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Mootie

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Everything posted by Mootie

  1. this is the only line that i found that have -- --Function #0 is this that ill put //?
  2. where i can find towninfo.lua? .lub is hard to read
  3. any idea how i can disable the icon on the maps? i already remove the navigation folder in lua files but the icon is there there...look like i need to hex it to disable it and wondering how to back the mastersmith and scholar something and for the guild
  4. how to you remove the navigation button on the options?
  5. how about the guild translating? that what i;ve posted in
  6. @echo off for /f "usebackq tokens=*" %%a in (`dir /b/s/a:d`) do ( for %%l in (%%~nxa\*.lua) do ( luac5.1.4 -o %%~nxa\%%~nl.lub %%l ) ) for %%l in (*.lua) do ( luac5.1.4 -o %%~nl.lub %%l ) pause there ya go
  7. I like both of them very simple to use but what i've notice is that thor patcher only rewrtie what you put or patch But when you viewing your grf the files that you isnt there but that you had is lot bigger but your files isnt there i think thor Has rewrting it but not saving thru the grf let say its just a copy
  8. there is a screenshot on it just wrote it down and you are done
  9. read my guide its on my signiture
  10. I was thinking a freebies giver to have 4 items to give and 1 item it would be a random zhakastia,85,57,6 script Freebies Giver 790,{ OnInit: waitingroom "Get your freebies here!!!",0; if( !Freebies ){ set Freebies,1; mes "Welcome...this is your gift..."; getitem 2357,1; getitem 2524,1; getitem 2421,1; getitem 5171,1; getitem 667,5587,5598,1: <<<<<<this is the example that players will get a random rewards from it so the list above will get thoroughly and for the last item it will be random for the item id that i put in }else{ mes "You have claim the Reward already."; } close; }
  11. Mootie

    Converting

    oh i thought i should add them in the script o.o so whats should i do? or can you help me for this script bump
  12. Mootie

    Converting

    i already see what i edit bit still o getting errprs
  13. Mootie

    Converting

    - script Poring Summoner -1,{ OnInit: //---- NPC Config ----- set .##PoringPoints, 1; set .SpecialPorings, 250; set .NormalPorings, 250; setarray .Map$[0], "lighthalzen","louyang","comodo","xmas","aldebaran","izlude","payon","geffen","morocc","prontera"; //--------------------- end; OnMinute00: //means the event starts every hour killmonsterall .Map$[.loc]; //Kills monsters in case the even doesn't end in time for the next one. set .loc, rand(getarraysize(.Map$)); //Getting a random location (index of map array listed above) setmapflag .Map$[.loc], mf_noskill; monster .Map$[.loc], 0, 0, "Poring", 1002, .SpecialPorings, "Poring Summoner::OnSpecialKill"; monster .Map$[.loc], 0, 0, "Poring", 1002, .NormalPorings, "Poring Summoner::OnNormalKill"; announce "The Poring Event has begun!", 0; sleep 1000; announce "Location: " + .Map$[.loc], 0; sleep 1000; announce "Special Poring: " + .SpecialPorings, 0; sleep 1000; announce "Normal Poring: " + .NormalPorings, 0; end; OnSpecialKill: set .SpecialPorings, .SpecialPorings - 1; mapannounce .Map$[.loc], strcharinfo(0) + " got a " + @PoringPoints(.PoringPoints+1) + "!", bc_blue; set.##PoringPoints,##PoringPoints+1; goto PoringCount; OnNormalKill: set .NormalPorings, .NormalPorings - 1; goto PoringCount; PoringCount: if( .SpecialPorings || .NormalPorings ) mapannounce .Map$[.loc], "Special Poring: " + .SpecialPorings + " || Normal Poring: " + .NormalPorings, bc_blue; else { announce "The Poring Event has ended.", 0; removemapflag .Map$[.loc], mf_noskill; deletearray .Map$[0], getarraysize(.Map$); //Reset the map array before creating it back, just to avoid bugs. goto OnInit; } end; } become like this? im having error while editing them o.o would you tell me where should apply PoringPoints #PoringPoints ##PoringPoints
  14. Hi guys i was wondering if i did try for this script instead an item i change it to points so every specialy killed they will get poring points - script Poring Summoner -1,{ OnInit: //---- NPC Config ----- set .@PoringPoints, 1; set .SpecialPorings, 250; set .NormalPorings, 250; setarray .Map$[0], "lighthalzen","louyang","comodo","xmas","aldebaran","izlude","payon","geffen","morocc","prontera"; //--------------------- end; OnMinute00: //means the event starts every hour killmonsterall .Map$[.loc]; //Kills monsters in case the even doesn't end in time for the next one. set .loc, rand(getarraysize(.Map$)); //Getting a random location (index of map array listed above) setmapflag .Map$[.loc], mf_noskill; monster .Map$[.loc], 0, 0, "Poring", 1002, .SpecialPorings, "Poring Summoner::OnSpecialKill"; monster .Map$[.loc], 0, 0, "Poring", 1002, .NormalPorings, "Poring Summoner::OnNormalKill"; announce "The Poring Event has begun!", 0; sleep 1000; announce "Location: " + .Map$[.loc], 0; sleep 1000; announce "Special Poring: " + .SpecialPorings, 0; sleep 1000; announce "Normal Poring: " + .NormalPorings, 0; end; OnSpecialKill: set .SpecialPorings, .SpecialPorings - 1; mapannounce .Map$[.loc], strcharinfo(0) + " got a " + @PoringPoints(.PoringPoints+1) + "!", bc_blue; set.@PoringPoints,@PoringPoints+1; goto PoringCount; OnNormalKill: set .NormalPorings, .NormalPorings - 1; goto PoringCount; PoringCount: if( .SpecialPorings || .NormalPorings ) mapannounce .Map$[.loc], "Special Poring: " + .SpecialPorings + " || Normal Poring: " + .NormalPorings, bc_blue; else { announce "The Poring Event has ended.", 0; removemapflag .Map$[.loc], mf_noskill; deletearray .Map$[0], getarraysize(.Map$); //Reset the map array before creating it back, just to avoid bugs. goto OnInit; } end; } correct? to give players who killed a special poring will get poring points?
  15. i was wondering how to remove the read more...... that directs yo www.domain.com/news so i want to remove that read more things any suggestions? and removing the date modified
  16. File Name: Kankuro Mask File Submitter: Mootie File Submitted: 12 Nov 2012 File Category: Headgears Content Author: Mootie -----------------------Terms of Use----------------------------------------- Not claim my work as yours. Credit me if you use my work as a base. Do not edit or alter my sprites in any way without permission from me. By using my sprites you agree to these terms. Thank you~ Contact me if there is problem regarding to my sprite Click here to download this file
  17. Version Kankuro Mask v1

    486 downloads

    -----------------------Terms of Use----------------------------------------- Not claim my work as yours. Credit me if you use my work as a base. Do not edit or alter my sprites in any way without permission from me. By using my sprites you agree to these terms. Thank you~ Contact me if there is problem regarding to my sprite
    Free
  18. Sa skill_db.txt kse yang castrate dex scale yan ung pag naka 150 dex sila instant cast na pero pag gsto mong gwin na modify sa skill_db
  19. Correct Script is { bonus bDelayRate,-30; },{},{} oh yeah o.o didnt notice that i didnt put the 0 on it o.o
  20. Mootie

    saving data

    /* backup every day at 00:00:00 */ 0 0 * * * mysqldump -u root -ppassword YOUR_DATABASE > /backup/YOUR_DATABASE.sql or THIS
  21. Next time try to search!!! lol here http://ratemyserver.net/index.php?page=item_db&iscript=bDelayRate&isearch=Search Angry Mouth is you going to ask why no all cause its already suited in { bonus bDelayRate,-3; },{},{}
  22. depende sa gagamitin mong version ng pang compile mo
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