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Need act and spr files for Mermaid Bubbles


Question

Posted (edited)

Hello,

i'm looking forward for SPR and ACT files, item ID 20209- Mermaid Bubbles,

i'm currently just missing that items.

if you have that item, please share it with me.

Thanks.

Edited by hendra814

9 answers to this question

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  • 0
Posted (edited)

that was for another item

but i made one for this item

ITEM_ID-20209.zip

after testing i realize that the SC_ effect not hard coded in the exe it's in the str file

get back the view id from 0 to 1299 and use this in the grf this is an empty spr/act so and the effect will come from the str (i did include the str and the textures it use)

Edited by sader1992
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Posted (edited)
37 minutes ago, sader1992 said:

it don't have act/spr (just the drop)

20209.zip

if you have error change the view id from 1299 to 0

this item call effect sc_start SC_MERMAID_LONGING,-1,0; 

so it don't need spr and act

you mean like this

from

Quote

20209,C_Mermaid_Longing,Costume Mermaid Bubbles,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,1299,{},{ sc_start SC_MERMAID_LONGING,-1,0; },{ sc_end SC_MERMAID_LONGING; } // jRO Item

to

Quote

20209,C_Mermaid_Longing,Costume Mermaid Bubbles,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,0,{},{ sc_start SC_MERMAID_LONGING,-1,0; },{ sc_end SC_MERMAID_LONGING; } // jRO Item

 

Edited by hendra814
  • 0
Posted

yes and in the item info too

	[20209] = {
		unidentifiedDisplayName = "Hat",
		unidentifiedResourceName = "캡",
		unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." },
		identifiedDisplayName = "Costume Mermaid Bubbles",
		identifiedResourceName = "인어공주의그리움",
		identifiedDescriptionName = {
			"Mermaid bubbles of love, thoughts into colorful bubbles.",
			"Class:^6666CC Costume^000000",
			"Location:^6666CC Upper^000000",
			"Weight:^006600 0^000000",
			"Level Requirement:^006600 1^000000",
			"Jobs:^6666CC All classes^000000"
		},
		slotCount = 0,
		ClassNum = 1299
	},

to

	[20209] = {
		unidentifiedDisplayName = "Hat",
		unidentifiedResourceName = "캡",
		unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." },
		identifiedDisplayName = "Costume Mermaid Bubbles",
		identifiedResourceName = "인어공주의그리움",
		identifiedDescriptionName = {
			"Mermaid bubbles of love, thoughts into colorful bubbles.",
			"Class:^6666CC Costume^000000",
			"Location:^6666CC Upper^000000",
			"Weight:^006600 0^000000",
			"Level Requirement:^006600 1^000000",
			"Jobs:^6666CC All classes^000000"
		},
		slotCount = 0,
		ClassNum = 0
	},

 

  • 0
Posted (edited)
56 minutes ago, sader1992 said:

yes and in the item info too


	[20209] = {
		unidentifiedDisplayName = "Hat",
		unidentifiedResourceName = "캡",
		unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." },
		identifiedDisplayName = "Costume Mermaid Bubbles",
		identifiedResourceName = "인어공주의그리움",
		identifiedDescriptionName = {
			"Mermaid bubbles of love, thoughts into colorful bubbles.",
			"Class:^6666CC Costume^000000",
			"Location:^6666CC Upper^000000",
			"Weight:^006600 0^000000",
			"Level Requirement:^006600 1^000000",
			"Jobs:^6666CC All classes^000000"
		},
		slotCount = 0,
		ClassNum = 1299
	},

to


	[20209] = {
		unidentifiedDisplayName = "Hat",
		unidentifiedResourceName = "캡",
		unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." },
		identifiedDisplayName = "Costume Mermaid Bubbles",
		identifiedResourceName = "인어공주의그리움",
		identifiedDescriptionName = {
			"Mermaid bubbles of love, thoughts into colorful bubbles.",
			"Class:^6666CC Costume^000000",
			"Location:^6666CC Upper^000000",
			"Weight:^006600 0^000000",
			"Level Requirement:^006600 1^000000",
			"Jobs:^6666CC All classes^000000"
		},
		slotCount = 0,
		ClassNum = 0
	},

 

After doing that, my iteminfo.lua keep pop up error.

Edit.

Already solved, thanks for sprite file, just missing at ¾Ç¼¼»ç¸®\¿© and ¾Ç¼¼»ç¸®\³²

after i put the files, the problem solved.

here the files

20209.rar

Edited by hendra814
  • 0
Posted

you can get them back to the view id and put an empty spr/act in thier name in the grf

i remember i did make one and upload it to the forum i will search for it

  • 0
Posted (edited)
23 hours ago, sader1992 said:

that was for another item

but i made one for this item

ITEM_ID-20209.zip

after testing i realize that the SC_ effect not hard coded in the exe it's in the str file

get back the view id from 0 to 1299 and use this in the grf this is an empty spr/act so and the effect will come from the str (i did include the str and the textures it use)

Thanks a lot,

now i'ts working perfectly, beacuse my fix in my posted before it's shown the headgear sprite between the player foot.

thisis  after unbollox

20209.rar

Edited by hendra814
  • 0
Posted

@hendra814have you encounter any issues with the effect MERMAID_LONGING?

20209,C_Mermaid_Longing,Costume Mermaid Bubbles,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,0,{},{ sc_start SC_MERMAID_LONGING,-1,0; },{ sc_end SC_MERMAID_LONGING; } // jRO Item

 whenever i equip this costume the char becomes unclickable and hp bar seems to move on its own lol..

 

 

  • 0
Posted
2 hours ago, Rolf said:

@hendra814have you encounter any issues with the effect MERMAID_LONGING?

20209,C_Mermaid_Longing,Costume Mermaid Bubbles,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,0,{},{ sc_start SC_MERMAID_LONGING,-1,0; },{ sc_end SC_MERMAID_LONGING; } // jRO Item

 whenever i equip this costume the char becomes unclickable and hp bar seems to move on its own lol..

 

 

Yes, sometime got buggy like that, i don't know what happening.

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