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DEsMOn

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  1. Hellow Everyone, I'm not so good in scripting just looking for help..! Can any 1 Help in this? When i use @pvp_event2 party (party name 1 & party name 2) enter players get warped in map but map server crashes..!! @Emistry - script pvp_event FAKE_NPC,{ OnInit: bindatcmd "pvp_event", strnpcinfo(0)+"::OnCommand", 10,99; hideonnpc "Barricade#B1"; hideonnpc "Barricade#B2"; hideonnpc "Barricade#B3"; hideonnpc "Barricade#B4"; hideonnpc "Barricade#B5"; hideonnpc "Barricade#B6"; hideonnpc "Barricade#B7"; hideonnpc "Barricade#B8"; hideonnpc "Barricade#B9"; hideonnpc "Barricade#B10"; hideonnpc "Barricade#B11"; hideonnpc "Barricade#B12"; hideonnpc "Barricade#B13"; hideonnpc "Barricade#B14"; hideonnpc "Barricade#B15"; hideonnpc "Barricade#B16"; OnCommand: if ( compare( .@atcmd_parameters$, "1v1" ) ) goto L_1v1; else if ( compare( .@atcmd_parameters$, "party" ) ) goto L_Party1; else if ( compare( .@atcmd_parameters$, "ready" ) ) goto L_Ready; else if ( compare( .@atcmd_parameters$, "start" ) ) goto L_Start; else if ( compare( .@atcmd_parameters$, "end" ) ) goto L_End; else { dispbottom "Types of PvP Event"; dispbottom "type - '@pvp_event 1v1' for 1v1 Showdown"; dispbottom "type - '@pvp_event party' for Party Showdown"; dispbottom " "; dispbottom "PvP Setup"; dispbottom "type - '@pvp_event ready' to setup the Barricades"; dispbottom "type - '@pvp_event start' to start the event"; dispbottom "type - '@pvp_event end' to end the event";// } end; L_Ready: hideoffnpc "Barricade#B1"; hideoffnpc "Barricade#B2"; hideoffnpc "Barricade#B3"; hideoffnpc "Barricade#B4"; hideoffnpc "Barricade#B5"; hideoffnpc "Barricade#B6"; hideoffnpc "Barricade#B7"; hideoffnpc "Barricade#B8"; //top setcell "guild_vs4",46,73,53,72,cell_walkable,false; //bottom setcell "guild_vs4",53,26,46,27,cell_walkable,false; //left setcell "guild_vs4",26,53,27,47,cell_walkable,false; //right setcell "guild_vs4",73,53,72,46,cell_walkable,false; end; L_1v1: mes "Participant 1 Left Corner"; mes ""; mes ""; mes "Please input IGN"; input .@Input$; next; mes "Participant 2 Right Corner"; mes ""; mes ""; mes "Please input IGN"; input .@Input2$; next; atcommand "#warp "+.@Input$+" guild_vs4 8 49"; atcommand "#warp "+.@Input2$+" guild_vs4 91 49"; atcommand "@warp guild_vs4 50 49"; atcommand "@doommap"; sleep 1000; atcommand "@raisemap"; atcommand "#warp "+.@Input$+" guild_vs4 8 49"; atcommand "#warp "+.@Input2$+" guild_vs4 91 49";// end; L_Party1: mes "Participant 1 Left Corner"; mes ""; mes ""; mes "Please input Party Name"; input .@Input3$; next; mes "Participant 2 Right Corner"; mes ""; mes ""; mes "Please input Party Name"; input .@qwer4$; next; atcommand "@warp guild_vs4 8 49"; atcommand "@partyrecall "+.@Input3$+""; atcommand "@warp guild_vs4 91 49"; atcommand "@partyrecall "+.@qwer4$+""; atcommand "@warp guild_vs4 50 49"; end; L_Start: announce "READY PLAYERS",0,0x00FFFF; sleep 10000; announce "Battle Begins at",0,0x00FFFF; sleep 2000; announce "5",0,0x00FFFF; sleep 1000; announce "4",0,0x00FFFF; sleep 1000; announce "3",0,0x00FFFF; sleep 1000; announce "2",0,0x00FFFF; sleep 1000; announce "1",0,0x00FFFF; sleep 1000; announce "GO!",0,0x00FFFF; setcell "guild_vs4",26,53,27,47,cell_walkable,true; setcell "guild_vs4",73,53,72,46,cell_walkable,true; hideonnpc "Barricade#B1"; hideonnpc "Barricade#B2"; hideonnpc "Barricade#B3"; hideonnpc "Barricade#B4"; hideonnpc "Barricade#B5"; hideonnpc "Barricade#B6"; hideonnpc "Barricade#B7"; hideonnpc "Barricade#B8"; atcommand "@pvpon"; atcommand "@skillon"; end; L_End: { setcell "guild_vs4",26,53,27,47,cell_walkable,true; setcell "guild_vs4",73,53,72,46,cell_walkable,true; hideonnpc "Barricade#B1"; hideonnpc "Barricade#B2"; hideonnpc "Barricade#B3"; hideonnpc "Barricade#B4"; hideonnpc "Barricade#B5"; hideonnpc "Barricade#B6"; hideonnpc "Barricade#B7"; hideonnpc "Barricade#B8"; atcommand "@pvpoff"; atcommand "@skilloff"; } end; } guild_vs4,26,51,1 script Barricade#B1 1905,{} guild_vs4,26,50,1 script Barricade#B2 1905,{} guild_vs4,26,49,1 script Barricade#B3 1905,{} guild_vs4,26,48,1 script Barricade#B4 1905,{} guild_vs4,73,51,1 script Barricade#B5 1905,{} guild_vs4,73,50,1 script Barricade#B6 1905,{} guild_vs4,73,49,1 script Barricade#B7 1905,{} guild_vs4,73,48,1 script Barricade#B8 1905,{} guild_vs4,48,73,1 script Barricade#B9 1905,{} guild_vs4,49,73,1 script Barricade#B10 1905,{} guild_vs4,50,73,1 script Barricade#B11 1905,{} guild_vs4,51,73,1 script Barricade#B12 1905,{} guild_vs4,51,26,1 script Barricade#B13 1905,{} guild_vs4,50,26,1 script Barricade#B14 1905,{} guild_vs4,49,26,1 script Barricade#B15 1905,{} guild_vs4,48,26,1 script Barricade#B16 1905,{} //========================================06guild_04 MAP===================================================// - script pvp_event2 FAKE_NPC,{ OnInit: bindatcmd "pvp_event2", strnpcinfo(0)+"::OnCommand", 10,99; //bottom hideonnpc "Barricade#B17"; hideonnpc "Barricade#B18"; hideonnpc "Barricade#B19"; hideonnpc "Barricade#B20"; hideonnpc "Barricade#B21"; hideonnpc "Barricade#B22"; hideonnpc "Barricade#B23"; hideonnpc "Barricade#B24"; //left hideonnpc "Barricade#B25"; hideonnpc "Barricade#B26"; hideonnpc "Barricade#B27"; hideonnpc "Barricade#B28"; hideonnpc "Barricade#B29"; hideonnpc "Barricade#B30"; hideonnpc "Barricade#B31"; hideonnpc "Barricade#B32"; //right hideonnpc "Barricade#B33"; hideonnpc "Barricade#B34"; hideonnpc "Barricade#B35"; hideonnpc "Barricade#B36"; hideonnpc "Barricade#B37"; hideonnpc "Barricade#B38"; hideonnpc "Barricade#B39"; hideonnpc "Barricade#B40"; //top hideonnpc "Barricade#B41"; hideonnpc "Barricade#B42"; hideonnpc "Barricade#B43"; hideonnpc "Barricade#B44"; hideonnpc "Barricade#B45"; hideonnpc "Barricade#B46"; hideonnpc "Barricade#B47"; hideonnpc "Barricade#B48"; hideonnpc "AB Buffs#AB1"; hideonnpc "AB Buffs#AB2"; hideonnpc "AB Buffs#AB3"; hideonnpc "AB Buffs#AB4"; OnCommand: if ( compare( .@atcmd_parameters$, "1v1" ) ) goto L_1v1; else if ( compare( .@atcmd_parameters$, "party" ) ) goto L_Party; else if ( compare( .@atcmd_parameters$, "FFA" ) ) goto L_FFA; else if ( compare( .@atcmd_parameters$, "ready" ) ) goto L_Ready; else if ( compare( .@atcmd_parameters$, "start" ) ) goto L_Start; else if ( compare( .@atcmd_parameters$, "end" ) ) goto L_End; else { dispbottom "06guild_04 MAP"; dispbottom "Types of PvP Event"; dispbottom "type - '@pvp_event2 1v1' for 1v1 Showdown"; dispbottom "type - '@pvp_event2 party' for Party Showdown"; dispbottom "type - '@pvp_event2 FFA' for Free For All Showdown"; dispbottom " "; dispbottom "PvP Setup"; dispbottom "type - '@pvp_event2 ready' to setup the Barricades"; dispbottom "type - '@pvp_event2 start' to start the event"; dispbottom "type - '@pvp_event2 end' to end the event";// } end; L_Ready: //bottom hideoffnpc "Barricade#B17"; hideoffnpc "Barricade#B18"; hideoffnpc "Barricade#B19"; hideoffnpc "Barricade#B20"; hideoffnpc "Barricade#B21"; hideoffnpc "Barricade#B22"; hideoffnpc "Barricade#B23"; hideoffnpc "Barricade#B24"; //left //right hideoffnpc "Barricade#B25"; hideoffnpc "Barricade#B26"; hideoffnpc "Barricade#B27"; hideoffnpc "Barricade#B28"; hideoffnpc "Barricade#B29"; hideoffnpc "Barricade#B30"; hideoffnpc "Barricade#B31"; hideoffnpc "Barricade#B32"; //top hideoffnpc "Barricade#B33"; hideoffnpc "Barricade#B34"; hideoffnpc "Barricade#B35"; hideoffnpc "Barricade#B36"; hideoffnpc "Barricade#B37"; hideoffnpc "Barricade#B38"; hideoffnpc "Barricade#B39"; hideoffnpc "Barricade#B40"; hideoffnpc "Barricade#B41"; hideoffnpc "Barricade#B42"; hideoffnpc "Barricade#B43"; hideoffnpc "Barricade#B44"; hideoffnpc "Barricade#B45"; hideoffnpc "Barricade#B46"; hideoffnpc "Barricade#B47"; hideoffnpc "Barricade#B48"; hideoffnpc "AB Buffs#AB1"; hideoffnpc "AB Buffs#AB2"; hideoffnpc "AB Buffs#AB3"; hideoffnpc "AB Buffs#AB4"; //top setcell "06guild_04",42,73,57,72,cell_walkable,false; //bottom setcell "06guild_04",57,26,42,27,cell_walkable,false; //left setcell "06guild_04",27,59,26,40,cell_walkable,false; //right setcell "06guild_04",72,40,73,59,cell_walkable,false; end; L_1v1: mes "Participant #1 Left Corner"; mes ""; mes ""; mes "Please input IGN"; input .@Input$; next; mes "Participant #2 Right Corner"; mes ""; mes ""; mes "Please input IGN"; input .@Input2$; next; atcommand "#warp "+.@Input$+" 06guild_04 8 49"; atcommand "#warp "+.@Input2$+" 06guild_04 91 49"; atcommand "@warp 06guild_04 50 50"; atcommand "@doommap"; sleep 1000; atcommand "@raisemap"; atcommand "#warp "+.@Input$+" 06guild_04 8 49"; atcommand "#warp "+.@Input2$+" 06guild_04 91 49";// end; L_Party: mes "Participant #1 Left Corner"; mes ""; mes ""; mes "Please input Party Name"; input .@Input3$; next; mes "Participant #2 Right Corner"; mes ""; mes ""; mes "Please input Party Name"; input .@zxc4$; next; atcommand "@warp 06guild_04 8 49"; atcommand "@partyrecall "+.@Input3$+""; atcommand "@warp 06guild_04 91 49"; atcommand "@partyrecall "+.@zxc4$+""; atcommand "@warp 06guild_04 50 50"; atcommand "@doommap"; sleep 1000; atcommand "@raisemap"; atcommand "@warp 06guild_04 8 49"; atcommand "@partyrecall "+.@Input3$+""; atcommand "@warp 06guild_04 91 49"; atcommand "@partyrecall "+.@Input4$+""; atcommand "@warp 06guild_04 50 50";// end; L_FFA: mes "Participant #1 Left Corner"; mes ""; mes ""; mes "Please input Party Name"; input .@Input5$; next; mes "Participant #2 Right Corner"; mes ""; mes ""; mes "Please input Party Name"; input .@Input6$; next; mes "Participant #3 Top Corner"; mes ""; mes ""; mes "Please input Party Name"; input .@Input7$; next; mes "Participant #4 Bottom Corner"; mes ""; mes ""; mes "Please input Party Name"; input .@Input8$; next; atcommand "@warp 06guild_04 8 49"; atcommand "@partyrecall "+.@Input5$+""; atcommand "@warp 06guild_04 91 49"; atcommand "@partyrecall "+.@Input6$+""; atcommand "@warp 06guild_04 50 91"; atcommand "@partyrecall "+.@Input7$+""; atcommand "@warp 06guild_04 50 9"; atcommand "@partyrecall "+.@Input8$+""; atcommand "@warp 06guild_04 50 50"; atcommand "@doommap"; sleep 1000; atcommand "@raisemap"; atcommand "@warp 06guild_04 8 49"; atcommand "@partyrecall "+.@Input5$+""; atcommand "@warp 06guild_04 91 49"; atcommand "@partyrecall "+.@Input6$+""; atcommand "@warp 06guild_04 50 91"; atcommand "@partyrecall "+.@Input7$+""; atcommand "@warp 06guild_04 50 9"; atcommand "@partyrecall "+.@Input8$+""; atcommand "@warp 06guild_04 50 50"; end; L_Start: announce "READY PLAYERS",0,0x00FFFF; sleep 10000; announce "Battle Begins at",0,0x00FFFF; sleep 2000; announce "5",0,0x00FFFF; sleep 1000; announce "4",0,0x00FFFF; sleep 1000; announce "3",0,0x00FFFF; sleep 1000; announce "2",0,0x00FFFF; sleep 1000; announce "1",0,0x00FFFF; sleep 1000; announce "GO!",0,0x00FFFF; setcell "06guild_04",42,73,57,72,cell_walkable,true; setcell "06guild_04",57,26,42,27,cell_walkable,true; setcell "06guild_04",27,59,26,40,cell_walkable,true; setcell "06guild_04",72,40,73,59,cell_walkable,true; hideonnpc "Barricade#B17"; hideonnpc "Barricade#B18"; hideonnpc "Barricade#B19"; hideonnpc "Barricade#B20"; hideonnpc "Barricade#B21"; hideonnpc "Barricade#B22"; hideonnpc "Barricade#B23"; hideonnpc "Barricade#B24"; hideonnpc "Barricade#B25"; hideonnpc "Barricade#B26"; hideonnpc "Barricade#B27"; hideonnpc "Barricade#B28"; hideonnpc "Barricade#B29"; hideonnpc "Barricade#B30"; hideonnpc "Barricade#B31"; hideonnpc "Barricade#B32"; hideonnpc "Barricade#B33"; hideonnpc "Barricade#B34"; hideonnpc "Barricade#B35"; hideonnpc "Barricade#B36"; hideonnpc "Barricade#B37"; hideonnpc "Barricade#B38"; hideonnpc "Barricade#B39"; hideonnpc "Barricade#B40"; hideonnpc "Barricade#B41"; hideonnpc "Barricade#B42"; hideonnpc "Barricade#B43"; hideonnpc "Barricade#B44"; hideonnpc "Barricade#B45"; hideonnpc "Barricade#B46"; hideonnpc "Barricade#B47"; hideonnpc "Barricade#B48"; hideonnpc "AB Buffs#AB1"; hideonnpc "AB Buffs#AB2"; hideonnpc "AB Buffs#AB3"; hideonnpc "AB Buffs#AB4"; atcommand "@pvpon"; atcommand "@skillon"; end; L_End: { setcell "06guild_04",42,73,57,72,cell_walkable,true; setcell "06guild_04",57,26,42,27,cell_walkable,true; setcell "06guild_04",27,59,26,40,cell_walkable,true; setcell "06guild_04",72,40,73,59,cell_walkable,true; //bottom hideonnpc "Barricade#B17"; hideonnpc "Barricade#B18"; hideonnpc "Barricade#B19"; hideonnpc "Barricade#B20"; hideonnpc "Barricade#B21"; hideonnpc "Barricade#B22"; hideonnpc "Barricade#B23"; hideonnpc "Barricade#B24"; //left hideonnpc "Barricade#B25"; hideonnpc "Barricade#B26"; hideonnpc "Barricade#B27"; hideonnpc "Barricade#B28"; hideonnpc "Barricade#B29"; hideonnpc "Barricade#B30"; hideonnpc "Barricade#B31"; hideonnpc "Barricade#B32"; //right hideonnpc "Barricade#B33"; hideonnpc "Barricade#B34"; hideonnpc "Barricade#B35"; hideonnpc "Barricade#B36"; hideonnpc "Barricade#B37"; hideonnpc "Barricade#B38"; hideonnpc "Barricade#B39"; hideonnpc "Barricade#B40"; //top hideonnpc "Barricade#B41"; hideonnpc "Barricade#B42"; hideonnpc "Barricade#B43"; hideonnpc "Barricade#B44"; hideonnpc "Barricade#B45"; hideonnpc "Barricade#B46"; hideonnpc "Barricade#B47"; hideonnpc "Barricade#B48"; hideonnpc "AB Buffs#AB1"; hideonnpc "AB Buffs#AB2"; hideonnpc "AB Buffs#AB3"; hideonnpc "AB Buffs#AB4"; atcommand "@pvpoff"; atcommand "@skilloff"; } end; } //bottom 06guild_04,53,26,1 script Barricade#B17 1905,{} 06guild_04,52,26,1 script Barricade#B18 1905,{} 06guild_04,51,26,1 script Barricade#B19 1905,{} 06guild_04,50,26,1 script Barricade#B20 1905,{} 06guild_04,49,26,1 script Barricade#B21 1905,{} 06guild_04,48,26,1 script Barricade#B22 1905,{} 06guild_04,47,26,1 script Barricade#B23 1905,{} 06guild_04,46,26,1 script Barricade#B24 1905,{} //left 06guild_04,26,46,1 script Barricade#B25 1905,{} 06guild_04,26,47,1 script Barricade#B26 1905,{} 06guild_04,26,48,1 script Barricade#B27 1905,{} 06guild_04,26,49,1 script Barricade#B28 1905,{} 06guild_04,26,50,1 script Barricade#B29 1905,{} 06guild_04,26,51,1 script Barricade#B30 1905,{} 06guild_04,26,52,1 script Barricade#B31 1905,{} 06guild_04,26,53,1 script Barricade#B32 1905,{} //right 06guild_04,73,53,1 script Barricade#B33 1905,{} 06guild_04,73,52,1 script Barricade#B34 1905,{} 06guild_04,73,51,1 script Barricade#B35 1905,{} 06guild_04,73,50,1 script Barricade#B36 1905,{} 06guild_04,73,49,1 script Barricade#B37 1905,{} 06guild_04,73,48,1 script Barricade#B38 1905,{} 06guild_04,73,47,1 script Barricade#B39 1905,{} 06guild_04,73,46,1 script Barricade#B40 1905,{} //top 06guild_04,46,73,1 script Barricade#B41 1905,{} 06guild_04,47,73,1 script Barricade#B42 1905,{} 06guild_04,48,73,1 script Barricade#B43 1905,{} 06guild_04,49,73,1 script Barricade#B44 1905,{} 06guild_04,50,73,1 script Barricade#B45 1905,{} 06guild_04,51,73,1 script Barricade#B46 1905,{} 06guild_04,52,73,1 script Barricade#B47 1905,{} 06guild_04,53,73,1 script Barricade#B48 1905,{} 06guild_04,6,53,5 script AB Buffs#AB1 909,{ specialeffect2 37; sc_start SC_INCREASEAGI,240000,10; specialeffect2 42; sc_start SC_BLESSING,240000,10; end; } 06guild_04,53,93,3 script AB Buffs#AB2 909,{ specialeffect2 37; sc_start SC_INCREASEAGI,240000,10; specialeffect2 42; sc_start SC_BLESSING,240000,10; end; } 06guild_04,93,53,4 script AB Buffs#AB3 909,{ specialeffect2 37; sc_start SC_INCREASEAGI,240000,10; specialeffect2 42; sc_start SC_BLESSING,240000,10; end; } 06guild_04,53,6,5 script AB Buffs#AB4 909,{ specialeffect2 37; sc_start SC_INCREASEAGI,240000,10; specialeffect2 42; sc_start SC_BLESSING,240000,10; end; } NRO2pvp_event.txt
  2. Yes, that's what I wanted to know how to add table in database. anyhow I fixed it with help of friend. Thank you for the reply..!! Upvoted
  3. : DB error - Table 'nostalgic_main.pvpladder' doesn't exist [Debug]: at script.cpp:16873 - select kills, deaths, streaks, unix_timestamp(streaktime) from pvpladder where char_id = 150006 [Debug]: Source (NPC): DOTAPVP (invisible/not on a map) [SQL]: DB error - Table 'nostalgic_main.pvpladder' doesn't exist [Debug]: at script.cpp:16873 - select kills, deaths, streaks, unix_timestamp(streaktime) from pvpladder where char_id = 150006 [Debug]: Source (NPC): DOTAPVP (invisible/not on a map) I'm not familiar with this if some 1 can guide me how to make it work... Thanks in Advance Script~~ //===== eAthena Script ======================================================= //= PVP ladder script with dota announcement ( SQL only ) //===== By: ================================================================== //= ~AnnieRuru~ //===== Current Version: ===================================================== //= 2.9 //===== Compatible With: ===================================================== //= eAthena SQL 14279, with MySQL 5.1 //===== Description: ========================================================= //= PVP ladder store in SQL table //= plus anti-sit-killer feature //===== Topic ================================================================ //= http://www.eathena.ws/board/index.php?showtopic=177918 //===== Additional Comments: ================================================= //= still don't have modify value option, will be done ... in next year ... //============================================================================ // add all the maps that you want this script to trigger ... all pvp and event maps perhaps ? // but if you already enable "all" maps, then can comment all these guild_vs1 mapflag loadevent guild_vs2 mapflag loadevent guild_vs3 mapflag loadevent guild_vs4 mapflag loadevent guild_vs5 mapflag loadevent - script DOTAPVP -1,{ OnInit: // Config set .sound, 0; // soundeffect : 0 - disable, 1 - play soundeffect to all players on map, 2 - play soundeffect to an area around the killer, 3 - play soundeffect to killer only set .announce, 0; // announce to : 0 - global, 1 - map set .announcemap, 1; // announce the map name in the announcement ? : 0 - off, 1 - on set .announcekill, 0; // announce who pawn who's head : 0 - off, 1 - on set .msg_die, 0; // show message who kill you when die : 0 - off, 1 - on set .msg_kill, 0; // show message you kill who when killed someone : 0 - off, 1 - on set .gmnokill, 0; // GMs are not suppose to kill players. A GM with <this number> level or higher will do nothing. IF set to 60, GM60 and above kill any player will not get anything : 0 - off set .killingspree, 3; set .dominating, 4; set .megakill, 5; set .unstoppable, 6; set .wickedsick, 7; set .monsterkill, 8; set .godlike, 9; set .holyshit, 10; set .continue, 1; // after beyond-godlike, every <this number> kills will make announcement again set .owned, 5; // how many times the party/guild has to kill to announce ownage set .owncontinue, 1; // after ownage, every <this number> party/guild cumulative kills will make ownage announce again set .min_gm_menu, 90; // minimum level of GM can use the GM menu on ladder npc set .showtotal, 20; // show the length of ladder. Note : Maximum value = 128 set .showpage, 10; // set the views per page. Note : Maximum value = 128 set .loweststreak, 3; // mininum streak count allow to show in highest streak ladder. Default 3 means must at least have killing spree streak to display in ladder set .lowestownage, 5; // mininum ownage count allow to show in longest ownage ladder. Default 5 means must at least have 5 ownage counts to display in ladder setarray .maptrigger$, // only these maps will trigger this script "all", // uncomment this to allow load all maps "pvp_y_1-2", "guild_vs1", "guild_vs2", "guild_vs3", "guild_vs4", "guild_vs5"; // anti-sit-killer system // a player must kill another player with this minimum <this number> base level to get the announcement and in the ladder. // Otherwise only have streak ended announcement and killed player's streak reset. // Its possible for a level 1 novice to kill a level 99 player and he/she will still get in the ladder // but a level 99 kill a level 1 player will get nothing // 0 - off this system ( default is 55, pk setting ) set .lvltokill, 0; // when a player kill another same player <this number> times in a row, the player is warp back to save point. // and the player's streak, kills, and ownage count will deduct accordingly // 0 - off this system set .counttopunish, 6; // minimum level range to kill another player // eg. when set to 20, player level 99 needs to kill another player with minimum level of 79 to get announcement and increase the kill rank. // but a player with base level 50 kills a level 99 will also get the announcement // higher base level cannot kill lower level, but lower level can kill higher level // 0 - off this system set .minlvlrange, 0; // Config ends ------------------------------------------------------------------------------------------ // to prevent bug happen if ( .announce < 0 || .announce > 1 ) set .announce, 0; if ( .continue < 1 ) set .continue, 1; if ( .owncontinue < 1 ) set .owncontinue, 1; if ( .gmnokill <= 0 ) set .gmnokill, 100; if ( .lvltokill <= 1 ) set .lvltokill, 0; if ( .counttopunish <= 1 ) set .counttopunish, 0; set .maptriggersize, getarraysize(.maptrigger$); end; // script start. OnPCKillEvent: if ( getgmlevel() >= .gmnokill ) end; getmapxy .@map$, .@x, .@y, BL_PC; if ( .maptrigger$ != "all" ) { for ( set .@i, 0; .@i < .maptriggersize; set .@i, .@i +1 ) { if ( .@map$ == .maptrigger$[.@i] ) break; } if ( .@i == .maptriggersize ) end; } attachrid killedrid; if ( killerrid != getcharid(3) && ( .msg_die || .msg_kill ) ) { if ( .msg_die ) message strcharinfo(0),"You have been killed by "+ rid2name(killerrid); if ( .msg_kill ) message rid2name(killerrid),"You just killed "+ strcharinfo(0); } if ( @PlayersKilledStreak >= .holyshit ) set .@streakname$,"Beyond Godlike"; else if ( @PlayersKilledStreak >= .godlike ) set .@streakname$,"Godlike"; else if ( @PlayersKilledStreak >= .monsterkill ) set .@streakname$,"Monster Kill"; else if ( @PlayersKilledStreak >= .wickedsick ) set .@streakname$,"Wicked Sick"; else if ( @PlayersKilledStreak >= .unstoppable ) set .@streakname$,"Unstoppable"; else if ( @PlayersKilledStreak >= .megakill ) set .@streakname$,"Mega-kill"; else if ( @PlayersKilledStreak >= .dominating ) set .@streakname$,"Dominating"; else if ( @PlayersKilledStreak >= .killingspree ) set .@streakname$,"Killing Spree"; if ( @PlayersKilledStreak >= .killingspree && killerrid == getcharid(3) ) announce strcharinfo(0) +" has ended "+( (sex)?"him":"her" )+" own "+ .@streakname$ +"["+ @PlayersKilledStreak +"] streak "+( (.announcemap)?("at "+ .@map$):""),16|.announce; else if ( @PlayersKilledStreak >= .killingspree ) announce rid2name(killerrid) +" has ended "+ strcharinfo(0) +"'s "+ .@streakname$ +"["+ @PlayersKilledStreak +"] streak "+( (.announcemap)?("at "+ .@map$):""),16|.announce; else if ( .announcekill && killerrid != getcharid(3) ) announce rid2name(killerrid) +" has pawned "+ strcharinfo(0) +"'s head "+( (.announcemap)?("at "+ .@map$):""),16|.announce; set @PlayersKilledStreak,0; set @dota_sql_deaths, @dota_sql_deaths +1; set @dota_multikills,0; query_sql "replace into pvpladder values ( "+ getcharid(0) +", '"+ escape_sql(strcharinfo(0)) +"', "+ @dota_sql_streaks +", "+ @dota_sql_kills +", "+ @dota_sql_deaths +", from_unixtime("+ @dota_sql_streaktime +") )"; set .@killed_gid, getcharid(2); if ( .@killed_gid ) { setd ".dota_sql_"+ .@killed_gid +"_c", 0; if ( getd(".dota_sql_"+ .@killed_gid +"_h") ) query_sql "replace into ownladder values ( "+ .@killed_gid +", '"+ escape_sql(getguildname(.@killed_gid)) +"', "+ getd(".dota_sql_"+ .@killed_gid +"_c") +", "+ getd(".dota_sql_"+ .@killed_gid +"_h") +", from_unixtime("+ getd(".dota_sql_"+ .@killed_gid +"_t") +") )"; } if ( killerrid == getcharid(3) || baselevel < .lvltokill ) end; if ( .minlvlrange ) set .@killedlvl, baselevel; attachrid killerrid; if ( .minlvlrange && .@killedlvl + .minlvlrange < baselevel ) end; if ( .counttopunish ) { if ( @sitkillminute != gettime(2) ) { deletearray @sitkillid, 128; deletearray @sitkilltimes, 128; set @sitkillminute, gettime(2); } set .@sitkillsize, getarraysize(@sitkillid); for ( set .@i,0; .@i < .@sitkillsize; set .@i, .@i +1 ) { if ( @sitkillid[.@i] != killedrid ) continue; else { set @sitkilltimes[.@i], @sitkilltimes[.@i] +1 ; if ( @sitkilltimes[.@i] >= .counttopunish ) { warp "SavePoint",0,0; announce strcharinfo(0) +" , Stop killing "+ rid2name(killedrid) + " !!!",0; debugmes strcharinfo(0) +" is sit-killing "+ rid2name(killedrid) +" for "+ @sitkilltimes[.@i] + " times"; logmes "is sit-killing "+ rid2name(killedrid) +" for "+ @sitkilltimes[.@i] +" times"; if ( @PlayersKilledStreak == @dota_sql_streaks ) { set @dota_sql_streaks, @dota_sql_streaks +1 - .counttopunish; set @dota_sql_streaktime, gettimetick(2); } set @PlayersKilledStreak, @PlayersKilledStreak +1 - .counttopunish; set @dota_sql_kills, @dota_sql_kills +1 - .counttopunish; query_sql "replace into pvpladder values ( "+ getcharid(0) +", '"+ escape_sql(strcharinfo(0)) +"', "+ @dota_sql_streaks +", "+ @dota_sql_kills +", "+ @dota_sql_deaths +", from_unixtime("+ @dota_sql_streaktime +") )"; set .@killer_gid, getcharid(2); if ( .@killer_gid ) { if ( getd(".dota_sql_"+ .@killer_gid +"_c") == getd(".dota_sql_"+ .@killer_gid +"_h") ) { setd ".dota_sql_"+ .@killer_gid +"_h", getd(".dota_sql_"+ .@killer_gid +"_h") +1 - .counttopunish; setd ".dota_sql_"+ .@killer_gid +"_t", gettimetick(2); } setd (".dota_sql_"+ .@killer_gid +"_c"), getd(".dota_sql_"+ .@killer_gid +"_c") +1 - .counttopunish; query_sql "replace into ownladder values ( "+ .@killer_gid +", '"+ escape_sql(getguildname(.@killer_gid)) +"', "+ getd(".dota_sql_"+ .@killer_gid +"_c") +", "+ getd(".dota_sql_"+ .@killer_gid +"_h") +", from_unixtime("+ getd(".dota_sql_"+ .@killer_gid +"_t") +") )"; } end; } break; } } if ( .@i == .@sitkillsize ) { set @sitkillid[.@i], killedrid; set @sitkilltimes[.@i], 1; } } set @PlayersKilledStreak, @PlayersKilledStreak +1 ; set @dota_sql_kills, @dota_sql_kills +1 ; if ( @PlayersKilledStreak > @dota_sql_streaks ) { set @dota_sql_streaks, @PlayersKilledStreak; set @dota_sql_streaktime, gettimetick(2); } query_sql "replace into pvpladder values ( "+ getcharid(0) +", '"+ escape_sql(strcharinfo(0)) +"', "+ @dota_sql_streaks +", "+ @dota_sql_kills +", "+ @dota_sql_deaths +", from_unixtime("+ @dota_sql_streaktime +") )"; if ( @PlayersKilledStreak == .killingspree ) setarray .@streakname$,"killingspree.wav","is on a KILLING SPREE","!"; else if ( @PlayersKilledStreak == .dominating ) setarray .@streakname$,"dominating.wav","is DOMINATING","!"; else if ( @PlayersKilledStreak == .megakill ) setarray .@streakname$,"megakill.wav","has a MEGA KILL","!"; else if ( @PlayersKilledStreak == .unstoppable ) setarray .@streakname$,"unstoppable.wav","is UNSTOPPABLE","!!"; else if ( @PlayersKilledStreak == .wickedsick ) setarray .@streakname$,"wickedsick.wav","is WICKED SICK","!!"; else if ( @PlayersKilledStreak == .monsterkill ) setarray .@streakname$,"monsterkill.wav","has a MONSTER KILL","!!"; else if ( @PlayersKilledStreak == .godlike ) setarray .@streakname$,"godlike.wav","is GODLIKE","!!!"; else if ( @PlayersKilledStreak >= .holyshit && ( (@PlayersKilledStreak - .holyshit) % .continue == 0 ) ) setarray .@streakname$,"holyshit.wav","is BEYOND GODLIKE",". Someone KILL "+( (sex)?"HIM":"HER" ) +"!!!!!!"; if ( .@streakname$[1] != "" ) { announce strcharinfo(0) +" "+ .@streakname$[1] +"["+ @PlayersKilledStreak +"] "+( (.announcemap)?("at "+ .@map$):"") + .@streakname$[2],16|.announce; if ( .sound == 1 ) soundeffectall .@streakname$[0],0,.@map$; else if ( .sound == 2 ) soundeffectall .@streakname$[0],0; else if ( .sound == 3 ) soundeffect .@streakname$[0],0; } set @dota_multikills, @dota_multikills + 1; deltimer "DOTAPVP::OnStreakReset"; addtimer 18000,"DOTAPVP::OnStreakReset"; set .@killer_gid, getcharid(2); if ( .@killer_gid && .@killer_gid != .@killed_gid ) { setd ".dota_sql_"+ .@killer_gid +"_c", getd(".dota_sql_"+ .@killer_gid +"_c") +1 ; if ( getd(".dota_sql_"+ .@killer_gid +"_c") > getd(".dota_sql_"+ .@killer_gid +"_h") ) { setd ".dota_sql_"+ .@killer_gid +"_h", getd(".dota_sql_"+ .@killer_gid +"_c"); setd ".dota_sql_"+ .@killer_gid +"_t", gettimetick(2); } query_sql "replace into ownladder values ( "+ .@killer_gid +", '"+ escape_sql(getguildname(.@killer_gid)) +"', "+ getd(".dota_sql_"+ .@killer_gid +"_c") +", "+ getd(".dota_sql_"+ .@killer_gid +"_h") +", from_unixtime("+ getd(".dota_sql_"+ .@killer_gid +"_t") +") )"; } set .@dota_multikills, @dota_multikills; set .@origin, getcharid(3); sleep 1500; if ( .@killer_gid && .@killer_gid != .@killed_gid && getd(".dota_sql_"+ .@killer_gid +"_c") >= .owned && ( ( getd(".dota_sql_"+ .@killer_gid +"_c") - .owned ) % .owncontinue == 0 ) ) { if ( .announce ) mapannounce .@map$, "The guild ["+ getguildname(.@killer_gid) +"] is OWNING["+ getd(".dota_sql_"+ .@killer_gid +"_c") +"] !!!",16; else announce "The guild ["+ getguildname(.@killer_gid) +"] is OWNING["+ getd(".dota_sql_"+ .@killer_gid +"_c") +"] !!!",16; if ( .sound == 1 ) soundeffectall "ownage.wav",0,.@map$; else if ( .sound == 2 ) soundeffectall "ownage.wav",0; else if ( .sound == 3 && attachrid(.@origin) ) soundeffect "ownage.wav",0; } sleep 1250; if ( !attachrid(.@origin) ) end; if ( .@dota_multikills == 2 ) { if ( .announce ) mapannounce .@map$, strcharinfo(0) +" just got a Double Kill !",16; else announce strcharinfo(0) +" just got a Double Kill !",16; if ( .sound == 1 ) soundeffectall "doublekill.wav",0,.@map$; else if ( .sound == 2 ) soundeffectall "doublekill.wav",0; else if ( .sound == 3 ) soundeffect "doublekill.wav",0; } else if ( .@dota_multikills == 3 ) { if ( .announce ) mapannounce .@map$, strcharinfo(0) +" just got a Triple Kill !!!",16; else announce strcharinfo(0) +" just got a Triple Kill !!!",16; if ( .sound == 1 ) soundeffectall "triplekill.wav",0,.@map$; else if ( .sound == 2 ) soundeffectall "triplekill.wav",0; else if ( .sound == 3 ) soundeffect "triplekill.wav",0; } else if ( .@dota_multikills == 4 ) { if ( .announce ) mapannounce .@map$, strcharinfo(0) +" just got a Ultra Kill !!!",16; else announce strcharinfo(0) +" just got a Ultra Kill !!!",16; if ( .sound == 1 ) soundeffectall "ultrakill.wav",0,.@map$; else if ( .sound == 2 ) soundeffectall "ultrakill.wav",0; else if ( .sound == 3 ) soundeffect "ultrakill.wav",0; } else if ( .@dota_multikills >= 5 ) { if ( .announce ) mapannounce .@map$, strcharinfo(0) +" is on a Rampage !!!",16; else announce strcharinfo(0) +" is on a Rampage !!!",16; if ( .sound == 1 ) soundeffectall "rampage.wav",0,.@map$; else if ( .sound == 2 ) soundeffectall "rampage.wav",0; else if ( .sound == 3 ) soundeffect "rampage.wav",0; } end; OnStreakReset: set @dota_multikills, 0; end; OnWhisperGlobal: if ( @spam_dotapvp + 3 >= gettimetick(2) ) // 3 seconds interval so player don spam this command end; set @spam_dotapvp, gettimetick(2); if ( @dota_sql_kills == 0 && @dota_sql_deaths == 0 ) query_sql "select kills, deaths, streaks, unix_timestamp(streaktime) from pvpladder where char_id = "+ getcharid(0), @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaks, @dota_sql_streaktime; if ( @dota_sql_kills || @dota_sql_deaths ) { dispbottom "Your current Streak : "+ @PlayersKilledStreak; dispbottom "Your total Kills : "+ @dota_sql_kills; dispbottom "Your total Deaths : "+ @dota_sql_deaths; dispbottom "Your highest Streak : "+ @dota_sql_streaks; query_sql "select date_format( from_unixtime("+ @dota_sql_streaktime +"),'%a %e/%c/%y %r')", .@time1$; dispbottom "Your highest Streak on : "+ .@time1$; } else dispbottom "You are not in the pvp ladder yet."; if ( getcharid(2) ) { if ( getd(".dota_sql_"+ getcharid(2) +"_h") == 0 ) { query_sql "select currentown, highestown, unix_timestamp(owntime) from ownladder where guild_id = "+ getcharid(2), .@c, .@h, .@t; setd ".dota_sql_"+ getcharid(2) +"_c", .@c; setd ".dota_sql_"+ getcharid(2) +"_h", .@h; setd ".dota_sql_"+ getcharid(2) +"_t", .@t; } if ( getd(".dota_sql_"+ getcharid(2) +"_h") ) { dispbottom "Your guild current Own : "+ getd(".dota_sql_"+ getcharid(2) +"_c"); dispbottom "Your guild highest Own : "+ getd(".dota_sql_"+ getcharid(2) +"_h"); query_sql "select date_format( from_unixtime("+ getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_t"), "DOTAPVP" ) +"),'%a %e/%c/%y %r')", .@time2$; dispbottom "Your guild highest Own on : "+ .@time2$; } else dispbottom "Your guild is not in the ladder yet."; } end; OnPCLoginEvent: if ( .maptrigger$ != "all" ) end; OnPCLoadMapEvent: if ( @dota_sql_kills == 0 && @dota_sql_deaths == 0 ) { if ( .maptrigger$ != "all" ) { getmapxy .@map$, .@x, .@y, BL_PC; for ( set .@i, 0; .@i < .maptriggersize; set .@i, .@i +1 ) { if ( .@map$ == .maptrigger$[.@i] ) break; } if ( .@i == .maptriggersize ) end; } query_sql "select kills, deaths, streaks, unix_timestamp(streaktime) from pvpladder where char_id = "+ getcharid(0), @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaks, @dota_sql_streaktime; } if ( getcharid(2) && getd(".dota_sql_"+ getcharid(2) +"_h") == 0 ) { query_sql "select currentown, highestown, unix_timestamp(owntime) from ownladder where guild_id = "+ getcharid(2), .@c, .@h, .@t; setd ".dota_sql_"+ getcharid(2) +"_c", .@c; setd ".dota_sql_"+ getcharid(2) +"_h", .@h; setd ".dota_sql_"+ getcharid(2) +"_t", .@t; } end; } prontera,180,194,3 script PvP-StatsViewer 679,{ set .@npcname$, strnpcinfo(0); while (1) { mes "["+ .@npcname$ +"]"; mes "Hello "+ strcharinfo(0) +"..."; mes "If you want to I can show you your PVP stats."; next; switch ( select ( "Most Kills","Highest Streak","Longest Ownage","Own Information","Explanation" ) ) { case 1: set .@nb, query_sql("select name, kills, deaths from pvpladder order by kills desc limit "+ getvariableofnpc(.showtotal,"DOTAPVP"), .@name$, .@kills, .@deaths); if ( .@nb == 0 ) { mes "["+ .@npcname$ +"]"; mes "The ladder currently is empty."; next; } for ( set .@j,0; .@j < .@nb; set .@j, .@j + getvariableofnpc(.showpage,"DOTAPVP") ) { mes "["+ .@npcname$ +"]"; for ( set .@i, .@j; .@i < (getvariableofnpc(.showpage,"DOTAPVP") + .@j) && .@i < .@nb; set .@i, .@i + 1 ) { mes "^996600"+ (.@i+1) +": ^006699"+ .@name$[.@i] +" ^00AA00["+ .@kills[.@i] +"] ^FF0000<"+ .@deaths[.@i] +">^000000"; } next; } break; case 2: set .@nb, query_sql("select name, streaks, date_format(streaktime,'%a %e/%c/%y %r') from pvpladder where streaks >= "+ getvariableofnpc(.loweststreak,"DOTAPVP") +" order by streaks desc limit "+ getvariableofnpc(.showtotal,"DOTAPVP"), .@name$, .@streak, .@time$); if ( .@nb == 0 ) { mes "["+ .@npcname$ +"]"; mes "The ladder currently is empty."; next; } for ( set .@j,0; .@j < .@nb; set .@j, .@j + getvariableofnpc(.showpage,"DOTAPVP") ) { mes "["+ .@npcname$ +"]"; for ( set .@i, .@j; .@i < (getvariableofnpc(.showpage,"DOTAPVP") + .@j) && .@i < .@nb; set .@i, .@i + 1 ) { mes "^996600"+ (.@i+1) +": ^006699"+ .@name$[.@i] +" ^70AC11{"+ .@streak[.@i] +"} ^000000on :"; mes " ^EE8800"+ .@time$[.@i] +"^000000"; } next; } break; case 3: set .@nb, query_sql("select name, highestown, date_format(owntime,'%a %e/%c/%y %r') from ownladder where highestown >= "+ getvariableofnpc(.lowestownage,"DOTAPVP") +" order by highestown desc limit "+ getvariableofnpc(.showtotal,"DOTAPVP"), .@name$, .@owned, .@time$); if ( .@nb == 0 ) { mes "["+ .@npcname$ +"]"; mes "The ladder currently is empty."; next; } for ( set .@j,0; .@j < .@nb; set .@j, .@j + getvariableofnpc(.showpage,"DOTAPVP") ) { mes "["+ .@npcname$ +"]"; for ( set .@i, .@j; .@i < (getvariableofnpc(.showpage,"DOTAPVP") + .@j) && .@i < .@nb; set .@i, .@i + 1 ) { mes "^996600"+ (.@i+1) +": ^006699"+ .@name$[.@i] +" ^00AAAA("+ .@owned[.@i] +") ^000000on :"; mes " ^EE8800"+ .@time$[.@i] +"^000000"; } next; } break; case 4: if ( @dota_sql_kills == 0 && @dota_sql_deaths == 0 ) query_sql "select kills, deaths, streaks, unix_timestamp(streaktime), date_format(streaktime,'%a %e/%c/%y %r') from pvpladder where char_id = "+ getcharid(0), @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaks, @dota_sql_streaktime, .@time1$; mes "["+ .@npcname$ +"]"; if ( @dota_sql_kills == 0 && @dota_sql_deaths == 0 ) mes "You not yet kill any player."; else { mes "Your Current Streak : ^70AC11{"+ @PlayersKilledStreak +"}^000000"; mes "Your Total Kills : ^00AA00["+ @dota_sql_kills +"]^000000"; mes "Your Death Counts : ^FF0000<"+ @dota_sql_deaths +">^000000"; if ( @dota_sql_kills || @dota_sql_streaks ) { mes "Highest Streak was ^70AC11{"+ @dota_sql_streaks +"}^000000 on :"; query_sql "select date_format( from_unixtime("+ @dota_sql_streaktime +"),'%a %e/%c/%y %r')", .@time1$; mes " ^EE8800"+ .@time1$ +"^000000"; } } next; if ( getcharid(2) ) { if ( getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_h"), "DOTAPVP" ) == 0 ) { query_sql "select currentown, highestown, unix_timestamp(owntime) from ownladder where guild_id = "+ getcharid(2), .@c, .@h, .@t; set getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_c"), "DOTAPVP" ), .@c; set getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_h"), "DOTAPVP" ), .@h; set getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_t"), "DOTAPVP" ), .@t; } mes "["+ .@npcname$ +"]"; if ( getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_h"), "DOTAPVP" ) == 0 ) { mes "Your guild not yet kill any player."; } else { mes "Your guild name : ^006699"+ strcharinfo(2) +"^000000"; mes "Current Owning : ^00AAAA("+ getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_c"), "DOTAPVP" ) +")^000000"; mes "Longest Ownage was ^00AAAA("+ getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_h"), "DOTAPVP" ) + ")^000000 on :"; query_sql "select date_format( from_unixtime("+ getvariableofnpc( getd(".dota_sql_"+ getcharid(2) +"_t"), "DOTAPVP" ) +"),'%a %e/%c/%y %r')", .@time2$; mes " ^EE8800"+ .@time2$ +"^000000"; } next; } break; case 5: mes "["+ .@npcname$ +"]"; mes "Explanation for Most Kills:"; mes " "; mes "^996600Rank. ^006699NAME ^00AA00[Total Kills] ^FF0000<Deaths>^000000"; mes " "; mes "--------------------------------"; mes " "; mes "The ^00AA00Kills^000000 added when a player kills another player."; mes " "; mes "^FF0000Deaths^000000 count increase when a player killed by another player, or suicide (eg: Grand Cross)."; mes " "; mes "A player killed by monsters, homunculus or pets will not add the kills or deaths count."; next; mes "["+ .@npcname$ +"]"; mes "Explanation for Highest Streak:"; mes " "; mes "^996600Rank. ^006699NAME ^70AC11{Highest Streak} ^000000on :"; mes " ^EE8800TIME^000000"; mes " "; mes "--------------------------------"; mes " "; mes "The ^70AC11Streak^000000 are added every time a player kills another player. It will reset upon log out, killed by another player, or suicide (eg: Sacrifice)."; mes " "; mes "Then it record in the server the ^EE8800TIME^000000 when that player got that highest streak."; mes " "; mes "A player killed by monsters, homunculus or pets will not reset the streak."; mes " "; mes "--------------------------------"; mes " "; mes "The numbers of straight kills to get these announcements are :"; mes "^70AC11"+ getvariableofnpc(.killingspree,"DOTAPVP") +"^000000 : Killing Spree"; mes "^70AC11"+ getvariableofnpc(.dominating,"DOTAPVP") +"^000000 : Dominating"; mes "^70AC11"+ getvariableofnpc(.megakill,"DOTAPVP") +"^000000 : Mega Kill"; mes "^70AC11"+ getvariableofnpc(.unstoppable,"DOTAPVP") +"^000000 : Unstoppable"; mes "^70AC11"+ getvariableofnpc(.wickedsick,"DOTAPVP") +"^000000 : Wicked Sick"; mes "^70AC11"+ getvariableofnpc(.monsterkill,"DOTAPVP") +"^000000 : Monster Kill"; mes "^70AC11"+ getvariableofnpc(.godlike,"DOTAPVP") +"^000000 : Godlike"; mes "^70AC11"+ getvariableofnpc(.holyshit,"DOTAPVP") +"^000000 : Beyond Godlike"; next; mes "["+ .@npcname$ +"]"; mes "Explanation for Longest Ownage:"; mes " "; mes "^996600Rank. ^006699NAME ^00AAAA(Longest Ownage) ^000000on :"; mes " ^EE8800TIME^000000"; mes " "; mes "--------------------------------"; mes " "; mes "The ^00AAAAOwnage^000000 added every time any guild members killed another player that doesn't belong to his/her guild. It will reset when any of the guild member was killed by ANY player, including his/her guild member."; mes " "; mes "Then it record in the server the ^EE8800TIME^000000 when the guild got that longest ownage."; mes " "; mes "If the server went under maintainance, the current ownage will survive after the server restart."; mes " "; mes "Any guild member killed by monster, homunculus or pets will not reset the ownage count."; next; if ( getvariableofnpc(.lvltokill,"DOTAPVP") ) { mes "["+ .@npcname$ +"]"; mes "You must kill another player with minimum base level of "+ getvariableofnpc(.lvltokill,"DOTAPVP") +", in order to get an announcement or get in the ladder."; mes " "; mes "It's possible for a base level 1 novice kills a base level 99 player and still can get in the ladder."; mes "However when a player level 99 kills a level 1 novice will get nothing."; next; } if ( getvariableofnpc(.counttopunish,"DOTAPVP") ) { mes "["+ .@npcname$ +"]"; mes "Some noob players try to kill the same person over and over again in hope of getting his/her name appear in the ladder."; mes "However if you trying to do the same thing on this ladder, your name will announce to the public, and your action will be recorded into the server to notify the GMs."; next; } if ( getvariableofnpc(.minlvlrange,"DOTAPVP") ) { mes "["+ .@npcname$ +"]"; mes "When you kill another player thats lower base level than you, the base level gap between you and that player must not more than "+ getvariableofnpc(.minlvlrange,"DOTAPVP") +"."; mes " "; if ( getvariableofnpc(.minlvlrange,"DOTAPVP") >= 200) mes "In other words, if your base level is 500, the player you killed must be at least level "+( 500 - getvariableofnpc(.minlvlrange,"DOTAPVP") )+" then only you will get the announcement and in the ladder."; else if ( getvariableofnpc(.minlvlrange,"DOTAPVP") >= 70) mes "In other words, if your base level is 255, the player you killed must be at least level "+( 255 - getvariableofnpc(.minlvlrange,"DOTAPVP") )+" then only you will get the announcement and in the ladder."; else mes "In other words, if your base level is 99, the player you killed must be at least level "+( 99 - getvariableofnpc(.minlvlrange,"DOTAPVP") )+" then only you will get the announcement and in the ladder."; mes "Higher base level kills lower level gets nothing, however lower level player kills higher level will get the announcement."; next; } break; } } }
  4. Hello Sir, Need your help for adding restriction of equips in PVP map so player can play Champ Vs Champ Weapon and accessories only. I'm new in this so is it possible to guide? @EmistryI'm using this 2 script for Deathmatch, its working can u help me to make this work in 1 Script? & 1 request can u help me to make restriction in this room for Equip so Champ Vs Champ class can enjoy Weapon and Accessories. Somehow I managed to make this both script working, I'm learning since last month it would be great if u help me in this waiting for your reply.. Thanks in Advance..!! Champ_PVP.txt ChampPVPDMSupport.txt
  5. Hellow Guys, I'm working on offline platform to learn scripting, But My open server gets red flag i can't find a solution so posting here, I hope ill get an answer to solve this issue.!! Thanks in advance..
  6. Thank you sir, it worked and had to @reloaditemdb to see the changes
  7. getitembound 7136,2000,Bound_Account; // Acid Bottle getitembound 7135,2000,Bound_Account; // Bottle Grenade //getitembound2 2285,1,1,7,0,0,0,0,0,1; //+7 Apple of Archer //getitembound2 2319,1,1,7,0,0,0,0,0,1; //+7 Glittering Jacket //getitembound2 2320,1,1,7,0,0,0,0,0,1; //+7 Formal Suit //getitembound2 2123,1,1,7,0,0,0,0,0,1; //+7 Orleans's Server //getitembound2 2424,1,1,7,0,0,0,0,0,1; //+7 Tidal Shoes //getitembound2 2528,1,1,7,0,0,0,0,0,1; //+7 Wool Scarf getitembound 673,100,Bound_Account; // Bronze Coin //getitembound 2624,2,Bound_Account; // Glove //getitembound 2621,2,Bound_Account; // Ring //getitembound 2622,2,Bound_Account; // Earring //getitembound 2625,2,Bound_Account; // Brooch //getitembound 4035,4,Bound_Account; // Hydra card //getitembound 4092,4,Bound_Account; // Skeleton Worker Card //getitembound 4044,1,Bound_Account; // Smokie card //getitembound 4133,1,Bound_Account; // Raydric card //getitembound 4097,1,Bound_Account; // Matyr card //getitembound 4107,1,Bound_Account; // Verit card //getitembound 4058,1,Bound_Account; // Thara Frog card //getitembound 4105,1,Bound_Account; // Marc card //getitembound 4141,1,Bound_Account; // Evil Druid card //getitembound 4064,2,Bound_Account; // Zerom card //announce "Player [ "+.@GMEMBERNAME$+" ] of the [ " + getguildName(.@GID) + " ] guild has received and open the Guild Package.",bc_all; dispbottom "Player [ "+.@GMEMBERNAME$+" ] of the [ " + getguildName(.@GID) + " ] guild has received and open the Guild Package."; } } See this.. is the script i'mtrying to make acid bottle as Account bound but not working it
  8. Thank you so much..!! for the reply sir..!! its working now Now im stucked on script part my Acid bottles & fire bottles are not getting item bound or Account bound which can be usefull in WOE only can u help n this? item_woe_pack.txt
  9. H:\Sanjay Practise Server\rAthena\npc\custom\scripts function script gpackgiver { if( !getcharid(2) ){ dispbottom "You dont have a guild"; getitem 30001,1; end; } if (((Weight*100)/MaxWeight) >= 90) { message strcharinfo(0), "You are overweight, you cannot open the box!"; getitem 30001,1; } if (((Weight100)/MaxWeight) < 90 || getcharid(2) > 0) { set .@GID,getcharid(2); set .@GMEMBERNAME$, strcharinfo(0); getitembound2 2285,1,1,7,0,0,0,0,0,1; //+7 Apple of Archer getitembound2 2319,1,1,7,0,0,0,0,0,1; //+7 Glittering Jacket getitembound2 2320,1,1,7,0,0,0,0,0,1; //+7 Formal Suit getitembound2 2123,1,1,7,0,0,0,0,0,1; //+7 Orleans's Server getitembound2 2424,1,1,7,0,0,0,0,0,1; //+7 Tidal Shoes getitembound2 2528,1,1,7,0,0,0,0,0,1; //+7 Wool Scarf getitembound 673,100,Bound_Account; // Bronze Coin getitembound 2624,2,Bound_Account; // Glove getitembound 2621,2,Bound_Account; // Ring getitembound 2622,2,Bound_Account; // Earring getitembound 2625,2,Bound_Account; // Brooch getitembound 4035,4,Bound_Account; // Hydra card getitembound 4092,4,Bound_Account; // Skeleton Worker Card getitembound 4044,1,Bound_Account; // Smokie card getitembound 4133,1,Bound_Account; // Raydric card getitembound 4097,1,Bound_Account; // Matyr card getitembound 4107,1,Bound_Account; // Verit card getitembound 4058,1,Bound_Account; // Thara Frog card getitembound 4105,1,Bound_Account; // Marc card getitembound 4141,1,Bound_Account; // Evil Druid card getitembound 4064,2,Bound_Account; // Zerom card //announce "Player [ "+.@GMEMBERNAME$+" ] of the [ " + getguildName(.@GID) + " ] guild has received and open the Guild Package.",bc_all; dispbottom "Player [ "+.@GMEMBERNAME$+" ] of the [ " + getguildName(.@GID) + " ] guild has received and open the Guild Package."; } } H:\Sanjay Practise Server\rAthena\db\import I get the all items as per scripts properly but thing is see only apple when i create 30001 this box display as ? Can some 1 Help me?
  10. Hello Everone, I'm just new in this subject, this is my 1st post regarding Hunting mission. I need to add the hunting mission reward zeny to 500k can some one help me? it has some fomula so i didn't touched yet. hunting_mission.txt
  11. Can u tell me how to add zeny as rewardin hunting mission?
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