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Fresh prince

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Everything posted by Fresh prince

  1. it is, but can't send / commands to the client. I'm building a security code and this will surely be a great help. ty
  2. Thank you Sir puttin time on explaning. Id give it a try once i get home. Thanks again!
  3. Hello! Id like to request for an atcommand that disables you to trade and be ask to trade. I understand that theres @noask but i want the user not be able to trade. In other words, no incoming and outgoing trade requests once activated the @notrade. Thank you!!
  4. Nvm i saw it on global req, very nice code thanks!
  5. Hello, how can an admin retrieve their pass if forgotten by players? thanks!
  6. Hello Rathena, Im trying to add these weapon sprites http://www.usamimi.info/~saecreate/?cat=9&paged=2 and i have successfully located the original ones. I have followed judas bible and replaced them with the new sprites. Say the basic bow, I already replaced them with the "Soaring bird custom bow sprite". My question is, How can I patch these? Whenever I do a custom hat, they are on a different grf file. my DATA.ini goes like this: [Data] 0=coolro.grf -------------------------> custom hats,armors,items (around 6mb) 1=coolro2.grf 2=dg_prt3.grf 3=data.grf ----------------------------> where i edited the weapon sprites (around 1.4g) **Lets say coolro.grf (This is where all my custom hats being placed and every time i added some, I can easily make a patch because it is not big of a file and simply replaces the old one with the newly edited one that I made.) *thor patcher* **the weapon sprites that i have edited are located on "data.grf" which is 1.4gig. I thought It is impossible to make a patch that huge. The question is, How can i possibly make a patch out of that edited custom weapons which is inside that largest file in ro folder without making a patch that huge(1.4gig) to make my players see the custom weapon edits? *Is it possible to copy and paste all weapon sprite folders that i edited and create a new grf file so i can place that on my DATA ini? [Data] 0=coolro.grf -------------------------> custom hats,armors,items (around 6mb) 1=coolro2.grf 2=coolro3.grf ------------------------> custom weapon sprites (custom) 3=dg_prt3.grf 4=data.grf ----------------------------> where i edited the weapon sprites (around 1.4g) Would that automatically replace or mask the original weapon sprites on data.grf(1.4g) if i create a separate one? Please kindly enlighten me Thank you.
  7. repost on patcher support, sorry wrong section. Thanks
  8. If i could come out there and give you both a hug i'd do it! Thanks a lot! No bromo tho
  9. Thank you sir, my server has a bind. Would that go through? Is that the absolute way to stop the server? Cause i tried my bind it says already connected. Ill try it aainwhen i get home thanks again
  10. How can you force stop your char and log in server? PleAse help. When i try to stop it at putty says already connected and running. I must have started it twice ty
  11. Please kindly help me with this warning. Let me know what this means and help me get rid of these warnings
  12. Does this require a partner that has the mine helmet for this able to work? (based on my example) If aoa is worn by the assasin with the workaround scroll, it should not work because he doesn't have the partner otherwise, if the knight is in there and is wearing the mine helmet, the skill should be triggered by the scroll/usable item. Basically works like rolkis that checks both clown and gypsy to work. Thanks for replying
  13. okay, forget that custom wings. let's say an item "apple of archer" and "mine helmet". I'd like to add a script on those two items than can enable anyone to perform Rokis weil regardless of the job/class. I was able to add them up and i already saw the skill but for some readon it does not work. I assume because the skill checks for a Musical instrument and a whip. having that said, i'd like to have an alternative, let's say glasses for example. If an assasin cross is wearing the apple of archer and a knight is wearing the mine helmet, they have to wear glasses as an alternative to the musical instrument and the whip that the skill checks. Thanks for replying!
  14. Hi there! I'd like to request for a skill that can be incorporate into a custom wing. Ex. Wing A and Wing B. If player 1 wears wing A and player 2 wears wing B, they can perform lokis veil like a gypsy and clown. Thank you very much! should have a check as well on jobs, should be a clown and gypsy thanks! Edit: I forgot that it requires a musical instrument and a whip to perform this skill. I was able to put the skill on both items but the problem is, it requires an item to work. I request for a substitute for musical instrument and the whip. Let's say if a certain hat is worn by both, the skill activates. thanks!!
  15. This is great but can you provide a password on the lock and unlock npc so only the owner of the account can unlock? Thanks!!
  16. So theres no way disabling it, but /effect. Some players liked to see skill effect on woes like land protect and stuff. Anyways, thank you very much!
  17. How to auto disable this on woe to prevent lag? Thanks!
  18. Hi there again, how and where exactly can i lower the chance of masquerade weakness skill of shadow chasers? I tried changing the formula on skill.c but dont know if its the right code. Kindly please help. Thank you! Please close, reverted from the old revision. Blocked by full chem protect. Thanks!
  19. Thanks a lot Mr. Lighta! you're like an angel! Thanks again! Solved.
  20. Hi rathena, I need help on the following skills please. 1. Thorn trap (genetic): * I wanted to null the effect on party mates/ guild mates, only on enemies. * I wanted for the skill icon to disappear once you stepped on it. * I wanted it to have at least have 5 seconds when trapped then icon disappear. 2. Heaven's drive (high wizard): * I wanted when casted, the enemies on hide/cloak will be revealed. 3. Demonstration (creator): * I wanted to null the effect on party mates/ guild mates, only on enemies. Thanks you very much! bump
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