Easycore Posted January 7, 2015 Posted January 7, 2015 Hi comunity, I wonder if with "issequipped" can put a category of weapon that contain all weapon of this. For example isequipped(katar). Also i wonder if it's possible do this same with other thing how "arrays". Regards. Post-data: I'll use this for label OnNPCKillEvent when kill every mobs. Quote
Easycore Posted January 16, 2015 Author Posted January 16, 2015 like this... http://upaste.me/r/41d3d2 In ".@weapon_type = getiteminfo( getequipid( EQI_ACC_L ),5 );" I change the EQI_ACC_L for EQI_HAND_R (ACC_L is for accesory). But all weapons takes "Case 2:" (One-hand sword) bonus :/ Well... the problem was that number of "getequipid" was wrong, the correct is 11. Quote
0 dogakid237 Posted August 29, 2024 Posted August 29, 2024 As for using it with other things like arrays, it's definitely possible. iq test free Quote
Emistry Posted January 7, 2015 Posted January 7, 2015 you can check it using getiteminfo + isequipped , type = 5. Quote
Easycore Posted January 7, 2015 Author Posted January 7, 2015 you can check it using getiteminfo + isequipped , type = 5. Sorry for my ignorance but I don't understand this... x.x. I tried make an script with array for that every time you kill, this give you a variable depending of the weapon equipped. but the script only gave "variable" with the first weapon of each array. Script: http://pastebin.com/Jx0tnXVw Quote
Easycore Posted January 7, 2015 Author Posted January 7, 2015 like this... http://upaste.me/r/41d3d2 In ".@weapon_type = getiteminfo( getequipid( EQI_ACC_L ),5 );" I change the EQI_ACC_L for EQI_HAND_R (ACC_L is for accesory). But all weapons takes "Case 2:" (One-hand sword) bonus :/ Quote
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Easycore
Hi comunity,
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