Jump to content

DJFUNK

Members
  • Posts

    115
  • Joined

  • Last visited

Everything posted by DJFUNK

  1. I have a Custom Map, and I set mapflag to that map. some mapflag works on it, such as : PVP, clouds2, clouds. But, mapflag noreturn doesn't work. why..? Is there any script to change the mapflag noreturn that doesn't work? that can warp a player to savepoint when Login on the map. Thank's
  2. //===== Additional Comments: ================================= //= Be sure to disable the default agit controllers! //== npc\guild\agit_controller.txt //== npc\guild2\agit_start_se.txt //============================================================
  3. if I disabled that agit controllers, the WOE is always starting on the schedule. But, when WOE starts, the Emperium doesn't spawn,,, help me
  4. Where is the script commands. And how do i add the soundeffect thingy? Sorry imma noob at this :X trunk/doc/script_commands.txt read all, it's very important...
  5. can you modify the map, I need a coordinate on the center of water... so I can set a Fishing Spot
  6. and see also your VPS or server time
  7. prefer to use .mp3 extension and put to the BGM folder. you can add the script command : playBGM or playBGMall to change the BGM. .mp3 extension is better I think, because it support stereo sound and it only take small size. if you want to .wav format file, put into the /data/wav directory. and you can add the script command : soundeffect or soundeffect2 read the script_commands.txt
  8. pakai saja metode register _M / _F atau pada database login, tambahkan tabel
  9. hope the v1.5 WOE Controller version not affect error for me:D sometimes the v1.4 I'v got an error. WOE starts out of the schedule. and, how can I replace to v1.5 ? just replace it or delete all WOE session before? reward option I will set: [1] Enable Reward [4] Only reward Guild Master so, is correct I set to: // Combine values as needed (e.g. 1|8 = 1+8 = 9). set .Options,5; // Rewards per castle. // -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...} // -- via mail (option 2): <itemID>,<amount>,<Zeny> setarray .Reward[0],607,10,608,10,609,10;
  10. Photoshop at least CS-3 version
  11. it's compatible with r17092 I'm using r16986 how to update to latest SVN version? can I only replace the "src" directory? or what is the difference between r17092 and r16986 ?? that I can replace the directory sorry Out of Topic
  12. thank's a lot have any idea, to write this script http://rathena.org/board/topic/77115-request-auto-game-warp-event/
  13. I have an Idea for new Event / Games and I dunno how to write this script warp event Features: an auto event. OnClock0100 or OnClock0200 etc.... and a GM NPC to control manual event. when the event start, it spawn a portal on prontera (with announce) and after 1 minutes, warp will close. warp to the start map (ex: poring_w01) announce that the games will start, and spawn 3 random portals. 1 correct portal, and 2 wrong portal. that portals are random in every start event. just like this: that portals only appear in 5 seconds. (prevent chat abuse / guild message that player can notify wich portal is correct.). anyone enter the correct portal receive a reward, based on reward 1 set. and send to another map (ex: quiz_02) spawn 3 random portals again. and the correct portal, receive a reward based on reward 2 set (more reward than before). just like this: who enter the wrong portal, warp to save point. only 5 round, anx on last round, got a GrandPrize thank's for advance
  14. Sir, your Quest Shop is max 5 shop? I have 8 shop, and for shop 6,7,8 I've got an error.
  15. I have a portal NPC, and I got a problem. prontera,72,226,1 script portal::portal1 45,2,2,{ set @Prize,rand(3); if (@Prize==1) goto: sidji; if (@Prize==2) goto: loeroe; if (@Prize==3) goto: teloe; sidji: getitem 606,10; atcommand "@load"; close; loeroe: getitem 608,20; atcommand "@load"; close; teloe: getitem 607,20; atcommand "@load"; close; } if player enter that portal, get random price. but, it doesn't work... thank's for advance:)
  16. thank's I need another NPC code except 910. for the Invisible NPC because I set OnTouch in it
  17. I need a script sample for: When pass through / near the NPC, show cutin / illust or can be an area cell while passing thank's before
  18. thank's now, whenever I interogate a player (manually). I can't interogate that player again, after it has answered. so, the botter can easily break that, by disconnecting their OpenKore, relogin to answer the antibot, and do the bot again
  19. you cannot make an egg outside the pet_db.txt
×
×
  • Create New...