hendra814 Posted March 1, 2017 Posted March 1, 2017 is still posible to check bot at some map with single script? this is my customized script from other with kill monster trigger, reinput 3 time if goes wrong, can define map for bot chech, and if goes wrong input will teleport into room. my pastebin Quote
0 Emistry Posted March 18, 2017 Posted March 18, 2017 I believe your condition checking is wrong. if( strcharinfo(3) != "1@tower") end; else if( strcharinfo(3) != "2@tower") end; else if( strcharinfo(3) != "3@tower") end; else if( strcharinfo(3) != "4@tower") end; else if( strcharinfo(3) != "5@tower") end; your char cant be found acorss all 5 maps at the same time. you can use this if you want to disable it from trigger in endless tower map. if ( !compare( strcharinfo(3), "@tower" ) ) { // bot script } Quote
0 hendra814 Posted March 24, 2017 Author Posted March 24, 2017 On 18/3/2017 at 4:10 PM, Emistry said: I believe your condition checking is wrong. if( strcharinfo(3) != "1@tower") end; else if( strcharinfo(3) != "2@tower") end; else if( strcharinfo(3) != "3@tower") end; else if( strcharinfo(3) != "4@tower") end; else if( strcharinfo(3) != "5@tower") end; your char cant be found acorss all 5 maps at the same time. you can use this if you want to disable it from trigger in endless tower map. if ( !compare( strcharinfo(3), "@tower" ) ) { // bot script } how to add for another instance map Quote
0 Emistry Posted March 24, 2017 Posted March 24, 2017 7 minutes ago, hendra814 said: how to add for another instance map if ( !compare( strcharinfo(3), "mapname" ) ) { // bot script } Quote
0 hendra814 Posted March 24, 2017 Author Posted March 24, 2017 3 hours ago, Emistry said: if ( !compare( strcharinfo(3), "mapname" ) ) { // bot script } Quote if ( !compare( strcharinfo(3), "1@tower" ) ) else if ( !compare(strcharinfo(3), "2@tower" ); else if ( !compare(strcharinfo(3), "3@tower" ); else if ( !compare(strcharinfo(3), "4@tower" ); else if ( !compare(strcharinfo(3), "5@tower" ); else if ( !compare(strcharinfo(3), "1@nyd" ); else if ( !compare(strcharinfo(3), "2@nyd" ); else if ( !compare(strcharinfo(3), "1@orcs" ); else if ( !compare(strcharinfo(3), "2@orcs" ); else if ( !compare(strcharinfo(3), "1@cata" ); else if ( !compare(strcharinfo(3), "2@cata" ); else if ( !compare(strcharinfo(3), "1@spa" ); else if ( !compare(strcharinfo(3), "1@lhz" ); else if ( !compare(strcharinfo(3), "1@sara" ); else if ( !compare(strcharinfo(3), "1@gl_k" ); else if ( !compare(strcharinfo(3), "2@gl_k" ); else if ( !compare(strcharinfo(3), "1@cash" ); else if ( !compare(strcharinfo(3), "1@pump" ); else if ( !compare(strcharinfo(3), "2@pump" ); else if ( !compare(strcharinfo(3), "1@xm_d" ); else if ( !compare(strcharinfo(3), "1@mist" ); else if ( !compare(strcharinfo(3, "1@ecl" ); else if ( !compare(strcharinfo(3), "1@ma_c" ); else if ( !compare(strcharinfo(3), "1@ma_h" ); else if ( !compare(strcharinfo(3), "1@ma_b" ){ end; } is this script right sir @emistry? Quote
-1 HappyMan Posted March 1, 2017 Posted March 1, 2017 On 12/30/2012 at 3:07 PM, glemor123 said: sir what if i want it that script to be activate to 3 maps??how will i modify it also how does this work??is this % that will be triggered? or set to number of mobs before it will be triggered?or every X Minutes? strcharinfo(3) != "bat_c01" change it into strcharinfo(3) != "prontera" || "izlude" || "geffen" or try strcharinfo(3) != "prontera" && "izlude" && "geffen" //-----MAPFLAG--------- bat_c01 mapflag loadevent change it in to prontera mapflag loadevent izlude mapflag loadevent geffen mapflag loadevent Quote
Question
hendra814
is still posible to check bot at some map with single script?
this is my customized script from other with kill monster trigger, reinput 3 time if goes wrong, can define map for bot chech, and if goes wrong input will teleport into room.
my pastebin
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