Quesooo Posted September 27, 2017 Group: Members Topic Count: 197 Topics Per Day: 0.07 Content Count: 883 Reputation: 28 Joined: 02/13/17 Last Seen: November 10, 2022 Share Posted September 27, 2017 help where and how can i add the script for waiting room on this script?? //===== rAthena Script ======================================= //= Warper //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.4b //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A complete - but very condensed - warper script. //= Some coordinates written by Tekno-Kanix and ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Added missing duplicates and fixed coordinates. //= 1.2 Added new episodes and simplified functions. //= 1.3 Added Renewal checks and Instances menu. //= Aligned coordinates with @go. //= 1.4 Added new Guild Dungeons. //= 1.4a Slight edits. //= 1.4b Added Wolfchev's Laboratory warp. //============================================================ - script Special Warper -1,{ function Go; function Disp; function Pick; function Restrict; // -------------------------------------------------- // Main Menu: // -------------------------------------------------- menu "Last Warp ^777777["+lastwarp$+"]^000000",-, " ~ Towns",Towns, " ~ Instances",Instances, " ~ Fields",Fields, " ~ Dungeons",Dungeons, " ~ Castles",Castles, " ~ Special Areas",Special, " ~ Nightmare Dungeons",Nightmare; if (lastwarp$ == "") message strcharinfo(0),"You haven't warped anywhere yet."; else warp lastwarp$,lastwarpx,lastwarpy; end; // ------------------- Functions ------------------- // * Go("<map>",<x>,<y>); // ~ Warps directly to a map. // // * Disp("<Menu Option>",<first option>,<last option>); // * Pick("<map_prefix>"{,<index offset>}); // ~ Dynamic menu and map selection (auto-numbered). // // * Disp("<Option 1>:<Option 2>:<etc.>"); // * Pick("","<map1>","<map2>","<etc.>"); // ~ Manual menu and map selection (listed). // // * Restrict("<RE | Pre-RE>"{,<menu option numbers>}); // ~ Only allows map for Renewal or Pre-Renewal modes. // If menu option numbers are given, only those maps // will be restricted (i.e. not for "Go"). // // Other notes: // ~ Array @c[] holds all (x,y) coordinates. // ~ Use @c[2] EXCEPT when maps begin dynamically // at 0: use @c[0] and Pick() offset 1. // -------------------------------------------------- function Go { set lastwarp$, getarg(0); set lastwarpx, getarg(1,0); set lastwarpy, getarg(2,0); warp getarg(0),getarg(1,0),getarg(2,0); end; } function Disp { if (getargcount() < 3) set @menu$, getarg(0); else { set @menu$,""; for (set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1) set @menu$, @menu$+getarg(0)+" "+.@i+":"; } return; } function Pick { set .@warp_block,@warp_block; set @warp_block,0; set .@select, select(@menu$); if (getarg(0) == "") { set .@i, .@select; set .@map$, getarg(.@i); } else { set .@i, .@select-getarg(1,0); set .@map$, getarg(0)+((.@i<10)?"0":"")+.@i; } if (.@warp_block & (1<<.@select)) { message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal."; end; } set .@x, @c[.@i*2]; set .@y, @c[.@i*2+1]; deletearray @c[0],getarraysize(@c); Go(.@map$,.@x,.@y); } function Restrict { if ((getarg(0) == "RE" && !checkre(0)) || (getarg(0) == "Pre-RE" && checkre(0))) { if (getarg(1,0)) { set @warp_block,0; for (set .@i,1; .@i<getargcount(); set .@i,.@i+1) set @warp_block, @warp_block | (1<<getarg(.@i)); } else { message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal."; end; } } return; } // -------------------------------------------------- Towns: // -------------------------------------------------- menu "Welgaia",T1, "Prontera",T2, "Alberta",T3, "Aldebaran",T4, "Amatsu",T5, "Ayothaya",T6, "Brasilis",T7, "Comodo",T8, "Dewata",T9, "Eclage",T10, "Einbech",T11, "Einbroch",T12, "El Dicastes",T13, "Geffen",T14, "Gonryun",T15, "Hugel",T16, "Izlude",T17, "Jawaii",T18, "Lighthalzen",T19, "Louyang",T20, "Lutie",T21, "Malangdo",T22, "Malaya",T23, "Manuk",T24, "Midgarts Expedition Camp",T25, "Mora",T26, "Morroc",T27, "Moscovia",T28, "Nameless Island",T29, "Niflheim",T30, "Payon",T31, "Rachel",T32, "Splendide",T33, "Thor Camp",T34, "Umbala",T35, "Veins",T36, "Yuno",T37; T1: Go("Welgaia",109,141); T2: Go("prontera",155,183); T3: Go("alberta",28,234); T4: Go("aldebaran",140,131); T5: Go("amatsu",198,84); T6: Go("ayothaya",208,166); T7: Restrict("RE"); Go("brasilis",196,217); T8: Go("comodo",209,143); T9: Restrict("RE"); Go("dewata",200,180); T10: Restrict("RE"); Go("ecl_in01",48,53); T11: Go("einbech",63,35); T12: Go("einbroch",64,200); T13: Restrict("RE"); Go("dicastes01",198,187); T14: Go("geffen",119,59); T15: Go("gonryun",160,120); T16: Go("hugel",96,145); T17: Go("izlude",128,(checkre(3)?146:114)); T18: Go("jawaii",251,132); T19: Go("lighthalzen",158,92); T20: Go("louyang",217,100); T21: Go("xmas",147,134); T22: Restrict("RE"); Go("malangdo",140,114); T23: Restrict("RE"); Go("malaya",231,200); T24: Go("manuk",282,138); T25: Go("mid_camp",210,288); T26: Restrict("RE"); Go("mora",55,146); T27: Go("morocc",156,93); T28: Go("moscovia",223,184); T29: Go("nameless_n",256,215); T30: Go("niflheim",202,174); T31: Go("payon",179,100); T32: Go("rachel",130,110); T33: Go("splendide",201,147); T34: Go("thor_camp",246,68); T35: Go("umbala",97,153); T36: Go("veins",216,123); T37: Go("yuno",157,51); // -------------------------------------------------- Instances: // -------------------------------------------------- menu "Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3, "Bios Island",I4, "Endless Tower",I5, "Hazy Forest",I6, "Malangdo Culvert",I7, "Nidhoggur's Nest",I8, "Octopus Cave",I9, "Old Glast Heim",I10, "Orc's Memory",I11, "Sealed Shrine",I12, "Wolfchev's Laboratory",I13, "Nightmare Clock Tower",I14, "Charlesstone Crisis",I15, "Central Laboratory",I16, "Nightmare Toy Factory",I17, "Infinite Space",I18, "Nightmareish Jitterbug",I19; I1: Restrict("RE"); Go("ma_scene01",172,175); I2: Restrict("RE"); Go("ma_dun01",151,8); I3: Restrict("RE"); Go("ma_fild02",316,317); I4: Go("moro_cav",56,17); I5: Go("e_tower",72,112); I6: Restrict("RE"); Go("bif_fild01",161,334); I7: Restrict("RE"); Go("mal_in01",164,21); I8: Go("nyd_dun02",95,193); I9: Restrict("RE"); Go("mal_dun01",152,230); I10: Restrict("RE"); Go("glast_01",204,268); I11: Go("gef_fild10",240,198); I12: Go("monk_test",306,143); I13: Restrict("RE"); Go("lhz_dun04",148,269); I14: Restrict("RE"); Go("c_tower1",234,222); I15: Go("verus04",78,118); I16: Go("verus01",151,151); I17: Go("xmas",234,296); I18: Go("cmd_fild07",54,270); I19: Go("moc_para01",27,91); // -------------------------------------------------- Fields: // -------------------------------------------------- menu "Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3, "Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6, "Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9, "Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12, "Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15, "Malaya Fields",F16, "Manuk Fields",F17, "Mjolnir Fields",F18, "Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21, "Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24, "Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27, "Yuno Fields",F28; F1: setarray @c[2],190,197; Disp("Amatsu Field",1,1); Pick("ama_fild"); F2: setarray @c[2],173,134,212,150; Disp("Ayothaya Field",1,2); Pick("ayo_fild"); F3: Restrict("RE"); setarray @c[2],193,220,220,187; Disp("Bifrost Field",1,2); Pick("bif_fild"); F4: Restrict("RE"); setarray @c[2],74,32; Disp("Brasilis Field",1,1); Pick("bra_fild"); F5: Restrict("Pre-RE",5); setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172; Disp("Comodo Field",1,9); Pick("cmd_fild"); F6: Restrict("RE"); setarray @c[2],371,212; Disp("Dewata Field",1,1); Pick("dew_fild"); F7: Restrict("RE"); setarray @c[2],97,314; Disp("Eclage Field",1,1); Pick("ecl_fild"); F8: Restrict("Pre-RE",2,10); setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200; Disp("Einbroch Field",1,10); Pick("ein_fild"); F9: Restrict("RE"); setarray @c[2],143,132,143,217; Disp("El Dicastes Field",1,2); Pick("dic_fild"); F10: Restrict("Pre-RE",13,15); setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185; Disp("Geffen Field",0,14); Pick("gef_fild",1); F11: setarray @c[2],220,227; Disp("Gonryun Field",1,1); Pick("gon_fild"); F12: Restrict("Pre-RE",3,7); setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197; Disp("Hugel Field",1,7); Pick("hu_fild"); F13: setarray @c[2],240,179,185,235,240,226; Disp("Lighthalzen Field",1,3); Pick("lhz_fild"); F14: setarray @c[2],229,187; Disp("Louyang Field",1,1); Pick("lou_fild"); F15: setarray @c[2],115,145; Disp("Lutie Field",1,1); Pick("xmas_fild"); F16: Restrict("RE"); setarray @c[2],40,272,207,180; Disp("Malaya Field",1,2); Pick("ma_fild"); F17: setarray @c[2],35,236,35,262,84,365; Disp("Manuk Field",1,3); Pick("man_fild"); F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208; Disp("Mjolnir Field",1,12); Pick("mjolnir_"); F19: setarray @c[2],82,104,131,147; Disp("Moscovia Field",1,2); Pick("mosk_fild"); F20: setarray @c[2],215,229,167,234; Disp("Niflheim Field",1,2); Pick("nif_fild"); F21: Restrict("Pre-RE",5,11); setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150; Disp("Payon Forest",1,11); Pick("pay_fild"); F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164; Disp("Prontera Field",0,11); Pick("prt_fild",1); F23: Restrict("Pre-RE",2,7,9,10,11,13); setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197; Disp("Rachel Field",1,13); Pick("ra_fild"); F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195; Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22"); Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22"); F25: setarray @c[2],175,186,236,184,188,204; Disp("Splendide Field",1,3); Pick("spl_fild"); F26: setarray @c[2],217,206,223,221,237,215,202,197; Disp("Umbala Field",1,4); Pick("um_fild"); F27: Restrict("Pre-RE",5); setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307; Disp("Veins Field",1,7); Pick("ve_fild"); F28: Restrict("Pre-RE",5,10); setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304; Disp("Yuno Field",1,12); Pick("yuno_fild"); // -------------------------------------------------- Dungeons: // -------------------------------------------------- menu "Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3, "Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D41, "Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9, "Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13, "Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16, "Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19, "Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23, "Magma Dungeon",D24, "Malangdo Dungeon",D25, "Moscovia Dungeon",D26, "Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29, "Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32, "Scaraba Hole",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36, "Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40; D1: setarray @c[2],261,272,275,270,116,27; Disp("Abyss Lakes",1,3); Pick("abyss_"); D2: setarray @c[2],228,11,34,41,119,14; Disp("Amatsu Dungeon",1,3); Pick("ama_dun"); D3: setarray @c[2],35,262,168,170; Disp("Anthell",1,2); Pick("anthell"); D4: setarray @c[2],275,19,24,26; Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun"); D5: setarray @c[2],266,67,255,244,23,260; Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3"); D6: Restrict("RE",4); setarray @c[2],150,288,150,18,140,134,244,52; Disp("Bio Lab",1,4); Pick("lhz_dun"); D7: Restrict("RE"); setarray @c[2],87,47,262,262; Disp("Brasilis Dungeon",1,2); Pick("bra_dun"); D8: Restrict("RE",6); setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187; Disp("Byalan Dungeon",1,6); Pick("iz_dun",1); D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74; Disp("Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4"); Pick("","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04"); D10: setarray @c[2],52,17,381,343,302,262; Disp("Coal Mines",1,3); Pick("mjo_dun"); D11: setarray @c[2],131,247,19,19,180,169,100,92; Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4"); D12: setarray @c[2],51,14,150,11,120,10; Disp("Cursed Abbey",1,3); Pick("abbey"); D13: Restrict("RE"); setarray @c[2],285,160,299,29; Disp("Dewata Dungeon",1,2); Pick("dew_dun"); D14: setarray @c[2],22,14,292,290; Disp("Einbroch Dungeon",1,2); Pick("ein_dun"); D15: setarray @c[2],40,103,203,34,266,168,130,272; Disp("Gefenia",1,4); Pick("gefenia",0); D16: setarray @c[0],104,99,115,236,106,132,203,200; Disp("Geffen Dungeon",1,4); Pick("gef_dun",1); D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14; Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2"); Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1"); D18: setarray @c[2],153,53,28,113,68,16; Disp("Gonryun Dungeon",1,3); Pick("gon_dun"); D19: setarray @c[2],176,7,93,20,23,8; Disp("Hidden Dungeon",1,3); Pick("prt_maze"); D20: setarray @c[2],157,14,151,155,149,22,33,158; Disp("Ice Dungeon",1,4); Pick("ice_dun"); D21: setarray @c[2],140,51,53,247,37,63,150,285; Disp("Entrance:Juperos 1:Juperos 2:Core"); Pick("","jupe_cave","juperos_01","juperos_02","jupe_core"); D22: setarray @c[2],28,226,41,198; Disp("Kiel Dungeon",1,2); Pick("kh_dun"); D23: setarray @c[2],218,196,282,20,165,38; Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun"); D24: setarray @c[2],126,68,47,30; Disp("Magma Dungeon",1,2); Pick("mag_dun"); D25: Restrict("RE"); setarray @c[2],33,230; Disp("Malangdo Dungeon",1,1); Pick("mal_dun"); D26: setarray @c[2],189,48,165,30,32,135; Disp("Moscovia Dungeon",1,3); Pick("mosk_dun"); D27: setarray @c[2],61,239,60,271; Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun"); D28: setarray @c[2],298,167,224,149,266,280; Disp("Odin Temple",1,3); Pick("odin_tem"); D29: setarray @c[2],32,170,21,185; Disp("Orc Dungeon",1,2); Pick("orcsdun"); D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204; Disp("Payon Dungeon",1,5); Pick("pay_dun",1); D31: Restrict("RE",7,8); setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8; Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2"); Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06"); D32: setarray @c[2],140,11,32,21,8,149,204,218,150,9; Disp("Rachel Sanctuary",1,5); Pick("ra_san"); D33: Restrict("RE"); setarray @c[2],364,44,101,141; Disp("Scaraba Hole",1,2); Pick("dic_dun"); D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99; Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5"); D35: setarray @c[2],69,24,102,27; Disp("Sunken Ship",1,2); Pick("treasure"); D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52; Disp("Thanatos Tower",1,12); Pick("tha_t"); D37: setarray @c[2],21,228,75,205,34,272; Disp("Thor Volcano",1,3); Pick("thor_v"); D38: setarray @c[2],205,15,129,133; Disp("Toy Factory",1,2); Pick("xmas_dun"); D39: setarray @c[2],154,49,148,261,132,189,100,192; Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun"); D40: Restrict("Pre-RE",1,2); setarray @c[2],42,31,48,30,204,78; Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain"); Pick("","um_dun01","um_dun02","yggdrasil01"); D41: Restrict("RE"); setarray @c[2],57,13,64,88,45,14,26,23; Disp("Bifrost Tower",1,4); Pick("ecl_tdun"); // -------------------------------------------------- Castles: // -------------------------------------------------- menu "Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3, "Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6; C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90; Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg"); Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld"); C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87; Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz"); Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13"); C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266; Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill"); Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld"); C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240; Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul"); Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld"); C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107; Disp("Mardol:Cyr:Horn:Gefn:Banadis"); Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld"); C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315; Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir"); Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld"); // -------------------------------------------------- Special: // -------------------------------------------------- menu "Verus Map",S1, "Shopping Mall",S2, "Dummy Zone",S3; S1: Go("verus04",121,208); S2: Go("Flaris",111,71); S3: Go("prontera",255,67); // -------------------------------------------------- Nightmare: // -------------------------------------------------- menu "Clock Tower Nightmare",N1, "Nightmare LHZ",N2, "Nightmare Pyramid",N3; N1: Go("c_tower1",235,221); N2: Go("lighthalzen",315,218); N3: Go("moc_prydb1",100,66); } // -------------------------------------------------- // Duplicates: // -------------------------------------------------- lasagna,166,161,4 duplicate(Special Warper) Special Warper#tre 10209 alberta,28,240,4 duplicate(Special Warper) Special Warper#alb 10209 aldebaran,145,118,4 duplicate(Special Warper) Special Warper#alde 10209 amatsu,203,87,4 duplicate(Special Warper) Special Warper#ama 10209 ayothaya,209,169,6 duplicate(Special Warper) Special Warper#ayo 10209 comodo,194,158,4 duplicate(Special Warper) Special Warper#com 10209 einbech,59,38,6 duplicate(Special Warper) Special Warper#einbe 10209 einbroch,69,202,4 duplicate(Special Warper) Special Warper#einbr 10209 geffen,124,72,4 duplicate(Special Warper) Special Warper#gef 10209 gonryun,162,122,4 duplicate(Special Warper) Special Warper#gon 10209 hugel,101,151,4 duplicate(Special Warper) Special Warper#hug 10209 izlude,134,150,4 duplicate(Special Warper) Special Warper#izl 10209 //Pre-RE: (132,120) jawaii,253,138,4 duplicate(Special Warper) Special Warper#jaw 10209 lighthalzen,162,102,4 duplicate(Special Warper) Special Warper#lhz 10209 louyang,208,103,6 duplicate(Special Warper) Special Warper#lou 10209 manuk,274,146,6 duplicate(Special Warper) Special Warper#man 10209 mid_camp,216,288,4 duplicate(Special Warper) Special Warper#mid 10209 morocc,159,97,4 duplicate(Special Warper) Special Warper#mor 10209 moscovia,229,191,4 duplicate(Special Warper) Special Warper#mos 10209 niflheim,207,179,4 duplicate(Special Warper) Special Warper#nif 10209 payon,182,108,4 duplicate(Special Warper) Special Warper#pay 10209 prontera,162,194,4 duplicate(Special Warper) Special Warper#prt 10209 rachel,135,116,4 duplicate(Special Warper) Special Warper#rac 10209 splendide,205,153,4 duplicate(Special Warper) Special Warper#spl 10209 thor_camp,249,76,4 duplicate(Special Warper) Special Warper#thor 10209 umbala,106,150,3 duplicate(Special Warper) Special Warper#umb 10209 veins,214,123,4 duplicate(Special Warper) Special Warper#ve 10209 xmas,150,136,6 duplicate(Special Warper) Special Warper#xmas 10209 yuno,162,47,4 duplicate(Special Warper) Special Warper#yuno 10209 verus04,126,212,4 duplicate(Special Warper) Special Warper#verus04 10209 Welgaia,117,149,4 duplicate(Special Warper) Special Warper#Welgia 10209 // -------------------------------------------------- // Duplicates (Renewal): // -------------------------------------------------- brasilis,201,222,4 duplicate(Special Warper) Special Warper#bra 10209 dewata,204,186,6 duplicate(Special Warper) Special Warper#dew 10209 malangdo,128,117,6 duplicate(Special Warper) Special Warper#mal 10209 malaya,221,205,4 duplicate(Special Warper) Special Warper#ma 10209 mora,57,152,4 duplicate(Special Warper) Special Warper#mora 10209 thank you Quote Link to comment Share on other sites More sharing options...
0 crazyarashi Posted September 27, 2017 Group: Developer Topic Count: 50 Topics Per Day: 0.02 Content Count: 776 Reputation: 239 Joined: 02/11/17 Last Seen: 5 hours ago Share Posted September 27, 2017 (edited) OnInit: waitingroom "Warper",0; end; } Add this to the waiting room :)) Edited September 27, 2017 by crazyarashi 1 Quote Link to comment Share on other sites More sharing options...
0 Quesooo Posted September 27, 2017 Group: Members Topic Count: 197 Topics Per Day: 0.07 Content Count: 883 Reputation: 28 Joined: 02/13/17 Last Seen: November 10, 2022 Author Share Posted September 27, 2017 15 hours ago, crazyarashi said: OnInit: waitingroom "Warper",0; end; } Add this to the waiting room :)) already tried that i place it on the top or even on the bottom but still not working Quote Link to comment Share on other sites More sharing options...
0 Freya Posted September 27, 2017 Group: Members Topic Count: 16 Topics Per Day: 0.01 Content Count: 120 Reputation: 54 Joined: 02/12/17 Last Seen: June 2, 2023 Share Posted September 27, 2017 Hello, would you mind stating/posting what's inside your mapserver? Are there any errors or any such kind? Would be very helpful if you have provided one. Quote Link to comment Share on other sites More sharing options...
Question
Quesooo
help where and how can i add the script for waiting room on this script??
thank you
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