Tio Akima Posted September 5, 2016 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 191 Reputation: 138 Joined: 09/24/12 Last Seen: Thursday at 10:26 AM Share Posted September 5, 2016 Hello people I need a help. The skill Gunslinger GROUND DRIFT leaves a bomb on the ground. But this bomb disappears after a few seconds. How to increase this duration?????? Second doubt. When using the skill again ... It puts a second bomb. How to make it, to use the skill AND take the pump back. Instead of using another bomb, he take the bomb that used the ground. thanks Quote Link to comment Share on other sites More sharing options...
0 Stolao Posted September 5, 2016 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Friday at 04:48 PM Share Posted September 5, 2016 Duration is defined in skill_cast_db.txt And one instance should be skill_db.txt the maxcount defined // 13 maxcount: max amount of skill instances to place on the ground when // player_land_skill_limit/monster_land_skill_limit is enabled. For skills // that attack using a path, this is the path length to be used. Quote Link to comment Share on other sites More sharing options...
0 Tio Akima Posted September 6, 2016 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 191 Reputation: 138 Joined: 09/24/12 Last Seen: Thursday at 10:26 AM Author Share Posted September 6, 2016 Duration is defined in skill_cast_db.txt And one instance should be skill_db.txt the maxcount defined // 13 maxcount: max amount of skill instances to place on the ground when // player_land_skill_limit/monster_land_skill_limit is enabled. For skills // that attack using a path, this is the path length to be used. The truth is that I'm trying to turn this skill into a status of skill to enjoy the sprite. So I want to change everything, and leave this skill to changes of status. Quote Link to comment Share on other sites More sharing options...
0 sonofcereal Posted September 29, 2016 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 16 Reputation: 0 Joined: 06/24/15 Last Seen: May 31, 2017 Share Posted September 29, 2016 my client is 2013... how i can modify damage of this skill ? such as increase damage this skill > > > Ex. lv.10 damage XXXXX per hit [Fix damage] or XXX% ATK. how i do this ? ps. sorry for my bad english Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted September 29, 2016 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 897 Reputation: 248 Joined: 01/30/13 Last Seen: 10 hours ago Share Posted September 29, 2016 Maybe just use skill_damage_db, that's easiest: https://github.com/rathena/rathena/blob/master/db/skill_damage_db.txt You can also edit the damage formula in battle.c, search for GS_GROUNDDRIFT, you'll find both the percentual damage formula for renewal and the absolute damage addition for pre-renewal. Quote Link to comment Share on other sites More sharing options...
0 sonofcereal Posted September 29, 2016 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 16 Reputation: 0 Joined: 06/24/15 Last Seen: May 31, 2017 Share Posted September 29, 2016 Maybe just use skill_damage_db, that's easiest: https://github.com/rathena/rathena/blob/master/db/skill_damage_db.txt You can also edit the damage formula in battle.c, search for GS_GROUNDDRIFT, you'll find both the percentual damage formula for renewal and the absolute damage addition for pre-renewal. oh , i forget battle.c but i always found in skill.c and after i modify in battle.c, i must to compile server ...right ? Quote Link to comment Share on other sites More sharing options...
0 Playtester Posted October 1, 2016 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 897 Reputation: 248 Joined: 01/30/13 Last Seen: 10 hours ago Share Posted October 1, 2016 Yes whenever you modify any c file you need to compile again. Quote Link to comment Share on other sites More sharing options...
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Tio Akima
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