Hello Rathena,
Im trying to add these weapon sprites http://www.usamimi.info/~saecreate/?cat=9&paged=2 and i have successfully located the original ones. I have followed judas bible and replaced them with the new sprites.
Say the basic bow, I already replaced them with the "Soaring bird custom bow sprite".
My question is, How can I patch these? Whenever I do a custom hat, they are on a different grf file.
my DATA.ini goes like this:
[Data]
0=coolro.grf -------------------------> custom hats,armors,items (around 6mb)
1=coolro2.grf
2=dg_prt3.grf
3=data.grf ----------------------------> where i edited the weapon sprites (around 1.4g)
**Lets say coolro.grf (This is where all my custom hats being placed and every time i added some, I can easily make a patch because it is not big of a file and simply replaces the old one with the newly edited one that I made.) *thor patcher*
**the weapon sprites that i have edited are located on "data.grf" which is 1.4gig. I thought It is impossible to make a patch that huge.
The question is,
How can i possibly make a patch out of that edited custom weapons which is inside that largest file in ro folder without making a patch that huge(1.4gig) to make my players see the custom weapon edits?
*Is it possible to copy and paste all weapon sprite folders that i edited and create a new grf file so i can place that on my DATA ini?
[Data]
0=coolro.grf -------------------------> custom hats,armors,items (around 6mb)
1=coolro2.grf
2=coolro3.grf ------------------------> custom weapon sprites (custom)
3=dg_prt3.grf
4=data.grf ----------------------------> where i edited the weapon sprites (around 1.4g)
Would that automatically replace or mask the original weapon sprites on data.grf(1.4g) if i create a separate one?
Please kindly enlighten me Thank you.