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Display menu to choose take it or not from player we kill.


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Posted (edited)

For the the Zeny you could use

readparam(Zeny,<Victim Char ID/Name>);

For the inventory, use getinventorylist, which mentioned Haruka already.?

Regards,

Chris

Edited by llchrisll
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Posted

Getinventorylist also detects equipped items: 

*getinventorylist {<char_id>};

 

This command sets a bunch of arrays with a complete list of whatever the

invoking character has in their inventory, including all the data needed to

recreate these items perfectly if they are destroyed. Here's what you get:

 

@inventorylist_id[]        - array of item ids.

@inventorylist_amount[]    - their corresponding item amounts.

@inventorylist_equip[]     - on which position the item is equipped (see EQP_* constants)

                             It will contain 0 if the item is not equipped.

@inventorylist_refine[]    - for how much it is refined.

@inventorylist_identify[]  - whether it is identified.

@inventorylist_attribute[] - whether it is broken.

@inventorylist_card1[]     - These four arrays contain card data for the items.

@inventorylist_card2[]       These data slots are also used to store names

@inventorylist_card3[]       inscribed on the items, so you can explicitly check

@inventorylist_card4[]       if the character owns an item made by a specific

                             craftsman.

@inventorylist_expire[]    - expire time (Unix time stamp). 0 means never expires.

@inventorylist_bound[]     - the bound type of the items (see BOUND_* constants)

@inventorylist_count       - the number of items in these lists.

 

This could be handy to save/restore a character's inventory, since no other

command returns such a complete set of data, and could also be the only way to

correctly handle an NPC trader for carded and named items who could resell them

- since NPC objects cannot own items, so they have to store item data in

variables and recreate the items.

 

 

Notice that the variables this command generates are all temporary, attached to

the character, and integer.

 

Be sure to use @inventorylist_count to go through these arrays, and not

'getarraysize', because the arrays are not automatically cleared between runs

of 'getinventorylist'.

 

 

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