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nanakiwurtz

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Everything posted by nanakiwurtz

  1. How many querries are considered to be 'too much' in a normal scripting usage that can produce problems such as lags etc?
  2. atcommand "@adjgroup 0 "+strcharinfo(0); set #VIP_expire, 0;
  3. Ahh thank you for the information Capuche I So the correct is to use a permanent char variable then? Changing all '@bcdelay' into 'bcdelay'. At first, I thought that I can prevent the usage of permanent variables, or is there another way to achieve that? But if I'm not mistaken, arrays can't be used on permanent char variable right?
  4. There you go prontera,147,172,5 script Broadcaster#2 901,{ set @payitem,671; set @payamt,1; if (@bcdelay[0] != gettime(8)) { setarray @bcdelay[0],gettime(8),0; } set .@bc,3-@bcdelay[1]; mes "[ ^FE021BMerme^000000 ]"; if ((@bcdelay[0] == gettime(8) && @bcdelay[1] >= 3)) { mes "I'm sorry but you have reached the limit for today."; mes "Come back again tomorrow!"; close; } mes "Hello, ^F509DE"+strcharinfo(0)+"^000000"; mes "Do you want to broadcast something?"; mes "Payment is^AAAA00 1 Gold Coin^000000."; mes " "; mes "(Today Limit: "+.@bc+" left)"; next; menu "Yes please.",yes,"No",no; yes: if ((countitem(@payitem)<@payamt)) goto exit2; mes "[ ^FE021BMerme^000000 ]"; mes "We Have Color Please choose!"; next; menu "Red",red, "Black",black, "Blue",blue, "Green",green, "Purple",purple, "Pink",pink, "Gray",gray, "Orange",orange, "Cancel",-; mes "If you want to say something, just let me know."; close; red: set @color,0xD20000; goto send; black: set @color,0x000000; goto send; blue: set @color,0x6666FF; goto send; green: set @color,0x33FF33; goto send; purple: set @color,0xCC00FF; goto send; pink: set @color,0xFF33CC; goto send; gray: set @color,0xBAB9B9; goto send; orange: set @color,0xFF9900; goto send; send: mes "[ ^FE021BMerme^000000 ]"; mes "Type your message and it will be heard miles away"; mes " "; mes "(Limited up to 3 times a day)"; input @mensagem$; delitem @payitem,@payamt; announce strcharinfo(0)+": "+@mensagem$,bc,@color; set @bcdelay[1],@bcdelay[1]+1; close; no: mes "[ ^FE021BMerme^000000 ]"; mes "Oh that's a bummmer."; mes "Come back when you need me. ^_^"; close; exit2: mes "[ ^FE021BMerme^000000 ]"; mes "Sorry you don't have enough coins to make the broadcast."; mes "Please come again."; close; }
  5. First, search for the original text strings on your 'msgstringtable.txt' file in your client data folder, then edit them to shorten the tabs
  6. Hmm I'm having trouble to download this file Can someone give me another mirror please?
  7. In your 'conf/battle/client.conf' max_lv: 250 aura_lv: 250
  8. Wenn sie alle die übertragenen daten verschlüsseln möchten, sollten sie Harmony oder ein anderes spiel guard.
  9. Browse through Emistry's script collection
  10. Just login with your another client, be the victim, and voila.. free items in everyone's inventory...
  11. Thanks for the remake map, I guess it's time for Morroc to replenish be alive again
  12. Der client sendet einige daten in form von paketen, und ohne die hilfe von "packet_db.txt" der kunde kann nicht mit dem server kommunizieren. Sie können die pakete mit MD5 verschlüsselt, in Ihrer konfiguration ordner suchen
  13. It depend on how you diff your client, especially the "Load LUA before LUB" diff, so you must choose which one do you prefer to use, the LUA or the LUB, don't use both. And the new path is "luafiles514/lua files".
  14. // --------------------- Config --------------------- setarray .MainMenu$[0], // Set menu options! "Change Jobs", // [1] "Stylist", // [2] "Refiner", // [4] "Remove Cards", // [8] "Exchange Coins", // [16] "Rentals", // [32] "Reset Stats/Skills", // [64] "Platinum Skills", // [128] "Change Sex", // [256] "Identify All"; // [512] Still not good enough for you?
  15. Use Euphy's "All In One" NPC script
  16. In 'trunk\npc\custom\jobmaster.txt' set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no)
  17. prontera,1,2,3 script Coin Crafter 49,{ mes "[ Coin Crafter ]"; mes "Hello there!"; mes "I can help you to craft a ^0000FFPoring Coin^000000, but with only 10% chance of success."; mes "Do you want to continue?"; next; menu "Yes",Craft,"No",Quit; Craft: if((countitem(7227)>=10) && (countitem(969)>=10) && (countitem(501)>=10)) { delitem 7227,10; delitem 969,10; delitem 501,10; mes "[ Coin Crafter ]"; if(rand(100)<10) { mes "Here you are!"; getitem 7539,1; next; mes "[ Coin Crafter ]"; mes "Do you want me to craft some more?"; next; menu "Yes",Craft,"No",Quit; } else { mes "I'm sorry, but I have failed to craft the Poring Coin."; mes " "; mes "Do you want me to try again?"; next; menu "Yes",Craft,"No",Quit; } mes "[ Coin Crafter ]"; mes "I need these things:"; mes "^FF000010x Golds"; mes "10x TCG"; mes "10x Red Potions^000000"; next; Quit: mes "[ Coin Crafter ]"; mes "Come and see me again!"; close; }
  18. The current stable client that is supported by rAthena is 2012-04-10. When a newer client has been released by Gravity, there's always some change in the packets, and when those 'new packets' hasn't been found, then it's called as an 'unsupported' client. And when you use an unsupported clien, it can crashes anytime. So, what I suggest here is to not use a newer client as starter, just use the stable one and develop your server first. You can use client from kRO or Miruku client, then diff your client according to your preferences..
  19. simply edit your button images to solve your problem
  20. if(getskilllv(143)==0) skill 143,1,0;
  21. Have you diff your client.exe? I don't know if that version of Miruku is already supported with rAthena or not, but I guess it hasn't.
  22. It's already on your data.grf
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