HD Scripts Posted August 14, 2017 Group: Members Topic Count: 23 Topics Per Day: 0.00 Content Count: 184 Reputation: 15 Joined: 06/10/12 Last Seen: 8 hours ago Share Posted August 14, 2017 Hi guys, i try to find the commit refeers "bindatcmd", where i found it? because, my emulator, is very old and don't have this function... thaks PS: sorry for bad english Quote Link to comment Share on other sites More sharing options...
0 Cyro Posted August 14, 2017 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 1138 Reputation: 290 Joined: 04/29/13 Last Seen: July 20, 2024 Share Posted August 14, 2017 try this bindatcmd.patch Quote Link to comment Share on other sites More sharing options...
0 15peaces Posted August 18, 2017 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 143 Reputation: 8 Joined: 02/11/13 Last Seen: 13 hours ago Share Posted August 18, 2017 try this one: https://github.com/15peaces/3ceam-Patches/blob/master/bindatcmd_3ceam_r804(49a1fd6)%2B[15peaces].patch Quote Link to comment Share on other sites More sharing options...
-1 Deleted User Posted August 14, 2017 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 235 Reputation: 55 Joined: 12/02/11 Last Seen: February 26, 2021 Share Posted August 14, 2017 (edited) 18 minutes ago, HD Scripts said: Hi guys, i try to find the commit refeers "bindatcmd", where i found it? because, my emulator, is very old and don't have this function... thaks PS: sorry for bad english doc/script_commands.txt Quote *bindatcmd "<command>","<NPC object name>::<event label>"{,<atcommand level>,<charcommand level>}; This command will bind a NPC event label to an atcommand. Upon execution of the atcommand, the user will invoke the NPC event label. Each atcommand is only allowed one binding. If you rebind, it will override the original binding. The following variables are set upon execution: .@atcmd_command$ = The name of the @command used. .@atcmd_parameters$[] = Array containing the given parameters, starting from an index of 0. .@atcmd_numparameters = The number of parameters defined. Example: When a user types the command "@test", an angel effect will be shown. - script atcmd_example -1,{ OnInit: bindatcmd "test",strnpcinfo(3)+"::OnAtcommand"; end; OnAtcommand: specialeffect2 338; end; } 6 Edited August 14, 2017 by Kaze Quote Link to comment Share on other sites More sharing options...
-1 HD Scripts Posted August 14, 2017 Group: Members Topic Count: 23 Topics Per Day: 0.00 Content Count: 184 Reputation: 15 Joined: 06/10/12 Last Seen: 8 hours ago Author Share Posted August 14, 2017 Yeah man, i sad, my emulador don't have this function... i want to implement this function on my "src". Quote Link to comment Share on other sites More sharing options...
-1 Deleted User Posted August 14, 2017 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 235 Reputation: 55 Joined: 12/02/11 Last Seen: February 26, 2021 Share Posted August 14, 2017 19 minutes ago, HD Scripts said: Yeah man, i sad, my emulador don't have this function... i want to implement this function on my "src". I would suggest better get a new copy of rAthena. Start from fresh copy since rAthena support good features such as Achievements and RODEX. Quote Link to comment Share on other sites More sharing options...
-1 HD Scripts Posted August 14, 2017 Group: Members Topic Count: 23 Topics Per Day: 0.00 Content Count: 184 Reputation: 15 Joined: 06/10/12 Last Seen: 8 hours ago Author Share Posted August 14, 2017 Yep, but this emulador is almost complete configuration... I want to implement this command '-' I need help Quote Link to comment Share on other sites More sharing options...
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HD Scripts
Hi guys, i try to find the commit refeers "bindatcmd", where i found it?
because, my emulator, is very old and don't have this function...
thaks
PS: sorry for bad english
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