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Custom Shield not showing


Scylla

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Hello! So I've actually diffed my client with NEMO's Enable Custom Shield patch, and copy pasted the necessary shield lubs under NEMO's support folder to my lua files folder in my RO folder and followed this guide: 

Now, here's what happened, screenshot #1 as you can see I'm equipping my custom shield and nothing shows.

Now for screenshot #2, I even tried changing Guard's (ID #2101) appearance to look like a mirror shield via ShieldTable.lub and it actually works. 

And the stuff that i did inside ShieldTable.lub:

Note: I also tried making my custom guard's ID to 2200 since all shield ID for re is being used upto Ahura Mazda (ID #2199) and it still didn't work and client I'm using is 2013-08-07a.

Anyone else experiencing this?

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I had a similar issue when I was trying to make a custom shield work. I think you are not able to create a new type of shield there instead just able to alter one. Idk if someone else has already made this work correctly

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Provide me this 2 
1.System/iteminfo.lua
2.Database of that item
3. item file name on your client

if you cant provide do it for your self . Here

1. Check System/iteminfo.lua The count
2. Check your item db and locate your item no . then try to view the item "View"
3. Item file name on client side should be tie with iteminfo.lua
ClassNum "#no" in iteminfo.lua should be tie with the view point of item in Database .

ex:
Lord Kaho horn View No in Database is 99.
iteminfo.lua count should be 99 also .

 

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Edited by Poring King
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9 hours ago, Poring King said:

Provide me this 2 
1.System/iteminfo.lua
2.Database of that item
3. item file name on your client

if you cant provide do it for your self . Here

1. Check System/iteminfo.lua The count
2. Check your item db and locate your item no . then try to view the item "View"
3. Item file name on client side should be tie with iteminfo.lua
ClassNum "#no" in iteminfo.lua should be tie with the view point of item in Database .

ex:
Lord Kaho horn View No in Database is 99.
iteminfo.lua count should be 99 also .

 

 

Uh... okay.

	[32000] = {
		unidentifiedDisplayName = "Shield",
		unidentifiedResourceName = "가드",
		unidentifiedDescriptionName = {
			"Unknown Item, can be identified by using a ^6666CCMagnifier^000000."
		},
		identifiedDisplayName = "Custom Guard",
		identifiedResourceName = "가드",
		identifiedDescriptionName = {
			"A square shield that is small, yet effective in combat.",
			"Class:^6666CC Shield^000000",
			"Defense:^0000FF 20^000000",
			"Weight:^009900 30^000000",
			"Jobs:^6666CC All classes^000000"
		},
		slotCount = 0,
		ClassNum = 1
	},
32000,Custom_Guard,Custom Guard,4,500,,300,,3,,0,0xFFFFFFFF,7,2,32,,0,1,1,{},{},{}

That guide is actually for headgears....

 

11 hours ago, Ninja said:

I had a similar issue when I was trying to make a custom shield work. I think you are not able to create a new type of shield there instead just able to alter one. Idk if someone else has already made this work correctly

At first i thought using ID's # 2101 - 2200 where 2200's the last before ahura (and 2201+ is already another type of item) is gonna solve it but unfortunately no :(

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ShieldNameTable = {
    [Shield_IDs.ST_GUARD] = "_가드",
    [Shield_IDs.ST_BUCKLER] = "_버클러",    
    [Shield_IDs.ST_SHIELD] = "_쉴드",
    [Shield_IDs.ST_MIRRORSHIELD] = "_미러쉴드",
}

you cant add more ID here, maybe its shieldtable_f code problem, however you can change the sprite of those and it will show any sprite you put if you just alter one, but you cant add one i think only that 4 code is readed dunno why dunno how, so any ideas now?

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