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[bindatcmd] how to implement?


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  • -1
Posted (edited)
18 minutes ago, HD Scripts said:

Hi guys, i try to find the commit refeers "bindatcmd", where i found it?

because, my emulator, is very old and don't have this function...

thaks 

 

PS: sorry for bad english

 

doc/script_commands.txt

Quote


*bindatcmd "<command>","<NPC object name>::<event label>"{,<atcommand level>,<charcommand level>};

This command will bind a NPC event label to an atcommand. Upon execution of the
atcommand, the user will invoke the NPC event label. Each atcommand is only allowed
one binding. If you rebind, it will override the original binding.

The following variables are set upon execution:
    .@atcmd_command$       =  The name of the @command used.
    .@atcmd_parameters$[]  =  Array containing the given parameters, starting from an index of 0.
    .@atcmd_numparameters  =  The number of parameters defined.

Example:

When a user types the command "@test", an angel effect will be shown.

-    script    atcmd_example    -1,{
OnInit:
    bindatcmd "test",strnpcinfo(3)+"::OnAtcommand";
    end;
OnAtcommand:
    specialeffect2 338;
    end;
}

 
6

 

 

Edited by Kaze
  • -1
Posted
19 minutes ago, HD Scripts said:

Yeah man, i sad, my emulador don't have this function... i want to implement this function on my "src".

 

I would suggest better get a new copy of rAthena.

Start from fresh copy since rAthena support good features such as Achievements and RODEX.

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