Jump to content

DEsMOn

Members
  • Posts

    172
  • Joined

  • Last visited

Everything posted by DEsMOn

  1. Hello Everyone, Looking for solution on this script. MVP Event Round 1 starts and after ALL MVP dead proceed with next round 2 & so on untill Round 9 Point 1) But this works sometimes & and sometimes its getting stuck on Round 1 or Round 4 itself there is no error in CMD so couldn't see what's wrong in script. Point 2) MVP warper doesn't disappear after count down. (Because of this player comes again if they are dead). Any expert here can help to fix? Thank you in Advance..!! @Emistry //================================================Name====================================================== // MVP Event (Official Release Name) //===============================================Version==================================================== // 1.2 //===============================================Author===================================================== // ____ _____ ______ __ __ __ _______ __ _____ __ __ _______ // | __ \ _ \| __ \| | \ | |/ ___ \ | | / / | \ | |/ ___ \ // | |__| | \ \ |__| | | \| | | _\_/ | |/ /| | \| | | _\_/ // | __/ | | /| | | | |_ \ | | | | | | | |_ \ // | |\ \_/ / |\ \| | |\ | \_/ | | |\ \| | |\ | \_/ | // |__| \_____/|__| \__\__|__| \__|\______/ |__| \__\__|__| \__|\______/ //----------------------------------------Script Last Update 2020------------------------------------------- //==============================================Changelog=================================================== // 1.0 * // - Initial Release // 1.2 // - Remove all error from Latest rAthena // - Maximize script // - Fix some dialog of NPC // - Added Mapflag for the Event Map //========================================================================================================== prontera,144,145,5 script MVP Event Manager 403,{ set @npc$, "[ MVP Event ]"; if (getgmlevel() < 80) { mes @npc$; mes "Hello "+strcharinfo(0)+", this NPC is for Admin's use only."; close; } if (getgmlevel() >= 40) goto mvp_Admin; mes @npc$; mes "Hello "+strcharinfo(0)+", this NPC is for Event GM's use only."; close; mvp_Admin: mes @npc$; mes "Hello "+strcharinfo(0)+", what would you like to do?"; menu "Start MVP Event",mvp_start,"Nothing",endmvp; mvp_start: if ($@mvp_event == 1) goto mvp_started; mes " "; mes "Ok, starting MVP event."; set $@mvp_event,1; close2; donpcevent "MVP Event::OnStartMVP"; end; endmvp: next; mes @npc$; mes "Ok, nice seeing you."; close; mvp_started: mes @npc$; mes "The event is still running"; close; } pvp_n_6-5,0,0,0 script mvppvpoff -1,{ OnMVPpvpoff: pvpoff "pvp_n_6-5"; end; } - script MVP Event Warper#disable -1,{ OnInit: disablenpc "MVP Event Warper"; end; } - script MVP Event Announcer -1,{ OnClock0030: OnClock0330: OnClock0630: OnClock0930: OnClock1230: OnClock1530: OnClock1830: OnClock2130: if ($@woe_ongoing == 1) { end; } donpcevent "MVP Event::OnStartMVP"; end; } //------------------------------------------------------------------------------------------------------------------ prontera,164,152,3 script MVP Event Warper 403,{ mes "[ MVP Event Warper ]"; mes "Do you want to join the MVP event?"; menu "Yes",pront_mvp,"No",pront_mvp_end; pront_mvp: mes "[ MVP Event Warper ]"; mes "I will now warp you to the MVP Event map."; warp "pvp_n_6-5",98,99; end; pront_mvp_end: mes "[ MVP Event Warper ]"; mes "Ok, Bye."; close; } pvp_n_6-5,0,0,0 script MVP Event -1,{ OnStartMVP: donpcevent "mvppvpoff::OnMVPpvpoff"; set $@mvp_event,1; announce "MVP Event is now open",0; enablenpc "MVP Event Warper"; killmonsterall "pvp_n_6-5"; initnpctimer; sleep 60000; announce "MVP Event will start automatically after 2 minutes",0; sleep 60000; announce "MVP Event will start automatically after 1 minute",0; sleep 30000; announce "MVP Event is starting in 30s",0; sleep 30000; announce "MVP Event is starting in 5",0; sleep 1000; announce "MVP Event is starting in 4",0; sleep 1000; announce "MVP Event is starting in 3",0; sleep 1000; announce "MVP Event is starting in 2",0; sleep 1000; announce "MVP Event is starting in 1",0; sleep 1000; announce "The event warper are now closed",0; sleep 10000; mapannounce "pvp_n_6-5","MVP Event: Round 1 will begin shortly.",0; sleep 5000; set $@mvp_event,0; goto Onmvp_round1; Onmvp_round1: set $@mobmvp,5; monster "pvp_n_6-5",98,103,"Baphomet",1039,1,"MVP Event::Onmvpdead"; monster "pvp_n_6-5",99,113,"Angeling",1096,1,"MVP Event::Onmvpdead"; monster "pvp_n_6-5",132,97,"Mistress",1059,1,"MVP Event::Onmvpdead"; monster "pvp_n_6-5",100,67,"Deviling",1582,1,"MVP Event::Onmvpdead"; monster "pvp_n_6-5",65,100,"Atroce",1785,1,"MVP Event::Onmvpdead"; end; Onmvpdead: set $@mobmvp,$@mobmvp - 1; if($@mobmvp <= 0) { mapannounce "pvp_n_6-5","MVP Event: Round 2 will begin shortly.",0; sleep 5000; goto Onmvp_round2; } end; Onmvp_round2: set $@mobmvp,4; monster "pvp_n_6-5",98,103,"Garm",1252,1,"MVP Event::Onmvpdead2"; monster "pvp_n_6-5",99,113,"Dracula",1389,1,"MVP Event::Onmvpdead2"; monster "pvp_n_6-5",132,97,"Doppelganger",1046,1,"MVP Event::Onmvpdead2"; monster "pvp_n_6-5",65,100,"Ghostring",1120,1,"MVP Event::Onmvpdead2"; end; Onmvpdead2: set $@mobmvp,$@mobmvp - 1; if($@mobmvp <= 0) { mapannounce "pvp_n_6-5","MVP Event: Round 3 will begin shortly.",0; sleep 5000; goto Onmvp_round3; } end; Onmvp_round3: set $@mobmvp,4; monster "pvp_n_6-5",98,103,"Edgga",1115,1,"MVP Event::Onmvpdead3"; monster "pvp_n_6-5",99,113,"Osiris",1038,1,"MVP Event::Onmvpdead3"; monster "pvp_n_6-5",132,97,"Moonlight Flower",1150,1,"MVP Event::Onmvpdead3"; monster "pvp_n_6-5",65,100,"Pharaoh",1157,1,"MVP Event::Onmvpdead3"; end; Onmvpdead3: set $@mobmvp,$@mobmvp - 1; if($@mobmvp <= 0) { mapannounce "pvp_n_6-5","MVP Event: Round 4 will begin shortly.",0; sleep 5000; goto Onmvp_round4; } end; Onmvp_round4: set $@mobmvp,4; monster "pvp_n_6-5",98,103,"Drake",1112,1,"MVP Event::Onmvpdead4"; monster "pvp_n_6-5",99,113,"Bacsojin",1518,1,"MVP Event::Onmvpdead4"; monster "pvp_n_6-5",132,97,"Arc Angeling",1388,1,"MVP Event::Onmvpdead4"; monster "pvp_n_6-5",65,100,"Stormy Knight",1251,1,"MVP Event::Onmvpdead4"; end; Onmvpdead4: set $@mobmvp,$@mobmvp - 1; if($@mobmvp <= 0) { mapannounce "pvp_n_6-5","MVP Event: Round 5 will begin shortly.",0; sleep 5000; goto Onmvp_round5; } end; Onmvp_round5: set $@mobmvp,4; monster "pvp_n_6-5",98,103,"Orc Hero",1087,1,"MVP Event::Onmvpdead5"; monster "pvp_n_6-5",99,113,"Lord of Death",1373,1,"MVP Event::Onmvpdead5"; monster "pvp_n_6-5",132,97,"Incantation Samurai",1492,1,"MVP Event::Onmvpdead5"; monster "pvp_n_6-5",65,100,"Lady Tanee",1688,1,"MVP Event::Onmvpdead5"; end; Onmvpdead5: set $@mobmvp,$@mobmvp - 1; if($@mobmvp <= 0) { mapannounce "pvp_n_6-5","MVP Event: Round 6 will begin shortly.",0; sleep 5000; goto Onmvp_round6; } end; Onmvp_round6: set $@mobmvp,4; monster "pvp_n_6-5",98,103,"Detale",1719,1,"MVP Event::Onmvpdead6"; monster "pvp_n_6-5",99,113,"Vesper",1685,1,"MVP Event::Onmvpdead6"; monster "pvp_n_6-5",132,97,"Orc Lord",1190,1,"MVP Event::Onmvpdead6"; monster "pvp_n_6-5",65,100,"Dark Lord",1272,1,"MVP Event::Onmvpdead6"; end; Onmvpdead6: set $@mobmvp,$@mobmvp - 1; if($@mobmvp <= 0) { mapannounce "pvp_n_6-5","MVP Event: Round 7 will begin shortly.",0; sleep 5000; goto Onmvp_round7; } end; Onmvp_round7: set $@mobmvp,4; monster "pvp_n_6-5",98,103,"RSX-0806",1623,1,"MVP Event::Onmvpdead7"; monster "pvp_n_6-5",99,113,"Golden Thief Bug",1086,1,"MVP Event::Onmvpdead7"; monster "pvp_n_6-5",132,97,"Phreeoni",1159,1,"MVP Event::Onmvpdead7"; monster "pvp_n_6-5",65,100,"Maya Purple",1289,1,"MVP Event::Onmvpdead7"; end; Onmvpdead7: set $@mobmvp,$@mobmvp - 1; if($@mobmvp <= 0) { mapannounce "pvp_n_6-5","MVP Event: Round 8 will begin shortly.",0; sleep 5000; goto Onmvp_round8; } end; Onmvp_round8: set $@mobmvp,4; monster "pvp_n_6-5",98,103,"Maya",1147,1,"MVP Event::Onmvpdead8"; monster "pvp_n_6-5",99,113,"Turtle General",1312,1,"MVP Event::Onmvpdead8"; monster "pvp_n_6-5",132,97,"Evil Snake Lord",1418,1,"MVP Event::Onmvpdead8"; monster "pvp_n_6-5",65,100,"Amon Ra",1511,1,"MVP Event::Onmvpdead8"; end; Onmvpdead8: set $@mobmvp,$@mobmvp - 1; if($@mobmvp <= 0) { mapannounce "pvp_n_6-5","MVP Event: Final Round will begin shortly.",0; sleep 5000; goto Onmvp_round9; } end; Onmvp_round9: set $@mobmvp,5; monster "pvp_n_6-5",99,110,"Tao Gunka",1583,1,"MVP Event::Onmvpdead9"; monster "pvp_n_6-5",99,113,"Valkyrie Randgris",1751,1,"MVP Event::Onmvpdead9"; monster "pvp_n_6-5",99,113,"Ifrit",1832,1,"MVP Event::Onmvpdead9"; monster "pvp_n_6-5",132,97,"Beelzebub",1873,1,"MVP Event::Onmvpdead9"; monster "pvp_n_6-5",65,100,"Ktullanux",1779,1,"MVP Event::Onmvpdead9"; end; Onmvpdead9: set $@mobmvp,$@mobmvp - 1; if($@mobmvp <= 0) { stopnpctimer; disablenpc "MVP Event Warper"; mapannounce "pvp_n_6-5","MVP Event: That was the Last Round!.",0; sleep 5000; mapwarp "pvp_n_6-5","prontera",156,191; set $@mvp_event,0; } end; OnTimer1200000: stopnpctimer; killmonsterall "pvp_n_6-5"; mapannounce "pvp_n_6-5","MVP Event: Time's Up!",0; sleep 5000; mapwarp "pvp_n_6-5","prontera",116,73; disablenpc "MVP Event Warper"; set $@mvp_event,0; end; } // -- Mapflags pvp_n_6-5 mapflag nowarp pvp_n_6-5 mapflag nowarpto pvp_n_6-5 mapflag noteleport pvp_n_6-5 mapflag nosave SavePoint pvp_n_6-5 mapflag nomemo pvp_n_6-5 mapflag nobranch pvp_n_6-5 mapflag nopenalty mvp-event.txt
  2. Thank you so much sir, I see 1 small issue When we do reloadscript NPC show up doesn't hide until we set time to hide. Example if i do @reloadscript at 1000 Hrs. Sunday & NPC hide time is set at 1830 Hrs Sunday so NPC will be on until 1830 hrs. Rest working awesome...Thank you so much sir prontera,161,181,5 script Emistry 757,{ if (getcharid(2) && #GUILD_PACK_CD != gettime(DT_YYYYMMDD)) { #GUILD_PACK_CD = gettime(DT_YYYYMMDD); //getitem 30005, 1; rentitem 30005,120; } end; OnInit: waitingroom "Emistry G-Pack",0; end; OnTue1700: OnThu1700: OnSun1700: hideoffnpc strnpcinfo(3); end; OnTue1830: OnThu1830: OnSun1830: hideonnpc strnpcinfo(3); end; }
  3. Thank you so much sir will change and update soon................THANKS FOR REPLY SIR @Emistry
  4. Hello Everyone, Can any one guide on this get time setting mes "[Daily Lucky Spin]"; mes "Please wait..."; set .@max_r,23; set .@min_r,0; set .@l, 0; set .@r,rand(1,50); LKS_rolly: for(set .@i,0; .@i < .@r; .@i++){ .@l++; if(.@l>.@max_r){set .@l, .@min_r;} cutin "lucky"+.@l,4; soundeffect "slot_tick.wav",0; //sleep2 rand(1,100); //SET AS RANDOM STOP sleep2 100; } goto LKS_fin; I want to do it for 12hr Only after 12 hr's I should get chance to spin. Thanks in advance !!! VIPLucky_Spin_V.2.txt
  5. Dear sir 1 question & some modification if possible. Is it possible to add "Time" for NPC before WOE like For 1 or 2 hr's Only NPC will show up before WOE to collect Gpack. Because according to DAY it will be active whole day isn't it? NPC chat making Player aware of Gpack Duration so they chose wisely with yes (collect) or no (reject). Because i've created Gpack which has duration of 3 hrs only Once opened it will wipe out in 3hrs. & Thank you so much for this script ...!! ur AWESOMEEEE
  6. WOWWWWW Thank you so much Sir..!!! Working like Charm...!!!!!!!!!!!
  7. I'm sorry, it meant about where GM can reset whole ranking which can be start again from 0 hunting_mission.txt
  8. Did still [Error]: script error on npc/custom/battleground/unofficial/DeathMatch.txt line 422 parse_line: expected ';' 417 : //build teams 418 : set .teamCount, $maxDMMemberCount / 2; 419 : //warp first char 420 : announce "[Death Match] The fight begins!",bc_all,0xC3FF00; 421 : set .@warped, 0; * 422 : set .@redTeamId$, bg_create_team '('$@deathMatchMap$, $warpPointRed[0], $warpPointRed[1]); 423 : set .@blueTeamId$, bg_create_team; deathMatchMap$, $warpPointBlue[0], $warpPointBlue[1]); 424 : for(set .@i,0; .@i<getarraysize($@DMMembers); set .@i,.@i+1) 425 : { 426 : if (attachrid($@DMMembers[.@i]) == 1) 427 : { [Info]: npc_parse_function: Overwriting user function [CheckDMTeamRedPlayer] (npc/custom/battleground/unofficial/DeathMatch.txt:478) [Info]: npc_parse_function: Overwriting user function [CheckDMTeamBluePlayer] (npc/custom/battleground/unofficial/DeathMatch.txt:490) [Info]: npc_parse_function: Overwriting user function [CheckDMPlayers] (npc/custom/battleground/unofficial/DeathMatch.txt:502)
  9. Hello Everyone...!!! Can any one guide to fix this issue [Error]: script error on npc/custom/battleground/unofficial/DeathMatch.txt line 422 script:add_word: invalid word. A word consists of undercores and/or alphanumeric characters, and valid variable prefixes/postfixes. 417 : //build teams 418 : set .teamCount, $maxDMMemberCount / 2; 419 : //warp first char 420 : announce "[Death Match] The fight begins!",bc_all,0xC3FF00; 421 : set .@warped, 0; * 422 : set .@redTeamId$, bg_create_team; '('$@deathMatchMap$, $warpPointRed[0], $warpPointRed[1]); 423 : set .@blueTeamId$, bg_create_team; $deathMatchMap$, $warpPointBlue[0], $warpPointBlue[1]); 424 : for(set .@i,0; .@i<getarraysize($@DMMembers); set .@i,.@i+1) 425 : { 426 : if (attachrid($@DMMembers[.@i]) == 1) 427 : { script error on npc/custom/battleground/unofficial/Captain.txt line 476 parse_line: expected ';' 471 : //build teams 472 : set .@teamCount, $maxCMemberCount / 2; 473 : //warp first char 474 : announce "[Captain] The fight begins!", bc_all, 0x0000FF; 475 : set .@warped, 0; * 476 : set $@redTeam, bg_create_team'('$captainMap$, $warpPointRed[0], $warpPointRed[1]); 477 : set $@blueTeam, bg_create_team($captainMap$, $warpPointBlue[0], $warpPointBlue[1]); 478 : for(set .@i,0; .@i<getarraysize($@CMembers); set .@i,.@i+1) 479 : { 480 : if (attachrid($@CMembers[.@i]) == 1) 481 : { script error on npc/custom/battleground/unofficial/TouchDown.txt line 557 parse_line: expected ';' 552 : //build teams 553 : set .teamCount, $maxTDMemberCount / 2; 554 : //warp first char 555 : announce "[Touch Down] The fight begins!", bc_all, 0x00FF00; 556 : set .@warped, 0; * 557 : set $@blueTeam, bg_create_team'('$touchdownMap$, $warpPointBlue[0], $warpPointBlue[1]); 558 : set $@redTeam, bg_create_team($touchdownMap$, $warpPointRed[0], $warpPointRed[1]); 559 : for(set .@i,0; .@i<getarraysize($@TDMembers); set .@i,.@i+1) 560 : { 561 : if (attachrid($@TDMembers[.@i]) == 1) 562 : {
  10. Hello there Is there any way to add GM Reset option in Euphy Hunting Mission script? Example People did some random Mission like 40,60,88,98 missions, But We need to start race Race to 100 again so is it possible to add GM reset command which will make all mission back to 0. so people can start new mission from 0 or can be used as Race event... Can any 1 help? @Emistry @Euphy hunting_mission.txt
  11. Hello Everyone. I'm Looking for script in which NPC can be active during WOE days & the Item which NPC gives that should be in rent item for 1 day weather you use it or not it will be wiped out automatically. Woe days such as Tuesday Thursday Sunday G-pack Item ID - 30005 Can any one help?
  12. OVH 8 GB Ram 160 HDD & 2 GIGA Bytes Speed
  13. Okay But then why so many players getting same issue? Any solution for this?
  14. I know that ? But why its happening to random people even me. When I'm on dual log if my internet issue then both Loggin should be Disconnect but its not only 1 logging get DC and other remains online. And Players thinks GM Kills (Right click Kill) Players which is not done by any GM even I'm facing this issue so i was looking for solution. That's why trying to get help ..!!
  15. Hello Everyone...!! Is there any solution for this "Now Loggin out", Its happening random no one can predict when and why its happening. I've admin account even i face this issue asked some developer but didn't got any answer so finally decided to ask here. Can Any one help in this for solution? Thanks in advance..!!
  16. Hello Everyone.!! Need help to fix this warning / debug issue.... please [Warning]: Unexpected type for argument 1. Expected string. [Debug]: Data: variable name='.@victimaid' index=0 [Debug]: Function: message [Debug]: Source (NPC): DOTAPVP (invisible/not on a map) [Warning]: Unexpected type for argument 1. Expected string. [Debug]: Data: variable name='.@killeraid' index=0 [Debug]: Function: message [Debug]: Source (NPC): DOTAPVP (invisible/not on a map) Script //====== rAthena Script ====================================================== //= PVP ladder script with dota announcement //===== By: ================================================================== //= AnnieRuru //===== Current Version: ===================================================== //= 3.6 //===== Compatible With: ===================================================== //= rAthena 2020-10-20, with MySQL 8.0 //===== Description: ========================================================= //= PVP ladder store in SQL table //= plus anti-sit-killer feature //===== Topic ================================================================ //= https://herc.ws/board/topic/18871-dota-pvp-ladder/ //===== Additional Comments: ================================================= //= add PVP Ladder statue due to popular demand //============================================================================ /* CREATE TABLE `pvpladder` ( `char_id` INT PRIMARY KEY, `name` VARCHAR(24) NOT NULL DEFAULT '', `streaks` INT DEFAULT 0, `kills` INT DEFAULT 0, `deaths` INT DEFAULT 0, `streaktime` DATETIME, KEY (`kills`), KEY (`streaks`) ) ENGINE = MyISAM; CREATE TABLE `ownladder` ( `guild_id` INT PRIMARY KEY, `name` VARCHAR(24) NOT NULL DEFAULT '', `currentown` INT DEFAULT 0, `highestown` INT DEFAULT 0, `owntime` DATETIME, KEY (`highestown`) ) ENGINE = MyISAM; */ // add all the maps that you want this script to trigger ... all pvp and event maps perhaps ? // but if you already enable "all" maps, then can comment all these guild_vs1 mapflag loadevent guild_vs2 mapflag loadevent guild_vs3 mapflag loadevent pvp_y_1-2 mapflag loadevent guild_vs5 mapflag loadevent aldeg_cas01 mapflag loadevent aldeg_cas02 mapflag loadevent aldeg_cas03 mapflag loadevent aldeg_cas04 mapflag loadevent aldeg_cas05 mapflag loadevent gefg_cas01 mapflag loadevent gefg_cas02 mapflag loadevent gefg_cas03 mapflag loadevent gefg_cas04 mapflag loadevent gefg_cas05 mapflag loadevent payg_cas01 mapflag loadevent payg_cas02 mapflag loadevent payg_cas03 mapflag loadevent payg_cas04 mapflag loadevent payg_cas05 mapflag loadevent prtg_cas01 mapflag loadevent prtg_cas02 mapflag loadevent prtg_cas03 mapflag loadevent prtg_cas04 mapflag loadevent prtg_cas05 mapflag loadevent arug_cas01 mapflag loadevent arug_cas02 mapflag loadevent arug_cas03 mapflag loadevent arug_cas04 mapflag loadevent arug_cas05 mapflag loadevent schg_cas01 mapflag loadevent schg_cas02 mapflag loadevent schg_cas03 mapflag loadevent schg_cas04 mapflag loadevent schg_cas05 mapflag loadevent - script DOTAPVP FAKE_NPC,{ OnInit: // Config .sound = 1; // soundeffect : 0 - disable, 1 - play soundeffect to all players on map, 2 - play soundeffect to an area around the killer, 3 - play soundeffect to killer only .dota_bc_flag = 0; // announce to : 0 - global, 1 - map .mapname_announcement = 1; // announce the map name in the announcement ? : 0 - off, 1 - on .killannounce = 1; // announce who pawn who's head : 0 - off, 1 - on .msg_die = 1; // show message who kill you when die : 0 - off, 1 - on .msg_kill = 1; // show message you kill who when killed someone : 0 - off, 1 - on .gmnokill = false; // GMs are not suppose to kill players. A GM with <this number> level or higher will do nothing. IF set to 60, GM60 and above kill any player will not get anything : 0 - off .killingspree = 3; .dominating = 4; .megakill = 5; .unstoppable = 6; .wickedsick = 7; .monsterkill = 8; .godlike = 9; .holyshit = 10; .continue = 1; // after beyond-godlike, every <this number> kills will make announcement again .owned = 5; // how many times the guild has to kill to announce ownage .owncontinue = 1; // after ownage, every <this number> guild cumulative kills will make ownage announce again // .min_gm_menu = 90; // minimum level of GM can use the GM menu on ladder npc .showtotal = 20; // show the length of ladder. .showpage = 10; // set the views per page. .loweststreak = 3; // mininum streak count allow to show in highest streak ladder. Default 3 means must at least have killing spree streak to display in ladder .lowestownage = 5; // mininum ownage count allow to show in longest ownage ladder. Default 5 means must at least have 5 ownage counts to display in ladder setarray .maptrigger$, // only these maps will trigger this script // "all", // uncomment this to allow load all maps "guild_vs1", "guild_vs2", "guild_vs3", "pvp_y_1-2", "aldeg_cas01", "aldeg_cas02", "aldeg_cas03", "aldeg_cas04", "aldeg_cas05", "gefg_cas01", "gefg_cas02", "gefg_cas03", "gefg_cas04", "gefg_cas05", "payg_cas01", "payg_cas02", "payg_cas03", "payg_cas04", "payg_cas05", "prtg_cas01", "prtg_cas02", "prtg_cas03", "prtg_cas04", "prtg_cas05", "arug_cas01", "arug_cas02", "arug_cas03", "arug_cas04", "arug_cas05", "schg_cas01", "schg_cas02", "schg_cas03", "schg_cas04", "schg_cas05", "guild_vs5"; .showstatue = 10; // number of statues. This number must match with the number of duplicates at the end of the script .fix_custom_sprite = false; // if your server has custom animated sprite that overlaps the sprite animation repeatedly on the statues, enable this // anti-sit-killer system // a player must kill another player with this minimum <this number> base level to get the announcement and in the ladder. // Otherwise only have streak ended announcement and killed player's streak reset. // Its possible for a level 1 novice to kill a level 99 player and he/she will still get in the ladder // but a level 99 kill a level 1 player will get nothing // 0 - off this system ( default is 55, pk setting ) .lvltokill = 0; // when a player kill another same player <this number> times in a row, the player is warp back to save point. // and the player's streak, kills, and ownage count will deduct accordingly // 0 - off this system .counttopunish = 6; // minimum level range to kill another player // eg. when set to 20, player level 99 needs to kill another player with minimum level of 79 to get announcement and increase the kill rank. // but a player with base level 50 kills a level 99 will also get the announcement // higher base level cannot kill lower level, but lower level can kill higher level // 0 - off this system .minlvlrange = 0; setmapflag "pvp_y_1-2",mf_nobranch; // Config ends ------------------------------------------------------------------------------------------ // to prevent bug happen if (.dota_bc_flag < 0 || .dota_bc_flag > 1) .dota_bc_flag = 0; if (.continue < 1) .continue = 1; if (.owncontinue < 1) .owncontinue = 1; if (.gmnokill <= 0) .gmnokill = 100; if (.lvltokill <= 1) .lvltokill = 0; if (.counttopunish <= 1) .counttopunish = 0; .maptriggersize = getarraysize(.maptrigger$); sleep 1; OnTimer30000: // refresh every 30 seconds. Note the `char` table is unrealiable, player still need to perform certain task to save the character -> see 'save_settings' in conf\map-server.conf .@query$ = "SELECT `char`.`char_id`, `char`.`name`, `char`.`guild_id`, `char`.`class`, `char`.`sex`, `char`.`hair`, `char`.`hair_color`, `char`.`clothes_color`, `char`.`body`, `char`.`head_top`, `char`.`head_mid`, `char`.`head_bottom`, `char`.`robe`, " + "`pvpladder`.`kills`, `pvpladder`.`streaks`, `pvpladder`.`deaths` " + "FROM `char` RIGHT JOIN `pvpladder` ON `char`.`char_id` = `pvpladder`.`char_id` ORDER BY `kills` DESC LIMIT "+ .showstatue; .@nb = query_sql(.@query$, .@cid, .@name$, .@guild_id, .@class, .@sex$, .@hair, .@hair_color, .@clothes_color, .@body, .@head_top, .@head_mid, .@head_bottom, .@robe, .@kills, .@streaks, .@deaths); if (.fix_custom_sprite) { for (.@i = 0; .@i < .@nb; ++.@i) { setunitdata .statue[.@i +1], UNPC_HEADTOP, 0; setunitdata .statue[.@i +1], UNPC_HEADMIDDLE, 0; setunitdata .statue[.@i +1], UNPC_HEADBOTTOM, 0; setunitdata .statue[.@i +1], UNPC_ROBE, 0; } } for (.@i = 0; .@i < .@nb; ++.@i) { setunitdata .statue[.@i +1], UNPC_CLASS, .@class[.@i]; setunitdata .statue[.@i +1], UNPC_SEX, (.@sex$[.@i] == "F")? SEX_FEMALE:SEX_MALE; setunitdata .statue[.@i +1], UNPC_HAIRSTYLE, .@hair[.@i]; setunitdata .statue[.@i +1], UNPC_HAIRCOLOR, .@hair_color[.@i]; setunitdata .statue[.@i +1], UNPC_CLOTHCOLOR, .@clothes_color[.@i]; setunitdata .statue[.@i +1], UNPC_BODY2, .@body[.@i]; setunitdata .statue[.@i +1], UNPC_HEADTOP, .@head_top[.@i]; setunitdata .statue[.@i +1], UNPC_HEADMIDDLE, .@head_mid[.@i]; setunitdata .statue[.@i +1], UNPC_HEADBOTTOM, .@head_bottom[.@i]; setunitdata .statue[.@i +1], UNPC_ROBE, .@robe[.@i]; setnpcdisplay "pvp_ladder_statue#"+(.@i +1), .@name$[.@i]; .statue_name$[.@i +1] = .@name$[.@i]; .statue_guild$[.@i +1] = getguildname(.@guild_id[.@i]); .statue_kills[.@i +1] = .@kills[.@i]; .statue_streaks[.@i +1] = .@streaks[.@i]; .statue_deaths[.@i +1] = .@deaths[.@i]; } for (.@i = .@nb; .@i < .showstatue; ++.@i) setunitdata .statue[.@i +1], UNPC_CLASS, HIDDEN_WARP_NPC; initnpctimer; end; // script start. OnPCKillEvent: if (getgmlevel() >= .gmnokill) end; .@map$ = strcharinfo(3); if (.maptrigger$ != "all") { while (.@i < .maptriggersize && .@map$ != .maptrigger$[.@i]) ++.@i; if (.@i == .maptriggersize) end; } .@killername$ = strcharinfo(0); .@killeraid = getcharid(3); .@killercid = getcharid(0); .@killerguildid = getcharid(2); .@killerbaselevel = BaseLevel; attachrid killedrid; .@victimname$ = strcharinfo(0); .@victimaid = getcharid(3); .@victimcid = getcharid(0); .@victimguildid = getcharid(2); .@victimbaselevel = BaseLevel; if (.@killeraid != .@victimaid && (.msg_die || .msg_kill)) { if (.msg_die) message .@victimaid, "You have been killed by "+ .@killername$; if (.msg_kill) message .@killeraid, "You just killed "+ .@victimname$; } if (@PlayersKilledStreak >= .holyshit) .@streakname$ = "Beyond Godlike"; else if (@PlayersKilledStreak >= .godlike) .@streakname$ = "Godlike"; else if (@PlayersKilledStreak >= .monsterkill) .@streakname$ = "Monster Kill"; else if (@PlayersKilledStreak >= .wickedsick) .@streakname$ = "Wicked Sick"; else if (@PlayersKilledStreak >= .unstoppable) .@streakname$ = "Unstoppable"; else if (@PlayersKilledStreak >= .megakill) .@streakname$ = "Mega-kill"; else if (@PlayersKilledStreak >= .dominating) .@streakname$ = "Dominating"; else if (@PlayersKilledStreak >= .killingspree) .@streakname$ = "Killing Spree"; if (@PlayersKilledStreak >= .killingspree && .@killeraid == .@victimaid) announce sprintf("%s has ended %s own %s[%d] streak %s", .@killername$, (Sex)?"him":"her", .@streakname$, @PlayersKilledStreak, (.mapname_announcement)?("at "+ .@map$):""), bc_blue|.dota_bc_flag; else if (@PlayersKilledStreak >= .killingspree) announce sprintf("%s has ended %s's %s[%d] streak %s", .@killername$, .@victimname$, .@streakname$, @PlayersKilledStreak, (.mapname_announcement)?("at "+ .@map$):""), bc_blue|.dota_bc_flag; else if (.killannounce && .@killeraid != .@victimaid) announce sprintf("%s has pawned %s's head %s", .@killername$, .@victimname$, (.mapname_announcement)?("at "+ .@map$):""), bc_blue|.dota_bc_flag; @PlayersKilledStreak = 0; ++@dota_sql_deaths; @dota_multikills = 0; if (.@victimguildid) .guild_current_ownage[.@victimguildid] = 0; if (.@killeraid == .@victimaid || .@victimbaselevel < .lvltokill || (.minlvlrange && .@victimbaselevel + .minlvlrange < .@killerbaselevel)) { query_sql sprintf("replace into pvpladder values (%d, '%s', %d, %d, %d, from_unixtime(%d))", .@victimcid, escape_sql(.@victimname$), @dota_sql_streaks, @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaktime); if (.@victimguildid && .guild_highest_ownage[.@victimguildid]) query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d))", .@victimguildid, escape_sql(getguildname(.@victimguildid)), .guild_current_ownage[.@victimguildid], .guild_highest_ownage[.@victimguildid], .guild_ownage_time[.@victimguildid]); end; } .@victim_kills = @dota_sql_kills; .@victim_deaths = @dota_sql_deaths; .@victim_streaks = @dota_sql_streaks; .@victim_streaktime = @dota_sql_streaktime; attachrid killerrid; if (.counttopunish) { if (@sitkillminute != gettime(DT_MINUTE)) { deletearray @sitkill; @sitkillminute = gettime(DT_MINUTE); } ++@sitkill[.@victimaid]; if (@sitkill[.@victimaid] >= .counttopunish) { warp "SavePoint", 0,0; announce .@killername$ +" , Stop killing "+ .@victimname$ + " !!!", bc_all; debugmes .@killername$ +" is sit-killing "+ .@victimname$ +" for "+ @sitkill[.@victimaid] + " times"; logmes "is sit-killing "+ .@victimname$ +" for "+ @sitkill[.@victimaid] +" times"; if (@PlayersKilledStreak == @dota_sql_streaks) { @dota_sql_streaks = @dota_sql_streaks +1 - .counttopunish; @dota_sql_streaktime = gettimetick(2); } @PlayersKilledStreak = @PlayersKilledStreak +1 - .counttopunish; @dota_sql_kills = @dota_sql_kills +1 - .counttopunish; if (@PlayersKilledStreak < 0) @PlayersKilledStreak = 0; if (@dota_sql_kills < 0) @dota_sql_kills = 0; if (@dota_sql_streaks < 0) @dota_sql_streaks = 0; query_sql sprintf("replace into pvpladder values (%d, '%s', %d, %d, %d, from_unixtime(%d)), (%d, '%s', %d, %d, %d, from_unixtime(%d))", .@killercid, escape_sql(.@killername$), @dota_sql_streaks, @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaktime, .@victimcid, escape_sql(.@victimname$), .@victim_streaks, .@victim_kills, .@victim_deaths, .@victim_streaktime); if (.@killerguildid) { if (.guild_current_ownage[.@killerguildid] == .guild_highest_ownage[.@killerguildid]) { .guild_highest_ownage[.@killerguildid] = .guild_highest_ownage[.@killerguildid] +1 - .counttopunish; .guild_ownage_time[.@killerguildid] = gettimetick(2); } .guild_current_ownage[.@killerguildid] = .guild_current_ownage[.@killerguildid] +1 - .counttopunish; if (.guild_current_ownage[.@killerguildid] < 0) .guild_current_ownage[.@killerguildid] = 0; if (.guild_highest_ownage[.@killerguildid] < 0) .guild_highest_ownage[.@killerguildid] = 0; if (.@victimguildid && .guild_highest_ownage[.@victimguildid]) query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d)), (%d, '%s', %d, %d, from_unixtime(%d))", .@killerguildid, escape_sql(getguildname(.@killerguildid)), .guild_current_ownage[.@killerguildid], .guild_highest_ownage[.@killerguildid], .guild_ownage_time[.@killerguildid], .@victimguildid, escape_sql(getguildname(.@victimguildid)), .guild_current_ownage[.@victimguildid], .guild_highest_ownage[.@victimguildid], .guild_ownage_time[.@victimguildid]); else query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d))", .@killerguildid, escape_sql(getguildname(.@killerguildid)), .guild_current_ownage[.@killerguildid], .guild_highest_ownage[.@killerguildid], .guild_ownage_time[.@killerguildid]); } else if (.@victimguildid && .guild_highest_ownage[.@victimguildid]) query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d))", .@victimguildid, escape_sql(getguildname(.@victimguildid)), .guild_current_ownage[.@victimguildid], .guild_highest_ownage[.@victimguildid], .guild_ownage_time[.@victimguildid]); end; } } ++@PlayersKilledStreak; ++@dota_sql_kills; if (@PlayersKilledStreak > @dota_sql_streaks) { @dota_sql_streaks = @PlayersKilledStreak; @dota_sql_streaktime = gettimetick(2); } if (@PlayersKilledStreak == .killingspree) setarray .@streakname$, "killingspree.wav", "is on a KILLING SPREE", "!"; else if (@PlayersKilledStreak == .dominating) setarray .@streakname$, "dominating.wav", "is DOMINATING", "!"; else if (@PlayersKilledStreak == .megakill) setarray .@streakname$, "megakill.wav", "has a MEGA KILL", "!"; else if (@PlayersKilledStreak == .unstoppable) setarray .@streakname$, "unstoppable.wav", "is UNSTOPPABLE", "!!"; else if (@PlayersKilledStreak == .wickedsick) setarray .@streakname$, "wickedsick.wav", "is WICKED SICK", "!!"; else if (@PlayersKilledStreak == .monsterkill) setarray .@streakname$, "monsterkill.wav", "has a MONSTER KILL", "!!"; else if (@PlayersKilledStreak == .godlike) setarray .@streakname$, "godlike.wav", "is GODLIKE", "!!!"; else if (@PlayersKilledStreak >= .holyshit && ((@PlayersKilledStreak - .holyshit) % .continue == 0)) setarray .@streakname$,"holyshit.wav", "is BEYOND GODLIKE",". Someone KILL "+( (Sex)?"HIM":"HER" ) +"!!!!!!"; if (getstrlen(.@streakname$[1])) { announce sprintf("%s %s[%d] %s%s", .@killername$, .@streakname$[1], @PlayersKilledStreak, (.mapname_announcement)?("at "+ .@map$):"", .@streakname$[2]), bc_blue|.dota_bc_flag; if (.sound == 1) soundeffectall .@streakname$[0], 0, .@map$; else if (.sound == 2) soundeffectall .@streakname$[0], 0; else if (.sound == 3) soundeffect .@streakname$[0], 0; } ++@dota_multikills; deltimer "DOTAPVP::OnStreakReset"; addtimer 18000, "DOTAPVP::OnStreakReset"; query_sql sprintf("replace into pvpladder values (%d, '%s', %d, %d, %d, from_unixtime(%d)), (%d, '%s', %d, %d, %d, from_unixtime(%d))", .@killercid, escape_sql(.@killername$), @dota_sql_streaks, @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaktime, .@victimcid, escape_sql(.@victimname$), .@victim_streaks, .@victim_kills, .@victim_deaths, .@victim_streaktime); if (.@killerguildid && .@killerguildid != .@victimguildid) { ++.guild_current_ownage[.@killerguildid]; if (.guild_current_ownage[.@killerguildid] > .guild_highest_ownage[.@killerguildid] ) { .guild_highest_ownage[.@killerguildid] = .guild_current_ownage[.@killerguildid]; .guild_ownage_time[.@killerguildid] = gettimetick(2); } if (.@victimguildid && .guild_highest_ownage[.@victimguildid]) query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d)), (%d, '%s', %d, %d, from_unixtime(%d))", .@killerguildid, escape_sql(getguildname(.@killerguildid)), .guild_current_ownage[.@killerguildid], .guild_highest_ownage[.@killerguildid], .guild_ownage_time[.@killerguildid], .@victimguildid, escape_sql(getguildname(.@victimguildid)), .guild_current_ownage[.@victimguildid], .guild_highest_ownage[.@victimguildid], .guild_ownage_time[.@victimguildid]); else query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d))", .@killerguildid, escape_sql(getguildname(.@killerguildid)), .guild_current_ownage[.@killerguildid], .guild_highest_ownage[.@killerguildid], .guild_ownage_time[.@killerguildid]); } else if (.@victimguildid && .guild_highest_ownage[.@victimguildid]) query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d))", .@victimguildid, escape_sql(getguildname(.@victimguildid)), .guild_current_ownage[.@victimguildid], .guild_highest_ownage[.@victimguildid], .guild_ownage_time[.@victimguildid]); .@dota_multikills = @dota_multikills; sleep 1500; if (.@killerguildid && .@killerguildid != .@victimguildid && .guild_current_ownage[.@killerguildid] >= .owned && ((.guild_current_ownage[.@killerguildid] - .owned) % .owncontinue == 0)) { if ( .dota_bc_flag ) mapannounce .@map$, "The guild ["+ getguildname(.@killerguildid) +"] is OWNING["+ .guild_current_ownage[.@killerguildid] +"] !!!", bc_blue; else announce "The guild ["+ getguildname(.@killerguildid) +"] is OWNING["+ .guild_current_ownage[.@killerguildid] +"] !!!", bc_blue; if ( .sound == 1 ) soundeffectall "ownage.wav",0,.@map$; else if ( .sound == 2 ) soundeffectall "ownage.wav",0; else if ( .sound == 3 && attachrid(.@killeraid) ) soundeffect "ownage.wav",0; } sleep 1250; if (!attachrid(.@killeraid)) end; if (.@dota_multikills == 2) { if (.dota_bc_flag) mapannounce .@map$, .@killername$ +" just got a Double Kill !", bc_blue; else announce strcharinfo(0) +" just got a Double Kill !", bc_blue; if (.sound == 1) soundeffectall "doublekill.wav", 0, .@map$; else if (.sound == 2) soundeffectall "doublekill.wav", 0; else if (.sound == 3) soundeffect "doublekill.wav", 0; } else if (.@dota_multikills == 3) { if (.dota_bc_flag) mapannounce .@map$, .@killername$ +" just got a Triple Kill !!!", bc_blue; else announce strcharinfo(0) +" just got a Triple Kill !!!", bc_blue; if (.sound == 1) soundeffectall "triplekill.wav", 0, .@map$; else if (.sound == 2) soundeffectall "triplekill.wav", 0; else if (.sound == 3) soundeffect "triplekill.wav", 0; } else if (.@dota_multikills == 4) { if (.dota_bc_flag) mapannounce .@map$, .@killername$ +" just got a Ultra Kill !!!", bc_blue; else announce strcharinfo(0) +" just got a Ultra Kill !!!", bc_blue; if (.sound == 1) soundeffectall "ultrakill.wav", 0, .@map$; else if (.sound == 2) soundeffectall "ultrakill.wav", 0; else if (.sound == 3) soundeffect "ultrakill.wav", 0; } else if (.@dota_multikills >= 5) { if (.dota_bc_flag) mapannounce .@map$, .@killername$ +" is on a Rampage !!!", bc_blue; else announce strcharinfo(0) +" is on a Rampage !!!", bc_blue; if (.sound == 1) soundeffectall "rampage.wav", 0, .@map$; else if (.sound == 2) soundeffectall "rampage.wav", 0; else if (.sound == 3) soundeffect "rampage.wav", 0; } end; OnStreakReset: @dota_multikills = 0; end; OnPCLoginEvent: if (.maptrigger$ != "all") end; OnPCLoadMapEvent: if (!@dota_sql_kills && !@dota_sql_deaths) { if (.maptrigger$ != "all") { .@map$ = strcharinfo(3); while (.@i < .maptriggersize && .@map$ != .maptrigger$[.@i]) ++.@i; if (.@i == .maptriggersize) end; } query_sql "select kills, deaths, streaks, unix_timestamp(streaktime) from pvpladder where char_id = "+ getcharid(0), @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaks, @dota_sql_streaktime; } .@guildid = getcharid(2); if (.@guildid && !.guild_highest_ownage[.@guildid]) { query_sql "select currentown, highestown, unix_timestamp(owntime) from ownladder where guild_id = "+ .@guildid, .@c, .@h, .@t; .guild_current_ownage[.@guildid] = .@c; .guild_highest_ownage[.@guildid] = .@h; .guild_ownage_time[.@guildid] = .@t; } end; } prontera,180,194,3 script PvP-StatsViewer 4_GEFFEN_11,{ .@npcname$ = strnpcinfo(0); while (true) { mes "["+ .@npcname$ +"]"; mes "Hello "+ strcharinfo(0) +"..."; mes "If you want to I can show you your PVP stats."; next; switch (select("Most Kills","Highest Streak","Longest Ownage","Own Information","Explanation")) { mes "["+ .@npcname$ +"]"; case 1: .@nb = query_sql("select name, kills, deaths from pvpladder order by kills desc limit "+ getvariableofnpc(.showtotal, "DOTAPVP"), .@name$, .@kills, .@deaths); if (!.@nb) { mes "The ladder currently is empty."; next; } for (.@j = 0; .@j < .@nb; .@j += getvariableofnpc(.showpage,"DOTAPVP")) { for (.@i = .@j; .@i < (getvariableofnpc(.showpage,"DOTAPVP") + .@j) && .@i < .@nb; ++.@i) mes "^996600"+ (.@i+1) +": ^006699"+ .@name$[.@i] +" ^00AA00["+ .@kills[.@i] +"] ^FF0000<"+ .@deaths[.@i] +">^000000"; next; } break; case 2: .@nb = query_sql("select name, streaks, date_format(streaktime,'%a %e/%c/%y %r') from pvpladder where streaks >= "+ getvariableofnpc(.loweststreak,"DOTAPVP") +" order by streaks desc limit "+ getvariableofnpc(.showtotal,"DOTAPVP"), .@name$, .@streak, .@time$); if (!.@nb) { mes "The ladder currently is empty."; next; } for (.@j = 0; .@j < .@nb; .@j += getvariableofnpc(.showpage,"DOTAPVP") ) { for ( .@i = .@j; .@i < (getvariableofnpc(.showpage,"DOTAPVP") + .@j) && .@i < .@nb; ++.@i) { mes "^996600"+ (.@i+1) +": ^006699"+ .@name$[.@i] +" ^70AC11{"+ .@streak[.@i] +"} ^000000on :"; mes " ^EE8800"+ .@time$[.@i] +"^000000"; } next; } break; case 3: .@nb = query_sql("select name, highestown, date_format(owntime,'%a %e/%c/%y %r') from ownladder where highestown >= "+ getvariableofnpc(.lowestownage,"DOTAPVP") +" order by highestown desc limit "+ getvariableofnpc(.showtotal,"DOTAPVP"), .@name$, .@owned, .@time$); if (!.@nb) { mes "The ladder currently is empty."; next; } for (.@j = 0; .@j < .@nb; .@j += getvariableofnpc(.showpage,"DOTAPVP")) { for (.@i = .@j; .@i < (getvariableofnpc(.showpage,"DOTAPVP") + .@j) && .@i < .@nb; ++.@i ) { mes "^996600"+ (.@i+1) +": ^006699"+ .@name$[.@i] +" ^00AAAA("+ .@owned[.@i] +") ^000000on :"; mes " ^EE8800"+ .@time$[.@i] +"^000000"; } next; } break; case 4: if (!@dota_sql_kills && !@dota_sql_deaths) query_sql "select kills, deaths, streaks, unix_timestamp(streaktime), date_format(streaktime,'%a %e/%c/%y %r') from pvpladder where char_id = "+ getcharid(0), @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaks, @dota_sql_streaktime, .@time1$; else query_sql "select date_format(from_unixtime("+ @dota_sql_streaktime +"),'%a %e/%c/%y %r')", .@time1$; if (!@dota_sql_kills && !@dota_sql_deaths) mes "You not yet kill any player."; else { mes "Your Current Streak : ^70AC11{"+ @PlayersKilledStreak +"}^000000"; mes "Your Total Kills : ^00AA00["+ @dota_sql_kills +"]^000000"; mes "Your Death Counts : ^FF0000<"+ @dota_sql_deaths +">^000000"; if (@dota_sql_kills || @dota_sql_streaks) { mes "Highest Streak was ^70AC11{"+ @dota_sql_streaks +"}^000000 on :"; mes " ^EE8800"+ .@time1$ +"^000000"; } } next; .@guildid = getcharid(2); if (.@guildid) { if (!getvariableofnpc(.guild_ownage_time[.@guildid], "DOTAPVP")) { query_sql "select currentown, highestown, unix_timestamp(owntime), date_format(owntime,'%a %e/%c/%y %r') from ownladder where guild_id = "+ .@guildid, .@c, .@h, .@t, .@time2$; set getvariableofnpc(.guild_current_ownage[.@guildid], "DOTAPVP"), .@c; set getvariableofnpc(.guild_highest_ownage[.@guildid], "DOTAPVP"),.@h; set getvariableofnpc(.guild_ownage_time[.@guildid], "DOTAPVP"), .@t; } else query_sql "select date_format( from_unixtime("+ getvariableofnpc(.guild_ownage_time[.@guildid], "DOTAPVP") +"),'%a %e/%c/%y %r')", .@time2$; mes "["+ .@npcname$ +"]"; if (!getvariableofnpc(.guild_ownage_time[.@guildid], "DOTAPVP")) { mes "Your guild not yet kill any player."; } else { mes "Your guild name : ^006699"+ strcharinfo(2) +"^000000"; mes "Current Owning : ^00AAAA("+ getvariableofnpc(.guild_current_ownage[.@guildid], "DOTAPVP") +")^000000"; mes "Longest Ownage was ^00AAAA("+ getvariableofnpc(.guild_highest_ownage[.@guildid], "DOTAPVP") + ")^000000 on :"; mes " ^EE8800"+ .@time2$ +"^000000"; } next; } break; case 5: mes "Explanation for Most Kills:"; mes " "; mes "^996600Rank. ^006699NAME ^00AA00[Total Kills] ^FF0000<Deaths>^000000"; mes " "; mes "--------------------------------"; mes " "; mes "The ^00AA00Kills^000000 added when a player kills another player."; mes " "; mes "^FF0000Deaths^000000 count increase when a player killed by another player, or suicide (eg: Grand Cross)."; mes " "; mes "A player killed by monsters, homunculus or pets will not add the kills or deaths count."; next; mes "["+ .@npcname$ +"]"; mes "Explanation for Highest Streak:"; mes " "; mes "^996600Rank. ^006699NAME ^70AC11{Highest Streak} ^000000on :"; mes " ^EE8800TIME^000000"; mes " "; mes "--------------------------------"; mes " "; mes "The ^70AC11Streak^000000 are added every time a player kills another player. It will reset upon log out, killed by another player, or suicide (eg: Sacrifice)."; mes " "; mes "Then it record in the server the ^EE8800TIME^000000 when that player got that highest streak."; mes " "; mes "A player killed by monsters, homunculus or pets will not reset the streak."; mes " "; mes "--------------------------------"; mes " "; mes "The numbers of straight kills to get these announcements are :"; mes "^70AC11"+ getvariableofnpc(.killingspree,"DOTAPVP") +"^000000 : Killing Spree"; mes "^70AC11"+ getvariableofnpc(.dominating,"DOTAPVP") +"^000000 : Dominating"; mes "^70AC11"+ getvariableofnpc(.megakill,"DOTAPVP") +"^000000 : Mega Kill"; mes "^70AC11"+ getvariableofnpc(.unstoppable,"DOTAPVP") +"^000000 : Unstoppable"; mes "^70AC11"+ getvariableofnpc(.wickedsick,"DOTAPVP") +"^000000 : Wicked Sick"; mes "^70AC11"+ getvariableofnpc(.monsterkill,"DOTAPVP") +"^000000 : Monster Kill"; mes "^70AC11"+ getvariableofnpc(.godlike,"DOTAPVP") +"^000000 : Godlike"; mes "^70AC11"+ getvariableofnpc(.holyshit,"DOTAPVP") +"^000000 : Beyond Godlike"; next; mes "["+ .@npcname$ +"]"; mes "Explanation for Longest Ownage:"; mes " "; mes "^996600Rank. ^006699NAME ^00AAAA(Longest Ownage) ^000000on :"; mes " ^EE8800TIME^000000"; mes " "; mes "--------------------------------"; mes " "; mes "The ^00AAAAOwnage^000000 added every time any guild members killed another player that doesn't belong to his/her guild. It will reset when any of the guild member was killed by ANY player, including his/her guild member."; mes " "; mes "Then it record in the server the ^EE8800TIME^000000 when the guild got that longest ownage."; mes " "; mes "If the server went under maintainance, the current ownage will survive after the server restart."; mes " "; mes "Any guild member killed by monster, homunculus or pets will not reset the ownage count."; next; if (getvariableofnpc(.lvltokill,"DOTAPVP")) { mes "["+ .@npcname$ +"]"; mes "You must kill another player with minimum base level of "+ getvariableofnpc(.lvltokill,"DOTAPVP") +", in order to get an announcement or get in the ladder."; mes " "; mes "It's possible for a base level 1 novice kills a base level 99 player and still can get in the ladder."; mes "However when a player level 99 kills a level 1 novice will get nothing."; next; } if (getvariableofnpc(.counttopunish,"DOTAPVP")) { mes "["+ .@npcname$ +"]"; mes "Some noob players try to kill the same person over and over again in hope of getting his/her name appear in the ladder."; mes "However if you trying to do the same thing on this ladder, your name will announce to the public, and your action will be recorded into the server to notify the GMs."; next; } if (getvariableofnpc(.minlvlrange,"DOTAPVP")) { mes "["+ .@npcname$ +"]"; mes "When you kill another player thats lower base level than you, the base level gap between you and that player must not more than "+ getvariableofnpc(.minlvlrange,"DOTAPVP") +"."; mes " "; if (getvariableofnpc(.minlvlrange,"DOTAPVP") >= 200) mes "In other words, if your base level is 500, the player you killed must be at least level "+(500 - getvariableofnpc(.minlvlrange,"DOTAPVP"))+" then only you will get the announcement and in the ladder."; else if (getvariableofnpc(.minlvlrange,"DOTAPVP") >= 70) mes "In other words, if your base level is 255, the player you killed must be at least level "+(255 - getvariableofnpc(.minlvlrange,"DOTAPVP"))+" then only you will get the announcement and in the ladder."; else mes "In other words, if your base level is 99, the player you killed must be at least level "+(99 - getvariableofnpc(.minlvlrange,"DOTAPVP"))+" then only you will get the announcement and in the ladder."; mes "Higher base level kills lower level gets nothing, however lower level player kills higher level will get the announcement."; next; } break; } } } - script pvp_ladder_statue FAKE_NPC,{ .@id = getelementofarray(getvariableofnpc(.npcgid, "DOTAPVP"), getnpcid(0)); mes "^996600[TOP "+ .@id +"]"; mes "^006699Name : "+ getelementofarray(getvariableofnpc(.statue_name$, "DOTAPVP"), .@id); .@guildname$ = getelementofarray(getvariableofnpc(.statue_guild$, "DOTAPVP"), .@id); mes "^00AAAAGuild : "+((.@guildname$ == "null")? "^AAAAAANone": .@guildname$); mes "^00AA00Total Kills : ["+ getelementofarray(getvariableofnpc(.statue_kills, "DOTAPVP"), .@id) +"]"; mes "^70AC11Highest Streaks : ["+ getelementofarray(getvariableofnpc(.statue_streaks, "DOTAPVP"), .@id) +"]"; mes "^FF0000Deaths : <"+ getelementofarray(getvariableofnpc(.statue_deaths, "DOTAPVP"), .@id) +">"; close; OnInit: .@id = strnpcinfo(2); set getvariableofnpc(.statue[.@id], "DOTAPVP"), getnpcid(0); set getvariableofnpc(.npcgid[getnpcid(0)], "DOTAPVP"), .@id; end; } prontera,138,170,4 duplicate(pvp_ladder_statue) pvp_ladder_statue#1 1_F_MARIA prontera,135,168,4 duplicate(pvp_ladder_statue) pvp_ladder_statue#2 1_F_MARIA prontera,141,168,4 duplicate(pvp_ladder_statue) pvp_ladder_statue#3 1_F_MARIA prontera,87,141,4 duplicate(pvp_ladder_statue) pvp_ladder_statue#4 1_F_MARIA prontera,88,145,4 duplicate(pvp_ladder_statue) pvp_ladder_statue#5 1_F_MARIA prontera,83,144,4 duplicate(pvp_ladder_statue) pvp_ladder_statue#6 1_F_MARIA prontera,89,150,4 duplicate(pvp_ladder_statue) pvp_ladder_statue#7 1_F_MARIA prontera,90,154,4 duplicate(pvp_ladder_statue) pvp_ladder_statue#8 1_F_MARIA prontera,93,158,4 duplicate(pvp_ladder_statue) pvp_ladder_statue#9 1_F_MARIA prontera,96,160,4 duplicate(pvp_ladder_statue) pvp_ladder_statue#10 1_F_MARIA 1pvpladder.txt
  17. Hello Everyone ??? To the point Is there any possibility to add voice plugin in Ragnarok like we have in pubg Voice -Global/Party/Mute ? Can any expert answer or give any solution?
  18. Hello Everyone ??? Can some 1 help in issue of Lex aterna skill When Lex aterna is casted on Ghost property monster skill shows delay but there is no animation of lex aterna on Ghost property neither it's affected by lex aterna any solution for this? @Emistry @sader1992 Thanks in advance ???
  19. Hello Everyone ??? I'm looking for help on issue of Landprotector skill. When Land protector is casted on Penuma, Penuma skill doesn't go off it's still active. Can any one help in this? please explain step by step so i can do the changes i'm not pro like you guys ? IMG_8852.MOV
  20. Hello Everyone ??? Just looking for help in Se Edittion Castle. How do i enable Emper Breaker name. I've done in WOE1 castle but WOE2 Castle seems more difficult can anyone help ? @Emistry@sader1992 Thanks in Advance
  21. Thank you for the reply sir, Will check & update ? Can't find in job changer npc.
  22. I tried but couldn't find location of the file. But where? I checked all files couldn't find that thing.
  23. Hello Everyone, Is there any solution for this? Thanks in Advance..!!
  24. Thank you so much Sir @sader1992 dispbottom error Fixed now 1 issue left. By using @pvp_event2 party @pvp_event2 FFA Players getting warped in map & getting doomed but "Map server getting crash" there is no error in cmd any solution for this? I've noticed its happening becaz of @doommap & @raisemap is there any way to work out without getting map server crash? next; atcommand "#warp "+.@Input$+" 06guild_04 8 49"; atcommand "#warp "+.@Input2$+" 06guild_04 91 49"; atcommand "@warp 06guild_04 50 50"; atcommand "@doommap"; sleep 1000; atcommand "@raisemap"; atcommand "#warp "+.@Input$+" 06guild_04 8 49"; atcommand "#warp "+.@Input2$+" 06guild_04 91 49";// end; if possible please reply Thank you so much..!!!
×
×
  • Create New...