Aly Posted February 5, 2016 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 16 Reputation: 6 Joined: 02/05/12 Last Seen: March 17, 2017 Share Posted February 5, 2016 File Name: Pack of Maps (Aly) File Submitter: Aly File Submitted: 03 Feb 2016 File Category: Maps & 3D Resources Content Author: Aly Description: Pack of 5 maps for mini-events or PvP that I made a while ago. Feel free to use them on your server and please, be creative! =) Do not follow up mini-maps (because they're simple, so you can use a transparent mini-map). The screens below represents an in-game view (not a browedit preview). List of maps: Garden FishingBoat Desert GhostHouse Storehouse Click here to download this file 1 Quote Link to comment Share on other sites More sharing options...
Azura Skyy Posted February 6, 2016 Group: Members Topic Count: 49 Topics Per Day: 0.01 Content Count: 545 Reputation: 221 Joined: 03/01/13 Last Seen: January 2, 2023 Share Posted February 6, 2016 Garden map is pretty cute. Looks like you got to experimenting with colored lights as well- I don't know if you got a chance to mess with the global lighting function, but I highly recommend playing with it in your next map. If lights edit allows you to adjust the color of textures, global lights effect the color of models. Allow you to get an even lighting for all parts of the map.Always nice to see free releases.Regards,~Azura Skyy 1 Quote Link to comment Share on other sites More sharing options...
Skyline Posted February 6, 2016 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 13 Reputation: 3 Joined: 08/09/13 Last Seen: May 15, 2024 Share Posted February 6, 2016 Will use it on my server. Thanks for this free release. All Hail! Quote Link to comment Share on other sites More sharing options...
Aly Posted February 6, 2016 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 16 Reputation: 6 Joined: 02/05/12 Last Seen: March 17, 2017 Author Share Posted February 6, 2016 Garden map is pretty cute. Looks like you got to experimenting with colored lights as well- I don't know if you got a chance to mess with the global lighting function, but I highly recommend playing with it in your next map. If lights edit allows you to adjust the color of textures, global lights effect the color of models. Allow you to get an even lighting for all parts of the map. Always nice to see free releases. Regards, ~Azura Skyy Thanks! Hmm, interesting point. I often edit it, but at some maps I forget to add a nice color balance with models and textures. Thanks for the advice! Will use it on my server. Thanks for this free release. All Hail! Have fun! All Hail Quote Link to comment Share on other sites More sharing options...
Chemical Crush Posted February 7, 2016 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 387 Reputation: 214 Joined: 11/01/11 Last Seen: January 25, 2023 Share Posted February 7, 2016 The garden is super cute! Keep up the good work. Quote Link to comment Share on other sites More sharing options...
Azura Skyy Posted February 7, 2016 Group: Members Topic Count: 49 Topics Per Day: 0.01 Content Count: 545 Reputation: 221 Joined: 03/01/13 Last Seen: January 2, 2023 Share Posted February 7, 2016 Only mean to give positive critique, but Chemii and I discuss maps whenever they are posted and she commented on the repetition of the store room. I came up with another tip/suggestion I don't think Syouji has in his tutorial. Models can be rotated with 'h' and 'v' just like textures. Using that you could make the shelving units within the room look a little different and not so straight patterned on the top of them.I might also fill in some of the walkable green area in the garden with rocks/bushes. Lastly, those flat flowers you placed along the fence are scary to use without a defined viewpoint because they are paper thin- so orienting the screen parallel to the flowers renders them invisible.I think I'm done now. I know Chemii has been pushing me to be a better mapper, so take this with a grain of salt. Just suggestions! Looking forward to future releases,~Azura Skyy Quote Link to comment Share on other sites More sharing options...
Olrox Posted February 10, 2016 Group: Members Topic Count: 87 Topics Per Day: 0.02 Content Count: 1335 Reputation: 933 Joined: 10/26/11 Last Seen: November 19, 2023 Share Posted February 10, 2016 Nice work, thx for the release Quote Link to comment Share on other sites More sharing options...
Aly Posted February 13, 2016 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 16 Reputation: 6 Joined: 02/05/12 Last Seen: March 17, 2017 Author Share Posted February 13, 2016 Only mean to give positive critique, but Chemii and I discuss maps whenever they are posted and she commented on the repetition of the store room. I came up with another tip/suggestion I don't think Syouji has in his tutorial. Models can be rotated with 'h' and 'v' just like textures. Using that you could make the shelving units within the room look a little different and not so straight patterned on the top of them. I might also fill in some of the walkable green area in the garden with rocks/bushes. Lastly, those flat flowers you placed along the fence are scary to use without a defined viewpoint because they are paper thin- so orienting the screen parallel to the flowers renders them invisible. I think I'm done now. I know Chemii has been pushing me to be a better mapper, so take this with a grain of salt. Just suggestions! Looking forward to future releases, ~Azura Skyy I appreciate that! Those maps are made a few years ago, nowadays I have these details in mind Maybe I can do a version 2.0 of them in a near (not so near) future, with all the improvements you pointed, some sounds and effects. Thank you! The garden is super cute! Keep up the good work. Nice work, thx for the release I'm planning to do some more releases on a few weeks! 1 Quote Link to comment Share on other sites More sharing options...
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