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BG mobs attack each other


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Posted

Why bg mobs don't atack each other even if they are from different bg teams?

How to do they attack each other?

I Tried unitattck, but they walk to each other, and when the face ach other they stop and don't attack, and they are from different teams...

any help? thanks!

6 answers to this question

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Posted

Which script are you using? How old is your rA? What mobs are you testing with? Are they using melee attack or skills?

We can't help you if you don't give us information..

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Posted
2 hours ago, Akkarin said:

Which script are you using? How old is your rA? What mobs are you testing with? Are they using melee attack or skills?

We can't help you if you don't give us information..

Well, i think it don't matter, if it's happaning so i thinkit will happen with all mobs.. but here we go:

1- Testes with poring and Griffin

2- the script is -> for(set .@i,1;.@i<7;set .@i,.@i+1){
                                      setd ".team1_minion"+.@i, bg_monster(.lol_team1,"lol",64,139,"Minion",1002);
                             }

3- Melee attack like -> unitattack getattachedrid(),getvariableofnpc(.team2_t3,"Moba Time 2");

4- I'm using a recent ra vers. i think i downloded it 1 month agoo more less...

 

How you saw, i'm creating kind of a moba (lol) system... but the minions (porings or something else) don't atack the other team minions or towers.... They just attack other team players, not mobs =/

Thanks for helpping Akkarin, sorry for bad english i'm from brazil hehe

So now Akkarin, any idea how to do that?

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Posted
On 13/01/2017 at 0:01 PM, Akkarin said:

Which script are you using? How old is your rA? What mobs are you testing with? Are they using melee attack or skills?

We can't help you if you don't give us information..

So...

I gave you more info... have you now any idea?

Have you ever tested it before?

I didn't say any more infos before, cause it don't need to. Cause bg mobs don't atack each other, it don't depends of anything else...

Any idea of how to deal with that problem?

Thanks!

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Posted (edited)

So, I used monster visual id's as npcs in a couple of maps and I noticed that my homunculous moved to attack them even though they were only there as npcs and not mobs. Did exactly what you're saying the mobs do, walks up and fidgets around them like it's going to attack but doesn't.

Maybe since both sides are registered as mobs they're not attacking. Could be a group definition maybe? Is it possible to define one side as homunculous and another as mobs? 

 

Wild guess here here since I've never tried anything like what you're trying before.

 

Edited by Synel

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