Tales Posted September 24, 2015 Group: Members Topic Count: 163 Topics Per Day: 0.03 Content Count: 319 Reputation: 8 Joined: 02/05/12 Last Seen: January 11, 2016 Share Posted September 24, 2015 How to create a mob that use silence when receive ranged attack? Quote Link to comment Share on other sites More sharing options...
Azura Skyy Posted September 24, 2015 Group: Members Topic Count: 49 Topics Per Day: 0.01 Content Count: 545 Reputation: 221 Joined: 03/01/13 Last Seen: January 2, 2023 Share Posted September 24, 2015 Have you already created the mob? Why don't you join the rAthena help chat and we'll walk you through it. Connect here.Hope to see you soon,~Azura Skyy Quote Link to comment Share on other sites More sharing options...
FXFreitas Posted September 24, 2015 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 354 Reputation: 110 Joined: 01/30/13 Last Seen: June 7, 2024 Share Posted September 24, 2015 (edited) Monster ID,NAME@SKILL_NAME,mode (idle, chase, walk, attack),Skill ID,Skill Level,Cast Time,probability (1 = 0,01% 10000 = 100%),cooldown,Interruptable? (yes or no),target (Self, Target, Friend),condition (longrangeattacked = auto explicative RSRS),,,,,,,, (all these commas are used, don't forgot them) Simplify for you: 1000,Scorpion@PR_LEXDIVINA,idle,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,, 1000,Scorpion@PR_LEXDIVINA,chase,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,, 1000,Scorpion@PR_LEXDIVINA,walk,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,, 1000,Scorpion@PR_LEXDIVINA,attack,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,, Just change what you want. If you want full screen lex just change the skill name and id. Name = NPC_WIDESILENCE, ID = 663, and change the target to "self" add in mob_skill_db Edited September 24, 2015 by FXFreitas Quote Link to comment Share on other sites More sharing options...
Stolao Posted September 24, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Share Posted September 24, 2015 Monster ID,NAME@SKILL_NAME,mode (idle, chase, walk, attack),Skill ID,Skill Level,Cast Time,probability (1 = 0,01% 10000 = 100%),cooldown,Interruptable? (yes or no),target (Self, Target, Friend),condition (longrangeattacked = auto explicative RSRS),,,,,,,, (all these commas are used, don't forgot them) Simplify for you: 1000,Scorpion@PR_LEXDIVINA,idle,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,, 1000,Scorpion@PR_LEXDIVINA,chase,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,, 1000,Scorpion@PR_LEXDIVINA,walk,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,, 1000,Scorpion@PR_LEXDIVINA,attack,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,,Just change what you want.If you want full screen lex just change the skill name and id. Name = NPC_WIDESILENCE, ID = 663, and change the target to "self" add in mob_skill_db Replace idle for always/any forget which so it takes less lines Quote Link to comment Share on other sites More sharing options...
FXFreitas Posted September 25, 2015 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 354 Reputation: 110 Joined: 01/30/13 Last Seen: June 7, 2024 Share Posted September 25, 2015 Thanks @stolao I missed this rsrsrsrs Quote Link to comment Share on other sites More sharing options...
Tales Posted September 26, 2015 Group: Members Topic Count: 163 Topics Per Day: 0.03 Content Count: 319 Reputation: 8 Joined: 02/05/12 Last Seen: January 11, 2016 Author Share Posted September 26, 2015 Monster ID,NAME@SKILL_NAME,mode (idle, chase, walk, attack),Skill ID,Skill Level,Cast Time,probability (1 = 0,01% 10000 = 100%),cooldown,Interruptable? (yes or no),target (Self, Target, Friend),condition (longrangeattacked = auto explicative RSRS),,,,,,,, (all these commas are used, don't forgot them) Simplify for you: 1000,Scorpion@PR_LEXDIVINA,idle,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,, 1000,Scorpion@PR_LEXDIVINA,chase,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,, 1000,Scorpion@PR_LEXDIVINA,walk,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,, 1000,Scorpion@PR_LEXDIVINA,attack,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,,Just change what you want.If you want full screen lex just change the skill name and id. Name = NPC_WIDESILENCE, ID = 663, and change the target to "self" add in mob_skill_db Replace idle for always/any forget which so it takes less lines its "work" but the players dont get silence...Have some way to put it to 100% of chance? Quote Link to comment Share on other sites More sharing options...
FXFreitas Posted September 26, 2015 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 354 Reputation: 110 Joined: 01/30/13 Last Seen: June 7, 2024 Share Posted September 26, 2015 (edited) Monster ID,NAME@SKILL_NAME,mode (idle, chase, walk, attack),Skill ID,Skill Level,Cast Time,probability (1 = 0,01% 10000 = 100%),cooldown,Interruptable? (yes or no),target (Self, Target, Friend),condition (longrangeattacked = auto explicative RSRS),,,,,,,, (all these commas are used, don't forgot them) Simplify for you: 1000,Scorpion@PR_LEXDIVINA,idle,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,, 1000,Scorpion@PR_LEXDIVINA,chase,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,, 1000,Scorpion@PR_LEXDIVINA,walk,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,, 1000,Scorpion@PR_LEXDIVINA,attack,76,5,10000,0,30000,yes,target,longrangeattacked,,,,,,,,Just change what you want.If you want full screen lex just change the skill name and id. Name = NPC_WIDESILENCE, ID = 663, and change the target to "self" add in mob_skill_db Replace idle for always/any forget which so it takes less lines its "work" but the players dont get silence...Have some way to put it to 100% of chance? Raise the level of the skill or monster (lex divine max level 10, wide silence max level 5), and if your server is high rate (lvl 255+ with custom items) the silence do not will work because of natural resistance. Edited September 26, 2015 by FXFreitas Quote Link to comment Share on other sites More sharing options...
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How to create a mob that use silence when receive ranged attack?
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