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naaaan

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Everything posted by naaaan

  1. as you see, you can just follow the path on the error box, and if its the custom why its on the unicode? or something that you forgot?? did you put it on grf or in folder? why dont you open it using any spr viewer for you to identify it? some of the sprite picture are the same(male,female)
  2. already have the right lub for my client and still nothing change (2012-04-10lub) i disable load lua before lub and read data folder first. or i think im gonna use the other lub?
  3. guys how to fix this skill name and Description? i want a normal description for my oboro and kagerou class, the rest job our on normal description. chect it out
  4. Good evening everyone, i just want to know how to fix this db error? im using r17104 see this picture.
  5. still... i mean how i can make earthquake skill only work with only in 2cell from the targetr? and 3 cell above are consider disable and no effect
  6. hello people. I just want to know how to adjust range of this earthquake skill? 2 cell from the target
  7. how about the original name of the map?
  8. 1990 = normal 9990=big 5990=small i think this?
  9. just put it on item_combo_db
  10. missing palette you need to dL correct palettes
  11. yeah. this is a old topic to discuss. o_o and mostly dont care about this
  12. can you post your item_buying.txt script? let me see the line 948
  13. 1st first your password must be set to correct password. 2nd make sure your line of code is correct and the application must install correctly. 3rd be sure that you use updated version to support new codes
  14. i think this conf\battle\client.conf // Will tuxedo and wedding dresses be shown when worn? (Note 1) wedding_modifydisplay: no
  15. .µ¥ºñ·çÄ¡ÇìµåÆù this is a jRO item spiky headphone to be exact debbie luch headphones
  16. change this line "2139095038,2" to this 0xFFFFFFFF,15 25981,Valkyrie_Armor,Valkyrian Armor,5,0,,2800,,6,,1,0xFFFFFFFF,15,2,16,,1,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000; },{},{} 25982,Valkyrie_Shoes,Valkyrian Shoes,5,0,,500,,4,,1,0xFFFFFFFF,15,2,64,,1,1,0,{ bonus bUnbreakableShoes,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); },{},{} 25983,Valkyrie_Manteau,Valkyrian Manteau,5,0,,500,,3,,1,0xFFFFFFFF,15,2,4,,1,1,0,{ bonus bUnbreakableGarment,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bFlee2,5+(getequiprefinerycnt(EQI_GARMENT)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(EQI_GARMENT)*2); },{},{} 25984,Valkyrja's_Shield,Valkyrja's Shield,5,30000,,500,,3,,1,0xFFFFFFFF,15,2,32,,65,1,4,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; if(isequipped(2353,5124)) { bonus bDef,2-getrefine()-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getrefine()+getequiprefinerycnt(EQI_HEAD_TOP); } },{},{} 25985,Diabolus_Robe,Diabolus Robe,5,20,,300,,6,,1,0xFFFFFFFF,15,2,16,,55,1,0,{ bonus bMaxSP,150; bonus bMdef,5; bonus bHealPower,6; bonus bDelayRate,-10; },{},{} 25986,Diabolus_Armor,Diabolus Armor,5,20,,600,,7,,1,0xFFFFFFFF,15,2,16,,55,1,0,{ bonus bStr,2; bonus bDex,1; bonus bMaxHP,150; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; },{},{} 25987,Diabolus_Boots,Diabolus Boots,5,20,,250,,4,,1,0xFFFFFFFF,15,2,64,,0,1,0,{ bonus bMaxHP,(BaseLevel*10); },{},{} 25988,Diabolus_Manteau,Diabolus Manteau,5,20,,250,,5,,1,0xFFFFFFFF,15,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Neutral,5; bonus bMaxHP,100; bonus2 bAddDamageClass,1916,10; bonus2 bAddDamageClass,1917,10; },{},{} 32092,Diabolus_Ring,Diabolus Ring,5,20,,50,,0,,1,0xFFFFFFFF,15,2,136,,0,0,0,{ bonus bMaxHP,100; bonus bMaxSP,100; bonus bHealPower,5; bonus2 bAddDamageClass,1916,10; bonus2 bAddDamageClass,1917,10; },{},{}
  17. try to look at your item_db db\renewal or pre re. and browse for the item.
  18. as i know .this is happen when you dont have bmp's for the sprite.
  19. what is the client version that yo use?
  20. its in here data\sprite\Àΰ£Á·\¸öÅë , sample sage mounting with i think its a fox. ¿©¿ì¼¼ÀÌÁö_³² too many to say. its easy to find dont forget the gender folder
  21. hmm some music quality cant be read?
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