Tio Akima Posted August 3, 2015 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 191 Reputation: 138 Joined: 09/24/12 Last Seen: April 14 Share Posted August 3, 2015 Hello .. how to make a damage skill in area? I want to make a skill similar to kamehameha with damage to area. Quote Link to comment Share on other sites More sharing options...
Stolao Posted August 14, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Share Posted August 14, 2015 in your skill_db id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description // 06 nk (skill damage properties): // 0x01 - No damage skill // 0x02 - Has splash area // 0x04 - Damage should be split among targets // 0x08 - Skill ignores caster's % damage cards (misc type always ignores) // 0x10 - Skill ignores elemental adjustments // 0x20 - Skill ignores target's defense (misc type always ignores) // 0x40 - Skill ignores target's flee (magic type always ignores) // 0x80 - Skill ignores target's def cards // 07 splash/effect range (-1 for screen-wide) Quote Link to comment Share on other sites More sharing options...
Tio Akima Posted August 24, 2015 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 191 Reputation: 138 Joined: 09/24/12 Last Seen: April 14 Author Share Posted August 24, 2015 in your skill_db id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description // 06 nk (skill damage properties): // 0x01 - No damage skill // 0x02 - Has splash area // 0x04 - Damage should be split among targets // 0x08 - Skill ignores caster's % damage cards (misc type always ignores) // 0x10 - Skill ignores elemental adjustments // 0x20 - Skill ignores target's defense (misc type always ignores) // 0x40 - Skill ignores target's flee (magic type always ignores) // 0x80 - Skill ignores target's def cards // 07 splash/effect range (-1 for screen-wide) But how to define which phone I want to hit skill? For example ''Stormgust'' hits in an amount of cells Setting in which cell and how the cell skill will hit? I want my skill hit the cell equal to skill '' Grimtooth '' the Thief hitting the cells in a straight line, and all the monsters that are in that line ... Quote Link to comment Share on other sites More sharing options...
Stolao Posted August 24, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Share Posted August 24, 2015 Nk needs to be bitwise 0x2 Splash for say magnum break is 1 a 3x3 area and stormgust is a 3 if I remember right meaning a 7x7 area As for grimtooth style splash I don't recall off hand but its a little more complex Quote Link to comment Share on other sites More sharing options...
Tio Akima Posted August 24, 2015 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 191 Reputation: 138 Joined: 09/24/12 Last Seen: April 14 Author Share Posted August 24, 2015 Nk needs to be bitwise 0x2 Splash for say magnum break is 1 a 3x3 area and stormgust is a 3 if I remember right meaning a 7x7 area As for grimtooth style splash I don't recall off hand but its a little more complex Yes, it's complicated ... So I continue with my problem. but thank you for your attention. Quote Link to comment Share on other sites More sharing options...
Stolao Posted August 24, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Share Posted August 24, 2015 Nk needs to be bitwise 0x2 Splash for say magnum break is 1 a 3x3 area and stormgust is a 3 if I remember right meaning a 7x7 area As for grimtooth style splash I don't recall off hand but its a little more complex Yes, it's complicated ... So I continue with my problem. but thank you for your attention. grimmtooth is actually just a 3x3 area around the target, the line is simply an animation effect, the only skill ive seen that is oblong is firewall Quote Link to comment Share on other sites More sharing options...
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Tio Akima
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