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adding waiting room at the top of npc


Quesooo

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help where and how can i add the script for waiting room on this script??

 

//===== rAthena Script ======================================= 
//= Warper
//===== By: ================================================== 
//= Euphy
//===== Current Version: =====================================
//= 1.4b
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: ========================================= 
//= A complete - but very condensed - warper script.
//= Some coordinates written by Tekno-Kanix and ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.1 Added missing duplicates and fixed coordinates.
//= 1.2 Added new episodes and simplified functions.
//= 1.3 Added Renewal checks and Instances menu.
//=     Aligned coordinates with @go.
//= 1.4 Added new Guild Dungeons.
//= 1.4a Slight edits.
//= 1.4b Added Wolfchev's Laboratory warp.
//============================================================

-	script	Special Warper	-1,{
function Go; function Disp; function Pick; function Restrict;

// --------------------------------------------------
//	Main Menu:
// --------------------------------------------------

menu	"Last Warp ^777777["+lastwarp$+"]^000000",-,
	" ~ Towns",Towns,
    	" ~ Instances",Instances,
	" ~ Fields",Fields,
    	" ~ Dungeons",Dungeons,
	" ~ Castles",Castles,
    	" ~ Special Areas",Special,
	" ~ Nightmare Dungeons",Nightmare;

	if (lastwarp$ == "")
		message strcharinfo(0),"You haven't warped anywhere yet.";
	else
		warp lastwarp$,lastwarpx,lastwarpy;
	end;

// ------------------- Functions -------------------
// * Go("<map>",<x>,<y>);
//	~ Warps directly to a map.
//
// * Disp("<Menu Option>",<first option>,<last option>);
// * Pick("<map_prefix>"{,<index offset>});
//	~ Dynamic menu and map selection (auto-numbered).
//
// * Disp("<Option 1>:<Option 2>:<etc.>");
// * Pick("","<map1>","<map2>","<etc.>");
//	~ Manual menu and map selection (listed).
//
// * Restrict("<RE | Pre-RE>"{,<menu option numbers>});
//	~ Only allows map for Renewal or Pre-Renewal modes.
//     If menu option numbers are given, only those maps
//     will be restricted (i.e. not for "Go").
//
// Other notes:
//   ~ Array @c[] holds all (x,y) coordinates.
//   ~ Use @c[2] EXCEPT when maps begin dynamically
//	  at 0: use @c[0] and Pick() offset 1.
// --------------------------------------------------

function Go {
	set lastwarp$, getarg(0);
	set lastwarpx, getarg(1,0);
	set lastwarpy, getarg(2,0);
	warp getarg(0),getarg(1,0),getarg(2,0);
	end;
}
function Disp {
	if (getargcount() < 3)
		set @menu$, getarg(0);
	else {
		set @menu$,"";
		for (set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1)
			set @menu$, @menu$+getarg(0)+" "+.@i+":";
	}
	return;
}
function Pick {
	set .@warp_block,@warp_block;
	set @warp_block,0;
	set .@select, select(@menu$);
	if (getarg(0) == "") {
		set .@i, .@select;
		set .@map$, getarg(.@i);
	} else {
		set .@i, .@select-getarg(1,0);
		set .@map$, getarg(0)+((.@i<10)?"0":"")+.@i;
	}
	if (.@warp_block & (1<<.@select)) {
		message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
		end;
	}
	set .@x, @c[.@i*2];
	set .@y, @c[.@i*2+1];
	deletearray @c[0],getarraysize(@c);
	Go(.@map$,.@x,.@y);
}
function Restrict {
	if ((getarg(0) == "RE" && !checkre(0)) || (getarg(0) == "Pre-RE" && checkre(0))) {
		if (getarg(1,0)) {
			set @warp_block,0;
			for (set .@i,1; .@i<getargcount(); set .@i,.@i+1)
				set @warp_block, @warp_block | (1<<getarg(.@i));
		} else {
			message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
			end;
		}
	}
	return;
}

// --------------------------------------------------
	Towns:
// --------------------------------------------------
menu	"Welgaia",T1, "Prontera",T2, "Alberta",T3, "Aldebaran",T4, "Amatsu",T5, "Ayothaya",T6,
    	"Brasilis",T7, "Comodo",T8, "Dewata",T9, "Eclage",T10, "Einbech",T11, 
    	"Einbroch",T12, "El Dicastes",T13, "Geffen",T14, "Gonryun",T15, "Hugel",T16,
    	"Izlude",T17, "Jawaii",T18, "Lighthalzen",T19, "Louyang",T20, "Lutie",T21,
    	"Malangdo",T22, "Malaya",T23, "Manuk",T24, "Midgarts Expedition Camp",T25,
    	"Mora",T26, "Morroc",T27, "Moscovia",T28, "Nameless Island",T29,
    	"Niflheim",T30, "Payon",T31, "Rachel",T32, "Splendide",T33, "Thor Camp",T34,
    	"Umbala",T35, "Veins",T36, "Yuno",T37;

T1: Go("Welgaia",109,141);
T2: Go("prontera",155,183);
T3: Go("alberta",28,234);
T4: Go("aldebaran",140,131);
T5: Go("amatsu",198,84);
T6: Go("ayothaya",208,166);
T7: Restrict("RE");
	Go("brasilis",196,217);
T8: Go("comodo",209,143);
T9: Restrict("RE");
	Go("dewata",200,180);
T10: Restrict("RE");
	Go("ecl_in01",48,53);
T11: Go("einbech",63,35);
T12: Go("einbroch",64,200);
T13: Restrict("RE");
	 Go("dicastes01",198,187);
T14: Go("geffen",119,59);
T15: Go("gonryun",160,120);
T16: Go("hugel",96,145);
T17: Go("izlude",128,(checkre(3)?146:114));
T18: Go("jawaii",251,132);
T19: Go("lighthalzen",158,92);
T20: Go("louyang",217,100);
T21: Go("xmas",147,134);
T22: Restrict("RE");
	 Go("malangdo",140,114);
T23: Restrict("RE");
	 Go("malaya",231,200);
T24: Go("manuk",282,138);
T25: Go("mid_camp",210,288);
T26: Restrict("RE");
	 Go("mora",55,146);
T27: Go("morocc",156,93);
T28: Go("moscovia",223,184);
T29: Go("nameless_n",256,215);
T30: Go("niflheim",202,174);
T31: Go("payon",179,100);
T32: Go("rachel",130,110);
T33: Go("splendide",201,147);
T34: Go("thor_camp",246,68);
T35: Go("umbala",97,153);
T36: Go("veins",216,123);
T37: Go("yuno",157,51);

// --------------------------------------------------
	Instances:
// --------------------------------------------------
menu	"Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3,  "Bios Island",I4,
    	"Endless Tower",I5, "Hazy Forest",I6, "Malangdo Culvert",I7, "Nidhoggur's Nest",I8,
    	"Octopus Cave",I9, "Old Glast Heim",I10, "Orc's Memory",I11, "Sealed Shrine",I12,
    	"Wolfchev's Laboratory",I13, "Nightmare Clock Tower",I14, "Charlesstone Crisis",I15,
	"Central Laboratory",I16, "Nightmare Toy Factory",I17, "Infinite Space",I18, "Nightmareish Jitterbug",I19;

I1: Restrict("RE");
	Go("ma_scene01",172,175);
I2: Restrict("RE");
	Go("ma_dun01",151,8);
I3: Restrict("RE");
	Go("ma_fild02",316,317);
I4: Go("moro_cav",56,17);
I5: Go("e_tower",72,112);
I6: Restrict("RE");
	Go("bif_fild01",161,334);
I7: Restrict("RE");
	Go("mal_in01",164,21);
I8: Go("nyd_dun02",95,193);
I9: Restrict("RE");
	Go("mal_dun01",152,230);
I10: Restrict("RE");
	Go("glast_01",204,268);
I11: Go("gef_fild10",240,198);
I12: Go("monk_test",306,143);
I13: Restrict("RE");
	Go("lhz_dun04",148,269);
I14: Restrict("RE");
	Go("c_tower1",234,222);
I15: Go("verus04",78,118);
I16: Go("verus01",151,151);
I17: Go("xmas",234,296);
I18: Go("cmd_fild07",54,270);
I19: Go("moc_para01",27,91);

// --------------------------------------------------
	Fields:
// --------------------------------------------------
menu	"Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,
    	"Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6,
    	"Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9,
    	"Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12,
    	"Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15,
    	"Malaya Fields",F16, "Manuk Fields",F17, "Mjolnir Fields",F18,
    	"Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21,
    	"Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24,
    	"Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27,
    	"Yuno Fields",F28;

F1: setarray @c[2],190,197;
	Disp("Amatsu Field",1,1); Pick("ama_fild");
F2: setarray @c[2],173,134,212,150;
	Disp("Ayothaya Field",1,2); Pick("ayo_fild");
F3: Restrict("RE");
	setarray @c[2],193,220,220,187;
	Disp("Bifrost Field",1,2); Pick("bif_fild");
F4: Restrict("RE");
	setarray @c[2],74,32;
	Disp("Brasilis Field",1,1); Pick("bra_fild");
F5: Restrict("Pre-RE",5);
	setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
	Disp("Comodo Field",1,9); Pick("cmd_fild");
F6: Restrict("RE");
	setarray @c[2],371,212;
	Disp("Dewata Field",1,1); Pick("dew_fild");
F7: Restrict("RE");
	setarray @c[2],97,314;
	Disp("Eclage Field",1,1); Pick("ecl_fild");
F8: Restrict("Pre-RE",2,10);
	setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
	Disp("Einbroch Field",1,10); Pick("ein_fild");
F9: Restrict("RE");
	setarray @c[2],143,132,143,217;
	Disp("El Dicastes Field",1,2); Pick("dic_fild");
F10: Restrict("Pre-RE",13,15);
	 setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
	 Disp("Geffen Field",0,14); Pick("gef_fild",1);
F11: setarray @c[2],220,227;
	 Disp("Gonryun Field",1,1); Pick("gon_fild");
F12: Restrict("Pre-RE",3,7);
	 setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
	 Disp("Hugel Field",1,7); Pick("hu_fild");
F13: setarray @c[2],240,179,185,235,240,226;
	 Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
F14: setarray @c[2],229,187;
	 Disp("Louyang Field",1,1); Pick("lou_fild");
F15: setarray @c[2],115,145;
	 Disp("Lutie Field",1,1); Pick("xmas_fild");
F16: Restrict("RE");
	 setarray @c[2],40,272,207,180;
	 Disp("Malaya Field",1,2); Pick("ma_fild");
F17: setarray @c[2],35,236,35,262,84,365;
	 Disp("Manuk Field",1,3); Pick("man_fild");
F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
	 Disp("Mjolnir Field",1,12); Pick("mjolnir_");
F19: setarray @c[2],82,104,131,147;
	 Disp("Moscovia Field",1,2); Pick("mosk_fild");
F20: setarray @c[2],215,229,167,234;
	 Disp("Niflheim Field",1,2); Pick("nif_fild");
F21: Restrict("Pre-RE",5,11);
	 setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
	 Disp("Payon Forest",1,11); Pick("pay_fild");
F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
	 Disp("Prontera Field",0,11); Pick("prt_fild",1);
F23: Restrict("Pre-RE",2,7,9,10,11,13);
	 setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
	 Disp("Rachel Field",1,13); Pick("ra_fild");
F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
	 Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");
	 Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");
F25: setarray @c[2],175,186,236,184,188,204;
	 Disp("Splendide Field",1,3); Pick("spl_fild");
F26: setarray @c[2],217,206,223,221,237,215,202,197;
	 Disp("Umbala Field",1,4); Pick("um_fild");
F27: Restrict("Pre-RE",5);
	 setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
	 Disp("Veins Field",1,7); Pick("ve_fild");
F28: Restrict("Pre-RE",5,10);
	 setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
	 Disp("Yuno Field",1,12); Pick("yuno_fild");

// --------------------------------------------------
	Dungeons:
// --------------------------------------------------
menu	"Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
    	"Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D41,
    	"Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
    	"Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13,
    	"Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,
    	"Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19,
    	"Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23,
    	"Magma Dungeon",D24, "Malangdo Dungeon",D25, "Moscovia Dungeon",D26,
    	"Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29,
    	"Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32,
    	"Scaraba Hole",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36,
    	"Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40;

D1: setarray @c[2],261,272,275,270,116,27;
	Disp("Abyss Lakes",1,3); Pick("abyss_");
D2: setarray @c[2],228,11,34,41,119,14;
	Disp("Amatsu Dungeon",1,3); Pick("ama_dun");
D3: setarray @c[2],35,262,168,170;
	Disp("Anthell",1,2); Pick("anthell");
D4: setarray @c[2],275,19,24,26;
	Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
D5: setarray @c[2],266,67,255,244,23,260;
	Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
D6: Restrict("RE",4);
	setarray @c[2],150,288,150,18,140,134,244,52;
	Disp("Bio Lab",1,4); Pick("lhz_dun");
D7: Restrict("RE");
	setarray @c[2],87,47,262,262;
	Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
D8: Restrict("RE",6);
	setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
	Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
	Disp("Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
	Pick("","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
D10: setarray @c[2],52,17,381,343,302,262;
	 Disp("Coal Mines",1,3); Pick("mjo_dun");
D11: setarray @c[2],131,247,19,19,180,169,100,92;
	 Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
D12: setarray @c[2],51,14,150,11,120,10;
	 Disp("Cursed Abbey",1,3); Pick("abbey");
D13: Restrict("RE");
	 setarray @c[2],285,160,299,29;
	 Disp("Dewata Dungeon",1,2); Pick("dew_dun");
D14: setarray @c[2],22,14,292,290;
	 Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
D15: setarray @c[2],40,103,203,34,266,168,130,272;
	 Disp("Gefenia",1,4); Pick("gefenia",0);
D16: setarray @c[0],104,99,115,236,106,132,203,200;
	 Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
	 Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
	 Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
D18: setarray @c[2],153,53,28,113,68,16;
	 Disp("Gonryun Dungeon",1,3); Pick("gon_dun");
D19: setarray @c[2],176,7,93,20,23,8;
	 Disp("Hidden Dungeon",1,3); Pick("prt_maze");
D20: setarray @c[2],157,14,151,155,149,22,33,158;
	 Disp("Ice Dungeon",1,4); Pick("ice_dun");
D21: setarray @c[2],140,51,53,247,37,63,150,285;
	 Disp("Entrance:Juperos 1:Juperos 2:Core");
	 Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");
D22: setarray @c[2],28,226,41,198;
	 Disp("Kiel Dungeon",1,2); Pick("kh_dun");
D23: setarray @c[2],218,196,282,20,165,38;
	 Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
D24: setarray @c[2],126,68,47,30;
	 Disp("Magma Dungeon",1,2); Pick("mag_dun");
D25: Restrict("RE");
	 setarray @c[2],33,230;
	 Disp("Malangdo Dungeon",1,1); Pick("mal_dun");
D26: setarray @c[2],189,48,165,30,32,135;
	 Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");
D27: setarray @c[2],61,239,60,271;
	 Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");
D28: setarray @c[2],298,167,224,149,266,280;
	 Disp("Odin Temple",1,3); Pick("odin_tem");
D29: setarray @c[2],32,170,21,185;
	 Disp("Orc Dungeon",1,2); Pick("orcsdun");
D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
	 Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
D31: Restrict("RE",7,8);
	 setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8;
	 Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2");
	 Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06");
D32: setarray @c[2],140,11,32,21,8,149,204,218,150,9;
	 Disp("Rachel Sanctuary",1,5); Pick("ra_san");
D33: Restrict("RE");
	 setarray @c[2],364,44,101,141;
	 Disp("Scaraba Hole",1,2); Pick("dic_dun");
D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
	 Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
D35: setarray @c[2],69,24,102,27;
	 Disp("Sunken Ship",1,2); Pick("treasure");
D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
	 Disp("Thanatos Tower",1,12); Pick("tha_t");
D37: setarray @c[2],21,228,75,205,34,272;
	 Disp("Thor Volcano",1,3); Pick("thor_v");
D38: setarray @c[2],205,15,129,133;
	 Disp("Toy Factory",1,2); Pick("xmas_dun");
D39: setarray @c[2],154,49,148,261,132,189,100,192;
	 Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");
D40: Restrict("Pre-RE",1,2);
	 setarray @c[2],42,31,48,30,204,78;
	 Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
	 Pick("","um_dun01","um_dun02","yggdrasil01");
D41: Restrict("RE");
	 setarray @c[2],57,13,64,88,45,14,26,23;
	 Disp("Bifrost Tower",1,4); Pick("ecl_tdun");

// --------------------------------------------------
	Castles:
// --------------------------------------------------
menu	"Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3,
    	"Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6;

C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;
	Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");
	Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");
C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;
	Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");
	Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");
C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;
	Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");
	Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");
C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;
	Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");
	Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");
C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;
	Disp("Mardol:Cyr:Horn:Gefn:Banadis");
	Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");
C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;
	Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");
	Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");

// --------------------------------------------------
	Special:
// --------------------------------------------------
menu	"Verus Map",S1, "Shopping Mall",S2, "Dummy Zone",S3;

S1: Go("verus04",121,208);
S2: Go("Flaris",111,71);
S3: Go("prontera",255,67);

// --------------------------------------------------
	Nightmare:
// --------------------------------------------------
menu	"Clock Tower Nightmare",N1, "Nightmare LHZ",N2, "Nightmare Pyramid",N3;

N1: Go("c_tower1",235,221);
N2: Go("lighthalzen",315,218);
N3: Go("moc_prydb1",100,66);
}

// --------------------------------------------------
//	Duplicates:
// --------------------------------------------------
lasagna,166,161,4	duplicate(Special Warper)	Special Warper#tre	10209
alberta,28,240,4	duplicate(Special Warper)	Special Warper#alb	10209
aldebaran,145,118,4	duplicate(Special Warper)	Special Warper#alde	10209
amatsu,203,87,4	duplicate(Special Warper)	Special Warper#ama	10209
ayothaya,209,169,6	duplicate(Special Warper)	Special Warper#ayo	10209
comodo,194,158,4	duplicate(Special Warper)	Special Warper#com	10209
einbech,59,38,6	duplicate(Special Warper)	Special Warper#einbe	10209
einbroch,69,202,4	duplicate(Special Warper)	Special Warper#einbr	10209
geffen,124,72,4	duplicate(Special Warper)	Special Warper#gef	10209
gonryun,162,122,4	duplicate(Special Warper)	Special Warper#gon	10209
hugel,101,151,4	duplicate(Special Warper)	Special Warper#hug	10209
izlude,134,150,4	duplicate(Special Warper)	Special Warper#izl	10209	//Pre-RE: (132,120)
jawaii,253,138,4	duplicate(Special Warper)	Special Warper#jaw	10209
lighthalzen,162,102,4	duplicate(Special Warper)	Special Warper#lhz	10209
louyang,208,103,6	duplicate(Special Warper)	Special Warper#lou	10209
manuk,274,146,6	duplicate(Special Warper)	Special Warper#man	10209
mid_camp,216,288,4	duplicate(Special Warper)	Special Warper#mid	10209
morocc,159,97,4	duplicate(Special Warper)	Special Warper#mor	10209
moscovia,229,191,4	duplicate(Special Warper)	Special Warper#mos	10209
niflheim,207,179,4	duplicate(Special Warper)	Special Warper#nif	10209
payon,182,108,4	duplicate(Special Warper)	Special Warper#pay	10209
prontera,162,194,4	duplicate(Special Warper)	Special Warper#prt	10209
rachel,135,116,4	duplicate(Special Warper)	Special Warper#rac	10209
splendide,205,153,4	duplicate(Special Warper)	Special Warper#spl	10209
thor_camp,249,76,4	duplicate(Special Warper)	Special Warper#thor	10209
umbala,106,150,3	duplicate(Special Warper)	Special Warper#umb	10209
veins,214,123,4	duplicate(Special Warper)	Special Warper#ve	10209
xmas,150,136,6	duplicate(Special Warper)	Special Warper#xmas	10209
yuno,162,47,4	duplicate(Special Warper)	Special Warper#yuno	10209
verus04,126,212,4	duplicate(Special Warper)	Special Warper#verus04	10209
Welgaia,117,149,4	duplicate(Special Warper)	Special Warper#Welgia	10209

// --------------------------------------------------
//	Duplicates (Renewal):
// --------------------------------------------------
brasilis,201,222,4	duplicate(Special Warper)	Special Warper#bra	10209
dewata,204,186,6	duplicate(Special Warper)	Special Warper#dew	10209
malangdo,128,117,6	duplicate(Special Warper)	Special Warper#mal	10209
malaya,221,205,4	duplicate(Special Warper)	Special Warper#ma	10209
mora,57,152,4	duplicate(Special Warper)	Special Warper#mora	10209

 

thank you

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OnInit:
waitingroom "Warper",0;
end;
}

Add this to the waiting room :))

Edited by crazyarashi
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15 hours ago, crazyarashi said:

OnInit:
waitingroom "Warper",0;
end;
}

Add this to the waiting room :))

already tried that i place it on the top or even on the bottom but still not working

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Hello, would you mind stating/posting what's inside your mapserver? Are there any errors or any such kind? Would be very helpful if you have provided one.

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