this must be in the Source Section but anyways, I am here to help
Find in the skill.cpp
//Special message when trying to use strip on FCP [Jobbie]
if( sd && skill_id == ST_FULLSTRIP && tsc && tsc->data[SC_CP_WEAPON] && tsc->data[SC_CP_HELM] && tsc->data[SC_CP_ARMOR] && tsc->data[SC_CP_SHIELD])
{
clif_gospel_info(sd, 0x28);
break;
}
Add this after:
if ( sd && tsc && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE && rand()%100 < 10
&&
( skill_id == RG_STRIPWEAPON && tsc->data[SC_CP_WEAPON] ||
skill_id == RG_STRIPSHIELD && tsc->data[SC_CP_SHIELD] ||
skill_id == RG_STRIPARMOR && tsc->data[SC_CP_ARMOR] ||
skill_id == RG_STRIPHELM && tsc->data[SC_CP_HELM] ) ) {
int item_id = 7139; // Glistening Coat
int ii;
ARR_FIND( 0, MAX_INVENTORY, ii, sd->inventory.u.items_inventory[ii].nameid == item_id );
if ( ii < MAX_INVENTORY ) {
pc_delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME);
switch ( skill_id ) {
case RG_STRIPWEAPON:
status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER );
sc_start(NULL,bl,SC_STRIPWEAPON,100,skill_lv,skill_get_time(skill_id,skill_lv));
break;
case RG_STRIPSHIELD:
status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER );
sc_start(NULL,bl,SC_STRIPSHIELD,100,skill_lv,skill_get_time(skill_id,skill_lv));
break;
case RG_STRIPARMOR:
status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER );
sc_start(NULL,bl,SC_STRIPARMOR,100,skill_lv,skill_get_time(skill_id,skill_lv));
break;
case RG_STRIPHELM:
status_change_end( bl, SC_CP_HELM, INVALID_TIMER );
sc_start(NULL,bl,SC_STRIPHELM,100,skill_lv,skill_get_time(skill_id,skill_lv));
break;
}
clif_skill_nodamage( src, bl, skill_id, skill_lv, i );
break;
}
}
Let me know If I got this correct ?