Kozima Posted May 29, 2015 Posted May 29, 2015 Hello There, can all of you help me, i got roblem with my damage skill i want to gain up my skill damage i make data like This : WS_CARTTERMINATION,1,15,275 GN_CART_TORNADO,1,15,300 SC_FEINTBOMB,1,15,350 RK_DRAGONBREATH,1,15,70 GC_CROSSIMPACT,1,15,100 RK_HUNDREDSPEAR,1,15,50 WL_TETRAVORTEX,1,15,250 on skill_damage_db.txt but didn't effect, can all of you help me? Thanks all ^^ Quote
Scylla Posted May 29, 2015 Posted May 29, 2015 (edited) You can change their damage calculation on src/battle.c Example: battle.c case WS_CARTTERMINATION: i = 10 * (16 - skill_lv); if (i < 1) i = 1; //Preserve damage ratio when max cart weight is changed. if(sd && sd->cart_weight) skillratio += sd->cart_weight/i * 80000/battle_config.max_cart_weight - 100; else if (!sd) skillratio += 80000 / i - 100; break; After editing recompile and it's good. EDIT: For the other skills, just search them using ctrl f inside battle.c Edited May 29, 2015 by Mary Magdalene Quote
Akbare Posted May 29, 2015 Posted May 29, 2015 Hello There, can all of you help me, i got roblem with my damage skill i want to gain up my skill damage i make data like This : WS_CARTTERMINATION,1,15,275 GN_CART_TORNADO,1,15,300 SC_FEINTBOMB,1,15,350 RK_DRAGONBREATH,1,15,70 GC_CROSSIMPACT,1,15,100 RK_HUNDREDSPEAR,1,15,50 WL_TETRAVORTEX,1,15,250 on skill_damage_db.txt but didn't effect, can all of you help me? Thanks all ^^ active first this mod and recompile src/config/core.h #define ADJUST_SKILL_DAMAGE Quote
Elsa Mist Posted May 30, 2015 Posted May 30, 2015 finish recomile, but still nothing // Skill Damage Adjustment Database // // Structure of Database: // SkillName,Caster,Map,Damage against Players{,Damage against Mobs{,Damage against Bosses{,Damage against Other}}} // // Caster: The groups for which the adjustment takes effect. (bitmask) // 1 = Player // 2 = Monster // 4 = Pet // 8 = Homunculus // 16 = Mercenary // 32 = Elemental // // Map: // 1 - Normal (the maps that aren't classified as these maps below) // 2 - PVP // 4 - GVG // 8 - Battlegrounds // 16 - 'skill_damage' mapflag // Restricted zones - they're configured by 'restricted <number>' mapflag // 32 - Zone 1 // 64 - Zone 2 // 128 - Zone 3 // 256 - Zone 4 // 512 - Zone 5 // 1024 - Zone 6 // 2048 - Zone 7 // // Notes: // Damage is a percentage between -100 and 100000. // Negative values decrease damage and positive values increase it (0 = no change). // // Examples: // MC_MAMMONITE,1,1,50 // In normal maps, players deal +50% damage to other players with Mammonite. // MO_EXTREMITYFIST,1,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike. // AB_ADORAMUS,1,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus. 1 Quote
Question
Kozima
Hello There, can all of you help me,
i got roblem with my damage skill
i want to gain up my skill damage
i make data like This :
4 answers to this question
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