

Sikdope
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Everything posted by Sikdope
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[PACKETVER 20180620] Client Release 2018-06-20eRagexeRE
Sikdope replied to MathReaper's topic in Client Releases
Hello guys! anyone how to fix always failed to connect to server! i'm using client 2018-06-20eRagexeRE packet version is 55 and PACKETVER 20180620 thanks guys! -
Hello, anyone can this credit agent quest
Sikdope replied to Sikdope's topic in Tulong para sa Server
got error bro parse_line: expect command, missing function name or calling undeclared function 35 : } 36 : if(.@quantity <= 0){ 37 : mes "I cannot create on that value."; 38 : end; 39 : } * 40 : 'c'lear; 41 : if (countitem(607) < 2 * .@quantity || countitem(713) < 1 * .@quantity || Zeny < 200000) { 42 : mes "You're lacking of requirements."; 43 : close; 44 : } 45 : mes "Here it is!"; [Error]: npc_parsesrcfile: Unknown syntax in file 'npc/custom/woe shop.txt', line '11'. Stopping -
salamat bro! bro may ask sana ako
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[Error]: Loading NPC file: npc/custom/test.txt script error on npc/custom/test.txt line 317 parse_line: expect command, missing function name or calling undeclared function 312 : getguildmember( .@gid, 1, .@cid ); 313 : .@size_guild = getguildmember( .@gid, 2, .@aid ); 314 : 315 : if( .Options&4 ){ 316 : .@master_cid = getguildmasterid( .@gid ); * 317 : .@index = inarray('.'@cid, .@master_cid); 318 : .@master_aid = .@aid[.@index]; 319 : 320 : cleararray( .@cid, 0, .@size_guild ); 321 : cleararray( .@aid, 0, .@size_guild ); 322 : [Info]: Done loading '11023' NPCs: -'3090' Warps -'223' Shops -'7709' Scripts -'4014' Spawn sets -'40697' Mobs Cached -'0' Mobs Not Cached [Status]: Event 'OnInit' executed with '1400' NPCs. [Status]: Event 'OnInterIfInit' executed with '0' NPCs. [Error]: npc_event: event not found [WOE_CONTROL::OnMenu] [Error]: npc_event: event not found [WOE_CONTROL::OnMenu]
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Hello bro sorry now ko lang nakita comment mo! may ask lang sana ako bro hindi kase lumalabas yung mga top gold hunter sa room sa script pero wala naman sya error sa script sensya na newbie lang bro! heto script bro: alter table `char` add `gold_rank` int(11) unsigned default 0 after unban_time, add index (gold_rank); */ mes "[ ^C6A518Top 30 Gold Hunters^000000 ]"; .@nb = query_sql( "select name, gold_rank from `char` where gold_rank > 0 order by gold_rank desc limit 2", .@name$, .@gold ); if ( !.@nb ) { mes "No ranking yet"; close; } for ( .@i = 0; .@i < .@nb; .@i++ ) mes .@name$ +" killed "+ .@gold +" Golden Peco"; close; OnNPCKillEvent: if ( strcharinfo(3) == "ordeal_1-2" && killedrid == 1369 ) query_sql "update `char` set gold_rank = gold_rank +1 where char_id = "+ getcharid(0); end;
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mga boss pwde pa help sa skill hindi kase gumagana desperado at rapid shower skill! salamat mga ser!
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Utility: Punching Bag with DPS counter
Sikdope replied to Secrets's topic in Utility Script Releases
Hello bro can you help me how to make demi human and emperium type of punching bag thankyou so much! -
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Hello bro i got problem in your script how to fix this thanks bro! [Warning]: buildin_monster: Attempted to spawn non-existing monster class 4250 [Debug]: Source (NPC): EmperiumPunchingBag#0 at prontera (158,162) [Warning]: buildin_monster: Attempted to spawn non-existing monster class 4251 [Debug]: Source (NPC): Demi-HumanPunchingBag#0 at prontera (152,162) [Status]: Event 'OnInit' executed with '1395' NPCs. [Status]: Event 'OnInterIfInit' executed with '0' NPCs.
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prontera, 127,210.4 script Quests Spartacus-ro 74, { function Add; function Chk; function Slot; function A_An; mes "^ FF1493 [Quest Master] ^ 000000"; mes (gettime (3)> = 6 && gettime (3) <= 12? "Good morning" :( gettime (3)> = 13 && gettime (3) <= 18? "Good afternoon": "Good evening")) + ", ^ 008aff" + strcharinfo (0) + "^ 000000!"; mes "Here at HeroBRO we have a new quest system that works like a store that asks for items."; next; mes "^ FF1493 [Quest Master] ^ 000000"; mes "So, what kind of item do you want to make?"; next; if (.Shops $! = "") set. @ i, 1; else { set. @ menu $, ""; for (set. @ i, 1;. @ i <= getarraysize (.Shops $); set. @ i,. @ i + 1) set. @ menu $ ,. @ menu $ +. Shops $ [. @ i ] + ":"; set. @ i, select (. @ menu $); } dispbottom "Select one item at a time."; callshop "qshop" +. @ i, 1; npcshopattach "qshop" +. @ i; end; function Add { if (getitemname (getarg (1)) == "null") { debugmes "Quest reward #" + getarg (1) + "invalid (skipped)."; return; } for (set. @ n, 5 ;. @ n <127; set. @ n ,. @ n + 2) { if (! getarg (. @ n, 0)) break; if (getitemname (getarg (. @ n)) == "null") { debugmes "Quest requirement #" + getarg (. @ n) + "invalid (skipped)."; return; }} for (set. @ i, 2 ;. @ i <. @ n; set. @ i ,. @ i + 1) set getd (". q _" + getarg (1) + "[" + (. @ i-2) + "]"), getarg (. @ i); npcshopadditem "qshop" + getarg (0), getarg (1), ((. ShowZeny)? getarg (3): 0); return; } function Chk { if (getarg (0) <getarg (1)) {set @ qe0,1; return " set. @ s $, getitemname (getarg (0)); switch (.ShowSlot) { case 1: if (! getitemslots (getarg (0))) return. @ s $; case 2: if (getiteminfo (getarg (0), 11)> 0) return. @ s $ + "[" + getitemslots (getarg (0)) + "]"; default: return. @ s $; }} function A_An { setarray. @ A $ [0], "a", "e", "i", "o", "u"; set. @ B $, "_" + getarg (0); for (set. @ i, 0;. @ i <5; set. @ i,. @ i + 1) if (compare (. @ B $, "_" +. @ A $ [. @ i])) return "an" + getarg (0); return "a" + getarg (0); } OnBuyItem: set. @ Q [0], @ bought_nameid; copyarray. @ q [1], getd (". q _" + @ bought_nameid + "[0]"), getarraysize (getd (". q _" + @ bought_nameid + "[0]")); if (!. @ q [1]) {message strcharinfo (0), "An error occurred."; end; } mes "^ FF1493 [Quest Master] ^ 000000"; mes "Reward: ^ 0055FF" + ((. @ q [1]> 1)?. @ q [1] + "x": "") + Slot (. @ q [0]) + "^ 000000"; mes "Requirements:"; if (. @ q [2]) mes ">" + Chk (Zeny,. @ q [2]) +. @ q [2] + "Zeny ^ 000000"; if (. @ q [3]) mes ">" + Chk (getd (.Points $ [0]),. @ q [3]) +. @ q [3] + "" + .Points $ [1] + "(" + getd (.Points $ [0]) + "/" +. @ q [3] + ") ^ 000000"; if (. mes ">" + Chk (countitem (. @ q [. @ i]),. @ q [. @ i + 1]) + ((. DisplayID)? "[" +. @ q [. @ i] + "]": "") + Slot (. @ Q [. @ I]) + "(" + countitem (. @ Q [. @ I]) + "/" +. @ Q [. @ I + 1] + ") ^ 000000"; next; set @ qe1, getiteminfo (. @ q [0], 5); set @ qe2, getiteminfo (. @ q [0], 11); addtimer 1000, strnpcinfo (1) + ":: OnEnd"; while (1) { switch (select ("[^ 008000» ^ 000000] Do ^ 0055FF "+ getitemname (. @ q [0]) +" ^ 000000: "+ (((((@ qe1 & 1) || (@ qe1 & 256 ) || (@ qe1 & 512)) && @ qe2> 0 &&! @ qe6)? "[^ 008000» ^ 000000] Try Item. ":" ") +": ^ 777777Cancel. ^ 000000 ")) { case 1: if (@ qe0) { mes " close; } if (! checkweight (. @ q [0],. @ q [1])) { mes "^ FF1493 [Quest's Master] ^ 000000"; mes "^ FF0000You need" + ((((. @ q [1] * getiteminfo (. @ q [0], 6)) + Weight-MaxWeight) / 10) + "additional weight capacity to complete this purchase. ^ 000000 "; close; } if (. @ q [2]) set Zeny, Zeny -. @ q [2]; if (. @ q [3]) setd .Points $ [0], getd (.Points $ [0]) -. @ q [3]; if (. @ q [4]) for (set. @ i, 4;. @ i <getarraysize (. @ q); set. @ i ,. @ i + 2) delitem. @ q [. @ i], . @ q [. @ i + 1]; getitem. @ q [0],. @ q [1]; if (.Announce) announce strcharinfo (0) + "just completed the item quest: [" + (getitemname (. @ q [0])) + "]!", 0; specialeffect2 699; close; case 2: set @ qe3, getlook (3); set @ qe4, getlook (4); set @ qe5, getlook (5); if (@ qe1 & 1) atcommand "@changelook 3" + @ qe2; if (@ qe1 & 256) atcommand "@changelook 1" + @ qe2; if (@ qe1 & 512) atcommand "@changelook 2" + @ qe2; set @ qe6,1; break; case 3: close; }} OnEnd: if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; } for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0; end; OnPCLoadMapEvent: if( strcharinfo(3) == strnpcinfo(4) ) showevent 1,0; end; OnInit: freeloop(1); // --------------------- Config --------------------- // Custom points, if needed: "<variable>","<name to display>" setarray .Points$[0],"#CASHPOINTS","Cash Points"; set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,2; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .DisplayID,1; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...}; // Duplicate dummy data for any additional shops (bottom of script). // If no categories, use the second line instead (remove //). setarray .Shops$[1],"[^FF000001^000000] Quest [^008000Hats Colorido^000000]."; // set .Shops$,"n/a"; // Add (<shop number>, <reward ID>, <reward amount>, <Zeny cost>, <point cost>, // <required item ID>, <required item amount> {, ...}); // Shop number corresponds with order above (default is 1). // Note: Do NOT use a reward item more than once! // Sinx Add (1,20050,1,7500000,0,5170,1,983,6,7180,10); // ------------------------------------------------ - freeloop (0); for (set. @ i, 1;. @ i <= getarraysize (.Shops $); set. @ i ,. @ i + 1) npcshopdelitem "qshop" +. @ i, 909; end; } // -------- Dummy data (duplicate as needed) -------- - shop qshop1 -1,909: -1
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Hello guys anyone can this fix status point
Sikdope replied to Sikdope's topic in Tulong para sa Server
kahit reset stats ang taas pa din ng def -
Hello guys anyone can this fix status point
Sikdope replied to Sikdope's topic in Tulong para sa Server
mga bro pwde pa help dito sa status points newbie lang salamat mga bro! Hello mga bro! pwede ba pa help ako paano i-default yung status magiging 0 matk 0 def 0 mdef maraming salamat mga bro! bro san ba sya aayusin? para maging ganito yung stats! -
status point i dont know how to fix.. i need to 0 status point like mdef and def thankyou and godbless!
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Hello mam/sir anyone can this of gold room npc can you please give me script thank you so much godbless!