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AnnieRuru

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Posts posted by AnnieRuru

  1. 1 hour ago, Zell said:

    If you set the prevent logout to 30 seconds will this not affect too when player use a skill or hit a monster? . If the player wants to go to character screen after those action will wait 30 seconds 

    yes, battle_config.prevent_logout when set to 30 seconds, if they are hitting monster also need to wait 30 seconds to return to character screen

    hmm .... this battle_config.prevent_logout cover too broad ...

  2. ok try 1 more time

    after some intense browsing src/map/clif.cpp file, this function is the one that's responsible for handling client quit

    /*==========================================
     * // line 1839
     *------------------------------------------*/
    void clif_quitsave(int fd,struct map_session_data *sd) {
    	if (!battle_config.prevent_logout ||
    		sd->canlog_tick == 0 ||
    		DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout)
    		map_quit(sd);
    	else if (sd->fd) {
    		//Disassociate session from player (session is deleted after this function was called)
    		//And set a timer to make him quit later.
    		session[sd->fd]->session_data = NULL;
    		sd->fd = 0;
    		add_timer(gettick() + 10000, clif_delayquit, sd->bl.id, 0);
    	}
    }

    I have tested in-game that when Player A hitting Player B, and Player B instantly Alt+F4, there is indeed a 10 seconds duration staying in the game

    add_timer(gettick() + 10000, clif_delayquit, sd->bl.id, 0);
    so just change 10000, means 10000 mili-seconds into 30000 to let the player stay in-game for 30 seconds
    of course the prevent_logout also set to 30000 just to be safe

    • Love 1
  3. WAHAHAHA scrap my previous script edi ~
    been so long having someone comment on my scripts ~ hahaha no more feeling lonely

    bg_pvp_point_clone_0.3r.txt <-- PS: no 0.2 version because scrap due to @n0tttt gives better template ?

    not sure about cloth color, arch bishop dye 0 gives blue color, dye 2 red color
    wanderer dye 0 red color, dye 2 blue color ... didn't follow a pattern
    maybe another callsub

    nah, wait someone gives feedback then only continue this

     

    • Love 1
  4. now THIS is a good idea for a battleground script

    bg_pvp_point_clone.txt <-- sketch only

    the 1st thing I notice is the battleground monsters follows you around if its your team, and it seems like official feature
    and the clones, well can always use mob_avail.txt to get a mob_ID to display their character cloth properly
    I just using lighthalzen monster out of laziness

    EDIT: forgot to add nomobloot mapflag

    @Happy2018

    EDIT2: maybe I should make another one with setunitdata script command and see how well rathena mob controller system can handle

  5. I'm quite sure I've made a lot bg_pvp script without waitingroom
    .... but I think better make a new one every time,  after all I hardly see any good battleground script request recently

    // https://rathena.org/board/topic/117531-battleground-pvp-10-annieruru-help/
    
    function	script	F_ShuffleNumbers	{
    	deletearray getarg(2);
    	.@static = getarg(0);
    	.@range = getarg(1) +1 - .@static;
    	.@count = getarg(3, .@range);
    	if (.@range <= 0 || .@count <= 0)
    		return 0;
    	if (.@count > .@range)
    		.@count = .@range;
    	for (.@i = 0; .@i < .@range; ++.@i)
    		.@temparray[.@i] = .@i;
    	for (.@i = 0; .@i < .@count; ++.@i) {
    		.@rand = rand(.@range);
    		set getelementofarray( getarg(2), .@i ), .@temparray[.@rand] + .@static;
    		.@temparray[.@rand] = .@temparray[--.@range];
    	}
    	return .@count;
    }
    
    prontera,155,185,5	script	bg_pvp	1_F_MARIA,{
    	.minplayer2start = 1; // 1vs1
    	mes "bg_pvp";
    	if ( .start == true ) {
    		mes "bg_pvp is on-going";
    		close;
    	}
    	while ( .aid[.@i] != getcharid(3) && .@i < .size ) ++.@i;
    	if ( .@i < .size ) {
    		mes "You already join the queue.";
    		close;
    	}
    	select "join";
    	mes "you have to stick to this map";
    	close2;
    	.aid[ .size++ ] = getcharid(3);
    	for ( .@i = 0; .@i < .size; ++.@i ) {
    		if ( !isloggedin( .aid[.@i] ) ) {
    			deletearray .aid[.@i], 1;
    			--.@i;
    			--.size;
    		}
    		else {
    			attachrid .aid[.@i];
    			if ( strcharinfo(3) != strnpcinfo(4) ) {
    				deletearray .aid[.@i], 1;
    				--.@i;
    				--.size;
    			}
    		}
    	}
    	detachrid;
    	if ( .size < .minplayer2start *2 ) {
    		announce .size +" players join", bc_npc | bc_area;
    		end;
    	}
    	.start = true;
    	.red = bg_create( "bat_c01",53,128, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead" );
    	.blue = bg_create( "bat_c01",146,56, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead" );
    	callfunc "F_ShuffleNumbers", 0, .size -1, .@r;
    	for ( .@i = 0; .@i < .size; ++.@i ) {
    		attachrid .aid[ .@r[.@i] ];
    		bg_join ( .@i % 2 )? .red : .blue;
    	}
    	detachrid;
    	deletearray .aid;
    	.size = 0;
    	bg_warp .red, "bat_c03", 53,128;
    	bg_warp .blue, "bat_c03", 146,56;
    	sleep 30000; // Match Duration
    	if ( !.winside )
    		mapannounce "bat_c03", "Battle end as time out", bc_map;
    	else if ( .winside == .red ) {
    		mapannounce "bat_c03", "- Red side Won the match !", bc_map;
    		callsub L_reward, .red;
    	}
    	else if ( .winside == .blue ) {
    		mapannounce "bat_c03", "- Blue side Won the match !", bc_map;
    		callsub L_reward, .blue;
    	}
    	bg_destroy .red;
    	bg_destroy .blue;
    	mapwarp "bat_c03", "prontera",150,185;
    	.start = .winside = false;
    	end;
    L_reward:
    	bg_get_data getarg(0), 1;
    	for ( .@i = 0; .@i < $@arenamemberscount; ++.@i )
    		getitem 501,1, $@arenamembers[.@i];
    	return;
    OnRedQuit: callsub L_Quit, .red, .blue, "Red";
    OnBlueQuit: callsub L_Quit, .blue, .red, "Blue";
    L_Quit:
    	if ( bg_get_data( getarg(0), 0 ) ) end;
    	mapannounce "bat_c03", "All "+ getarg(2) +" team members has Quit!", bc_map;
    	.winside = getarg(1);
    	awake strnpcinfo(0);
    	end;
    OnRedDead: callsub L_Dead, .red, .blue, "Red";
    OnBlueDead: callsub L_Dead, .lue, .red, "Blue";
    L_Dead:
    	bg_leave;
    	if ( bg_get_data( getarg(0), 0 ) ) end;
    	mapannounce "bat_c03", "All "+ getarg(2) +" team members has killed!", bc_map;
    	.winside = getarg(1);
    	awake strnpcinfo(0);
    	sleep2 1250;
    	percentheal 100,100;
    	end;
    }
    
    bat_c03	mapflag	battleground
    bat_c03	mapflag	nosave	SavePoint
    bat_c03	mapflag	nowarp
    bat_c03	mapflag	nowarpto
    bat_c03	mapflag	noteleport
    bat_c03	mapflag	nomemo
    bat_c03	mapflag	nopenalty
    bat_c03	mapflag	nobranch
    bat_c03	mapflag	noicewall

    @leonardofan

  6. let me have some fun do some source coding ~

     src/map/pc.cpp | 3 +++
     1 file changed, 3 insertions(+)
    
    diff --git a/src/map/pc.cpp b/src/map/pc.cpp
    index 6f651eff3..72b34137b 100755
    --- a/src/map/pc.cpp
    +++ b/src/map/pc.cpp
    @@ -5040,6 +5040,9 @@ int pc_useitem(struct map_session_data *sd,int n)
     		return 0;/* regardless, effect is not run */
     	}
     
    +	if ( id->type == IT_HEALING && sd->status.base_level >= 15 && sd->status.base_level <= 50 )
    +		return 0;
    +
     	sd->itemid = item.nameid;
     	sd->itemindex = n;
     	if(sd->catch_target_class != PET_CATCH_FAIL) //Abort pet catching.
    

    if you mean not restricting for whole item type, but only 1 item ID,
    then change
        if ( id->type == IT_HEALING )
    into
       if ( item.nameid == <item ID> )

    =========================

    EDIT: - Emistry answer is correct

  7. @n0tttt

    I've tried your script, but my test server throws error on me ...

    [Error]:  Loading NPC file: npc/zzz.txt
    script error on npc/zzz.txt line 8
        script:add_word: invalid word. A word consists of undercores and/or alphanum
    eric characters, and valid variable prefixes/postfixes.
         3 : OnPCStatCalcEvent:
         4 :        .@item_id = 2301;
         5 :        .@pid = getcharid(1);
         6 :        .@oid = getcharid(3);
         7 :        if(isequipped(.@item_id) && .@pid) {
    *    8 :                .@is_leader = is_party_leader(')';
         9 :                getpartymember .@pid,1,.@party_cid;
        10 :                getpartymember .@pid,2,.@party_aid;
        11 :                .@size = $@partymembercount;
        12 :                for(;.@i < .@size;.@i++) {
        13 :                        if(isloggedin(.@party_aid[.@i],.@party_cid[.@i])
    ) {

    @Azeroth

    I don't think your idea is possible, both methods doesn't work

    -	script	sfdfkjshf	-1,{
    OnInit:
    	setitemscript 2301, "{"+
    		".@pid = getcharid(1);"+
    		"if ( !.@pid ) end;"+
    		"if ( getpartyleader( .@pid, 2 ) != getcharid(0) ) end;"+
    		"getpartymember .@pid, 1;"+
    		"getpartymember .@pid, 2;"+
    		"for ( .@i = 0; .@i < $@partymembercount; ++.@i ) {"+
    		"	if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {"+
    		"		attachrid $@partymemberaid[.@i];"+
    		"		bonus bStr, 1;"+ // doesn't give other members
    		"		dispbottom 1;"+
    		"	}"+
    		"}"+
    	"}";
    }
    -	script	sfdfkjshf	-1,{
    OnPCStatCalcEvent:
    	if ( !isequipped(2301) ) end;
    	.@pid = getcharid(1);
    	if ( !.@pid ) end;
    	if ( getpartyleader( .@pid, 2 ) != getcharid(0) ) end;
    	getpartymember .@pid, 1;
    	getpartymember .@pid, 2;
    	for ( .@i = 0; .@i < $@partymembercount; ++.@i ) {
    		if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {
    			attachrid $@partymemberaid[.@i];
    			bonus bAllstats, 1;
    		//	recalculatestat();
    			dispbottom 1;
    		}
    	}
    	end;
    }

    the dispbottom part shows for the other party member, but the stats aren't updated
    probably due to the fact the part where bonus us calculated, namely status_calc_pc function are badly coded
    it was coded in the way only gives to the user, not for others

    even *recalculatestat script command doesn't work

  8. wow ... this kind of table logs every single kills
    I wonder will this kind of table can cause lag to the server ? because `the killer_id` field is not indexed"
    perhaps index that field just to be safe

    explain pvplog;
    alter table pvplog add key killer_id (killer_id);

     

    and here's the script for it, @Switcho

    //===== rAthena Script =======================================
    //= PvP log
    //===== By: ================================================== 
    //= Vietlubu
    //===== Description: =========================================
    //= Simple SQL PvP log
    //= Notes:
    //= - Create table `pvplog` when start script.
    //= - Add new record when has OnPCKillEvent
    //= - Remove NCP PvP Ranking if you don't want to use.
    //===== Compatible With: ===================================== 
    //= rAthena Project
    //===== Changelogs: ==========================================
    //= 1.0 First version.
    //============================================================
    
    prontera,155,181,5	script	PvP Ranking	430,{
    	.@limitRanking = 3;
    	.@limitEnemies = 3;
    
    	mes "[PvP Ranking]";
    	//menu "Ranking of month", L_RankMonth, "Ranking of week", L_RankWeek, "Ranking of day", L_RankDay;
    
    	select "Ranking of month", "Ranking of week", "Ranking of day", "My enemies";
    	if (@menu < 4) {
    		// Ranking
    		switch(@menu) {
    			case 1:
    				.@ranking$ = "MONTH";
    				.@message$ = "Ranking of month";
    				break;
    			case 2:
    				.@ranking$ = "WEEK";
    				.@message$ = "Ranking of week";
    				break;
    			case 3:
    				.@ranking$ = "DAY";
    				.@message$ = "Ranking of day";
    				break;
    		}
    
    		query_sql("SELECT `pvplog`.`killer_id` AS CID, `char`.`name`, COUNT(`pvplog`.`killer_id`) AS count_kill, (SELECT COUNT(`pvplog`.`victim_id`) from pvplog where victim_id = CID) FROM `pvplog` INNER JOIN `char` ON `char`.`char_id` = `pvplog`.`killer_id` WHERE " + .@ranking$ + "(`pvplog`.`pvp_date`) = " + .@ranking$ + "(CURRENT_DATE()) GROUP BY `char`.`name` ORDER BY count_kill DESC LIMIT " + .@limitRanking, .@cid, .@name$, .@count_kill, .@count_death);
    		
    		mes .@message$;
    		for( @i = 0; @i < getarraysize(.@name$); @i++ ) {
    			mes "Top " + (@i+1) + ": ^2ecc71" + .@name$[@i] + "^000000 kill/death: ^e74c3c" + .@count_kill[@i] + "/"+ .@count_death[@i] + "^000000";
    		}
    
    	} else if (@menu == 4) {
    		query_sql("SELECT `char`.`name`, COUNT(`char`.`name`) AS count_kill FROM `pvplog` INNER JOIN `char` ON `char`.`char_id` = `pvplog`.`killer_id` WHERE `pvplog`.`victim_id` = " + getcharid(0) + " GROUP BY `char`.`name` ORDER BY count_kill DESC LIMIT " + .@limitEnemies, .@name$, .@count_kill);
    		
    		mes "Top your enemies:";
    		for( @i = 0; @i < getarraysize(.@name$); @i++ ) {
    			mes "Top 1: ^e74c3c" + .@name$[0] + "^000000 kill you ^2ecc71" + .@count_kill[0] + "^000000 times" + "^000000";
    		}
    	}
    	close;
    
    	L_RankMonth:
    		mes "Ranking of month";
    		close;
    	
    	L_RankWeek:
    		mes "Ranking of week";
    		close;
    
    	L_RankDay:
    		mes "Ranking of day";
    		close;
    
    	end;
    }
    
    -	script	pvplog	-1,{
    	OnInit:
    		query_sql("CREATE TABLE IF NOT EXISTS `pvplog` (`pvp_id` mediumint(9) unsigned NOT NULL auto_increment, `pvp_date` datetime NOT NULL DEFAULT CURRENT_TIMESTAMP, `killer_id` int(11) NOT NULL default '0', `victim_id` int(11) NOT NULL default '0', `map` varchar(11) NOT NULL default '', PRIMARY KEY  (`pvp_id`)) ENGINE=MyISAM AUTO_INCREMENT=1;");
    		end;
    
    	OnPCKillEvent:
    		query_sql("INSERT INTO `pvplog` (`killer_id`, `victim_id`, `map`) VALUES ('" + getcharid(0) + "', (SELECT `char_id` FROM `char` WHERE `name` = '" + rid2name(killedrid) + "'), '" + strcharinfo(3) + "');");
    		end;
    }

     

  9. prontera,155,185,5	script	skdjfksjdf	1_F_MARIA,{
    	if ( !.mobid ) {
    		monster "this", -1,-1, "--ja--", 1002,1, strnpcinfo(0)+"::Onkill";
    		.mobid = $@mobid;
    	}
    	else {
    		getunitdata .mobid, .@unitdata;
    		dispbottom "X: "+ .@unitdata[UMOB_X] +" - Y: "+ .@unitdata[UMOB_Y];
    	}
    	end;
    Onkill:
    	.mobid = 0;
    	end;
    }

    EDIT: forgot to add event labels

  10. 8 hours ago, Emistry said:
    
    itemID,........,{ }, { changelook LOOK_HEAD_BOTTOM, callfunc("func_WingSprite", 1); }, { changelook LOOK_HEAD_BOTTOM, 0; }
    
    function	script	func_WingSprite	{
    	switch (BaseJob) {
    		case Job_Knight: return (Sex) ? <wing_sprite_id_1> : <wing_sprite_id_2>; 
    		case Job_Crusader: return (Sex) ? <wing_sprite_id_1> : <wing_sprite_id_2>; 
    		case Job_Blacksmith: return (Sex) ? <wing_sprite_id_1> : <wing_sprite_id_2>; 
    		case Job_Alchemist: return (Sex) ? <wing_sprite_id_1> : <wing_sprite_id_2>; 
    		case Job_Hunter: return (Sex) ? <wing_sprite_id_1> : <wing_sprite_id_2>; 
    		case Job_Bard: return <wing_sprite_id_1>; 
    		case Job_Dancer: return <wing_sprite_id_2>; 
    		case Job_Wizard: return  (Sex) ? <wing_sprite_id_1> : <wing_sprite_id_2>; 
    		case Job_Sage: return  (Sex) ? <wing_sprite_id_1> : <wing_sprite_id_2>; 
    		case Job_Priest: return  (Sex) ? <wing_sprite_id_1> : <wing_sprite_id_2>; 
    		case Job_Monk: return  (Sex) ? <wing_sprite_id_1> : <wing_sprite_id_2>; 
    		default: return;
    	}
    	return;
    }

     

    next time please use *setitemscript since you want it to trigger from npc
    npc script can totally control item database with *setitemdata and *setitemscript

  11. hercules still haven't made this change, so the value still the same with eamod

    hercules ->

    EQI_HEAD_TOP (1)          - Upper head gear
    EQI_ARMOR (2)             - Armor (Where you keep your Jackets and Robes)
    EQI_HAND_L (3)            - What is in your Left hand.
    EQI_HAND_R (4)            - What is in your Right hand.
    EQI_GARMENT (5)           - The garment slot (Mufflers, Hoods, Manteaus)
    EQI_SHOES (6)             - What foot gear the player has on.
    EQI_ACC_L (7)             - Accessory 1.
    EQI_ACC_R (8)             - Accessory 2.
    EQI_HEAD_MID (9)          - Middle Headgear (masks and glasses)
    EQI_HEAD_LOW (10)         - Lower Headgear (beards, some masks)

    rathena ->

    EQI_ACC_L (0)             - Accessory 1
    EQI_ACC_R (1)             - Accessory 2
    EQI_SHOES (2)             - Footgear (shoes, boots)
    EQI_GARMENT (3)           - Garment (mufflers, hoods, manteaux)
    EQI_HEAD_LOW (4)          - Lower Headgear (beards, some masks)
    EQI_HEAD_MID (5)          - Middle Headgear (masks, glasses)
    EQI_HEAD_TOP (6)          - Upper Headgear
    EQI_ARMOR (7)             - Armor (jackets, robes)
    EQI_HAND_L (8)            - Left hand (weapons, shields)
    EQI_HAND_R (9)            - Right hand (weapons)

     

    curious ... you are switching to rathena ?
    you no longer follow the value by eamod/hercules ...

  12. nope, its the source code

    I still remember this ... since eathena times,
    the script command actually return 1; means false -> show a debug message
    and return 0; means success
    https://github.com/rathena/rathena/blob/master/src/map/script.hpp#L128
    t
    hat's why when you do return SCRIPT_CMD_SUCCESS;, actually means return 0;

    all you have to do is change return 1; into return 0; into the source code,
    and return 0; into return 1; .... if you are still using eamod

    btw,
    hercules did it by swap the return 0; into return true;
    rathena did it by return SCRIPT_CMD_SUCCESS;

  13. you can increase the castle economy by adding a debug script that use setcastledata

    -	script	kdsjfskf	1_F_MARIA,{
    	end;
    OnInit:
    	bindatcmd "asdf", strnpcinfo(0)+"::Onaaa";
    	end;
    Onaaa:
    	setcastledata "aldeg_cas01", 1, getcharid(2); // set this castle ID to yours
    	setcastledata "aldeg_cas01", 2, 100; // set economy value to 100
    	donpcevent "Treasure#aldeg_cas01::OnClock0001"; // spawn the treasure immediately
    	end;
    }

    well you can play with it

    btw I'm thinking about going back to hercules forum and concentrate there
    if you ... or anyone still wants my support just post a topic over there

  14. why not just use *showdigit ?
    might need to use addrid because showdigit only attach to 1 player though

    prontera,155,185,5	script	kshdfkfs	1_F_MARIA,{
    	addrid 1;
    	showdigit ~10, 2;
    	sleep2 10000;
    	showdigit 0, 0;
    	end;
    }

     

    • Upvote 1
  15. On 6/6/2018 at 5:31 PM, Jade said:

    here's the one that you've suggested .... 

    
    //===== rAthena Script =======================================
    //= War of Emperium Guild Template File
    //===== By: ==================================================
    //= L0ne_W0lf
    //===== Current Version: =====================================
    //= 2.0
    //===== Compatible With: =====================================
    //= rAthena Project
    //===== Description: =========================================
    //= [Official Conversion]
    //= ----------------------------------------------------------
    //= - THIS FILE IS REQUIRED FOR GUILD CASTLES TO FUNCTION.
    //= ----------------------------------------------------------
    //= - Enables AGIT Manager inside Guild Strongholds.
    //=   Visible Name required: Agit
    //=   Manages the various functions used in and out of WoE.
    //=
    //= - Enables Stewards inside Guild Strongholds which let's
    //=   the guild master invest in Defense and Economy, and
    //=   to summon guardians, a Kafra, and enter master's room.
    //=
    //= - Guardian Spawning Template
    //=   Visible Name required: Guardian
    //=   Spawn guardians when guild castle data is recieved.
    //=
    //= - Enables Kafra Services inside Guild Strongholds.
    //=   Visible Name required: Kafra Employee
    //=   Storage, Guild Storage, Teleport Service, Cart rental.
    //=
    //= - Treasure Chest spawning.
    //=   Chests will NOT be saved anymore in the event of crashes.
    //=   Treasures will NOT spawn on a location that already has
    //=   treasure chest spawned.
    //===== Additional Comments: =================================
    //= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
    //= 1.1 Daily investement will now be reset. [L0ne_W0lf]
    //=     Template will no longer try to spawn chests.
    //= 1.2 Fixed Eco Invest option charging twice. [L0ne_W0lf]
    //= 1.3 Fixed a loading flag emblem for Payon 1. [L0ne_W0lf]
    //=     Fixed two typos regarding Guild Steward name.
    //= 1.4 Fixed a typo in defense investment. [L0ne_W0lf]
    //= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf]
    //=     Double-investing doubles the price now.
    //= 1.6 Corrected Zeny check when summoning guardians. [L0ne_W0lf]
    //=     Corrected cost for investing, thanks to Ai4rei.
    //=     Second invest is now quadruple the value of the first
    //=     Investing now happens at the turn of the day.
    //= 1.6a Corrected conditions in the new investing blocks. [L0ne_W0lf]
    //= 1.6b Moved where investments are added to eco/def. [L0ne_W0lf]
    //= 1.7 Updated Agitbreak announcements, added bc_woe [L0ne_W0lf]
    //=     and added extended anouncement format for mapannounce.
    //= 1.8 Fixed a possible exploit in guild castle investment. [Brian]
    //= 1.9 Partially rewrote Script. [Masao]
    //= 1.9a Fixed incorrect setcastledata parameter. [Euphy]
    //= 2.0 Fixed an issue where Castle Manager couldn't be fired. [Joseph]
    //============================================================
    
    // WoE : Main Functions
    //============================================================
    -	script	Gld_Agit_Manager::Gld_Agit_Manager	-1,{
    	end;
    
    // War of Emperium has started.
    OnAgitStart:
    	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
    	MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),6;
    	GvgOn strnpcinfo(2);
    
    // Spawn (fall through), or respawn the Emperium once it has been broken.
    OnStartArena:
    	// OnAgitStart will fall through and spawn the Emperium.
    	if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
    	else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
    	else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
    	else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
    	else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
    	else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
    	else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
    	else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
    	else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
    	else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
    	else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
    	else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
    	else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; }
    	else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
    	else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
    	else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
    	else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
    	else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
    	else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
    	else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
    	// Add custom Guild Castles here.
    	else {
    		end;
    	}
    	if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) {
    		monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
    	}
    	end;
    
    // The Emperium has been broken.
    OnAgitBreak:
    	set .@GID,getcharid(2);
    	// Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen)
    	if (.@GID <= 0) {
    		set .@notice$,"Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned.";
     		logmes .@notice$; debugmes .@notice$;
    		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
    		end;
    	}
    	// Adjust Economy Invest Level for Castle
    	set .@Economy,GetCastleData(strnpcinfo(2),2) - 5;
    	if (.@Economy < 0) set .@Economy, 0;
    	SetCastleData strnpcinfo(2), 2, .@Economy;
    	// Adjust Defense Invest Level for Castle
    	set .@Defence,GetCastleData(strnpcinfo(2),3) - 5;
    	if (.@Defence < 0) set .@Defence, 0;
    	SetCastleData strnpcinfo(2), 3, .@Defence;
    
    	// Set new Castle Occupant
    	SetCastleData strnpcinfo(2),1, .@GID;
    
    	// Announce that the Emperium is destroyed, and respawn all but new castle-occupants.
    	mapannounce strnpcinfo(2),"The emperium has been destroyed by " + strcharinfo(0),bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12;
    	MapRespawnGuildID strnpcinfo(2),.@GID,6;
    
    	// Refresh castle data, disable Kafra and reset Invest information.
    	donpcevent strnpcinfo(0)+"::OnRecvCastle";
    	disablenpc "Kafra Staff#"+strnpcinfo(2);
    	for( set .@i, 4; .@i <= 9; set .@i, .@i+1 ) {
    		SetCastleData strnpcinfo(2), .@i, 0;
    	}
    	// Erase Guardian Database information if the new owners do not have Guardian Research.
    	if( getgdskilllv(.@GID,10002) == 0 ) {
    		for( set .@i, 10; .@i <= 17; set .@i, .@i+1 ) {
    			SetCastleData strnpcinfo(2), .@i, 0;
    		}
    	}
    	// Respawn the Emperium, and display new owners.
    	set .@breaker$, strcharinfo(0);
    	sleep 500; // Slow down script execution slightly.
    	if( agitcheck() )
    		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
    	sleep 7000;
    	announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by [ "+.@breaker$+" ] of the [" + getguildName(.@GID) + "] guild.",bc_all;
    	end;
    
    // War of Emperium has ended.
    OnAgitEnd:
    	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
    	GvgOff strnpcinfo(2);
    	// If the castle has no owner at the end of WoE, do not kill Emperium.
    	if (GetCastleData(strnpcinfo(2),1)) {
    		KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
    	}
    	end;
    
    // Occupying Guild has been disbanded.
    OnGuildBreak:
    	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
    	// Kill guardians, disable the Kafra, and set owner to 0.
    	killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied";
    	disablenpc "Kafra Staff#"+strnpcinfo(2);
    	SetCastleData strnpcinfo(2),1,0;
    	// Wait before refreshing guild information.
    	sleep 7000;
    	Announce "Guild Base [" + GetCastleName(strnpcinfo(2)) + "] has been abandoned.",0;
    	donpcevent strnpcinfo(0)+"::OnRecvCastle";
    	end;
    
    OnAgitInit:
    OnRecvCastle:
    	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
    	// Spawn Monsters if the castle is empty.
    	set .@GID, GetCastleData(strnpcinfo(2),1);
    	if (.@GID == 0) {
    		killmonsterall strnpcinfo(2);
    		/*if (compare(strnpcinfo(2),"aldeg")) {
    			// Normal Spawns
    			monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
    			monster strnpcinfo(2),0,0,"Khalitzburg",1132,4;
    			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2;
    			monster strnpcinfo(2),0,0,"Executioner",1205,1;
    			monster strnpcinfo(2),0,0,"Penomena",1216,10;
    			monster strnpcinfo(2),0,0,"Alarm",1193,18;
    			monster strnpcinfo(2),0,0,"Clock",1269,9;
    			monster strnpcinfo(2),0,0,"Raydric Archer",1276,7;
    			monster strnpcinfo(2),0,0,"Wanderer",1208,3;
    			monster strnpcinfo(2),0,0,"Alice",1275,1;
    			monster strnpcinfo(2),0,0,"Bloody Knight",1268,1;
    			monster strnpcinfo(2),0,0,"Dark Lord",1272,1;
    			// Set Emperium room spawn coordinates and spawn monsters.
    			if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
    			else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
    			else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
    			else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
    			else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
    		}
    		else if (compare(strnpcinfo(2),"gefg")) {
    			// Normal Spawns
    			monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
    			monster strnpcinfo(2),0,0,"Wind Ghost",1263,11;
    			monster strnpcinfo(2),0,0,"Bathory",1102,10;
    			monster strnpcinfo(2),0,0,"Jakk",1130,10;
    			monster strnpcinfo(2),0,0,"Marduk",1140,20;
    			monster strnpcinfo(2),0,0,"Raydric",1163,9;
    			monster strnpcinfo(2),0,0,"Alice",1275,1;
    			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1;
    			monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
    			monster strnpcinfo(2),0,0,"Phreeoni",1159,1;
    			// Set Emperium room spawn coordinates and spawn monsters.
    			if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
    			else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
    			else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
    			else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
    			else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10;
    		}
    		else if (compare(strnpcinfo(2),"payg")) {
    			// Normal Spawns
    			monster strnpcinfo(2),0,0,"Greatest General",1277,9;
    			monster strnpcinfo(2),0,0,"Wanderer",1208,10;
    			monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5;
    			monster strnpcinfo(2),0,0,"Bathory",1102,5;
    			monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
    			monster strnpcinfo(2),0,0,"Eddga",1115,1;
    			monster strnpcinfo(2),0,0,"Horong",1129,11;
    			monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
    			monster strnpcinfo(2),0,0,"Kobold Archer",1282,4;
    			monster strnpcinfo(2),0,0,"Gargoyle",1253,5;
    			// Set Emperium room spawn coordinates and spawn monsters.
    			if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
    			else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
    			else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; }
    			else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
    			else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
    		}
    		else if (compare(strnpcinfo(2),"prtg")) {
    			// Normal Spawns
    			monster strnpcinfo(2),0,0,"Raydric",1163,1;
    			monster strnpcinfo(2),0,0,"Khalitzburg",1132,10;
    			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5;
    			monster strnpcinfo(2),0,0,"Bloody Knight",1268,5;
    			monster strnpcinfo(2),0,0,"Stormy Knight",1251,1;
    			monster strnpcinfo(2),0,0,"Hatii",1252,1;
    			monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
    			monster strnpcinfo(2),0,0,"Gryphon",1259,2;
    			monster strnpcinfo(2),0,0,"Chimera",1283,3;
    			monster strnpcinfo(2),0,0,"Alice",1275,1;
    			monster strnpcinfo(2),0,0,"Zealotus",1200,1;
    			// Set Emperium room spawn coordinates and spawn monsters.
    			if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
    			else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
    			else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
    			else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
    			else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
    		}
    		// Add custom Guild Castles here.
    		else {
    			end;
    		}*/
    		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
    		// Disable Kafra Staff...
    		disablenpc "Kafra Staff#"+strnpcinfo(2);
    		end;
    	}
    	else {
    		// Otherwise place the guild emblem on flags.
    		if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; }
    		else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; }
    		else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; }
    		else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; }
    		else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; }
    		else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; }
    		else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; }
    		else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; }
    		else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; }
    		else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; }
    		else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; }
    		else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; }
    		else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; }
    		else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; }
    		else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; }
    		else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; }
    		else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; }
    		else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; }
    		else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; }
    		else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; }
    		// Add custom Guild Castles here.
    		else {
    			end;
    		}
    		// And load purchased Guardian in castles.
    		donpcevent "Guardian#"+strnpcinfo(2)+"::OnSpawnGuardians";
    		// And display Kafra if purchased.
    		if (GetCastleData(strnpcinfo(2),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(2);
    	}
    	end;
    }
    
    // WoE : Guild Kafras
    //============================================================
    -	script	Kafra Staff#woe::guildkafra	-1,{
    
    	set .@GID,GetCastleData(strnpcinfo(2),1);
    
    	if (compare(strnpcinfo(2),"aldeg")) {
    		setarray .@destination$[0],"Al De Baran","aldebaran";
    		setarray .@coordinates[0],132,103;
    	}
    	else if (compare(strnpcinfo(2),"gefg")) {
    		setarray .@destination$[0],"Geffen","geffen";
    		setarray .@coordinates[0],120,39;
    	}
    	else if (compare(strnpcinfo(2),"payg")) {
    		setarray .@destination$[0],"Payon","payon";
    		setarray .@coordinates[0],70,100;
    	}
    	else if (compare(strnpcinfo(2),"prtg")) {
    		setarray .@destination$[0],"Prontera","prontera";
    		setarray .@coordinates[0],278,211;
    	}
    	// Add custom Guild Castles here.
    	else {
    		end;
    	}
    
    	cutin "kafra_01",2;
    	if (getcharid(2) == .@GID) {
    		mes "[Kafra Employee]";
    		mes "Welcome. ^ff0000" + GetGuildName(.@GID) + "^000000 Member.";
    		mes "The Kafra Corporation will stay with you wherever you go.";
    		next;
    		switch (select("Use Storage:Use Teleport Service:Rent a Pushcart:Cancel")) {
    		case 1:
    			if(!callfunc("F_CanOpenStorage")){
    				mes "[Kafra Employee]";
    				mes "I'm sorry, but you";
    				mes "need the Novice's";
    				mes "Basic Skill Level 6 to";
    				mes "use the Storage Service.";
    				close2;
    				cutin "",255;
    				end;
    			}
    			mes "[Kafra Employee]";
    			mes "Here, let me open";
    			mes "your Storage for you.";
    			mes "Thank you for using";
    			mes "the Kafra Service.";
    			close2;
    			cutin "",255;
    			openstorage;
    			end;
    		case 2:
    			mes "[Kafra Employee]";
    			mes "Please choose";
    			mes "your destination.";
    			next;
    			switch (select(.@destination$+" -> 200z:Cancel")) {
    			case 1:
    				if (Zeny < 200) {
    					mes "[Kafra Employee]";
    					mes "I'm sorry, but you don't have";
    					mes "enough zeny for the Teleport";
    					mes "Service. The fee to teleport";
    					mes "to "+.@destination$+" is 200 zeny.";
    					close2;
    					cutin "",255;
    					end;
    				}
    				set Zeny, Zeny - 200;
    				set RESRVPTS,RESRVPTS+20;
    				close2;
    				warp .@destination$[1],.@coordinates[0],.@coordinates[1];
    				end;
    			case 2:
    				close2;
    				cutin "",255;
    				end;
    			}
    		case 3:
    			if (BaseClass != Job_Merchant) {
    				mes "[Kafra Employee]";
    				mes "I'm sorry, but the";
    				mes "Pushcart rental service";
    				mes "is only available to Merchants,";
    				mes "Blacksmiths, Master Smiths,";
    				mes "Alchemists, Biochemists,";
    				mes "Mechanics and Geneticists.";
    				close2;
    				cutin "",255;
    				end;
    			}
    			if (checkcart()) {
    				mes "[Kafra Employee]";
    				mes "You already have";
    				mes "a Pushcart equipped.";
    				mes "Unfortunately, we can't";
    				mes "rent more than one to";
    				mes "each customer at a time.";
    				close2;
    				cutin "",255;
    				end;
    			}
    			mes "[Kafra Employee]";
    			mes "The Pushcart rental";
    			mes "fee is 800 zeny. Would";
    			mes "you like to rent a Pushcart?";
    			next;
    			switch (select("Rent a Pushcart.:Cancel")) {
    			case 1:
    				if (Zeny < 800) {
    					mes "[Kafra Employee]";
    					mes "I'm sorry, but you";
    					mes "don't have enough";
    					mes "zeny to pay the Pushcart";
    					mes "rental fee of 800 zeny.";
    					close2;
    					cutin "",255;
    					end;
    				}
    				set RESRVPTS,RESRVPTS+80;
    				set Zeny, Zeny - 800;
    				setcart;
    				close2;
    				cutin "",255;
    				end;
    			case 2:
    				close2;
    				cutin "",255;
    				end;
    			}
    		case 4:
    			mes "[Kafra Employee]";
    			mes "We, here at Kafra Corporation,";
    			mes "are always endeavoring to provide you with the best services. We hope that we meet your adventuring needs and standards of excellence.";
    			close2;
    			cutin "",255;
    			end;
    		}
    	}
    	mes "[Kafra Employee]";
    	mes "I am instructed to only offer my services to the ^ff0000"+GetGuildName(.@GID)+"^000000 Guild. Please try another Kafra Employee around here. Sorry for the inconvenience.";
    	close2;
    	cutin "",255;
    	end;
    }
    
    // WoE : Castle Managers
    //============================================================
    -	script	Castle Manager#cm::cm	-1,{
    
    	set .@GID,GetCastleData(strnpcinfo(2),1);
    
    	// .@guardiantype = Defines the types of guardians per castle basis.
    	// 1 - Soldier Guardian, 2 - Archer Guardian, 3 - Knight Guardian
    	// .@guardianposx = Define the x spawn point for each uardian.
    	// [0] = 1st guardian's x spawn point.
    	// .@guardianposy = Define the y spawn point for each guardian.
    	// [0] = 1st guardian's y spawn point.
    	// .@masterroom = Defines the coordinates of the Treasure Room.
    	if (strnpcinfo(2) == "aldeg_cas01") { 
    		setarray .@guardiantype[0],1,2,2,2,2,3,3,3;
    		setarray .@guardianposx[0],17,39,38,45,21,218,213,73;
    		setarray .@guardianposy[0],218,208,196,228,194,24,24,70;
    		setarray .@masterroom[0],113,223;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas02") {
    		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
    		setarray .@guardianposx[0],27,88,117,60,51,21,36,210;
    		setarray .@guardianposy[0],184,43,46,202,183,177,183,7;
    		setarray .@masterroom[0],134,225;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas03") {
    		setarray .@guardiantype[0],3,3,1,1,1,2,2,2;
    		setarray .@guardianposx[0],90,116,86,116,64,212,195,110;
    		setarray .@guardianposy[0],112,112,120,76,103,160,151,217;
    		setarray .@masterroom[0],229,267;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas04") {
    		setarray .@guardiantype[0],2,2,2,1,1,1,3,3;
    		setarray .@guardianposx[0],187,192,148,145,169,198,48,55;
    		setarray .@guardianposy[0],100,42,88,209,53,77,72,88;
    		setarray .@masterroom[0],83,17;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas05") {
    		setarray .@guardiantype[0],2,2,1,1,3,3,3,3;
    		setarray .@guardianposx[0],51,188,157,157,27,145,156,41;
    		setarray .@guardianposy[0],202,79,192,74,221,78,73,112;
    		setarray .@masterroom[0],64,8;
    	}
    	// Geffen (Britoniah) Castles
    	else if (strnpcinfo(2) == "gefg_cas01") {
    		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
    		setarray .@guardianposx[0],67,184,62,36,50,50,189,200;
    		setarray .@guardianposy[0],179,20,41,186,186,67,41,167;
    		setarray .@masterroom[0],152,117;
    	}
    	else if (strnpcinfo(2) == "gefg_cas02") {
    		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
    		setarray .@guardianposx[0],64,56,166,35,20,19,166,159;
    		setarray .@guardianposy[0],168,41,25,148,150,41,42,188;
    		setarray .@masterroom[0],145,115;
    	}
    	else if (strnpcinfo(2) == "gefg_cas03") {
    		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
    		setarray .@guardianposx[0],48,113,48,157,243,157,234,238;
    		setarray .@guardianposy[0],176,214,207,62,41,45,25,160;
    		setarray .@masterroom[0],275,289;
    	}
    	else if (strnpcinfo(2) == "gefg_cas04") {
    		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
    		setarray .@guardianposx[0],53,31,49,29,147,57,160,148;
    		setarray .@guardianposy[0],191,178,220,46,65,46,50,189;
    		setarray .@masterroom[0],116,123;
    	}
    	else if (strnpcinfo(2) == "gefg_cas05") {
    		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
    		setarray .@guardianposx[0],45,71,72,66,177,66,177,193;
    		setarray .@guardianposy[0],149,163,142,47,50,17,35,166;
    		setarray .@masterroom[0],149,106;
    	}
    	// Payon (Baulder) Castles
    	else if (strnpcinfo(2) == "payg_cas01") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],229,225,222,99,65,36,51,138;
    		setarray .@guardianposy[0],92,80,111,45,31,127,144,133;
    		setarray .@masterroom[0],295,8;
    	}
    	else if (strnpcinfo(2) == "payg_cas02") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],237,228,210,57,42,287,264,27;
    		setarray .@guardianposy[0],54,72,41,241,241,257,272,20;
    		setarray .@masterroom[0],141,149;
    	}
    	else if (strnpcinfo(2) == "payg_cas03") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],245,269,36,41,39,19,37,268;
    		setarray .@guardianposy[0],37,51,39,39,65,276,277,244;
    		setarray .@masterroom[0],163,167;
    	}
    	else if (strnpcinfo(2) == "payg_cas04") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],251,232,231,32,32,35,36,270;
    		setarray .@guardianposy[0],212,212,175,287,232,45,17,41;
    		setarray .@masterroom[0],151,47;
    	}
    	else if (strnpcinfo(2) == "payg_cas05") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],19,33,266,266,263,263,250,36;
    		setarray .@guardianposy[0],279,260,234,279,37,21,22,36;
    		setarray .@masterroom[0],153,137;
    	}
    	// Prontera (Valkyrie Realms) Castles
    	else if (strnpcinfo(2) == "prtg_cas01") {
    		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
    		setarray .@guardianposx[0],182,182,153,59,50,184,196,107;
    		setarray .@guardianposy[0],62,116,86,28,36,183,189,179;
    		setarray .@masterroom[0],15,209;
    	}
    	else if (strnpcinfo(2) == "prtg_cas02") {
    		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
    		setarray .@guardianposx[0],161,153,178,71,49,64,7,75;
    		setarray .@guardianposy[0],161,161,44,75,28,186,196,175;
    		setarray .@masterroom[0],207,229;
    	}
    	else if (strnpcinfo(2) == "prtg_cas03") {
    		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
    		setarray .@guardianposx[0],191,137,45,50,41,191,179,191;
    		setarray .@guardianposy[0],190,190,99,87,87,42,43,72;
    		setarray .@masterroom[0],190,130;
    	}
    	else if (strnpcinfo(2) == "prtg_cas04") {
    		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
    		setarray .@guardianposx[0],276,274,246,38,29,33,78,36;
    		setarray .@guardianposy[0],14,35,246,240,240,258,48,61;
    		setarray .@masterroom[0],275,160;
    	}
    	else if (strnpcinfo(2) == "prtg_cas05") {
    		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
    		setarray .@guardianposx[0],266,287,245,236,251,278,32,44;
    		setarray .@guardianposy[0],262,280,250,63,63,253,253,248;
    		setarray .@masterroom[0],281,176;
    	}
    	// Add custom Guild Castles here.
    	else {
    		end;
    	}
    
    	if (.@GID == 0) {
    		mes "["+strnpcinfo(1)+"]";
    		mes "I have been waiting for a master to fulfill my destiny.";
    		mes "Brave soul... fate will guide you towards your future...";
    		close;
    	}
    	if (GetGuildMaster(.@GID) != strcharinfo(0)) {
    		mes "["+strnpcinfo(1)+"]";
    		mes "No matter how much you pester me, I'll still follow my master ^ff0000"+GetGuildMaster(.@GID)+"^000000. Where are the Guardians?! Send these ruffians away right now!";
    		close;
    	}
    	mes "["+strnpcinfo(1)+"]";
    	mes "Welcome. My honorable master, ^ff0000"+strcharinfo(0)+"^000000...";
    	mes "Your humble servent, "+strnpcinfo(1)+", is here to serve you.";
    	next;
    	switch (select("Castle briefing:Invest in commercial growth:Invest in Castle Defenses:Summon Guardian:Hire / Fire a Kafra Employee:Go into Master's room")) {
    	case 1:
    		mes "["+strnpcinfo(1)+"]";
    		mes "I will report the Castle briefing, Master.";
    		mes " ";
    		mes "^0000ffNow, the commercial growth level is "+GetCastleData(strnpcinfo(2),2)+".";
    		if (GetCastleData(strnpcinfo(2),4)) {
    			mes " You invested "+GetCastleData(strnpcinfo(2),4)+" times in past 1 day.";
    		}
    		mes " Now, the Castle Defense level is "+GetCastleData(strnpcinfo(2),3)+".^000000";
    		if (GetCastleData(strnpcinfo(2),5)) {
    			mes " ^0000ff- You invested "+GetCastleData(strnpcinfo(2),5)+" times in past 1 day.^000000";
    		}
    		mes " ";
    		mes "That's all I have to report, Master.";
    		close;
    	case 2:
    		set .@Economy,GetCastleData(strnpcinfo(2),2);
    		if (.@Economy < 6) { set .@eco_invest,5000; }
    		else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; }
    		else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; }
    		else if ((.@Economy >= 16) && (.@Economy <= 20)) { set .@eco_invest,35000; }
    		else if ((.@Economy >= 21) && (.@Economy <= 25)) { set .@eco_invest,55000; }
    		else if ((.@Economy >= 26) && (.@Economy <= 30)) { set .@eco_invest,80000; }
    		else if ((.@Economy >= 31) && (.@Economy <= 35)) { set .@eco_invest,110000; }
    		else if ((.@Economy >= 36) && (.@Economy <= 40)) { set .@eco_invest,145000; }
    		else if ((.@Economy >= 41) && (.@Economy <= 45)) { set .@eco_invest,185000; }
    		else if ((.@Economy >= 46) && (.@Economy <= 50)) { set .@eco_invest,230000; }
    		else if ((.@Economy >= 51) && (.@Economy <= 55)) { set .@eco_invest,280000; }
    		else if ((.@Economy >= 56) && (.@Economy <= 60)) { set .@eco_invest,335000; }
    		else if ((.@Economy >= 61) && (.@Economy <= 65)) { set .@eco_invest,395000; }
    		else if ((.@Economy >= 66) && (.@Economy <= 70)) { set .@eco_invest,460000; }
    		else if ((.@Economy >= 71) && (.@Economy <= 75)) { set .@eco_invest,530000; }
    		else if ((.@Economy >= 76) && (.@Economy <= 80)) { set .@eco_invest,605000; }
    		else if ((.@Economy >= 81) && (.@Economy <= 85)) { set .@eco_invest,685000; }
    		else if ((.@Economy >= 86) && (.@Economy <= 90)) { set .@eco_invest,770000; }
    		else if ((.@Economy >= 91) && (.@Economy <= 95)) { set .@eco_invest,860000; }
    		else if ((.@Economy >= 96) && (.@Economy <= 100)) { set .@eco_invest,955000; }
    		//Quadruple the cost of investing if you've already invested once.
    		if (GetCastleData(strnpcinfo(2),4)) {
    			set .@eco_invest,.@eco_invest*4;
    		}
    		mes "["+strnpcinfo(1)+"]";
    		mes "If you invest in commercial growth, the quantity of goods made by the guild will increase. Therfore, if you consider our future, investments will be a necessity.";
    		mes " ";
    		mes "Initially, you are able to invest just once but if you pay more money, you will be able to invest twice.";
    		if (.@Economy >= 100) {
    			mes " ";
    			mes "^ff0000The commercial growth level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great economist like you, Master.^000000";
    			close;
    		}
    		if (GetCastleData(strnpcinfo(2),4) >= 2) {
    			mes " ";
    			mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect riches of the guild to grow at a high rate.";
    			close;
    		}
    		if (GetCastleData(strnpcinfo(2),4) == 0) {
    			mes " ";
    			mes "The current investment amount required is ^ff0000"+.@eco_invest+"^000000 zeny. Will you invest?";
    		}
    		else {
    			mes " ";
    			mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@eco_invest+"^000000 more zeny will be needed.";
    		}
    		next;
    		switch (select("Invest in commercial growth:Cancel")) {
    		case 1:
    			if (Zeny < .@eco_invest) {
    				mes "["+strnpcinfo(1)+"]";
    				mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";
    				close;
    			}
    			set Zeny, Zeny - .@eco_invest;
    			SetCastleData strnpcinfo(2),4,GetCastleData(strnpcinfo(2),4)+1;
    			mes "[ "+strnpcinfo(1)+"]";
    			mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow.";
    			close;
    		case 2:
    			mes "["+strnpcinfo(1)+"]";
    			mes "I'll do as you bid, my master... There is no hurry. We will do our best.";
    			close;
    		}
    	case 3:
    		set .@Defence,GetCastleData(strnpcinfo(2),3);
    		if (.@Defence < 6) { set .@def_invest,10000; }
    		else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; }
    		else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; }
    		else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; }
    		else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; }
    		else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; }
    		else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; }
    		else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; }
    		else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; }
    		else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; }
    		else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; }
    		else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; }
    		else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; }
    		else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; }
    		else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; }
    		else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; }
    		else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; }
    		else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; }
    		else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; }
    		else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; }
    		//Quadruple the cost of investing if you've already invested once.
    		if (GetCastleData(strnpcinfo(2),5)) {
    			set .@def_invest,.@def_invest*4;
    		}
    		mes "["+strnpcinfo(1)+"]";
    		mes "If you raise Castle Defenses, the durability of Guardians and the Emperium will increase. Therefore, if you consider our coming battles, some investment in this area will be required.";
    		mes " ";
    		mes "Originally you can invest just once but if you pay more money, you can invest twice.";
    		if (.@Defence >= 100) {
    			mes " ";
    			mes "^ff0000But the Castle Defense level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great strategist like you, Master.^000000";
    			close;
    		}
    		if (GetCastleData(strnpcinfo(2),5) >= 2) {
    			mes " ";
    			mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect the Defenses of the guild to grow at a high rate.";
    			close;
    		}
    		if (GetCastleData(strnpcinfo(2),5) == 0) {
    			mes " ";
    			mes "The current investment amount required is ^ff0000"+.@def_invest+"^000000 zeny. Will you invest?";
    		}
    		else {
    			mes " ";
    			mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@def_invest+"^000000 more zeny will be needed.";
    		}
    		next;
    		switch (select("Invest in Castle Defenses.:Cancel")) {
    		case 1:
    			if (Zeny < .@def_invest) {
    				mes "["+strnpcinfo(1)+"]";
    				mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";
    				close;
    			}
    			set Zeny, Zeny - .@def_invest;
    			SetCastleData strnpcinfo(2),5,GetCastleData(strnpcinfo(2),5)+1;
    			mes "[ "+strnpcinfo(1)+"]";
    			mes "We finished the investment safely. I expect that our Castle Defense level will be increased by tomorrow.";
    			close;
    		case 2:
    			mes "["+strnpcinfo(1)+"]";
    			mes "I'll do as you bid, my master... There is no hurry. We will do our best.";
    			close;
    		}
    	case 4:
    		mes "["+strnpcinfo(1)+"]";
    		mes "Will you summon a Guardian? It'll be a protector to defend us loyally.";
    		mes "Please select a guardian to defend us.";
    		next;
    		for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {
    			if (.@guardiantype[.@i] == 1) { set .@type$,"Guardian Soldier"; }
    			else if (.@guardiantype[.@i] == 2) { set .@type$,"Guardian Archer"; }
    			else { set .@type$,"Guardian Knight"; }
    			if (guardianinfo(strnpcinfo(2),.@i,0)) {
    				setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(2),.@i,2) + "/" + guardianinfo(strnpcinfo(2),.@i,1) + ")";
    			}
    			else {
    				setarray .@gname$[.@i], .@type$ + " - Not Implemented";
    			}
    		}
    		set .@menu$,.@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7];
    		set .@GDnum,select(.@menu$)+9;
    		mes "["+strnpcinfo(1)+"]";
    		mes "Will you summon the chosen guardian? 10,000 zeny are required to summon a Guardian.";
    		next;
    		switch (select("Summon:Cancel")) {
    		case 1:
    			if (getgdskilllv(.@GID,10002) == 0) {
    				mes "["+strnpcinfo(1)+"]";
    				mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill. We failed to summon the Guardian.";
    				close;
    			}
    			if (GetCastleData(strnpcinfo(2),.@GDnum) == 1) {
    				mes "["+strnpcinfo(1)+"]";
    				mes "Master, you already have summoned that Guardian. We cannot summon another.";
    				close;
    			}
    			if (Zeny < 10000) {
    				mes "["+strnpcinfo(1)+"]";
    				mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian.";
    				close;
    			}
    			set Zeny, Zeny - 10000;
    			SetCastleData strnpcinfo(2),.@GDnum,1; // mark as 'installed'
    			set .@UseGID,.@GDnum - 10;
    			if (.@guardiantype[.@UseGID] == 1) { set .@type,1287; }
    			else if (.@guardiantype[.@UseGID] == 2) { set .@type,1285; }
    			else { set .@type,1286; }
    			guardian strnpcinfo(2),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@UseGID;
    			mes "["+strnpcinfo(1)+"]";
    			mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place.";
    			close;
    		case 2:
    			mes "["+strnpcinfo(1)+"]";
    			mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up.";
    			close;
    		}
    	case 5:
    		if (GetCastleData(strnpcinfo(2),9) == 1) {
    			mes "["+strnpcinfo(1)+"]";
    			mes "We are currently hiring a Kafra Employee... Do you want to fire the Kafra Employee?";
    			next;
    			switch (select("Fire:Cancel")) {
    			case 1:
    				cutin "kafra_01",2;
    				mes "[ Hired Kafra Employee ]";
    				mes "I worked so hard... How can you do that, Master?... Please... Please reconsider... Check it again, Master... Please...";
    				next;
    				switch (select("Fire:Cancel")) {
    				case 1:
    					mes "[ Hired Kafra Employee ]";
    					mes "Oh, my goodness! This is nonsense!";
    					next;
    					cutin "",255;
    					break;
    				case 2:
    					mes "[ Hired Kafra Employee ]";
    					mes "I'll work hard for you... Thank you!";
    					close;
    				}
    				break;
    			case 2:
    				mes "["+strnpcinfo(1)+"]";
    				mes "She worked hard in my opinion. It was a good decision to keep her.";
    				close;
    			}
    			disablenpc "Kafra Staff#"+strnpcinfo(2);
    			SetCastleData strnpcinfo(2),9,0;
    			mes "["+strnpcinfo(1)+"]";
    			mes "....";
    			mes "I have discharged the Kafra Employee... But... are you unsatisfied with something?";
    			close;
    		}
    		mes "["+strnpcinfo(1)+"]";
    		mes "Will you contact the kafra Main Office and Hire a Employee for our Castle?";
    		mes "^ff0000 10,000 zeny is required for their services. ";
    		next;
    		switch (select("Hire.:Cancel")) {
    		case 1:
    			if (getgdskilllv(.@GID,10001) == 0) {
    				mes "["+strnpcinfo(1)+"]";
    				mes "Master, we can't hire a Kafra Employee because we don't have a contract with the Kafra Main Office. If you want to obtain a contract with the Kafra Main Office, you will need to learn the Guild skill first.";
    				close;
    			}
    			if (Zeny < 10000) {
    				mes "["+strnpcinfo(1)+"]";
    				mes "Well... I'm sorry but we don't have enough funds to hire a Kafra Employee.";
    				close;
    			}
    			set Zeny, Zeny - 10000;
    			enablenpc "Kafra Staff#"+strnpcinfo(2);
    			SetCastleData strnpcinfo(2),9,1;
    			mes "["+strnpcinfo(1)+"]";
    			mes "We obtained a contract with the kafra Main Office, and hired a Kafra Employee.";
    			next;
    			cutin "kafra_01",2;
    			mes "[ Hired Kafra Employee ]";
    			mes "How do you do? I was dispatched from the Main Office.";
    			mes "I'll do my best to not tarnish the reputation of the Guild.";
    			next;
    			cutin "",255;
    			mes "["+strnpcinfo(1)+"]";
    			mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee.";
    			mes "It will be useful for our members.";
    			close;
    		case 2:
    			mes "["+strnpcinfo(1)+"]";
    			mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra Employee quickly.";
    			close;
    		}
    	case 6:
    		mes "["+strnpcinfo(1)+"]";
    		mes "Do you want to visit the room where our valuables are stored?";
    		mes "That room is restricted to you... you are the only one with access to it.";
    		next;
    		switch (select("Go into Master's room.:Cancel")) {
    		case 1:
    			mes "["+strnpcinfo(1)+"]";
    			mes "I'll show you the secret path. Follow me...please.";
    			mes "When you want to return here, please press the secret switch.";
    			close2;
    			warp strnpcinfo(2),.@masterroom[0],.@masterroom[1];
    			end;
    		case 2:
    			mes "["+strnpcinfo(1)+"]";
    			mes "Goods are produced once a day... if you don't remove them in time, they will not be produced anymore.";
    			mes "Therefore, it will be better if you check up on them from time to time.";
    			close;
    		}
    	}
    }
    
    // WoE : Guild Dungeon Entrances
    //============================================================
    -	script	Lever#gd::gdlever	-1,{
    
    	set .@GID,GetCastleData(strnpcinfo(2),1);
    
    	if (.@GID == 0) {
    		mes "[Ringing Voice]";
    		mes "'Those who overcome an ordeal shows a great deal of bravery... and will find their way to another ordeal.'";
    		close;
    	}
    
    	if (compare(strnpcinfo(2),"aldeg")) {
    		set .@destination$,"gld_dun02";
    		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],32,122;
    		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],79,30;
    		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],165,38;
    		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],160,148;
    		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],103,169;
    	}
    	else if (compare(strnpcinfo(2),"gefg")) {
    		set .@destination$,"gld_dun04";
    		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],39,258;
    		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],125,270;
    		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],268,251;
    		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,108;
    		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],230,35;
    	}
    	else if (compare(strnpcinfo(2),"payg")) {
    		set .@destination$,"gld_dun01";
    		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],186,165;
    		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],54,165;
    		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],54,39;
    		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],186,39;
    		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],223,202;
    	}
    	else if (compare(strnpcinfo(2),"prtg")) {
    		set .@destination$,"gld_dun03";
    		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],28,251;
    		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],164,268;
    		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],164,179;
    		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,203;
    		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],199,28;
    	}
    	// Add custom Guild Castles here.
    	else {
    		end;
    	}
    
    	mes "[Ringing Voice]";
    	mes "'Only the truly brave can take the test.'";
    	next;
    	mes " ";
    	mes "There's a small lever. Will you pull it?";
    	next;
    	if(select("Pull.:Don't pull.") == 1) {
    		if (getcharid(2) == .@GID) {
    			close2;
    			warp .@destination$,.@coordinates[0],.@coordinates[1];
    			end;
    		}
    		mes " ";
    		mes "Nothing happened.";
    		close;
    	}
    	close;
    }
    
    // Guardian Spawner Template
    //============================================================
    -	script	Gld_Guard_Template::Gld_Guard_Template	-1,{
    // Spawn Guardians in castles
    // When adding new castles, ensure that the coordinates coincide
    // with the coordinates defined in the Guild Steward template.
    OnSpawnGuardians:
    	// Define the types of guardians on a per castle basis.
    	// 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian
    	// Define the x spawn point for each uardian.
    	// [0] = 1st guardian's x spawn point.
    	// Define the y spawn point for each uardian.
    	// [0] = 1st guardian's y spawn point.
    	// Aldebaran (Luina) Castles
    	if (strnpcinfo(2) == "aldeg_cas01") { 
    		setarray .@guardiantype[0],1,2,2,2,2,3,3,3;
    		setarray .@guardianposx[0],17,39,38,45,21,218,213,73;
    		setarray .@guardianposy[0],218,208,196,228,194,24,24,70;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas02") {
    		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
    		setarray .@guardianposx[0],27,88,117,60,51,21,36,210;
    		setarray .@guardianposy[0],184,43,46,202,183,177,183,7;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas03") {
    		setarray .@guardiantype[0],3,3,1,1,1,2,2,2;
    		setarray .@guardianposx[0],90,116,86,116,64,212,195,110;
    		setarray .@guardianposy[0],112,112,120,76,103,160,151,217;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas04") {
    		setarray .@guardiantype[0],2,2,2,1,1,1,3,3;
    		setarray .@guardianposx[0],187,192,148,145,169,198,48,55;
    		setarray .@guardianposy[0],100,42,88,209,53,77,72,88;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas05") {
    		setarray .@guardiantype[0],2,2,1,1,3,3,3,3;
    		setarray .@guardianposx[0],51,188,157,157,27,145,156,41;
    		setarray .@guardianposy[0],202,79,192,74,221,78,73,112;
    	}
    	// Geffen (Britoniah) Castles
    	else if (strnpcinfo(2) == "gefg_cas01") {
    		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
    		setarray .@guardianposx[0],67,184,62,36,50,50,189,200;
    		setarray .@guardianposy[0],179,20,41,186,186,67,41,167;
    	}
    	else if (strnpcinfo(2) == "gefg_cas02") {
    		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
    		setarray .@guardianposx[0],64,56,166,35,20,19,166,159;
    		setarray .@guardianposy[0],168,41,25,148,150,41,42,188;
    	}
    	else if (strnpcinfo(2) == "gefg_cas03") {
    		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
    		setarray .@guardianposx[0],48,113,48,157,243,157,234,238;
    		setarray .@guardianposy[0],176,214,207,62,41,45,25,160;
    	}
    	else if (strnpcinfo(2) == "gefg_cas04") {
    		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
    		setarray .@guardianposx[0],53,31,49,29,147,57,160,148;
    		setarray .@guardianposy[0],191,178,220,46,65,46,50,189;
    	}
    	else if (strnpcinfo(2) == "gefg_cas05") {
    		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
    		setarray .@guardianposx[0],45,71,72,66,177,66,177,193;
    		setarray .@guardianposy[0],149,163,142,47,50,17,35,166;
    	}
    	// Payon (Baulder) Castles
    	else if (strnpcinfo(2) == "payg_cas01") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],229,225,222,99,65,36,51,138;
    		setarray .@guardianposy[0],92,80,111,45,31,127,144,133;
    	}
    	else if (strnpcinfo(2) == "payg_cas02") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],237,228,210,57,42,287,264,27;
    		setarray .@guardianposy[0],54,72,41,241,241,257,272,20;
    	}
    	else if (strnpcinfo(2) == "payg_cas03") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],245,269,36,41,39,19,37,268;
    		setarray .@guardianposy[0],37,51,39,39,65,276,277,244;
    	}
    	else if (strnpcinfo(2) == "payg_cas04") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],251,232,231,32,32,35,36,270;
    		setarray .@guardianposy[0],212,212,175,287,232,45,17,41;
    	}
    	else if (strnpcinfo(2) == "payg_cas05") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],19,33,266,266,263,263,250,36;
    		setarray .@guardianposy[0],279,260,234,279,37,21,22,36;
    	}
    	// Prontera (Valkyrie Realms) Castles
    	else if (strnpcinfo(2) == "prtg_cas01") {
    		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
    		setarray .@guardianposx[0],182,182,153,59,50,184,196,107;
    		setarray .@guardianposy[0],62,116,86,28,36,183,189,179;
    	}
    	else if (strnpcinfo(2) == "prtg_cas02") {
    		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
    		setarray .@guardianposx[0],161,153,178,71,49,64,7,75;
    		setarray .@guardianposy[0],161,161,44,75,28,186,196,175;
    	}
    	else if (strnpcinfo(2) == "prtg_cas03") {
    		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
    		setarray .@guardianposx[0],191,137,45,50,41,191,179,191;
    		setarray .@guardianposy[0],190,190,99,87,87,42,43,72;
    	}
    	else if (strnpcinfo(2) == "prtg_cas04") {
    		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
    		setarray .@guardianposx[0],276,274,246,38,29,33,78,36;
    		setarray .@guardianposy[0],14,35,246,240,240,258,48,61;
    	}
    	else if (strnpcinfo(2) == "prtg_cas05") {
    		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
    		setarray .@guardianposx[0],266,287,245,236,251,278,32,44;
    		setarray .@guardianposy[0],262,280,250,63,63,253,253,248;
    	}
    	// Add custom Guild Castles here.
    	else {
    		end;
    	}
    
    	// Kill all existing guardians before spawning new ones.
    	// This should prevent duplicating Guardians when char Server disconnects.
    	killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied";
    
    	for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {
    		set .@UseGID,.@i + 10;
    		if (.@guardiantype[.@i] == 1) { set .@type,1287; }
    		else if (.@guardiantype[.@i] == 2) { set .@type,1285; }
    		else { set .@type,1286; }
    		if (GetCastleData(strnpcinfo(2),.@UseGID)) {
    			guardian strnpcinfo(2),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@i;
    		}
    	}
    	end;
    
    OnGuardianDied:
    	end;
    }
    
    // Treasure Room Spawn Template
    //============================================================
    -	script	Gld_Trea_Spawn::Gld_Trea_Spawn	-1,{
    	end;
    
    OnClock0001:
    	// Do nothing if this script is the template.
    	if (strnpcinfo(1) == "Gld_Trea_Spawn") end;
    	
    	set .@GID, GetCastleData(strnpcinfo(2),1);
    	
    	// If there is no owner, do nothing.
    	if (!.@GID) end;
    
    	// Is there Economy in this castle?
    	set .@Treasure,GetCastleData(strnpcinfo(2),2)/5+4;
    
    	//setarray .@rand[0],1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362;
    	// Set information
    	if (strnpcinfo(2) == "aldeg_cas01") {
    		set .@treasurebox,1324;
    		setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116;
    		setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas02") {
    		set .@treasurebox,1326;
    		setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132;
    		setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas03") {
    		set .@treasurebox,1328;
    		setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222;
    		setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas04") {
    		set .@treasurebox,1330;
    		setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82;
    		setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas05") {
    		set .@treasurebox,1332;
    		setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59;
    		setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13;
    	}
    	else if (strnpcinfo(2) == "gefg_cas01") {
    		set .@treasurebox,1334;
    		setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151;
    		setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114;
    	}
    	else if (strnpcinfo(2) == "gefg_cas02") {
    		set .@treasurebox,1336;
    		setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137;
    		setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116;
    	}
    	else if (strnpcinfo(2) == "gefg_cas03") {
    		set .@treasurebox,1338;
    		setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
    		setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292;
    	}
    	else if (strnpcinfo(2) == "gefg_cas04") {
    		set .@treasurebox,1340;
    		setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113;
    		setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120;
    	}
    	else if (strnpcinfo(2) == "gefg_cas05") {
    		set .@treasurebox,1342;
    		setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141;
    		setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111;
    	}
    	else if (strnpcinfo(2) == "payg_cas01") {
    		set .@treasurebox,1344;
    		setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288;
    		setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10;
    	}
    	else if (strnpcinfo(2) == "payg_cas02") {
    		set .@treasurebox,1346;
    		setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142;
    		setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146;
    	}
    	else if (strnpcinfo(2) == "payg_cas03") {
    		set .@treasurebox,1348;
    		setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156;
    		setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170;
    	}
    	else if (strnpcinfo(2) == "payg_cas04") {
    		set .@treasurebox,1350;
    		setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144;
    		setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49;
    	}
    	else if (strnpcinfo(2) == "payg_cas05") {
    		set .@treasurebox,1352;
    		setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154;
    		setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134;
    	}
    	else if (strnpcinfo(2) == "prtg_cas01") {
    		set .@treasurebox,1354;
    		setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8;
    		setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210;
    	}
    	else if (strnpcinfo(2) == "prtg_cas02") {
    		set .@treasurebox,1356;
    		setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199;
    		setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229;
    	}
    	else if (strnpcinfo(2) == "prtg_cas03") {
    		set .@treasurebox,1358;
    		setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185;
    		setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133;
    	}
    	else if (strnpcinfo(2) == "prtg_cas04") {
    		set .@treasurebox,1360;
    		setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
    		setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163;
    	}
    	else if (strnpcinfo(2) == "prtg_cas05") {
    		set .@treasurebox,1362;
    		setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273;
    		setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179;
    	}
    	// Add custom Guild Castles here.
    	else {
    		end;
    	}
    
    	// Apply investment to Eco. and Def. Only happens if there were investments made.
    	// Permanent Development can only happen once per day.
    	if (GetCastleData(strnpcinfo(2),4)) {
    		set .@Economy,GetCastleData(strnpcinfo(2),2);
    		SetCastleData strnpcinfo(2),2,.@Economy + GetCastleData(strnpcinfo(2),4) + (rand(2) && getgdskilllv(.@GID,10014));
    		if (GetCastleData(strnpcinfo(2),2) > 100) SetCastleData strnpcinfo(2),2,100;
    	}
    	if (GetCastleData(strnpcinfo(2),5)) {
    		set .@Defence,GetCastleData(strnpcinfo(2),3);
    		SetCastleData strnpcinfo(2),3,.@Defence + GetCastleData(strnpcinfo(2),5);
    		if (GetCastleData(strnpcinfo(2),3) > 100) SetCastleData strnpcinfo(2),3,100;
    	}
    	// Reset daily investment limits.
    	setcastledata strnpcinfo(2),4,0;
    	setcastledata strnpcinfo(2),5,0;
    
    	// Spawn boxes in proper order.
    	for (set .@i,0; .@i < .@Treasure ; set .@i,.@i+1) {
    		// set treasure box ID
    		set .@boxid, .@treasurebox + (.@i+2) % 2;
    		set .@box,1 << .@i;
    		// Spawn or do not spawn chests if one already exists.
    		if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) {
    			monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",
    				F_Rand(1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362),
    				1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i;
    			setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box;
    		}
    	}
    	end;
    
    // Individual "You killed a chest" events to ensure proper spawning at the change of day.
    OnTreasureDied0:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1;
    	end;
    OnTreasureDied1:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2;
    	end;
    OnTreasureDied2:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4;
    	end;
    OnTreasureDied3:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8;
    	end;
    OnTreasureDied4:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16;
    	end;
    OnTreasureDied5:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32;
    	end;
    OnTreasureDied6:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64;
    	end;
    OnTreasureDied7:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128;
    	end;
    OnTreasureDied8:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256;
    	end;
    OnTreasureDied9:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512;
    	end;
    OnTreasureDied10:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024;
    	end;
    OnTreasureDied11:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048;
    	end;
    OnTreasureDied12:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096;
    	end;
    OnTreasureDied13:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192;
    	end;
    OnTreasureDied14:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384;
    	end;
    OnTreasureDied15:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768;
    	end;
    OnTreasureDied16:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536;
    	end;
    OnTreasureDied17:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072;
    	end;
    OnTreasureDied18:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144;
    	end;
    OnTreasureDied19:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288;
    	end;
    OnTreasureDied20:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576;
    	end;
    OnTreasureDied21:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152;
    	end;
    OnTreasureDied22:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304;
    	end;
    OnTreasureDied23:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608;
    	end;
    }

     

    yup this is correct

    if you think the official woe script spawn wrong treasure chest,
    I think you should file report to get a developer for clarify the official information
    ... hmm ...  although ratemyserver is normally not use by developers for official information ...

     

  16. I think that's the problem
    we have *rentitem and also *getitembound ... but we don't have *rentitembound ...

    I just tested make a rentitem, then directly hijack the SQL `inventory` table and set the item bound as type 2
    still cannot store the item into the guild storage like a normal getitembound with type 2
    which means the rental item script takes priority

    though, your suggestion might need source modification,
    I search rentitembound on both hercules and rathena forum and no result return
    nobody ever bring this up

    • Like 1
  17. heck, don't use *setlook ... setlook will save to the character data ...

    for example, like in this script, if you have use setlook here,
    player can save the clothing color by logging out, and this will make the player permanently have that cloth color

    -	script	ksdjhfksjf	-1,{
    OnInit:
    	// 1201 - knife ... 2301 - cotton shirt
    	setitemscript 1201, "{ changelook LOOK_CLOTHES_COLOR, getlook(LOOK_CLOTHES_COLOR); }", 2;
    	setitemscript 2301, "{ changelook LOOK_CLOTHES_COLOR, getlook(LOOK_CLOTHES_COLOR); }", 2;
    	end;
    }

    db\re\item_combo_db.txt

    1201:2301,{ changelook LOOK_CLOTHES_COLOR, 2; }

     

  18. what Euphy suggested there is the treasure box for each castle has its own set of treasure chests
    eg: castle 1 and castle 2 spawn different sets of treasure chests

    but what I see on your script is ALL castle spawn randomly -> all the same ID
    this makes things easier

    change this line 1273

    	monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i;

    into

    	monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",
    		F_Rand(1324,1326,1328,1330,1332,1334,1336,1338,1340,1342,1344,1346,1348,1350,1352,1354,1356,1358,1360,1362),
    		1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i;

     

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