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All Official NPC to be enabled


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Posted

Hi All,

 

Currently using latest PRE-RE git and planning to make a low rate server with all Official NPC enabled 

E.g : First Character Creation ( All NPC should be enabled in Training Ground ) / Office Job Change NPC for 1st 2nd and trans.

 

Thank you in advance.

 

 

4 answers to this question

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Posted

Issue Resolved , found out that when char got created it will warp on random map as specify in 

// Starting point for new characters
// Format: <map_name>,<x>,<y>{:<map_name>,<x>,<y>...}
// Max number of start points is MAX_STARTPOINT in char.h (default 5)
// Location is randomly picked on character creation.
// NOTE: For Doram, this requires client 20151001 or newer.
start_point: iz_int,97,90:iz_int01,97,90:iz_int02,97,90:iz_int03,97,90:iz_int04,97,90
start_point_pre: new_1-1,53,111:new_2-1,53,111:new_3-1,53,111:new_4-1,53,111:new_5-1,53,111
start_point_doram: lasa_fild01,48,297
  • 0
Posted

Hi All,

 

Currently using latest PRE-RE git and planning to make a low rate server with all Official NPC enabled 

E.g : First Character Creation ( All NPC should be enabled in Training Ground ) / Office Job Change NPC for 1st 2nd and trans.

 

Thank you in advance.

 

edit if you want  /no1  combine from eAthena

  • 0
Posted

 

Hi All,

 

Currently using latest PRE-RE git and planning to make a low rate server with all Official NPC enabled 

E.g : First Character Creation ( All NPC should be enabled in Training Ground ) / Office Job Change NPC for 1st 2nd and trans.

 

Thank you in advance.

 

edit if you want  /no1  combine from eAthena

 

That would be a great idea,

But can you enlighten me for it ? :)

 

 

check your settings here..

npc/pre-re/scripts_main.conf

 

and the scripts that loaded by each .conf files inside it.

Attached is my currently NPC for pre-re

but still missing npcs 

e.g:

first char creation respawn point : no npc 

1st castle entrance : no guard 

npc to enter training ground or warp directly to town : missing

pre-re.7z

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