NexusXVI Posted July 15, 2017 Group: Members Topic Count: 61 Topics Per Day: 0.01 Content Count: 227 Reputation: 6 Joined: 01/18/12 Last Seen: May 22, 2022 Share Posted July 15, 2017 //NPC Constants OnInit: //=-=-=-=-=-=-=Configuration=-=-=-=-=-=-= set .npc$ , "[^0000FFEnchant Expert^000000]"; // NPC Name set .pric , 1000000; // Price set .efet , 154; // Effect Number setarray .perc , 100,80,50,10; // Percent slot setarray .crd_c$, "st", "nd", "rd", "th"; // Count setarray .itm32 , 4760; // Sheilds setarray .itm16 , 4761; // Armor setarray .itm4 , 4762; // Garment setarray .itm64 , 4763, 4764; // Footgear setarray .itm128 , 4765; // Accessory1 setarray .itm10 , 4766; // Accessory2 setarray .itm2 , 4765; // Weapon setarray .itm1 , 4766; // Low Headgear setarray .itm512 , 4767; // Mid Headgear setarray .itm256 , 4767; // Upper Headgear setarray .eqp$ , "Upper Headgear", "Mid Headgear", "Low Headgear", "Armor", "Left Hand", "Right Hand", "Garment", "Shoes", "Accessory1", "Accessory2"; set .e_len , getarraysize(.eqp$); //=-=-=-=-=-=-=-=-Skorm-=-=-=-=-=-=-=-=-= } This is skorm's Enchanter NPC, I just want to ask some help to properly re-udjust the locations of this on the menu,, Because it shows that the LOWER HGear is on the position of ARMOR, I have checked the forums and the wiki for location specifics but I can't find it. Anyone can help? Quote Link to comment Share on other sites More sharing options...
0 Skorm Posted July 16, 2017 Group: Forum Moderator Topic Count: 33 Topics Per Day: 0.01 Content Count: 1282 Reputation: 393 Joined: 02/03/12 Last Seen: April 11 Share Posted July 16, 2017 (edited) quiz_00,17,124,4 script Katonai 821,{ mes .npc$; mes "Hello there!"; mes "I can enchant your items,"; mes "for a small fee of "+.pric+"z."; emotion e_no1,0; next; if(select("Yes:No")&2) { mes .npc$; mes "Alright, thanks anyways!"; close; } if(Zeny<.pric) { mes .npc$; mes "I'm sorry you don't have enough Zeny, please come back later."; close; } mes .npc$; mes "Which item would you like to enchant?"; next; for( .@a = 0; .@a < .e_len; .@a++ ) { if(getequipid(.equiploc[.@a])>-1) { set .@menu$, .@menu$+.eqp$[.@a]+"- [^0000FF"+getitemname(getequipid(.equiploc[.@a]))+"^000000]:"; } else { set .@menu$, .@menu$+"^adb4be"+.eqp$[.@a]+"- [Empty]^000000:"; } } select(.@menu$); set .@eq_loc, .equiploc[@menu-1]; set .@eq_itm, getequipid(.@eq_loc); if(.@eq_itm<0) { mes .npc$; mes "Hmm, I don't think you have anything equipped there."; close; } set .@menu$, ""; set(.@eq,(getiteminfo(.@eq_itm,2)==4?4:.@eq_loc)); for(set(.@b,0);.@b<getarraysize(getd(".itm"+.@eq));set(.@b,.@b+1)) { set(.@items,getd(".itm"+.@eq+"["+.@b+"]")); if(getiteminfo(.@items,2)>-1) if(set(.@c,countitem(.@items))) { set .@menu$, .@menu$+getitemname(.@items)+" x"+.@c+":"; set .@b,.@b+1; set .@item[.@b], .@items; } } if(.@menu$=="") { mes .npc$; mes "Hmm, you don't seem to have any enchantment orbs for that equipment."; close; } mes .npc$; mes "Please, select an enchantment from the menu."; next; select(.@menu$); set .@itm, .@item[@menu]; set .@menu$, ""; set .@a, 0; while((set(.@a,.@a+1)-1)<4) { setd(".@crd"+.@a, getequipcardid(.@eq_loc,.@a-1)); if(getequipcardid(.@eq_loc,.@a-1)) set .@menu$, .@menu$+.@a+.crd_c$[.@a-1]+" Slot- [^a92435"+getitemname(getequipcardid(.@eq_loc,.@a-1))+"^000000]:"; else set .@menu$, .@menu$+.@a+.crd_c$[.@a-1]+" Slot- [^30ad25Empty^000000]:"; } mes .npc$; mes "Select a slot."; next; set(.@slot,select(.@menu$)-1); set .@eqrf, getequiprefinerycnt(.@eq_loc); if(getequipcardid(.@eq_loc,.@slot)) { mes .npc$; mes "Would you like me to remove this card?"; next; if(select("Yes:No")&2) { mes .npc$; mes "Alright, thanks anyways!"; close; } getitem getequipcardid(.@eq_loc,.@slot),1; delitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@crd4; setd(".@crd"+(@menu+1), 0); getitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@crd4; } if(rand(101)>.perc[.@slot]) { mes .npc$; mes "I'm sorry but I've failed you!"; misceffect 155; emotion e_sob,0; set Zeny,Zeny-.pric; close; } set Zeny,Zeny-.pric; delitem .@itm,1; delitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@crd4; setd(".@crd"+(@menu+1), .@itm); getitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@crd4; misceffect .efet; emotion e_no1,0; mes .npc$; mes "All done!"; equip .@eq_itm; close; //NPC Constants OnInit: //=-=-=-=-=-=-=Configuration=-=-=-=-=-=-= set .npc$ , "[^0000FFEnchant Expert^000000]"; // NPC Name set .pric , 1000000; // Price set .efet , 154; // Effect Number setarray .perc , 100,80,50,10; // Percent slot setarray .crd_c$, "st", "nd", "rd", "th"; // Count setarray .itm32 , 4760; // Sheilds setarray .itm16 , 4761; // Armor setarray .itm4 , 4762; // Garment setarray .itm64 , 4763, 4764; // Footgear setarray .itm128 , 4765; // Accessory1 setarray .itm10 , 4766; // Accessory2 setarray .itm2 , 4765; // Weapon setarray .itm1 , 4766; // Low Headgear setarray .itm512 , 4767; // Mid Headgear setarray .itm256 , 4767; // Upper Headgear setarray .eqp$ , "Upper Headgear", "Mid Headgear", "Low Headgear", "Armor", "Left Hand", "Right Hand", "Garment", "Shoes", "Accessory1", "Accessory2"; setarray .equiploc, EQI_HEAD_TOP, EQI_HEAD_MID, EQI_HEAD_LOW, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R; set .e_len , getarraysize(.eqp$); //=-=-=-=-=-=-=-=-Skorm-=-=-=-=-=-=-=-=-= } Working version. Edited July 18, 2017 by Skorm Quote Link to comment Share on other sites More sharing options...
0 Z3R0 Posted July 15, 2017 Group: Members Topic Count: 39 Topics Per Day: 0.01 Content Count: 618 Reputation: 201 Joined: 11/09/11 Last Seen: June 14, 2024 Share Posted July 15, 2017 Where is the rest of the code? That information is just variables being set... Quote Link to comment Share on other sites More sharing options...
0 Z3R0 Posted July 15, 2017 Group: Members Topic Count: 39 Topics Per Day: 0.01 Content Count: 618 Reputation: 201 Joined: 11/09/11 Last Seen: June 14, 2024 Share Posted July 15, 2017 You could just adjust the menu order if it's wrong... change the location of the strings... Quote Link to comment Share on other sites More sharing options...
0 NexusXVI Posted July 16, 2017 Group: Members Topic Count: 61 Topics Per Day: 0.01 Content Count: 227 Reputation: 6 Joined: 01/18/12 Last Seen: May 22, 2022 Author Share Posted July 16, 2017 //===== rAthena Script ============================================ //= Enchantment System //===== By: ======================================================= //= Kenedos //===== Current Version: ========================================== //= 1.0 //===== Compatible With: ========================================== //= rAthena SQL/TXT //===== Description: ============================================== //= Uses the 2nd, 3rd and 4th slot on armors (headgears, footgears //= garments, shields and armors) to add extra bonus status and //= diverse attributes. //===== Topic ===================================================== //= Unknown //===== Additional Comments: ====================================== //= BE WARNED : The use of decarder NPCs, Sign your Name on items //= NPCs and any other kind of NPC that make use of the extra armor //= slots will bug this whole system. Also make sure every armor //= in your server only have 1 slot at max, otherwise it will also //= cause unexpected behaviour. //= //= If you wish to change the GM level to access the command menu, //= just find the command "getgmlevel()" in this script. //= It is located a few lines bellow the header. //= //= If you wish to change the cost for the Power Stones, look for //= the "MvP Power Stone Conversion Table" in the end of the script. //================================================================= quiz_00,17,124,4 script Katonai 821,{ mes .npc$; mes "Hello there!"; mes "I can enchant your items,"; mes "for a small fee of "+.pric+"z."; emotion e_no1,0; next; if(select("Yes:No")&2) { mes .npc$; mes "Alright, thanks anyways!"; close; } if(Zeny<.pric) { mes .npc$; mes "I'm sorry you don't have enough Zeny, please come back later."; close; } mes .npc$; mes "Which item would you like to enchant?"; next; while(set(.@a,.@a+1)<=.e_len) { if(getequipid(.@a)>-1) set .@menu$, .@menu$+.eqp$[.@a-1]+"- [^0000FF"+getitemname(getequipid(.@a))+"^000000]:"; else set .@menu$, .@menu$+"^adb4be"+.eqp$[.@a-1]+"- [Empty]^000000:"; } select(.@menu$); set .@eq_loc, @menu; set .@eq_itm, getequipid(.@eq_loc); if(.@eq_itm<0) { mes .npc$; mes "Hmm, I don't think you have anything equipped there."; close; } set .@menu$, ""; set(.@eq,(getiteminfo(.@eq_itm,2)==4?4:.@eq_loc)); for(set(.@b,0);.@b<getarraysize(getd(".itm"+.@eq));set(.@b,.@b+1)) { set(.@items,getd(".itm"+.@eq+"["+.@b+"]")); if(getiteminfo(.@items,2)>-1) if(set(.@c,countitem(.@items))) { set .@menu$, .@menu$+getitemname(.@items)+" x"+.@c+":"; set .@b,.@b+1; set .@item[.@b], .@items; } } if(.@menu$=="") { mes .npc$; mes "Hmm, you don't seem to have any enchantment orbs for that equipment."; close; } mes .npc$; mes "Please, select an enchantment from the menu."; next; select(.@menu$); set .@itm, .@item[@menu]; set .@menu$, ""; set .@a, 0; while((set(.@a,.@a+1)-1)<4) { setd(".@crd"+.@a, getequipcardid(.@eq_loc,.@a-1)); if(getequipcardid(.@eq_loc,.@a-1)) set .@menu$, .@menu$+.@a+.crd_c$[.@a-1]+" Slot- [^a92435"+getitemname(getequipcardid(.@eq_loc,.@a-1))+"^000000]:"; else set .@menu$, .@menu$+.@a+.crd_c$[.@a-1]+" Slot- [^30ad25Empty^000000]:"; } mes .npc$; mes "Select a slot."; next; set(.@slot,select(.@menu$)-1); set .@eqrf, getequiprefinerycnt(.@eq_loc); if(getequipcardid(.@eq_loc,.@slot)) { mes .npc$; mes "Would you like me to remove this card?"; next; if(select("Yes:No")&2) { mes .npc$; mes "Alright, thanks anyways!"; close; } getitem getequipcardid(.@eq_loc,.@slot),1; delitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@crd4; setd(".@crd"+(@menu+1), 0); getitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@crd4; } if(rand(101)>.perc[.@slot]) { mes .npc$; mes "I'm sorry but I've failed you!"; misceffect 155; emotion e_sob,0; set Zeny,Zeny-.pric; close; } set Zeny,Zeny-.pric; delitem .@itm,1; delitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@crd4; setd(".@crd"+(@menu+1), .@itm); getitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@crd4; misceffect .efet; emotion e_no1,0; mes .npc$; mes "All done!"; equip .@eq_itm; close; //NPC Constants OnInit: //=-=-=-=-=-=-=Configuration=-=-=-=-=-=-= set .npc$ , "[^0000FFEnchant Expert^000000]"; // NPC Name set .pric , 1000000; // Price set .efet , 154; // Effect Number setarray .perc , 100,80,50,10; // Percent slot setarray .crd_c$, "st", "nd", "rd", "th"; // Count setarray .itm32 , 4760; // Sheilds setarray .itm16 , 4761; // Armor setarray .itm4 , 4762; // Garment setarray .itm64 , 4763, 4764; // Footgear setarray .itm128 , 4765; // Accessory1 setarray .itm10 , 4766; // Accessory2 setarray .itm2 , 4765; // Weapon setarray .itm1 , 4766; // Low Headgear setarray .itm512 , 4767; // Mid Headgear setarray .itm256 , 4767; // Upper Headgear setarray .eqp$ , "Upper Headgear", "Mid Headgear", "Low Headgear", "Armor", "Left Hand", "Right Hand", "Garment", "Shoes", "Accessory1", "Accessory2"; set .e_len , getarraysize(.eqp$); //=-=-=-=-=-=-=-=-Skorm-=-=-=-=-=-=-=-=-= } This was the code, yep I have been fiddling with it, but I think the costume part of the inventory is also making a mess on it. I had tried every thing I know lol, Quote Link to comment Share on other sites More sharing options...
0 Z3R0 Posted July 16, 2017 Group: Members Topic Count: 39 Topics Per Day: 0.01 Content Count: 618 Reputation: 201 Joined: 11/09/11 Last Seen: June 14, 2024 Share Posted July 16, 2017 Nice. If u don't get an answer by the time I get home I will check it out. I am mobile atm and it's hard to see anything. Quote Link to comment Share on other sites More sharing options...
0 NexusXVI Posted July 16, 2017 Group: Members Topic Count: 61 Topics Per Day: 0.01 Content Count: 227 Reputation: 6 Joined: 01/18/12 Last Seen: May 22, 2022 Author Share Posted July 16, 2017 It's still showing the same problem @Skorm , The Headgears are still positioned on the armor part of the script, and now the costume shows on the accessory part Quote Link to comment Share on other sites More sharing options...
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NexusXVI
This is skorm's Enchanter NPC,
I just want to ask some help to properly re-udjust the locations of this on the menu,, Because it shows that the LOWER HGear is on the position of ARMOR, I have checked the forums and the wiki for location specifics but I can't find it.
Anyone can help?
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