Easycore Posted January 7, 2015 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 220 Reputation: 251 Joined: 04/08/13 Last Seen: August 24, 2023 Share Posted January 7, 2015 Hi comunity, I wonder if with "issequipped" can put a category of weapon that contain all weapon of this. For example isequipped(katar). Also i wonder if it's possible do this same with other thing how "arrays". Regards. Post-data: I'll use this for label OnNPCKillEvent when kill every mobs. Quote Link to comment Share on other sites More sharing options...
Easycore Posted January 16, 2015 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 220 Reputation: 251 Joined: 04/08/13 Last Seen: August 24, 2023 Author Share Posted January 16, 2015 like this... http://upaste.me/r/41d3d2 In ".@weapon_type = getiteminfo( getequipid( EQI_ACC_L ),5 );" I change the EQI_ACC_L for EQI_HAND_R (ACC_L is for accesory). But all weapons takes "Case 2:" (One-hand sword) bonus :/ Well... the problem was that number of "getequipid" was wrong, the correct is 11. Quote Link to comment Share on other sites More sharing options...
Emistry Posted January 7, 2015 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10013 Reputation: 2346 Joined: 10/28/11 Last Seen: April 6 Share Posted January 7, 2015 you can check it using getiteminfo + isequipped , type = 5. Quote Link to comment Share on other sites More sharing options...
Easycore Posted January 7, 2015 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 220 Reputation: 251 Joined: 04/08/13 Last Seen: August 24, 2023 Author Share Posted January 7, 2015 you can check it using getiteminfo + isequipped , type = 5. Sorry for my ignorance but I don't understand this... x.x. I tried make an script with array for that every time you kill, this give you a variable depending of the weapon equipped. but the script only gave "variable" with the first weapon of each array. Script: http://pastebin.com/Jx0tnXVw Quote Link to comment Share on other sites More sharing options...
Emistry Posted January 7, 2015 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10013 Reputation: 2346 Joined: 10/28/11 Last Seen: April 6 Share Posted January 7, 2015 like this... http://upaste.me/r/41d3d2 Quote Link to comment Share on other sites More sharing options...
Easycore Posted January 7, 2015 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 220 Reputation: 251 Joined: 04/08/13 Last Seen: August 24, 2023 Author Share Posted January 7, 2015 like this... http://upaste.me/r/41d3d2 In ".@weapon_type = getiteminfo( getequipid( EQI_ACC_L ),5 );" I change the EQI_ACC_L for EQI_HAND_R (ACC_L is for accesory). But all weapons takes "Case 2:" (One-hand sword) bonus :/ Quote Link to comment Share on other sites More sharing options...
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Easycore
Hi comunity,
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