100% sc_start SC_EXPBOOST,3600000,100;// Exp + 100% end; } morocc,159,97,5 duplicate(Curandeira) Curandeira#hG2-2 4_F_MAYSEL ayothaya,155,111,5 duplicate(Curandeira) Curandeira#hG2-3 4_F_MAYSEL geffen,121,61,5 duplicate(Curandeira) Curandeira#hG2-4 4_F_MAYSEL umbala,94,162,5 duplicate(Curandeira) Curandeira#hG2-5 4_F_MAYSEL payon,180,105,5 duplicate(Curandeira) Curandeira#hG2-6 4_F_MAYSEL alberta,185,144,5 duplicate(Curandeira) Curandeira#hG2-7 4_F_MAYSEL aldebaran,134,123,5 duplicate(Curandeira) Curandeira#hG2-8 4_F_MAYSEL izlude,124,149,5 duplicate(Curandeira) Curandeira#hG2-9 4_F_MAYSEL xmas,149,136,5 duplicate(Curandeira) Curandeira#hG2-10 4_F_MAYSEL comodo,188,162,5 duplicate(Curandeira) Curandeira#hG2-11 4_F_MAYSEL amatsu,200,80,5 duplicate(Curandeira) Curandeira#hG2-12 4_F_MAYSEL gonryun,164,130,5 duplicate(Curandeira) Curandeira#hG2-13 4_F_MAYSEL yuno,152,186,5 duplicate(Curandeira) Curandeira#hG2-14 4_F_MAYSEL niflheim,188,180,5 duplicate(Curandeira) Curandeira#hG2-15 4_F_MAYSEL louyang,225,103,5 duplicate(Curandeira) Curandeira#hG2-16 4_F_MAYSEL rachel,131,117,5 duplicate(Curandeira) Curandeira#hG2-17 4_F_MAYSEL veins,212,124,5 duplicate(Curandeira) Curandeira#hG2-18 4_F_MAYSEL moscovia,221,192,5 duplicate(Curandeira) Curandeira#hG2-19 4_F_MAYSEL Edited November 6, 2017 by Tassadar Post in two languages. Quote Link to comment Share on other sites More sharing options...
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Tassadar
my buff npc is giving stone curse, and I can not figure out why. I looked in the forum and I did not find a solution could someone help me?
//===== Cronus Script =================================================== //= Buffer VIP e não VIP //===== Criado para: ==================================================== //= Projeto AerieRO. //===== Por: ============================================================ //= Slicer //===== Versão Atual: =================================================== //= 0.4 //===== Descrição: ====================================================== //= Da buffs nos jogadores, diferenciando os grupos entre vips e comuns. //===== Changelog: ====================================================== //= 0.1 - Script criado //= 0.2 - Adicionado checagem de level. //= 0.3 - Atualizado para checagem de grupos. //= 0.4 - Adicionado efeito. //= 0.4.1 - Criado diversas duplicatas nas principais cidades. //======================================================================= prontera,149,191,4 script Curandeira#1::Curandeira 4_F_SHALOSH,{ if((getgroupid() < 1)) goto normal_player; if((getgroupid() >= 3)) goto vip_player_ouro; if((getgroupid() >= 1)) goto vip_player_prata; normal_player: percentheal 100,100; end; vip_player_prata: percentheal 100,100; // CURA HP & SP 100% sc_start SC_STRFOOD,300000,5;// FOR + 5 sc_start SC_AGIFOOD,300000,5;// AGI + 5 sc_start SC_VITFOOD,300000,5;// VIT + 5 sc_start SC_INTFOOD,300000,5;// INT + 5 sc_start SC_DEXFOOD,300000,5;// DEX + 5 sc_start SC_LUKFOOD,300000,5;// SOR + 5 sc_start SC_MATKPOTION,300000,16;// MATK + 16 sc_start SC_ATKPOTION,300000,16;// ATK + 16 sc_start SC_INC_AGI,300000,5; // Increase Agi +5 sc_start SC_BLESSING,300000,5; // Blessing +5 sc_start SC_ANGELUS,300000,5; // Angelus +5 sc_start SC_MAGNIFICAT,300000,5; // Magnificat +5 //sc_start SC_CASH_PLUSEXP,3600000,100; //sc_start SC_CASH_RECEIVEITEM,300000,100; //sc_start SC_ITEMBOOST,300000,200; //sc_start SC_CASH_DEATHPENALTY,300000,0; end; vip_player_ouro: percentheal 100,100; // CURA HP & SP 100% sc_start SC_STRFOOD,3600000,8;// FOR + 8 sc_start SC_AGIFOOD,3600000,8;// AGI + 8 sc_start SC_VITFOOD,3600000,8;// VIT + 8 sc_start SC_INTFOOD,3600000,8;// INT + 8 sc_start SC_DEXFOOD,3600000,8;// DEX + 8 sc_start SC_LUKFOOD,3600000,8;// SOR + 8 sc_start SC_MATKPOTION,3600000,32;// MATK + 32 sc_start SC_ATKPOTION,3600000,32;// ATK + 32 sc_start SC_ENDURE,3600000,8; // Endure sc_start SC_ANGELUS,3600000,8; // Angelus sc_start SC_MAGNIFICAT,3600000,8; // Magnificat sc_start SC_GLORIA,3600000,8; // Gloria sc_start SC_IMPOSITIO,3600000,8; // Imposition sc_start SC_BLESSING,3600000,8; // Blessing sc_start SC_INC_AGI,3600000,8; // Increase Agi //sc_start SC_CASH_PLUSEXP,3600000,100; //sc_start SC_CASH_RECEIVEITEM,3600000,100; //sc_start SC_CASH_DEATHPENALTY,3600000,0; end; } morocc,159,97,5 duplicate(Curandeira) Curandeira#hG2-2 4_F_MAYSEL ayothaya,155,111,5 duplicate(Curandeira) Curandeira#hG2-3 4_F_MAYSEL geffen,121,61,5 duplicate(Curandeira) Curandeira#hG2-4 4_F_MAYSEL umbala,94,162,5 duplicate(Curandeira) Curandeira#hG2-5 4_F_MAYSEL payon,180,105,5 duplicate(Curandeira) Curandeira#hG2-6 4_F_MAYSEL alberta,185,144,5 duplicate(Curandeira) Curandeira#hG2-7 4_F_MAYSEL aldebaran,134,123,5 duplicate(Curandeira) Curandeira#hG2-8 4_F_MAYSEL izlude,124,149,5 duplicate(Curandeira) Curandeira#hG2-9 4_F_MAYSEL xmas,149,136,5 duplicate(Curandeira) Curandeira#hG2-10 4_F_MAYSEL comodo,188,162,5 duplicate(Curandeira) Curandeira#hG2-11 4_F_MAYSEL amatsu,200,80,5 duplicate(Curandeira) Curandeira#hG2-12 4_F_MAYSEL gonryun,164,130,5 duplicate(Curandeira) Curandeira#hG2-13 4_F_MAYSEL yuno,152,186,5 duplicate(Curandeira) Curandeira#hG2-14 4_F_MAYSEL niflheim,188,180,5 duplicate(Curandeira) Curandeira#hG2-15 4_F_MAYSEL louyang,225,103,5 duplicate(Curandeira) Curandeira#hG2-16 4_F_MAYSEL rachel,131,117,5 duplicate(Curandeira) Curandeira#hG2-17 4_F_MAYSEL veins,212,124,5 duplicate(Curandeira) Curandeira#hG2-18 4_F_MAYSEL moscovia,221,192,5 duplicate(Curandeira) Curandeira#hG2-19 4_F_MAYSEL
How can I put these two buffs in npc?
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