kyleanthonydizon Posted April 23, 2017 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 100 Reputation: 0 Joined: 10/22/16 Last Seen: May 17, 2017 Share Posted April 23, 2017 29349,_banryu,Banryu,5,100,,500,25,,1,4,0x000654E3,7,2,2,1,2,1,2,{ bonus2 bSkillAtk,KN_BOWLINGBASH,10; bonus bUnbreakableWeapon,0; if(getrefine()>8) { bonus bStr,5; bonus bAtkRate,7; } },{},{} Hi is there something wrong with my weapon at item_db? I have this equipped but it attacks like a bow, long range. Help please!! Quote Link to comment Share on other sites More sharing options...
0 Technoken Posted April 23, 2017 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 505 Reputation: 127 Joined: 04/04/16 Last Seen: April 13 Share Posted April 23, 2017 Based from your item db entry the range is 1, and there's no bonus to increase the attack range(bonus bAtkRange,n;) ID,AegisName,Name,Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Class,Gender,Loc,wLV,eLV[:maxLevel],Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script } So my guess it would be a bonus_script or a combo script? Quote Link to comment Share on other sites More sharing options...
0 kyleanthonydizon Posted April 23, 2017 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 100 Reputation: 0 Joined: 10/22/16 Last Seen: May 17, 2017 Author Share Posted April 23, 2017 1 minute ago, Technoken said: Based from your item db entry the range is 1, and there's no bonus to increase the attack range(bonus bAtkRange,n;) ID,AegisName,Name,Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Class,Gender,Loc,wLV,eLV[:maxLevel],Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script } So my guess it would be a bonus_script or a combo script? 1850,asuraknucle,Asura Knuckle,5,8000,,400,30,,1,4,0x00008100,7,2,2,1,1,1,12,{},{},{} 1801,Waghnakh,Waghnak,5,8000,,400,30,,1,3,0x00008100,7,2,2,1,1,1,12,{},{},{} Hmm. Take this for example. I just copied the existing "Waghnak" for my custom weapon "Asura Knuckle" and still it attacks at long range? Quote Link to comment Share on other sites More sharing options...
0 Technoken Posted April 23, 2017 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 505 Reputation: 127 Joined: 04/04/16 Last Seen: April 13 Share Posted April 23, 2017 It's weird. Does it only give the ranged attack after equipping the weapon? Maybe you have some script that modifies player attack ranged when weapon is equipped? Did you also try to equip a non custom weapon and see if it still gives an increase range? Quote Link to comment Share on other sites More sharing options...
0 Cyro Posted April 23, 2017 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 1138 Reputation: 290 Joined: 04/29/13 Last Seen: July 20, 2024 Share Posted April 23, 2017 just curious to know you using this item with gm account? is this happening with normal account too? Quote Link to comment Share on other sites More sharing options...
0 kyleanthonydizon Posted April 23, 2017 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 100 Reputation: 0 Joined: 10/22/16 Last Seen: May 17, 2017 Author Share Posted April 23, 2017 3 minutes ago, Technoken said: It's weird. Does it only give the ranged attack after equipping the weapon? Maybe you have some script that modifies player attack ranged when weapon is equipped? Did you also try to equip a non custom weapon and see if it still gives an increase range? Yes.. We are experiencing this too even for non custom weapons.. Quote Link to comment Share on other sites More sharing options...
0 kyleanthonydizon Posted April 23, 2017 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 100 Reputation: 0 Joined: 10/22/16 Last Seen: May 17, 2017 Author Share Posted April 23, 2017 2 minutes ago, Cyro said: just curious to know you using this item with gm account? is this happening with normal account too? We are currently testing it with gm account. Quote Link to comment Share on other sites More sharing options...
0 Cyro Posted April 23, 2017 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 1138 Reputation: 290 Joined: 04/29/13 Last Seen: July 20, 2024 Share Posted April 23, 2017 can you try testing with normal account? i mean without gm sprite maybe Quote Link to comment Share on other sites More sharing options...
0 Technoken Posted April 23, 2017 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 505 Reputation: 127 Joined: 04/04/16 Last Seen: April 13 Share Posted April 23, 2017 What about when there's no equipped weapon? Does it still give the range? Quote Link to comment Share on other sites More sharing options...
0 kyleanthonydizon Posted April 23, 2017 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 100 Reputation: 0 Joined: 10/22/16 Last Seen: May 17, 2017 Author Share Posted April 23, 2017 3 minutes ago, Cyro said: can you try testing with normal account? i mean without gm sprite maybe Wow that's weird.. It's doing good with normal accounts. Why is that when we use gm account, it attacks at long range? Quote Link to comment Share on other sites More sharing options...
0 Cyro Posted April 23, 2017 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 1138 Reputation: 290 Joined: 04/29/13 Last Seen: July 20, 2024 Share Posted April 23, 2017 because its game master lmao xD, hope your problem solved anyways gm char can bypass this kinda stuff Quote Link to comment Share on other sites More sharing options...
0 kyleanthonydizon Posted April 23, 2017 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 100 Reputation: 0 Joined: 10/22/16 Last Seen: May 17, 2017 Author Share Posted April 23, 2017 5 minutes ago, Cyro said: because its game master lmao xD, hope your problem solved anyways gm char can bypass this kinda stuff But before we added the custom weapons, gm accounts uses weapons normally. Like a bow is used as long range, and swords are with short range and if there's no weapon equipped, it will attack with short range Quote Link to comment Share on other sites More sharing options...
0 Cyro Posted April 23, 2017 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 1138 Reputation: 290 Joined: 04/29/13 Last Seen: July 20, 2024 Share Posted April 23, 2017 in groups.conf check item_unconditional: false Quote Link to comment Share on other sites More sharing options...
0 kyleanthonydizon Posted April 23, 2017 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 100 Reputation: 0 Joined: 10/22/16 Last Seen: May 17, 2017 Author Share Posted April 23, 2017 1 minute ago, Cyro said: in groups.conf check item_unconditional: false it should be item_unconditional: true?? Quote Link to comment Share on other sites More sharing options...
0 Valor Posted April 23, 2017 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 72 Reputation: 29 Joined: 12/21/16 Last Seen: January 5, 2024 Share Posted April 23, 2017 (edited) @kyleanthonydizon rathena/wiki/Custom_weapons Spoiler The ID Why the ID first? The ID controls what type of weapon sprite is displayed. Going outside the ID range will cause you to "punch" when attacking. Open your and find the section with the weapon type you need. The allowable range is usually obvious. Item ID Item Type 1100-1149 One-Handed Sword 1150-1199 Two-Handed Sword 1200-1249 Knife 1250-1299 Katar 1300-1349 One-Handed Axe 1350-1399 Two-Handed Axe 1400-1449 One-Handed Spear 1450-1499 Two-Handed Spear 1500-1549 Mace 1550-1599 Book 1600-1649 Rod 1700-1749 Bow 1750-1799 Arrow 1800-1849 Knuckle 1900-1949 Instrument 1950-1999 Whip 13000-13099 Knife 13100-13149 Handgun 13150-13199 Other Gunslinger Weapons 13300-13399 Shuriken 13400-13499 One-Handed Sword Example To make a custom bow, searching for "Bows" in item_db shows that bow IDs start at 1701 and end at 1749. Since there are no remaining IDs, commenting out an unused bow would work. Otherwise, skip to the next set of bows, which start at 18101. Select an open ID in that range. idk if its matter.. Edited April 23, 2017 by Valor Quote Link to comment Share on other sites More sharing options...
0 kyleanthonydizon Posted April 23, 2017 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 100 Reputation: 0 Joined: 10/22/16 Last Seen: May 17, 2017 Author Share Posted April 23, 2017 (edited) 7 minutes ago, Valor said: @kyleanthonydizon rathena/wiki/Custom_weapons Hide contents The ID Why the ID first? The ID controls what type of weapon sprite is displayed. Going outside the ID range will cause you to "punch" when attacking. Open your and find the section with the weapon type you need. The allowable range is usually obvious. Item ID Item Type 1100-1149 One-Handed Sword 1150-1199 Two-Handed Sword 1200-1249 Knife 1250-1299 Katar 1300-1349 One-Handed Axe 1350-1399 Two-Handed Axe 1400-1449 One-Handed Spear 1450-1499 Two-Handed Spear 1500-1549 Mace 1550-1599 Book 1600-1649 Rod 1700-1749 Bow 1750-1799 Arrow 1800-1849 Knuckle 1900-1949 Instrument 1950-1999 Whip 13000-13099 Knife 13100-13149 Handgun 13150-13199 Other Gunslinger Weapons 13300-13399 Shuriken 13400-13499 One-Handed Sword Example To make a custom bow, searching for "Bows" in item_db shows that bow IDs start at 1701 and end at 1749. Since there are no remaining IDs, commenting out an unused bow would work. Otherwise, skip to the next set of bows, which start at 18101. Select an open ID in that range. Hmm, but we added the "Asura Knuckle" in the right ranges, still it attacks long range. Edited April 23, 2017 by kyleanthonydizon Quote Link to comment Share on other sites More sharing options...
0 Technoken Posted April 23, 2017 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 505 Reputation: 127 Joined: 04/04/16 Last Seen: April 13 Share Posted April 23, 2017 maybe you had a script somewhere in your files, that increases attack range when a gm equipped a weapon. Since it also works on non custom weapons. have you tried attacking without anything equipped and check if it is still attacking in long range? Quote Link to comment Share on other sites More sharing options...
0 kyleanthonydizon Posted April 23, 2017 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 100 Reputation: 0 Joined: 10/22/16 Last Seen: May 17, 2017 Author Share Posted April 23, 2017 1 minute ago, Technoken said: maybe you had a script somewhere in your files, that increases attack range when a gm equipped a weapon. Since it also works on non custom weapons. have you tried attacking without anything equipped and check if it is still attacking in long range? Yes we've tried attacking without anything equipped and still in long range Quote Link to comment Share on other sites More sharing options...
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kyleanthonydizon
29349,_banryu,Banryu,5,100,,500,25,,1,4,0x000654E3,7,2,2,1,2,1,2,{ bonus2 bSkillAtk,KN_BOWLINGBASH,10; bonus bUnbreakableWeapon,0; if(getrefine()>8) { bonus bStr,5; bonus bAtkRate,7; } },{},{}
Hi is there something wrong with my weapon at item_db? I have this equipped but it attacks like a bow, long range. Help please!!
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