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Posts posted by Stolao
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On 2/5/2020 at 6:40 PM, dikapramantya said:
are this like enchant on ro mobile?
i dont play the shitty mobile games so cant say.
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< Stolao's Einherjar Enchanting 2019 >
Features:
- Enchanting System + Zeny Sink
Todo:
- No Longer Supported
Changelog:
1.00 Initial Release
Links:
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Latest Enchanting
Note: I'm not going to be updating this script anymore other then bug fixes as I'm no longer using it myself since I have updated to a SRC based one.
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He wants a random option npc whee he can pick the options for item he has in inventory.
If anyone helps him this will help with the random option menus https://github.com/Stolao/Npc_Release/blob/master/Custom_Functions/F_RandOptDisp.txt
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On 9/9/2018 at 1:36 AM, Xiao said:
He tells me Reward is available but he does not give it to me automatically. Or should I add some npc to go claim the prize?
I have active revision by ip and by mac last unique id.
I have gepard shield
=(
If you have a wait you have to claim reward via commands, or giving the NPC a physical location to talk to.
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Don't use mine anyway someone else released a better one using the quest db.
Edit found it.
https://rathena.org/board/topic/106447-iro-bounty-board-quest/#elTopicActions_menu
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or try
https://rathena.org/board/forum/28-script-releases/ there are quite a few events already, your might be out there -
20 hours ago, Mirakol- said:
off topic:
@Stolao actually im using different emulator dailyreward v1 is working fine but there is one thing is not working properly. player cant move unless the player get the reward. after getting reward player can move. what do you think is the possible problem?
possible a hang screen from a missing end or something.
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5 hours ago, Mirakol- said:
thanks you for the explanation. now i already understand. another question, can we disable vip rewards in v2?
hmm i didnt add a conf for that
changefor(.@k = 0; .@k < 2; .@k++){
into
for(.@k = 1; .@k < 2; .@k++){
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I don't a problem with this, but seems unnecessary as if your doing proper coding it should not be an issue to track it yourself.
And this is having had to dispbottom/annouce to debug myself. For a script that has alot of moving parts or lord forbid forloops I can see this getting very very messy in the console and not being super helpful where it's probably needed the most.
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I'd recommend using v2
But those are the time in minutes between being able to collect a reward (22 hour before claiming next rewards would be1320 for example)
And 2nd is how long not logging in for till your count resets, again in minutes
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Quote
I am using WoE Controller from Euphy, but everytime I break a emperium and go to Master's Room I don't see a Treasure Chest.
Chest spawn at midnight server time
QuoteI also have seen some server that has a PvP Map, example they can do PvP in a map that use Izlude map but when we @go Izlude, the map do not activate the PvP so It a different map with same map, so how we can do it?
look in your map_index
pvp_y_1-1 pvp_y_1-2 pvp_y_1-3 pvp_y_1-4 pvp_y_1-5 pvp_y_2-1 pvp_y_2-2 pvp_y_2-3 pvp_y_2-4 pvp_y_2-5 pvp_y_3-1 pvp_y_3-2 pvp_y_3-3 pvp_y_3-4 pvp_y_3-5 pvp_y_4-1 pvp_y_4-2 pvp_y_4-3 pvp_y_4-4 pvp_y_4-5 pvp_y_5-1 pvp_y_5-2 pvp_y_5-3 pvp_y_5-4 pvp_y_5-5 pvp_y_6-1 pvp_y_6-2 pvp_y_6-3 pvp_y_6-4 pvp_y_6-5 pvp_y_7-1 pvp_y_7-2 pvp_y_7-3 pvp_y_7-4 pvp_y_7-5 pvp_y_8-1 pvp_y_8-2 pvp_y_8-3 pvp_y_8-4 pvp_y_8-5
QuoteI have seen a couple of server with a script 'Headgear Quest from A - Z', one of them do not have any money to buy a script (That using PayPal, etc for doing a transaction) , like me. So, I believe the script must be shared for public but unfrontnanetly I don't found them.
you mean the flux cash shop?
QuoteIn the server I see mall and Headgear Quest from A - Z has own map, somewhere I forgot but Mall and Headgear Quest from A - Z has a same map.
look through map section in downloads
QuoteCash Point NPC, It's not necessary I can edit the Kafra Shop from Payon to do this. I am considering to put CP NPC on itemmall map.
This
-%TAB%cashshop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...} <map name>,<x>,<y>,<facing>%TAB%cashshop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...}
QuoteCustom Items, I don't know what the hell is going on but this new server has a +1000 custom he adgear, that's make me jealous because how that server install the custom headgear one by one, I believe they must be download it somewhere but I don't found it.
I ahve over 2700 custom headgear, you can either macro it, use a program, or manually add them in over time, i believe there is something made by @Tokei in downloads to help with this (forget name i dont use it)
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8 hours ago, Ninja said:
Ahh, no. I'm suggesting to change all your setarray lines to start at index 0.
Ex.
setarray .gar0[0]
I went over this in discord with him, he needed to fix that rand() and the index at least (assuming no other issues I don't see right away).
Also suggested using constant instead of int values for the options for readability.
I have a function in my git for converting random options into a readable line btw, if you need it ever.
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4 hours ago, Diana said:
I can't access it , Please can you update it for me?
<--- Under my name is my git
And my signature links to my releases
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It's nice to see more mappers around.
Looking good keep it up.
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9 hours ago, Joseph Andrew Palma said:
Hi!
Is this script eathana or rathena?One would assume as this is the rathena forums it would be for rathena would they not?
it may or may not work on eathena, rather then ask why not try instead?- 1
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you mean ?
*transform <monster ID>,<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>}; *transform "<monster name>",<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>}; *active_transform <monster ID>,<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>}; *active_transform "<monster name>",<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>}; This command will turn a player into a monster for a given duration and can grant a SC attribute effect while transformed. Note that players cannot be transformed during War of Emperium or if already disguised. Can only be removed when you die or the duration ends. 'transform' and 'active_transform' can stack on each other but using 'transform' or 'active_transform' twice will not stack (it will cancel the previous bonus for the new). 'active_transform' will take priority over transform for its duration.
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Updated PvP 3.1C -> 3.21
3.1D Fixed Missing Party Check (thanks Haikenz) 3.1E Fixed Not opening PVP ladder, only GVG ladder (thanks Haikenz) 3.1F Fixed a warning when generating waitingroom 3.20 Fixed Missing Guild Check (thanks Haikenz) 3.21 Changed Default maps to pvp maps
Additional added a few videos for certain scripts
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Made a short Video about the script
https://youtu.be/8sLt5nuv1Ek- 1
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On 7/31/2018 at 1:46 AM, zeek said:
Hi good day sir, how can i change it to weekly?
And is it possible that I can add a league?
For example: those who have 1 kill point up to 100 kill points is on Novice Rank, 101 kill points up to 200 kill points is on Rookie Rank and after the weekly pvp they will also get prizes. And for every kill you get +5 kills but if you die the other player snatch 5 killpoints then you lose 5 kill points.
to change to weekly edit this part
//================================== OnHour00: //-- Monthly Rewards //================================== if(gettime(5) == 1 && .Options&128 && .MailType){
gettime(<type>) This function will return specified information about the current system time. DT_SECOND - Seconds (of the current minute) DT_MINUTE - Minutes (of the current hour) DT_HOUR - Hour (of the current day) DT_DAYOFWEEK - Week day (constants for MONDAY to SUNDAY are available) DT_DAYOFMONTH - Day of the current month DT_MONTH - Month (constants for JANUARY to DECEMBER are available) DT_YEAR - Year DT_DAYOFYEAR - Day of the year DT_YYYYMMDD - current date in the form YYYYMMDD It will only return numbers. If another type is supplied -1 will be returned. if (gettime(DT_DAYOFWEEK) == SATURDAY) mes "It's a Saturday. I don't work on Saturdays.";
as for making it a league, you can do that yourself, just switch it to kda mode, instead or normal pvp mode
// 256: Order by KDA instead of most kills
and reference the kda variables for determining which league they are in
kda (Kill Death Average) m_kda (Monthly Kill Death Average) gvg_kda (Guild Only KDA) m_gvg_kda (Monthly Guild Only KDA)
but honestly if you want a league style id recommend doing something MMR related -
Clone the map then, I run a pre-re server so I didn't have that issue.
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On 7/1/2018 at 1:30 AM, Inquisitor said:
in game its actually one of the best pvp, rewards and stuff made this just perfect, but i still have this error
i tried change every "close" on this script but i cant fix it.
thx for the release btw.Fixed in 3.1C ty for report
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You dont have item 31001 in your database it's a custom item, I use as an event ticket.
Disguise event npc, do you have multiple?
Constants I can fix later but effort
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If you specify a from_mapname, 'warpparty' will only affect those on that map.
please read
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try adding the { } when using a multi line if()else
ieif(.Mode & 128){ getitembound .@itms[.@x], .@qnts[.@x], .Bound_Mode; soundeffect "rareItem.wav",0; } else getitem .@itms[.@x], .@qnts[.@x];
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Stolao's Einherjar Enchanting 2019 [v1.00]
in Utility Script Releases
Posted · Edited by Stolao
she only improve enchantments that are already on gear she wont add new ones, for that use the enchanters.