Hi, i need your help, I implemented hourly points on our server but there seems alot of loopholes like opening a watingroom/PUB and dueling someone with loli ruri card so when he keeps hitting him he just going to heal. but my main concern is disabling hourly points when you open waiting room and stay there for 30mins something like that.
end;
}
if(.s_vinding){
if(checkvending() & .s_vinding){
message strcharinfo(0),"[Hourly Rewards]: No Hourly Rewards for Venders , Relogin to change that .";
if(.s_GePard_ip){
query_logsql("delete from `sader_variables_log` where `variable` = '#Hourly_Rewads_Check' AND `account_id`= '"+getcharid(3)+"'");
}
#Hourly_Rewads_Check = 0;
#Hourly_Ban = 1;
addtimer .s_time, strnpcinfo(3)+"::OnHourlyRewards";
end;
}
Question
cross10hunter
Hi, i need your help, I implemented hourly points on our server but there seems alot of loopholes like opening a watingroom/PUB and dueling someone with loli ruri card so when he keeps hitting him he just going to heal. but my main concern is disabling hourly points when you open waiting room and stay there for 30mins something like that.
end;
}
if(.s_vinding){
if(checkvending() & .s_vinding){
message strcharinfo(0),"[Hourly Rewards]: No Hourly Rewards for Venders , Relogin to change that .";
if(.s_GePard_ip){
query_logsql("delete from `sader_variables_log` where `variable` = '#Hourly_Rewads_Check' AND `account_id`= '"+getcharid(3)+"'");
}
#Hourly_Rewads_Check = 0;
#Hourly_Ban = 1;
addtimer .s_time, strnpcinfo(3)+"::OnHourlyRewards";
end;
}
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