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[Warning] Incorrect use of close command


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Posted
//  _______   __      ____      ____         __    __  ____    __  __    __   __ __      __   __  ____    _      ____      
// /__  __/  / /     / __ \      / __ \    / / / / /__  \  / / /_/ __/ /_ / // /     / /__/ / /__  \  / /__  / __ \  _____
//   / /    / /_    / /_/ /     / / / /   / / / / ____/ / / / __  /_  __// // /     / _  _ / ____/ / / // / / /_/ / / __  \
//  / /    / __ \  / ____/     / / / /   / / / / / __  / / / / /   / /   \_  /     / // /// / __  / /  __/ / ____/ / /  /_/
// / /    / / / / / /__          / /_/ /_  / /_/ / / /_/ / / / / /   / /   __/ /     / // /// / /_/ / / _ \  / /__      / /
///_/    /_/ /_/  \____/      \_______/ \____/  \____/ /_/ /_/   /_/    \__/     /_//_///  \____/ /_/ \_\ \____/ /_/
//=============================================================================
//
//   Gold Room Advance Script - Mining Gold for wealth - Please Leave Credit   \\
//=============================================================================
//POWERED by: rudolp
//[The Quality Maker]
//Time Finished :6:28 PM 6/7/2009
//Please Report any bug and suggestions.
//===== Compatible With: =================================================================
//= Any eAthena Version
//=============Gold Room Settings===================
//This should always be enable for a better Gold Room System.
//==================================================
ordeal_1-2.gat    mapflag    noskill
ordeal_1-2.gat    mapflag    nomemo
ordeal_1-2.gat    mapflag    nobranch
ordeal_1-2.gat    mapflag    noloot
ordeal_1-2.gat    mapflag    noexp
ordeal_1-2.gat    mapflag    nodrop
ordeal_1-2.gat    mapflag    novending
ordeal_1-2.gat    mapflag    nowarp
ordeal_1-2.gat    mapflag    nowarpto
ordeal_1-2.gat    mapflag    noreturn
//=================================================

ordeal_1-2,0,0,0    script    Gold Room    -1,{

OnInit:
//No. of Mine Guardian.
//For golden peko it is default to 100 and 4 seconds~2 seconds spawn rate.
set .guardian,50;

//Type of guardian. 0 = normal 1 = extreme
set .@guardiantype,0;

if(.@guardiantype == 0){
    monster "ordeal_1-2",0,0,"Taga Bantay",2001,.guardian,"";

}else{
    monster "ordeal_1-2",0,0,"Taga Bantay",2002,.guardian,"";
}
end;
OnNPCKillEvent:
//===== Configurations: ========================================================================

//Max gold can a player get after killing 1 golden peko (default 5 note:this will increase if luk bonus is enable).
set .@maxgaingold,5;

//Apply gold penalty. 0 = no 1 = yes
set .@penalty1,0;

//The Maximum no. of gold Penalty.
set .@maxpenalty1,3;

//Apply speed & HP penalty. 0 = no 1 = yes
set .@penalty2,1;

//Gold limitation penalty must be enable
set .@maxgold,200;

//The maximum no. of hp penalty by %.
set .@maxpenalty2,10;

//Enable luk bonus. 0=no 1=yes
set .@lukbonus,0;

//If luk Bonus is enable,luk divider default 49 w/ 99 max parameter. Note: the quotient of your max parameter and .@lukdiv must not grater than 5 to avoid over mining.
set .@lukdiv,49;

//Show Server Name. 0=no 1=yes
set .@showservername,1;

//Name of your Server
set .@servername$,"[ Peculiar RO ]";

//=========================================================================================


if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;
if (@mapname$ == "ordeal_1-2"){
set @bonus,0;
set @deduction,0;
set @gain,rand (.@maxgaingold);

//Luk bonus
if (.@lukbonus != 0){
    set @bonus,readparam(bLuk)/.@lukdiv;
}

//Gold Penalty
if (.@penalty1 != 0){
    set @deduction,rand(.@maxpenalty1);
    if(@deduction == 0) set @deduction,1;    
}

set @gain, @gain + @bonus - @deduction;
set gold, gold + @gain ;

//Displaying Gained Gold
if(.@showservername != 0){
    if(gold%5 == 0){ //Show Server Name every 10 gold gain.
        dispbottom "===============Brought to you by===============";
        dispbottom "==============" + .@servername$ +"==============";
    }
}

if(@gain){
     dispbottom "You got: " +@gain+ " gold | Total: " +gold+ " gold";

}else{
    dispbottom "You got: NOTHING!";
}

if (.@penalty2 != 0){
    if (gold >= .@maxgold/2 && gold <=.@maxgold/2+20){
         sc_start    SC_DECREASEAGI,240000,10;        
    }else if(gold >.@maxgold){
        sc_start    SC_CURSE,240000,10;
         percentheal (.@maxpenalty2*-1),(.@maxpenalty2*-1);
         heal -50,0; //For him to die
    }
}

if(paid == 0){
    mapannounce "ordeal_1-2"," x( "+strcharinfo(0)+" is a cheater!",bc_map;
    dispbottom "Go out you bastard!";
    set gold,0;
    warp "prontera", 173, 160;
}
    end;
}


OnPCDieEvent:

if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;
if (@mapname$ == "ordeal_1-2"){
    dispbottom "Holy Shit you died!";
    dispbottom "All of your gold will gone!";
    set alive, 0;
    set paid, 0;
    end;
}

L_Finish:
close;
}

//===============================================
//warper
//===============================================
ordeal_1-2,154,156,5    script    Gold Miner    813,{
mes "[Gold Miner]";
if(gold >=50){
    goto wa;
}
mes "Want to go now?";
mes "Your gold is just "+gold+" you can still get more.";
close;
wa:
mes "Want to go now?";
 if(select("Yes", "No") == 1) {
    set alive,1;
            warp "prontera", 173, 160;
    }
close;
}

prontera,164,166,3    script    Gold Room Warper#pront    813,{
set @name$,"prontera";
callfunc "goldmain";
OnInit:
    waitingroom "Gold Room Warper",0;
    end;
}

/*aldebaran,133,116,4    script    Gold Room Warperer#alde    813,{
set @name$,"aldebaran";
callfunc "goldmain";
end;
}*/

/*alberta,23,247,4    script    Gold Room Warperer#alb    813,{
set @name$,"alberta";
callfunc "goldmain";
end;
}*/

/*payon,151,182,4    script    Gold Room Warperer#pay    813,{
set @name$,"payon";
callfunc "goldmain";
end;
}*/

/*geffen,115,74,4    script    Gold Room Warperer#gef    813,{
set @name$,"geffen";
callfunc "goldmain";
end;
}*/

function    script    goldmain    {
if (getgmlevel() >= 90){
    mes "[Gold Room Warper]";
if(sex != 0){
    mes "Hello Sir what can I do for you?";
}else{
    mes "Hello Maam what can I do for you?";
}

next;
menu "Enter Mining Site",start,"Please close the mine site. Now!",-,"Please open the mine site. Now!",G_open,"Nothing",C_s;
next;
mes "[Gold Room Warperer]";
mapannounce "ordeal_1-2","Excuse me Miners.",bc_map;
mes "Ok.";
next;
mapannounce "ordeal_1-2",strcharinfo(0) +" wants to close the Gold Room for a while",bc_map;
mes "Just a second I will just ask them to";
mes "go out in the mining site";
next;
mapannounce "ordeal_1-2","Please settle your things and move quietly",bc_map;
mes "[Gold Room Warper]";
mes ".............";
mes "........";
next;
mes "[Gold Room Warperer]";
mes "Ok your done";
set .opengoldroom,1;
areawarp "ordeal_1-2",21,286,286,22,"prontera", 173, 160;
close;
}

if(.opengoldroom == 0){
    goto start;
}else{
    mes "[Gold Room Warperer]";
    mes "Sorry!";
    mes "The Mining Site is closed.";
    close;
}
G_open:
mes "[Gold Room Warperer]";
mes "Ok.";
mes "Mining Site is Already Available.";
announce " Gold Room is open for public!",bc_map;
set .opengoldroom,0;
close;

start:
if ( alive == 0){
    set gold,0;
}
mes "[Gold Room Warperer]";
mes "What do you want?";
next;
menu "To the Gold Room",-,"Exchange Gold",exchange,"Nothing",C_s;
mes "[Gold Room Warperer]";
mes "Hmm..";
mes "It cost 100,000z";
    mes "Would you like to go now to the gold room?";
    if(select("Yes", "No") == 1) {
    if(@name$ == "prontera") savepoint "prontera", 173, 160;
    if(@name$ == "aldebaran") savepoint "aldebaran",166, 163;
    if(@name$ == "alberta") savepoint "alberta",16, 246;
    if(@name$ == "payon") savepoint "payon",160, 179;
    if(@name$ == "geffen") savepoint "geffen",124, 85;
    if (Zeny < 100000) goto nomoney;
    set Zeny, Zeny - 100000;
    set alive, 1;
    set paid, 1;
            warp "ordeal_1-2", 156, 155;

    }
    close;
nomoney:
mes "[Gold Room Warper]";
mes "Sorry insufficient balance";
close;
exchange:
mes "[Gold Room Warperer]";
mes "Hmm...let me see";
mes "You have " +gold+ ".";
if (gold == 0) goto nogold;
mes "Ok get this.";
next;
    if (checkweight(969,gold) == 0) goto L_OverWeight;
getitem 969, gold;
set gold, 0;
emotion e_gg;
close;
L_OverWeight:
mes "[Gold Room Warper]";
mes "Sorry your overweight";
close;
nogold:
close;
C_s:
close;
}


//============================================================

//===========================================================
//========================================
//warps you may edit this one for your convenience
//========================================
ordeal_1-2,73,265,0    warp    ord500    1,1,prontera,173,160
ordeal_1-2,129,194,0    warp    ord501    1,1,prontera,173,160
ordeal_1-2,130,194,0    warp    ord502    1,1,prontera,173,160
ordeal_1-2,178,193,0    warp    ord503    1,1,prontera,173,160
ordeal_1-2,290,130,0    warp    ord504    1,1,prontera,173,160
ordeal_1-2,241,281,0    warp    ord505    1,1,prontera,173,160
ordeal_1-2,66,25,0    warp    ord506    1,1,prontera,173,160
ordeal_1-2,202,129,0    warp    ord509    1,1,prontera,173,160
ordeal_1-2,105,154,0    warp    ord510    1,1,prontera,173,160

//============Spawns=================

//ordeal_1-2,0,0,0,0    monster    GM Luki    2001,100,40000,20000,0
//ordeal_1-2,0,0,0,0    monster    GM Zhen    2000,100,40000,20000,0
ordeal_1-2,0,0,0,0    monster    Golden Pecopeco    1369,100,40000,20000,0

Hi guys, I get [warning] invalid use of close command. Please help! :(

4 answers to this question

Recommended Posts

  • 1
Posted (edited)

when you dont use any statements you must use end; instead of close; so Change all your close statements to end; 

 

click here for more details

 

Edited by Cyro
  • 0
Posted
2 hours ago, kyleanthonydizon said:

Hi guys, I get [warning] invalid use of close command. Please help! :(

//  _______   __      ____      ____         __    __  ____    __  __    __   __ __      __   __  ____    _      ____      
// /__  __/  / /     / __ \      / __ \    / / / / /__  \  / / /_/ __/ /_ / // /     / /__/ / /__  \  / /__  / __ \  _____
//   / /    / /_    / /_/ /     / / / /   / / / / ____/ / / / __  /_  __// // /     / _  _ / ____/ / / // / / /_/ / / __  \
//  / /    / __ \  / ____/     / / / /   / / / / / __  / / / / /   / /   \_  /     / // /// / __  / /  __/ / ____/ / /  /_/
// / /    / / / / / /__          / /_/ /_  / /_/ / / /_/ / / / / /   / /   __/ /     / // /// / /_/ / / _ \  / /__      / /
///_/    /_/ /_/  \____/      \_______/ \____/  \____/ /_/ /_/   /_/    \__/     /_//_///  \____/ /_/ \_\ \____/ /_/
//=============================================================================
//
//   Gold Room Advance Script - Mining Gold for wealth - Please Leave Credit   \\
//=============================================================================
//POWERED by: rudolp
//[The Quality Maker]
//Time Finished :6:28 PM 6/7/2009
//Please Report any bug and suggestions.
//===== Compatible With: =================================================================
//= Any eAthena Version
//=============Gold Room Settings===================
//This should always be enable for a better Gold Room System.
//==================================================
ordeal_1-2.gat    mapflag    noskill
ordeal_1-2.gat    mapflag    nomemo
ordeal_1-2.gat    mapflag    nobranch
ordeal_1-2.gat    mapflag    noloot
ordeal_1-2.gat    mapflag    noexp
ordeal_1-2.gat    mapflag    nodrop
ordeal_1-2.gat    mapflag    novending
ordeal_1-2.gat    mapflag    nowarp
ordeal_1-2.gat    mapflag    nowarpto
ordeal_1-2.gat    mapflag    noreturn
//=================================================

ordeal_1-2,0,0,0    script    Gold Room    -1,{

OnInit:
//No. of Mine Guardian.
//For golden peko it is default to 100 and 4 seconds~2 seconds spawn rate.
set .guardian,50;

//Type of guardian. 0 = normal 1 = extreme
set .@guardiantype,0;

if(.@guardiantype == 0){
    monster "ordeal_1-2",0,0,"Taga Bantay",2001,.guardian,"";

}else{
    monster "ordeal_1-2",0,0,"Taga Bantay",2002,.guardian,"";
}
end;
OnNPCKillEvent:
//===== Configurations: ========================================================================

//Max gold can a player get after killing 1 golden peko (default 5 note:this will increase if luk bonus is enable).
set .@maxgaingold,5;

//Apply gold penalty. 0 = no 1 = yes
set .@penalty1,0;

//The Maximum no. of gold Penalty.
set .@maxpenalty1,3;

//Apply speed & HP penalty. 0 = no 1 = yes
set .@penalty2,1;

//Gold limitation penalty must be enable
set .@maxgold,200;

//The maximum no. of hp penalty by %.
set .@maxpenalty2,10;

//Enable luk bonus. 0=no 1=yes
set .@lukbonus,0;

//If luk Bonus is enable,luk divider default 49 w/ 99 max parameter. Note: the quotient of your max parameter and .@lukdiv must not grater than 5 to avoid over mining.
set .@lukdiv,49;

//Show Server Name. 0=no 1=yes
set .@showservername,1;

//Name of your Server
set .@servername$,"[ Peculiar RO ]";

//=========================================================================================


if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;
if (@mapname$ == "ordeal_1-2"){
set @bonus,0;
set @deduction,0;
set @gain,rand (.@maxgaingold);

//Luk bonus
if (.@lukbonus != 0){
    set @bonus,readparam(bLuk)/.@lukdiv;
}

//Gold Penalty
if (.@penalty1 != 0){
    set @deduction,rand(.@maxpenalty1);
    if(@deduction == 0) set @deduction,1;    
}

set @gain, @gain + @bonus - @deduction;
set gold, gold + @gain ;

//Displaying Gained Gold
if(.@showservername != 0){
    if(gold%5 == 0){ //Show Server Name every 10 gold gain.
        dispbottom "===============Brought to you by===============";
        dispbottom "==============" + .@servername$ +"==============";
    }
}

if(@gain){
     dispbottom "You got: " +@gain+ " gold | Total: " +gold+ " gold";

}else{
    dispbottom "You got: NOTHING!";
}

if (.@penalty2 != 0){
    if (gold >= .@maxgold/2 && gold <=.@maxgold/2+20){
         sc_start    SC_DECREASEAGI,240000,10;        
    }else if(gold >.@maxgold){
        sc_start    SC_CURSE,240000,10;
         percentheal (.@maxpenalty2*-1),(.@maxpenalty2*-1);
         heal -50,0; //For him to die
    }
}

if(paid == 0){
    mapannounce "ordeal_1-2"," x( "+strcharinfo(0)+" is a cheater!",bc_map;
    dispbottom "Go out you bastard!";
    set gold,0;
    warp "prontera", 173, 160;
}
    end;
}


OnPCDieEvent:

if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;
if (@mapname$ == "ordeal_1-2"){
    dispbottom "Holy Shit you died!";
    dispbottom "All of your gold will gone!";
    set alive, 0;
    set paid, 0;
    end;
}

L_Finish:
end;
}

//===============================================
//warper
//===============================================
ordeal_1-2,154,156,5    script    Gold Miner    813,{
mes "[Gold Miner]";
if(gold >=50){
    goto wa;
}
mes "Want to go now?";
mes "Your gold is just "+gold+" you can still get more.";
close;
wa:
mes "Want to go now?";
 if(select("Yes", "No") == 1) {
    set alive,1;
            warp "prontera", 173, 160;
			end;
    }
close;
}

prontera,164,166,3    script    Gold Room Warper#pront    813,{
set @name$,"prontera";
callfunc "goldmain";
OnInit:
    waitingroom "Gold Room Warper",0;
    end;
}

/*aldebaran,133,116,4    script    Gold Room Warperer#alde    813,{
set @name$,"aldebaran";
callfunc "goldmain";
end;
}*/

/*alberta,23,247,4    script    Gold Room Warperer#alb    813,{
set @name$,"alberta";
callfunc "goldmain";
end;
}*/

/*payon,151,182,4    script    Gold Room Warperer#pay    813,{
set @name$,"payon";
callfunc "goldmain";
end;
}*/

/*geffen,115,74,4    script    Gold Room Warperer#gef    813,{
set @name$,"geffen";
callfunc "goldmain";
end;
}*/

function    script    goldmain    {
if (getgmlevel() >= 90){
    mes "[Gold Room Warper]";
if(sex != 0){
    mes "Hello Sir what can I do for you?";
}else{
    mes "Hello Maam what can I do for you?";
}

next;
menu "Enter Mining Site",start,"Please close the mine site. Now!",-,"Please open the mine site. Now!",G_open,"Nothing",C_s;
next;
mes "[Gold Room Warperer]";
mapannounce "ordeal_1-2","Excuse me Miners.",bc_map;
mes "Ok.";
next;
mapannounce "ordeal_1-2",strcharinfo(0) +" wants to close the Gold Room for a while",bc_map;
mes "Just a second I will just ask them to";
mes "go out in the mining site";
next;
mapannounce "ordeal_1-2","Please settle your things and move quietly",bc_map;
mes "[Gold Room Warper]";
mes ".............";
mes "........";
next;
mes "[Gold Room Warperer]";
mes "Ok your done";
set .opengoldroom,1;
areawarp "ordeal_1-2",21,286,286,22,"prontera", 173, 160;
end;
}

if(.opengoldroom == 0){
    goto start;
}else{
    mes "[Gold Room Warperer]";
    mes "Sorry!";
    mes "The Mining Site is closed.";
    close;
}
G_open:
mes "[Gold Room Warperer]";
mes "Ok.";
mes "Mining Site is Already Available.";
announce " Gold Room is open for public!",bc_map;
set .opengoldroom,0;
close;

start:
if ( alive == 0){
    set gold,0;
}
mes "[Gold Room Warperer]";
mes "What do you want?";
next;
menu "To the Gold Room",-,"Exchange Gold",exchange,"Nothing",C_s;
mes "[Gold Room Warperer]";
mes "Hmm..";
mes "It cost 100,000z";
    mes "Would you like to go now to the gold room?";
    if(select("Yes", "No") == 1) {
    if(@name$ == "prontera") savepoint "prontera", 173, 160;
    if(@name$ == "aldebaran") savepoint "aldebaran",166, 163;
    if(@name$ == "alberta") savepoint "alberta",16, 246;
    if(@name$ == "payon") savepoint "payon",160, 179;
    if(@name$ == "geffen") savepoint "geffen",124, 85;
    if (Zeny < 100000) goto nomoney;
    set Zeny, Zeny - 100000;
    set alive, 1;
    set paid, 1;
            warp "ordeal_1-2", 156, 155;
			end;
    }
    close;
nomoney:
mes "[Gold Room Warper]";
mes "Sorry insufficient balance";
close;
exchange:
mes "[Gold Room Warperer]";
mes "Hmm...let me see";
mes "You have " +gold+ ".";
if (gold == 0) goto nogold;
mes "Ok get this.";
next;
    if (checkweight(969,gold) == 0) goto L_OverWeight;
getitem 969, gold;
set gold, 0;
emotion e_gg;
close;
L_OverWeight:
mes "[Gold Room Warper]";
mes "Sorry your overweight";
close;
nogold:
close;
C_s:
close;
}


//============================================================

//===========================================================
//========================================
//warps you may edit this one for your convenience
//========================================
ordeal_1-2,73,265,0    warp    ord500    1,1,prontera,173,160
ordeal_1-2,129,194,0    warp    ord501    1,1,prontera,173,160
ordeal_1-2,130,194,0    warp    ord502    1,1,prontera,173,160
ordeal_1-2,178,193,0    warp    ord503    1,1,prontera,173,160
ordeal_1-2,290,130,0    warp    ord504    1,1,prontera,173,160
ordeal_1-2,241,281,0    warp    ord505    1,1,prontera,173,160
ordeal_1-2,66,25,0    warp    ord506    1,1,prontera,173,160
ordeal_1-2,202,129,0    warp    ord509    1,1,prontera,173,160
ordeal_1-2,105,154,0    warp    ord510    1,1,prontera,173,160

//============Spawns=================

//ordeal_1-2,0,0,0,0    monster    GM Luki    2001,100,40000,20000,0
//ordeal_1-2,0,0,0,0    monster    GM Zhen    2000,100,40000,20000,0
ordeal_1-2,0,0,0,0    monster    Golden Pecopeco    1369,100,40000,20000,0

there you go updated ;)

  • 0
Posted
6 hours ago, chatterboy said:

//  _______   __      ____      ____         __    __  ____    __  __    __   __ __      __   __  ____    _      ____      
// /__  __/  / /     / __ \      / __ \    / / / / /__  \  / / /_/ __/ /_ / // /     / /__/ / /__  \  / /__  / __ \  _____
//   / /    / /_    / /_/ /     / / / /   / / / / ____/ / / / __  /_  __// // /     / _  _ / ____/ / / // / / /_/ / / __  \
//  / /    / __ \  / ____/     / / / /   / / / / / __  / / / / /   / /   \_  /     / // /// / __  / /  __/ / ____/ / /  /_/
// / /    / / / / / /__          / /_/ /_  / /_/ / / /_/ / / / / /   / /   __/ /     / // /// / /_/ / / _ \  / /__      / /
///_/    /_/ /_/  \____/      \_______/ \____/  \____/ /_/ /_/   /_/    \__/     /_//_///  \____/ /_/ \_\ \____/ /_/
//=============================================================================
//
//   Gold Room Advance Script - Mining Gold for wealth - Please Leave Credit   \\
//=============================================================================
//POWERED by: rudolp
//[The Quality Maker]
//Time Finished :6:28 PM 6/7/2009
//Please Report any bug and suggestions.
//===== Compatible With: =================================================================
//= Any eAthena Version
//=============Gold Room Settings===================
//This should always be enable for a better Gold Room System.
//==================================================
ordeal_1-2.gat    mapflag    noskill
ordeal_1-2.gat    mapflag    nomemo
ordeal_1-2.gat    mapflag    nobranch
ordeal_1-2.gat    mapflag    noloot
ordeal_1-2.gat    mapflag    noexp
ordeal_1-2.gat    mapflag    nodrop
ordeal_1-2.gat    mapflag    novending
ordeal_1-2.gat    mapflag    nowarp
ordeal_1-2.gat    mapflag    nowarpto
ordeal_1-2.gat    mapflag    noreturn
//=================================================

ordeal_1-2,0,0,0    script    Gold Room    -1,{

OnInit:
//No. of Mine Guardian.
//For golden peko it is default to 100 and 4 seconds~2 seconds spawn rate.
set .guardian,50;

//Type of guardian. 0 = normal 1 = extreme
set .@guardiantype,0;

if(.@guardiantype == 0){
    monster "ordeal_1-2",0,0,"Taga Bantay",2001,.guardian,"";

}else{
    monster "ordeal_1-2",0,0,"Taga Bantay",2002,.guardian,"";
}
end;
OnNPCKillEvent:
//===== Configurations: ========================================================================

//Max gold can a player get after killing 1 golden peko (default 5 note:this will increase if luk bonus is enable).
set .@maxgaingold,5;

//Apply gold penalty. 0 = no 1 = yes
set .@penalty1,0;

//The Maximum no. of gold Penalty.
set .@maxpenalty1,3;

//Apply speed & HP penalty. 0 = no 1 = yes
set .@penalty2,1;

//Gold limitation penalty must be enable
set .@maxgold,200;

//The maximum no. of hp penalty by %.
set .@maxpenalty2,10;

//Enable luk bonus. 0=no 1=yes
set .@lukbonus,0;

//If luk Bonus is enable,luk divider default 49 w/ 99 max parameter. Note: the quotient of your max parameter and .@lukdiv must not grater than 5 to avoid over mining.
set .@lukdiv,49;

//Show Server Name. 0=no 1=yes
set .@showservername,1;

//Name of your Server
set .@servername$,"[ Peculiar RO ]";

//=========================================================================================


if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;
if (@mapname$ == "ordeal_1-2"){
set @bonus,0;
set @deduction,0;
set @gain,rand (.@maxgaingold);

//Luk bonus
if (.@lukbonus != 0){
    set @bonus,readparam(bLuk)/.@lukdiv;
}

//Gold Penalty
if (.@penalty1 != 0){
    set @deduction,rand(.@maxpenalty1);
    if(@deduction == 0) set @deduction,1;    
}

set @gain, @gain + @bonus - @deduction;
set gold, gold + @gain ;

//Displaying Gained Gold
if(.@showservername != 0){
    if(gold%5 == 0){ //Show Server Name every 10 gold gain.
        dispbottom "===============Brought to you by===============";
        dispbottom "==============" + .@servername$ +"==============";
    }
}

if(@gain){
     dispbottom "You got: " +@gain+ " gold | Total: " +gold+ " gold";

}else{
    dispbottom "You got: NOTHING!";
}

if (.@penalty2 != 0){
    if (gold >= .@maxgold/2 && gold <=.@maxgold/2+20){
         sc_start    SC_DECREASEAGI,240000,10;        
    }else if(gold >.@maxgold){
        sc_start    SC_CURSE,240000,10;
         percentheal (.@maxpenalty2*-1),(.@maxpenalty2*-1);
         heal -50,0; //For him to die
    }
}

if(paid == 0){
    mapannounce "ordeal_1-2"," x( "+strcharinfo(0)+" is a cheater!",bc_map;
    dispbottom "Go out you bastard!";
    set gold,0;
    warp "prontera", 173, 160;
}
    end;
}


OnPCDieEvent:

if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;
if (@mapname$ == "ordeal_1-2"){
    dispbottom "Holy Shit you died!";
    dispbottom "All of your gold will gone!";
    set alive, 0;
    set paid, 0;
    end;
}

L_Finish:
end;
}

//===============================================
//warper
//===============================================
ordeal_1-2,154,156,5    script    Gold Miner    813,{
mes "[Gold Miner]";
if(gold >=50){
    goto wa;
}
mes "Want to go now?";
mes "Your gold is just "+gold+" you can still get more.";
close;
wa:
mes "Want to go now?";
 if(select("Yes", "No") == 1) {
    set alive,1;
            warp "prontera", 173, 160;
			end;
    }
close;
}

prontera,164,166,3    script    Gold Room Warper#pront    813,{
set @name$,"prontera";
callfunc "goldmain";
OnInit:
    waitingroom "Gold Room Warper",0;
    end;
}

/*aldebaran,133,116,4    script    Gold Room Warperer#alde    813,{
set @name$,"aldebaran";
callfunc "goldmain";
end;
}*/

/*alberta,23,247,4    script    Gold Room Warperer#alb    813,{
set @name$,"alberta";
callfunc "goldmain";
end;
}*/

/*payon,151,182,4    script    Gold Room Warperer#pay    813,{
set @name$,"payon";
callfunc "goldmain";
end;
}*/

/*geffen,115,74,4    script    Gold Room Warperer#gef    813,{
set @name$,"geffen";
callfunc "goldmain";
end;
}*/

function    script    goldmain    {
if (getgmlevel() >= 90){
    mes "[Gold Room Warper]";
if(sex != 0){
    mes "Hello Sir what can I do for you?";
}else{
    mes "Hello Maam what can I do for you?";
}

next;
menu "Enter Mining Site",start,"Please close the mine site. Now!",-,"Please open the mine site. Now!",G_open,"Nothing",C_s;
next;
mes "[Gold Room Warperer]";
mapannounce "ordeal_1-2","Excuse me Miners.",bc_map;
mes "Ok.";
next;
mapannounce "ordeal_1-2",strcharinfo(0) +" wants to close the Gold Room for a while",bc_map;
mes "Just a second I will just ask them to";
mes "go out in the mining site";
next;
mapannounce "ordeal_1-2","Please settle your things and move quietly",bc_map;
mes "[Gold Room Warper]";
mes ".............";
mes "........";
next;
mes "[Gold Room Warperer]";
mes "Ok your done";
set .opengoldroom,1;
areawarp "ordeal_1-2",21,286,286,22,"prontera", 173, 160;
end;
}

if(.opengoldroom == 0){
    goto start;
}else{
    mes "[Gold Room Warperer]";
    mes "Sorry!";
    mes "The Mining Site is closed.";
    close;
}
G_open:
mes "[Gold Room Warperer]";
mes "Ok.";
mes "Mining Site is Already Available.";
announce " Gold Room is open for public!",bc_map;
set .opengoldroom,0;
close;

start:
if ( alive == 0){
    set gold,0;
}
mes "[Gold Room Warperer]";
mes "What do you want?";
next;
menu "To the Gold Room",-,"Exchange Gold",exchange,"Nothing",C_s;
mes "[Gold Room Warperer]";
mes "Hmm..";
mes "It cost 100,000z";
    mes "Would you like to go now to the gold room?";
    if(select("Yes", "No") == 1) {
    if(@name$ == "prontera") savepoint "prontera", 173, 160;
    if(@name$ == "aldebaran") savepoint "aldebaran",166, 163;
    if(@name$ == "alberta") savepoint "alberta",16, 246;
    if(@name$ == "payon") savepoint "payon",160, 179;
    if(@name$ == "geffen") savepoint "geffen",124, 85;
    if (Zeny < 100000) goto nomoney;
    set Zeny, Zeny - 100000;
    set alive, 1;
    set paid, 1;
            warp "ordeal_1-2", 156, 155;
			end;
    }
    close;
nomoney:
mes "[Gold Room Warper]";
mes "Sorry insufficient balance";
close;
exchange:
mes "[Gold Room Warperer]";
mes "Hmm...let me see";
mes "You have " +gold+ ".";
if (gold == 0) goto nogold;
mes "Ok get this.";
next;
    if (checkweight(969,gold) == 0) goto L_OverWeight;
getitem 969, gold;
set gold, 0;
emotion e_gg;
close;
L_OverWeight:
mes "[Gold Room Warper]";
mes "Sorry your overweight";
close;
nogold:
close;
C_s:
close;
}


//============================================================

//===========================================================
//========================================
//warps you may edit this one for your convenience
//========================================
ordeal_1-2,73,265,0    warp    ord500    1,1,prontera,173,160
ordeal_1-2,129,194,0    warp    ord501    1,1,prontera,173,160
ordeal_1-2,130,194,0    warp    ord502    1,1,prontera,173,160
ordeal_1-2,178,193,0    warp    ord503    1,1,prontera,173,160
ordeal_1-2,290,130,0    warp    ord504    1,1,prontera,173,160
ordeal_1-2,241,281,0    warp    ord505    1,1,prontera,173,160
ordeal_1-2,66,25,0    warp    ord506    1,1,prontera,173,160
ordeal_1-2,202,129,0    warp    ord509    1,1,prontera,173,160
ordeal_1-2,105,154,0    warp    ord510    1,1,prontera,173,160

//============Spawns=================

//ordeal_1-2,0,0,0,0    monster    GM Luki    2001,100,40000,20000,0
//ordeal_1-2,0,0,0,0    monster    GM Zhen    2000,100,40000,20000,0
ordeal_1-2,0,0,0,0    monster    Golden Pecopeco    1369,100,40000,20000,0

there you go updated ;)

THANK YOU!

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