shadowscreen Posted September 4, 2015 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 76 Reputation: 11 Joined: 04/13/12 Last Seen: March 7, 2023 Share Posted September 4, 2015 (edited) Hello there, first of all, I'm not quite sure whether this question belongs to scripting or source support, so please be kind with me . I would like to know if it's possible to let a custom skill execute a script. The other way (implementing everything in the skill.c / h) would be pretty exhausting since it needs a kind of deep knowledge of the rAthena source. The point is that I like to write a custom refining system which puts more focus on the forging classes like alchemist and blacksmith. To sum it up -> in my opinion, the easiest way to realize that is a skill that triggers a script everytime it's used. Is that possible? Thanks in advance and best regards, Shadowscreen Edited September 4, 2015 by shadowscreen Quote Link to comment Share on other sites More sharing options...
0 biali Posted January 11, 2020 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 27 Reputation: 2 Joined: 01/23/14 Last Seen: May 24, 2024 Share Posted January 11, 2020 hiya! @shadowscreen did u manage to do that? make skills execute a script? I've been looking for that too... I tried to do that myself but I am not that good with C. thank you in advance! Quote Link to comment Share on other sites More sharing options...
0 shadowscreen Posted February 6, 2020 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 76 Reputation: 11 Joined: 04/13/12 Last Seen: March 7, 2023 Author Share Posted February 6, 2020 On 1/11/2020 at 1:16 PM, biali said: hiya! @shadowscreen did u manage to do that? make skills execute a script? I've been looking for that too... I tried to do that myself but I am not that good with C. thank you in advance! @biali Sadly I didn't look much further into it. I had a brief exchange with Stolao before I went on a huge hiatus and dropped the Project and the result was that it's not as simple as I thought and that it has to be implemented in the source code. Best regards, Shadowscreen Quote Link to comment Share on other sites More sharing options...
Stolao Posted September 4, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: April 9 Share Posted September 4, 2015 Pm me with more details on what your looking for in the Crafting system 1 Quote Link to comment Share on other sites More sharing options...
Question
shadowscreen
Hello there,
first of all, I'm not quite sure whether this question belongs to scripting or source support, so please be kind with me
.
I would like to know if it's possible to let a custom skill execute a script.
The other way (implementing everything in the skill.c / h) would be pretty exhausting since it needs a kind of deep knowledge
of the rAthena source.
The point is that I like to write a custom refining system which puts more focus on the forging classes like alchemist and blacksmith.
To sum it up -> in my opinion, the easiest way to realize that is a skill that triggers a script everytime it's used.
Is that possible?
Thanks in advance and best regards,
Shadowscreen
Edited by shadowscreenLink to comment
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