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how to connect this server?


miracle

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i take this files from online server

i want be to offline server

then stuck at here

can help me to connect with offline?

already check char_athena , login_athena
ip 127.0.0.1

but always like this if i run server

1pgp43.png

 

 

thanks you

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Run the 3 server login.bat, char and map server

Edited by Myth
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you have to open "run-server.bat" and the 3 will open at the same time

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Open char_athena.conf, map_athena.conf and subnet_athena.conf

char_athena.conf

char_ip: 127.0.0.1
map_athena.conf

 

map_ip: 127.0.0.1
subnet_athena.conf

 

subnet: 255.0.0.0:127.0.0.1:127.0.0.1
Then change your clientinfo.xml IP Address to 127.0.0.1 as well.
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@^ char_athena.conf


// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: Server

// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
//login_ip: 127.0.0.1

// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Login Server Port
login_port: 6900

// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
//char_ip: 127.0.0.1

// Character Server Port
char_port: 6121

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server log selected message types to a file in the /log/ folder
//1: Log Warning Messages
//2: Log Error and SQL Error messages.
//4: Log Debug Messages
//Example: "console_msg_log: 7" logs all 3 kinds
//Messages logged by this overrides console_silent setting
console_msg_log: 0

// File path to store the console messages above
console_log_filepath: ./log/char-msg_log.log

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Type of server.
// No functional side effects at the moment.
// Displayed next to the server name in the client.
// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
char_maintenance: 0

// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1

// Display (New) in the server list.
char_new_display: 0

// Maximum users able to connect to the server.
// Set to 0 to disable users to log-in. (-1 means unlimited)
max_connect_user: -1

// Group ID that is allowed to bypass the server limit of users.
// Or to connect when the char is in maintenance mode (groupid >= allow)
// Default: -1 = nobody (there are no groups with ID < 0)
// See: conf/groups.conf
gm_allow_group: 99

// How often should the server save guild infos? (In seconds)
// (character save interval is defined on the map config (autosave_time))
autosave_time: 10

// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
save_log: yes

// Starting point for new characters
// Format: <map_name>,<x>,<y>{:<map_name>,<x>,<y>...}
// Max number of start points is MAX_STARTPOINT in char.h (default 5)
// Location is randomly picked on character creation.
start_point: new_1-1,53,111
start_point_pre: new_1-1,53,111

// Starting items for new characters
// Max number of items is MAX_STARTITEM in char.c (default 32)
// Format: <id>,<amount>,<position>:<id>,<amount>,<position>:...
// To auto-equip an item, include the position where it will be equipped; otherwise, use zero.
start_items: 1201,1,2:2301,1,16

// Starting zeny for new characters
start_zeny: 0

// Size for the fame-lists
fame_list_alchemist: 10
fame_list_blacksmith: 10
fame_list_taekwon: 10

// Guild earned exp modifier.
// Adjusts taxed exp before adding it to the guild's exp. For example, if set
// to 200, the guild receives double the player's taxed exp.
guild_exp_rate: 100

// Name used for unknown characters
unknown_char_name: Unknown

// To log the character server?
log_char: 1

// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no

// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
// NOTE: Applies to character, party and guild names.
// 0: no restriction (default)
// 1: only letters/symbols in 'char_name_letters' option.
// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option: 1

// Set the letters/symbols that you want use with the 'char_name_option' option.
// Note: Don't add spaces unless you mean to add 'space' to the list.
char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

// Restrict character deletion by BaseLevel
// 0: no restriction (players can delete characters of any level)
// -X: you can't delete chars with BaseLevel <= X
// Y: you can't delete chars with BaseLevel >= Y
// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
char_del_level: 0

// Amount of time in seconds by which the character deletion is delayed.
// Default: 86400 (24 hours)
// NOTE: Requires client 2010-08-03aragexeRE or newer.
char_del_delay: 86400

// Restrict character deletion by email address or birthdate.
// This restricts players from changing the langtype and deleting characters.
// For birthdate, the client must be 20100803 or newer.
// Defaults based on client date.
// 1: Email address
// 2: Birthdate
// 3: Email address or Birthdate
char_del_option: 2

// What folder the DB files are in (item_db.txt, etc.)
db_path: db

//===================================
// Pincode system
//===================================
// NOTE: Requires client 2011-03-09aragexeRE or newer.
// A window is opened before you can select your character and you will have to enter a pincode by using only your mouse.
// Default: yes
pincode_enabled: no

// How often does a user have to change his pincode?
// 0: never (default)
// X: every X days
pincode_changetime: 0

// How often can a user enter the wrong pincode?
// Default: 3 (client maximum)
pincode_maxtry: 3

// Are users forced to use a pincode when the system is enabled?
// Default: yes
pincode_force: yes

// Are repeated numbers allowed?
// Default: no
pincode_allow_repeated: no

// Are sequential numbers allowed?
// Default: no
pincode_allow_sequential: no

//===================================
// Addon system
//===================================
// Character moving
// NOTE: Requires client 2011-09-28aragexeRE or newer.
// Allows users to move their characters between slots.
// Default: yes
char_move_enabled: yes

// Allow users to move a character to a used slot?
// If enabled the characters are exchanged.
// Default: yes
char_movetoused: yes

// Allow users to move characters as often as they like?
char_moves_unlimited: no

// Should we check if sql-tables are correct on server startup ?
char_checkdb: yes

// Default map if character is in not-existing map when loaded.
default_map: prontera
default_map_x: 156
default_map_y: 191

import: conf/import/char_conf.txt

@login_athena.conf
 


// Athena Login Server configuration file.
// Translated by Peter Kieser <[email protected]>

// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.

// The login server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Login Server Port
login_port: 6900

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server log selected message types to a file in the /log/ folder
//1: Log Warning Messages
//2: Log Error and SQL Error messages.
//4: Log Debug Messages
//Example: "console_msg_log: 7" logs all 3 kinds
//Messages logged by this overrides console_silent setting
console_msg_log: 0

// File path to store the console messages above
console_log_filepath: ./log/login-msg_log.log

//Makes server output more silent by omitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Can you use _M/_F to make new accounts on the server?
new_account: yes

//If new_account is enabled, minimum length to userid and passwords should be 4?
//Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs
new_acc_length_limit: yes

// Account registration flood protection system
// allowed_regs is the number of registrations allowed in time_allowed (in seconds)
allowed_regs: 1
time_allowed: 10

// Log Filename. All operations received by the server are logged in this file. 
login_log_filename: log/login.log

// To log the login server?
// NOTE: The login server needs the login logs to enable dynamic pass failure bans.
log_login: yes

// Indicate how to display date in logs, to players, etc.
date_format: %Y-%m-%d %H:%M:%S

// Required account group id to connect to server.
// -1: disabled
// 0 or more: group id
group_id_to_connect: 1

// Minimum account group id required to connect to server.
// Will not function if group_id_to_connect config is enabled.
// -1: disabled
// 0 or more: group id
min_group_id_to_connect: -1

// Which group (ID) will be denoted as the VIP group?
// Default: 5
vip_group: 5

// How many characters are allowed per account?
// You cannot exceed the limit of MAX_CHARS slots, defined in mmo.h, or chars_per_account
// will default to MAX_CHARS.
// 0 will default to the value of MIN_CHARS. (default)
chars_per_account: 0

// Max character limit increase for VIP accounts (0 to disable)
// Increase the value of MAX_CHARS if you want to increase vip_char_increase.
// Note: The amount of VIP characters = MAX_CHARS - chars_per_account.
// Note 2: This setting must be set after chars_per_account.
// Default: 6
vip_char_increase: 6

// Create accounts with limited time?
// -1: new accounts are created with unlimited time (default)
// 0 or more: new accounts automatically expire after the given value, in seconds
start_limited_time: -1

// Check the clientversion field set in clientinfo.xml?
check_client_version: no

// What version is allowed to connect? (if the option above is enabled)
client_version_to_connect: 20

// Store passwords as MD5 hashes instead of plain text?
// NOTE: Will not work with clients that use <passwordencrypt>
use_MD5_passwords: no

// Ipban features
ipban_enable: yes
// Dynamic password failure ipban system
// Ban user after a number of failed attempts?
ipban_dynamic_pass_failure_ban: yes
// Interval (in minutes) to calculate how many failed attempts.
ipban_dynamic_pass_failure_ban_interval: 5
// Maximum amount of failed attempts before banning.
ipban_dynamic_pass_failure_ban_limit: 7
// Time (in minutes) for ban duration.
ipban_dynamic_pass_failure_ban_duration: 5
// Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.
// NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.
// Players will still be able to login if an ipban entry exists but the expiration time has already passed.
ipban_cleanup_interval: 60

// Interval (in minutes) to execute a DNS/IP update. Disabled by default.
// Enable it if your server uses a dynamic IP which changes with time.
//ip_sync_interval: 10

// DNS Blacklist Blocking
// If enabled, each incoming connection will be tested against the blacklists 
// on the specified dnsbl_servers (comma-separated list)
use_dnsbl: no
dnsbl_servers: bl.blocklist.de, socks.dnsbl.sorbs.net
// Here are some free DNS Blacklist Services: http://en.wikipedia.org/wiki/Comparison_of_DNS_blacklists
//==============================================================================
//   dnsbl_servers                 Description
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// bl.blocklist.de                 IP-Addresses who attack other servers/honeypots over SSH, FTP, IMAP, etc.
// ircbl.ahbl.org                  AHBL (open proxies, compromised machines, comment spammers)
// safe.dnsbl.sorbs.net            All zones in dnsbl.sorbs.net except "recent" and "escalations"
// sbl-xbl.spamhaus.org            Spamhaus blacklist (spammers, open proxies)
// socks.dnsbl.sorbs.net           Open SOCKS proxy servers
// tor.ahbl.org                    Current tor relay and exit nodes

// Client MD5 hash check
// If turned on, the login server will check if the client's hash matches
// the value below, and will not connect tampered clients.
// Note: see 'doc/md5_hashcheck.txt' for more details.
client_hash_check: off

// Client MD5 hashes
// The client with the specified hash can be used to log in by players with
// a group_id equal to or greater than the given value.
// If you specify 'disabled' as hash, players with a group_id greater than or
// equal to the given value will be able to log in regardless of hash (and even
// if their client does not send a hash at all.)
// Format: group_id, hash
// Note: see 'doc/md5_hashcheck.txt' for more details.
//client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5
//client_hash: 10, cb1ea78023d337c38e8ba5124e2338ae
//client_hash: 99, disabled

//New registration flood protection [Kevin]
//Number of new registration allowed
allowed_regs: 1
//Time in second before the counter for the number of registration is reset
time_allowed: 10

import: conf/inter_athena.conf
import: conf/import/login_conf.txt

@Map_athena.conf
 


//--------------------------------------------------------------
//rAthena Map-Server Configuration File
//--------------------------------------------------------------

// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.

//--------------------------------------------------------------
//                     Configuration Info
//--------------------------------------------------------------
// Interserver communication passwords, set in account.txt (or equiv.)
userid: 
passwd: 

// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
//char_ip: 127.0.0.1

// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Character Server Port
char_port: 6121

// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
//map_ip: 127.0.0.1

// Map Server Port
map_port: 5121

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server log selected message types to a file in the /log/ folder
//1: Log Warning Messages
//2: Log Error and SQL Error messages.
//4: Log Debug Messages
//Example: "console_msg_log: 7" logs all 3 kinds
//Messages logged by this overrides console_silent setting
console_msg_log: 0

// File path to store the console messages above
console_log_filepath: ./log/map-msg_log.log

//Makes server output more silent by omitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

//Where should all database data be read from?
db_path: db

// Enable the @guildspy and @partyspy at commands?
// Note that enabling them decreases packet sending performance.
enable_spy: no

// Read map data from GATs and RSWs in GRF files or a data directory
// as referenced by grf-files.txt rather than from the mapcache?
use_grf: no

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Database autosave time
// All characters are saved on this time in seconds (example:
// autosave of 60 secs with 60 characters online -> one char is saved every 
// second)
autosave_time: 60

// Min database save intervals (in ms)
// Prevent saving characters faster than at this rate (prevents char-server 
// save-load getting too high as character-count increases)
minsave_time: 100

// Apart from the autosave_time, players will also get saved when involved
// in the following (add as needed):
// 1: after every successful trade
// 2: after opening vending/every vending transaction
// 4: after closing storage/guild storage.
// 8: After hatching/returning to egg a pet.
// 16: After successfully sending a mail with attachment
// 32: After successfully submitting an item for auction
// 64: After successfully get/delete/complete a quest
// 128: After every bank transaction (deposit/withdraw)
// NOTE: These settings decrease the chance of dupes/lost items when there's a
// server crash at the expense of increasing the map/char server lag. If your 
// server rarely crashes, but experiences interserver lag, you may want to set
// these off.
save_settings: 255

// Message of the day file, when a character logs on, this message is displayed.
motd_txt: conf/motd.txt

// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: conf/help.txt
help2_txt: conf/help2.txt
charhelp_txt: conf/charhelp.txt

// Maps:
import: conf/maps_athena.conf

import: conf/import/map_conf.txt
 

 

subnet_athena


// Subnet support file
// Format is:
// subnet: net-submask:char_ip:map_ip
// you can add more than one subnet (max 16)
// check is if((net-submask & char_ip ) == (net-submask & servip)) => ok

subnet: 255.0.0.0:127.0.0.1:127.0.0.1

 

 
and my clientinfo.xml
already change to 127.0.0.1
 
but when i running server
always like that.

28son4g.png

Edited by Emistry
codebox
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Beside That you have a problem with the name of a kafra, your server its already running! Its ready and you can test to log in it. (if you cant login see the logserver console and post what it says here. If it dont say anything you have not configurate it correctly t he client)

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Beside That you have a problem with the name of a kafra, your server its already running! Its ready and you can test to log in it. (if you cant login see the logserver console and post what it says here. If it dont say anything you have not configurate it correctly t he clien

 

if the server not have problem, what must i setting to client side ? i just change clientinfo.xml ip to 127.0.0.1 and still not connect to server ..

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can you show me the clientinfo,  inter_athena.conf and char_athena.conf?

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inter_athena


inter_athena
Quote
// Athena InterServer configuration.
// Contains settings shared/used by more than 1 server.

// Options for both versions

// Log Inter Connections, etc.?
log_inter: 1

// Inter Log Filename
inter_log_filename: log/inter.log

// Level range for sharing within a party
party_share_level: 10

// You can specify the codepage to use in your MySQL tables here.
// (Note that this feature requires MySQL 4.1+)
//default_codepage:

// For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1
// Under windows, you want to use 127.0.0.1.  If you see a message like
// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
// and you have localhost, switch it to 127.0.0.1

// Global SQL settings
// overridden by local settings when the hostname is defined there
// (currently only the login-server reads/obeys these settings)

// MySQL Login server
login_server_ip: 127.0.0.1
login_server_port: 3306
login_server_id: P1
login_server_pw: S1
login_server_db: root
login_codepage:
login_case_sensitive: no

ipban_db_ip: 127.0.0.1
ipban_db_port: 3306
ipban_db_id: P1
ipban_db_pw: S1
ipban_db_db: root
ipban_codepage:

// MySQL Character server
char_server_ip: 127.0.0.1
char_server_port: 3306
char_server_id: P1
char_server_pw: S1
char_server_db: root

// MySQL Map Server
map_server_ip: 127.0.0.1
map_server_port: 3306
map_server_id: P1
map_server_pw: S1
map_server_db: root

// MySQL Log Database
log_db_ip: 127.0.0.1
log_db_port: 3306
log_db_id: P1
log_db_pw: S1
log_db_db: rootlog
log_codepage:
log_login_db: loginlog

// MySQL Reconnect Settings
// - mysql_reconnect_type:
//   1: When MySQL disconnects during runtime, the server tries to reconnect
//      mysql_reconnect_count times and shuts down if unsuccessful.
//   2: When mysql disconnects during runtime, it tries to reconnect indefinitely.
mysql_reconnect_type: 2
mysql_reconnect_count: 1

// DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
// this is meant for people who KNOW their stuff, and for some reason want to change their
// database layout. [CLOWNISIUS]

// ALL MySQL Database Table names

// Login Database Tables
login_server_account_db: login
ipban_table: ipbanlist

// Shared
global_acc_reg_num_table: global_acc_reg_num
global_acc_reg_str_table: global_acc_reg_str

// Char Database Tables
char_db: char
hotkey_db: hotkey
scdata_db: sc_data
cart_db: cart_inventory
inventory_db: inventory
charlog_db: charlog
storage_db: storage
skill_db: skill
interlog_db: interlog
memo_db: memo
guild_db: guild
guild_alliance_db: guild_alliance
guild_castle_db: guild_castle
guild_expulsion_db: guild_expulsion
guild_member_db: guild_member
guild_skill_db: guild_skill
guild_position_db: guild_position
guild_storage_db: guild_storage
party_db: party
pet_db: pet
friend_db: friends
mail_db: mail
auction_db: auction
quest_db: quest
homunculus_db: homunculus
skill_homunculus_db: skill_homunculus
mercenary_db: mercenary
mercenary_owner_db: mercenary_owner
elemental_db: elemental
ragsrvinfo_db: ragsrvinfo
skillcooldown_db: skillcooldown
bonus_script_db: bonus_script
acc_reg_num_table: acc_reg_num
acc_reg_str_table: acc_reg_str
char_reg_str_table: char_reg_str
char_reg_num_table: char_reg_num

// Map Database Tables
buyingstore_db: buyingstores
buyingstore_items_db: buyingstore_items
item_db_db: item_db
item_db_re_db: item_db_re
item_db2_db: item_db2
item_db2_db: item_db2_re
item_cash_db_db: item_cash_db
item_cash_db2_db: item_cash_db2
mob_db_db: mob_db
mob_db_re_db: mob_db_re
mob_db2_db: mob_db2
mob_db2_db: mob_db2_re
mob_skill_db_db: mob_skill_db
mob_skill_db_re_db: mob_skill_db_re
mob_skill_db2_db: mob_skill_db2
mob_skill_db2_db: mob_skill_db2_re
mapreg_table: mapreg
vending_db: vendings
vending_items_db: vending_items
market_table: market
db_roulette_table: db_roulette

// Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no)
use_sql_db: no

import: conf/import/inter_conf.txt

 

 
 
 

char_athena


// Athena Character configuration file.

// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.

// Server Communication username and password.
userid: P1
passwd: S1

// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: Do not use spaces or any of these characters which are not allowed in
//       Windows filenames \/:*?"<>|
//       ... or else guild emblems won't work client-side!
server_name: RagnarokOffline

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: Server

// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
//login_ip: 127.0.0.1

// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Login Server Port
login_port: 6900

// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
//char_ip: 127.0.0.1

// Character Server Port
char_port: 6121

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server log selected message types to a file in the /log/ folder
//1: Log Warning Messages
//2: Log Error and SQL Error messages.
//4: Log Debug Messages
//Example: "console_msg_log: 7" logs all 3 kinds
//Messages logged by this overrides console_silent setting
console_msg_log: 0

// File path to store the console messages above
console_log_filepath: ./log/char-msg_log.log

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Type of server.
// No functional side effects at the moment.
// Displayed next to the server name in the client.
// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
char_maintenance: 0

// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1

// Display (New) in the server list.
char_new_display: 0

// Maximum users able to connect to the server.
// Set to 0 to disable users to log-in. (-1 means unlimited)
max_connect_user: -1

// Group ID that is allowed to bypass the server limit of users.
// Or to connect when the char is in maintenance mode (groupid >= allow)
// Default: -1 = nobody (there are no groups with ID < 0)
// See: conf/groups.conf
gm_allow_group: 99

// How often should the server save guild infos? (In seconds)
// (character save interval is defined on the map config (autosave_time))
autosave_time: 10

// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
save_log: yes

// Starting point for new characters
// Format: <map_name>,<x>,<y>{:<map_name>,<x>,<y>...}
// Max number of start points is MAX_STARTPOINT in char.h (default 5)
// Location is randomly picked on character creation.
start_point: new_1-1,53,111
start_point_pre: new_1-1,53,111

// Starting items for new characters
// Max number of items is MAX_STARTITEM in char.c (default 32)
// Format: <id>,<amount>,<position>:<id>,<amount>,<position>:...
// To auto-equip an item, include the position where it will be equipped; otherwise, use zero.
start_items: 1201,1,2:2301,1,16

// Starting zeny for new characters
start_zeny: 0

// Size for the fame-lists
fame_list_alchemist: 10
fame_list_blacksmith: 10
fame_list_taekwon: 10

// Guild earned exp modifier.
// Adjusts taxed exp before adding it to the guild's exp. For example, if set
// to 200, the guild receives double the player's taxed exp.
guild_exp_rate: 100

// Name used for unknown characters
unknown_char_name: Unknown

// To log the character server?
log_char: 1

// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no

// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
// NOTE: Applies to character, party and guild names.
// 0: no restriction (default)
// 1: only letters/symbols in 'char_name_letters' option.
// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option: 1

// Set the letters/symbols that you want use with the 'char_name_option' option.
// Note: Don't add spaces unless you mean to add 'space' to the list.
char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

// Restrict character deletion by BaseLevel
// 0: no restriction (players can delete characters of any level)
// -X: you can't delete chars with BaseLevel <= X
// Y: you can't delete chars with BaseLevel >= Y
// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
char_del_level: 0

// Amount of time in seconds by which the character deletion is delayed.
// Default: 86400 (24 hours)
// NOTE: Requires client 2010-08-03aragexeRE or newer.
char_del_delay: 86400

// Restrict character deletion by email address or birthdate.
// This restricts players from changing the langtype and deleting characters.
// For birthdate, the client must be 20100803 or newer.
// Defaults based on client date.
// 1: Email address
// 2: Birthdate
// 3: Email address or Birthdate
char_del_option: 2

// What folder the DB files are in (item_db.txt, etc.)
db_path: db

//===================================
// Pincode system
//===================================
// NOTE: Requires client 2011-03-09aragexeRE or newer.
// A window is opened before you can select your character and you will have to enter a pincode by using only your mouse.
// Default: yes
pincode_enabled: no

// How often does a user have to change his pincode?
// 0: never (default)
// X: every X days
pincode_changetime: 0

// How often can a user enter the wrong pincode?
// Default: 3 (client maximum)
pincode_maxtry: 3

// Are users forced to use a pincode when the system is enabled?
// Default: yes
pincode_force: yes

// Are repeated numbers allowed?
// Default: no
pincode_allow_repeated: no

// Are sequential numbers allowed?
// Default: no
pincode_allow_sequential: no

//===================================
// Addon system
//===================================
// Character moving
// NOTE: Requires client 2011-09-28aragexeRE or newer.
// Allows users to move their characters between slots.
// Default: yes
char_move_enabled: yes

// Allow users to move a character to a used slot?
// If enabled the characters are exchanged.
// Default: yes
char_movetoused: yes

// Allow users to move characters as often as they like?
char_moves_unlimited: no

// Should we check if sql-tables are correct on server startup ?
char_checkdb: yes

// Default map if character is in not-existing map when loaded.
default_map: prontera
default_map_x: 156
default_map_y: 191

import: conf/import/char_conf.txt

clientinfo


<?xml version="1.0" encoding="euc-kr" ?>
<clientinfo>
    <servicetype>korea</servicetype>
    <servertype>primary</servertype>
    <connection>
        <display>RagnarokOffline</display>
        <desc>Trans Class</desc>
        <address>127.0.0.1</address>
        <port>6900</port>
        <version>30</version>
        <langtype>6</langtype>
        <balloon>Click here</balloon>
        <aid>
<admin>2000001</admin>
        </aid>
<yellow>
<admin>2000001</admin>
<yellow>
<loading>
<image>loading00.jpg</image>
<image>loading01.jpg</image>
<image>loading02.jpg</image>
<image>loading03.jpg</image>
<image>loading04.jpg</image>
<image>loading05.jpg</image>
<image>loading06.jpg</image>
<image>loading07.jpg</image>
<image>loading08.jpg</image>
</loading>
    </connection>
 </clientinfo>

this is my setting.

Edited by miracle
codebox
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