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Posts posted by Chaos92
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Added for job_stats.yml generator. This generator follows what job_stats.yml support in the import folder right now, which is 1000 base level, 255 job level, 500 level for BaseHP and BaseSP.
To be honest I didnt tried it yet, but I hope it works and let me know if you have any issue using it so that I can fix it ASAP.
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17 hours ago, xeijvro said:
//===== rAthena Script =======================================
//= Gold PC Bonus NPC
//===== Description: =========================================
//= NPC that can be spawned via the Gold PC Timer Button.
//===== Changelog: ===========================================
//= 1.0 Initial release [Lemongrass]
//= 1.1 Replay version [eppc0330]
//= 1.2 Translation of the replay version [Lemongrass]
//= 1.3 Cleanup of NPC logic [Lemongrass]
//= 1.4 Added replay version of buff NPC [eppc0330]
//============================================================prontera,0,0,0 script Goldpoint Manager::GOLDPCCAFE 4_F_02,{
// ID:AMOUNT:PRICE
setarray .items$[1],
"14003:5:3", // World_Tour_Ticket 1
"13607:1:15", // K_Secret_Key 1
"23919:11:100",// K_Secret_Key 11
"23919:33:300";// K_Secret_Key 33mes "[Goldpoint Manager]";
mes "You currently have ^0000ff"+Goldpc_Points+"^000000 points.";
mes "What reward do you want?";
next;.@menu$ = "View current points";
for(.@i = 1; .@i < getarraysize(.items$); .@i++) {
explode(.@array$, .items$[.@i], ":");
.@cost = atoi(.@array$[2]);
.@menu$ += ":" + .@cost + " points gift";
if( Goldpc_Points < .@cost ){
.@menu$ += " ^ff0000(not enough points)^000000";
}
}.@s = select(.@menu$)-1;
if(.@s == 0) {
mes "[Goldpoint Manager]";
mes "You currently have ^0000ff"+Goldpc_Points+"^000000 points.";
close;
}explode(.@array$, .items$[.@s], ":");
.@itemid = atoi(.@array$[0]);
.@amount = atoi(.@array$[1]);
.@cost = atoi(.@array$[2]);if(Goldpc_Points < .@cost) {
mes "[Goldpoint Manager]";
mes "You have ^0000ff"+Goldpc_Points+"^000000 points remaining.";
mes "You cannot get the prize with this amount of points.";
close;
}mes "[Goldpoint Manager]";
mes "You chose the "+.@cost+" points gift. We will reward you immediately.";
Goldpc_Points -= .@cost;
getitem .@itemid,.@amount;
mes "You have ^0000ff"+Goldpc_Points+"^000000 points remaining.";
close;
}ive changed some codes, the result should be like this
//===== rAthena Script ======================================= //= Gold PC Bonus NPC //===== Description: ========================================= //= NPC that can be spawned via the Gold PC Timer Button. //===== Changelog: =========================================== //= 1.0 Initial release [Lemongrass] //= 1.1 Replay version [eppc0330] //= 1.2 Translation of the replay version [Lemongrass] //= 1.3 Cleanup of NPC logic [Lemongrass] //= 1.4 Added replay version of buff NPC [eppc0330] //============================================================ prontera,155,168,3 script Goldpoint Manager::GOLDPCCAFE 4_F_02,{ // ID:AMOUNT:PRICE setarray .items$[1], "14003:5:3", // World_Tour_Ticket 1 "13607:1:15", // K_Secret_Key 1 "23919:11:100",// K_Secret_Key 11 "23919:33:300";// K_Secret_Key 33 mes "[Goldpoint Manager]"; mes "You currently have ^0000ff"+Goldpc_Points+"^000000 points."; mes "What reward do you want?"; next; .@menu$ = "View current points"; for(.@i = 1; .@i < getarraysize(.items$); .@i++) { explode(.@array$, .items$[.@i], ":"); .@itemid = atoi(.@array$[0]); .@cost = atoi(.@array$[2]); .@menu$ += ":" + getitemname(.@itemid) + " (" + .@cost + " points)"; if( Goldpc_Points < .@cost ){ .@menu$ += " ^ff0000(not enough points)^000000"; } } .@s = select(.@menu$)-1; if(.@s == 0) { mes "[Goldpoint Manager]"; mes "You currently have ^0000ff"+Goldpc_Points+"^000000 points."; close; } explode(.@array$, .items$[.@s], ":"); .@itemid = atoi(.@array$[0]); .@amount = atoi(.@array$[1]); .@cost = atoi(.@array$[2]); if(Goldpc_Points < .@cost) { mes "[Goldpoint Manager]"; mes "You have ^0000ff"+Goldpc_Points+"^000000 points remaining."; mes "You cannot get the prize with this amount of points."; close; } mes "[Goldpoint Manager]"; mes "You chose the "+.@cost+" points gift. We will reward you immediately."; Goldpc_Points -= .@cost; getitem .@itemid,.@amount; mes "You have ^0000ff"+Goldpc_Points+"^000000 points remaining."; close; }
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5 hours ago, Kater said:
Hi my dears,
I would like some more help, I need a system where the top three in pvp are ready.
Is there anything ready to share?
https://github.com/AnnieRuru/Release/blob/master/scripts/PvP %26 GvG/Dota PVP ladder/dota_sql_ladder_3.5r.txt
Maybe this one.-
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1 hour ago, UtilityScript said:
Okay so if this is complicated, how about disabling using 2 elemental swords during woe? Is it easier?
maybe make a negative combo script ? I think its possible also that way.
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57 minutes ago, luizinhomt said:
because that's what's strange, being there correctly in the folder, the image is in bmp 250 bits, the name is also correct but even so, when I put it to view I get a gravity error
I didnt remember, but maybe save it with format 24-bit .bmp ? Didnt tried yet
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5 hours ago, Kudo said:
can i request the KOE script that has bind command of @koe
you cannot use @koe command if the event is not yet startedI think theres a lot of koe script in rathena forum, try to search one.
I remember years back, GM with higher level can whisper npc:KoE to start it, such as this one.
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10 hours ago, Kater said:
Friend,
I've already used it, but I didn't see any option to generate a weapon as a visual.
If this exists there, tell me where.
I saw the custom weapon option, it's different from what I'm looking for.
Now if there is the option, don't you put here what command is to insert in itemdb.Oh so its 'costume', not equipment weapon.
https://github.com/rathena/rathena/blob/master/doc/item_db.txt
This might help you a lot.
Locations: Equipment's placement.
Head_Top - Upper Headgear
Head_Mid - Middle Headgear
Head_Low - Lower Headgear
Armor - Armor
Right_Hand - Weapon
Left_Hand - Shield
Garment - Garment/Robe
Shoes - Shoes
Right_Accessory - Accessory Right
Left_Accessory - Accessory Left
Costume_Head_Top - Costume Top Headgear
Costume_Head_Mid - Costume Mid Headgear
Costume_Head_Low - Costume Low Headgear
Costume_Garment - Costume Garment/Robe
Ammo - Ammo
Shadow_Armor - Shadow Armor
Shadow_Weapon - Shadow Weapon
Shadow_Shield - Shadow Shield
Shadow_Shoes - Shadow Shoes
Shadow_Right_Accessory - Shadow Accessory Right (Earring)
Shadow_Left_Accessory - Shadow Accessory Left (Pendant)Both_Hand - Right_Hand + Left_Hand
Both_Accessory - Right_Accessory + Left_Accessory -
18 minutes ago, luizinhomt said:
Good evening, could anyone help me by telling me which file I modify to read the illustration of the cards? I add it to a custom letter in itemdb_etc after also configuring it in my system iteminfo I can create the normal letter but when I put it to view the illustration I get a gravity error. Could anyone help by telling me where I can modify it to read the card illustration correctly or could you be kind enough to provide a tutorial to add a custom card correctly, thank you in advance.
isnt it from cardbmp folder ? you can check the original cardbmp there.
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17 minutes ago, Kater said:
I've looked and haven't found any visual weapons to take as an example.
That's why I opened this topic asking for help to adjust itemdb.if u use the generator i told before, the itemdb is automatically generated.
make sure to use the weapon generator.
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10 minutes ago, Kater said:
ive told you before from earlier. your itemdb is wrong.
12 hours ago, Kater said:How to add the custom weapon as a visual?
Exemple?
- Id: 24500 AegisName: arma_1 Name: Arma 1 Type: Armor Locations: Costume_Head_Top: true ArmorLevel: 1 EquipLevelMin: 1 View: 24500
why the location is costume head top. since u said it as that it will be weapon. and why is it armor. its weapon.
pay attention to locations, type, etc.
get example from other weapon that almost the same.
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12 minutes ago, Kater said:
Strange, a friend managed to create a custom item with ID 40k
so its itemid not headgear accessoryid. use client 2020 above.
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5 hours ago, Kater said:
I want to know what custom to add for a custom weapon to become a visual weapon. I didn't see this option on your generator
didnt understand. the geneerator auto generate the lua files. which auto create the required lines.
if u asking about the sprite and texture, there are some examples you can download in downloaads section sprite.
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5 hours ago, Kater said:
I changed the ID on the client to accept larger numbers. It still didn't work, it doesn't accept anything above 30000. Is there any configuration in luafiles or in the system?
btw 30k is quite a big number, officially didnt even reached 5k. didnt try lower ?
What does it shows ?
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5 hours ago, Kater said:
most probably because of accessoryid, accname are not exist.
Try my generator here :
about ID that u said, what ID ? if headgear ID, you can increase when creating the client using nemo/warp.
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31 minutes ago, Kater said:
How to add the custom weapon as a visual?
Exemple?
- Id: 24500 AegisName: arma_1 Name: Arma 1 Type: Armor Locations: Costume_Head_Top: true ArmorLevel: 1 EquipLevelMin: 1 View: 24500
what do you mean by custom weapon as visual ? the location is costume head top. seems difference with what you want to achieve.
I have custom weapon generator release here :
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1 hour ago, oroza said:
My current reset NPC in rAthena resets platinum skills and converts them into normal skill points. How can I prevent this from happening? Does anyone have a script that only resets normal skills without affecting platinum skills, or one that resets platinum skills but does not convert them into normal skill points?
https://github.com/rathena/rathena/blob/master/npc/custom/resetnpc.txt this one ?
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2 hours ago, Gidz Cross said:
In regards to these posts:
https://rathena.org/board/topic/125876-kro-has-a-costume-priority-system/
https://rathena.org/board/topic/120758-robe-item-not-showing-properly/
Is there no fix for this? I have tried every possible lub edits. By the way my client is 2018.I think its because of you client. try 2020 or later.
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26 minutes ago, Kater said:
If I create a common store with the same errors, the items appear normally.
The problem is when it turns into a cashshopmaybe because you nemo/warp using preview cash shop ? then you might need to enable that part in src, or disable that nemo/warp for preview cash shop.
if edit src, then need to recompile.
or else, disable that patch in nemo/warp
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1 hour ago, Kater said:
Hello friend!
Creating a basic cashshop the items are not appearing.
There is no error in the emulator, keep this appleprontera,150,150,4 cashshop Kafra Shop Employee 116,12900:1000,12901:200,12902:1000,12909:100,12910:100,12911:1500,12922:150,7619:100,7620:100,12916:150,12917:150,12915:100,12918:100,12913:125,12914:125,13553:50,12903:100,12904:100,12905:100,12906:100,12907:100,12908:100,7776:50
Check your itemID that is unknown item for example 12901 and others.
Try @item ingame. Maybe because of its shown as unknown item, thats why.
The reason ? Most probably your iteminfo part doesnt have that item details.
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11 hours ago, gustabrayan225 said:
I have some time, so you can try my generator, maybe ?
https://x-files.amirazman.my/customfilegenerator choose Statpoint Generator and insert the details needed.
Gepard Packet Logs Error
in Client-side Support
Posted
Did your server side and client side using the same clientdate as it should be ?