Jump to content

LewL

Members
  • Posts

    67
  • Joined

  • Last visited

Everything posted by LewL

  1. this isn't what im looking for, what im looking for is npc that only put slot not enchant effects.
  2. Hello everyone, I would like to request for Custom Socket Enchanter NPC (Add slot to armor/weapon npc) Same as rathena/npc/merchants/socket_enchant2.txt But the modification i want is instead of zeny and other requirements i want a custom item as payment example itemid 32000 as item requirement to put slot on armor/weapon and 50% success 40% fail(nothing happens) 10% item destroy. hope someone could help. Thanks in advance.
  3. Hi everyone, i got the script of @Haruka Mayumi Lotti npc it works fine just getting stuck on this part when you have enough zeny to play the lotti, i wish it would just tell the player that he/she doesn't have enough zeny or enough item to play the lotti game. prontera,170,181,3 script Lotti Girl 714,{ mes "[Lotti Girl]"; mes "Hello Sir! Are you out"; mes "shopping in the city?!"; next; mes "[Lotti Girl]"; mes "I'm Lotti! I'll exchange cool"; mes "random prizes for every"; if(.LottoID && .LottoAmt) mes "^ff0000"+.LottoAmt+" "+getitemname(.LottoID)+"^000000."; if(.ZenyPay) mes "^ff0000"+callfunc("F_InsertComma",.ZenyPay)+"z"; next; mes "[Lotti Girl]"; if(getarraysize(.P1)<4){ mes "Our Grand prize is:"; mes "^ff0000"+.P1[2]+" "+getitemname(.P1[1])+"^000000"; } else { mes "Random Grand prize:"; for([email protected]=1;[email protected]<getarraysize(.P1);[email protected]+=2) mes "^ff0000"+.P1[[email protected]+1]+" "+getitemname(.P1[[email protected]])+"^000000"; } if(getarraysize(.P2)<4){ mes "Special prize is:"; mes "^ff0000"+.P2[2]+" "+getitemname(.P2[1])+"^000000"; } else { mes "Random Special prize:"; for([email protected]=1;[email protected]<getarraysize(.P2);[email protected]+=2) mes "^ff0000"+.P2[[email protected]+1]+" "+getitemname(.P2[[email protected]])+"^000000"; } next; mes "[Lotti Girl]"; mes "You can still get random item"; mes "if you failed to get the grand"; mes "prize and special prizes."; if(.LottoID && .LottoAmt && (countitem(.LottoID) < .LottoAmt)) close; if(.Zeny && Zeny < .Zeny) close; next; if(select("Deal me in!:No way...")==2) close; L_Roll: mes "[Lotti Girl]"; mes "Here we go..."; if(.LottoID && .LottoAmt) delitem .LottoID,.LottoAmt; if(.ZenyPay) Zeny -= .ZenyPay; set [email protected], rand(1,.Total); set [email protected],rand(10000); for([email protected]=.Total;[email protected]>=1;[email protected]) if( getd(".P"[email protected]+"[0]") >= [email protected]) [email protected] = [email protected]; next; if ( [email protected] > getd(".P"[email protected]+"[0]")){ [email protected] = rand(getarraysize(.Default)/2); setarray [email protected],.Default[([email protected]*2)],.Default[(([email protected]*2)+1)]; } else { [email protected] = rand(getarraysize(getd(".P"[email protected]))/2); setarray [email protected],getd(".P"[email protected]+"["+(([email protected]*2)+1)+"]"),getd(".P"[email protected]+"["+(([email protected]*2)+2)+"]"); } getitem [email protected][0],[email protected][1]; if(inarray(.AnnouncedID,[email protected]) >=0 ) announce "Congratulations! "+strcharinfo(0)+" just received "+getitemname([email protected][0])+" x "[email protected][1]+" from Lotti Girl ("+.map$+" "+.x+" "+.y+")!",0; specialeffect2 248; if(.LottoID && .LottoAmt && (countitem(.LottoID) < .LottoAmt)) close; if(.Zeny && Zeny < .Zeny) close; next; mes "[Lotti Girl]"; mes "Want to roll again?"; if(select("Roll again:Nope, No luck!")==1){ clear(); goto L_Roll; } close; OnInit: //No need to edit the main script. all editable are here. .ZenyPay = 100000; //Zeny to Pay [0 = Disable] .LottoID = 0; //ItemID to Roll [0 = Disable] .LottoAmt = 0; //Amount of LottoID Per Roll[0 = Disable] set .Total,4; setarray .AnnouncedID,501,502,512,513; //To reduce announcement. let's not announce common items. //setarray .P#[0],<% chance(1-10000)>,<ItemID>,<Amount> setarray .P1[0],100,501,1; //Grand Prize setarray .P2[0],1000,502,1,512,2,513,3; //Special Prizes setarray .P3[0],5000,503,1; setarray .P4[0],7500,504,1,514,4; setarray .Default[0],505,5,506,1; getmapxy(.map$,.x,.y,BL_NPC); end; }
  4. i made a custom halter lead by copying it's item script The Original - Id: 12622 AegisName: Boarding_Halter Name: Reins Of Mount Type: Usable Flags: NoConsume: true Jobs: All: true Gunslinger: false Delay: Duration: 3000 Status: All_Riding_Reuse_Limit Trade: Override: 100 NoDrop: true NoTrade: true NoSell: true NoCart: true NoGuildStorage: true NoMail: true NoAuction: true Script: | setmounting(); UnEquipScript: | if (ismounting()) setmounting(); i made 1 for Gunslinger - Id: 33014 AegisName: Motorcycle_Key Name: Motorcycle Key Type: Usable Flags: NoConsume: true Jobs: Gunslinger: true Trade: Override: 100 NoDrop: true NoTrade: true NoSell: true NoCart: true NoGuildStorage: true NoMail: true NoAuction: true Script: | setmounting(); UnEquipScript: | if (ismounting()) setmounting(); the one i made for Gunslinger is working fine when i use it but when im on the mount and tried to use it again the mount wouldn't be release/remove how do i fix it?
  5. Hello everyone, i have this working gacha script of @Capuche I want a little modification on it, npc will announce when a player got the rare item from 1% to 3% chance. i hope this is the right place to post this and hope you guys could help me. Thanks in advance Gatcha.txt tavern,66,37,3 script Gacha 562,{ mes .npc_name$; mes "Hello, do you want to play the Gatcha??"; next; switch( select( "Play !", "More Informations", "Leave" ) ) { case 1: break; case 2: while( getd(".p"+ [email protected] ) ) { mes .npc_name$; mes "Item required: ^FFCC00"+ getitemname( getd(".p"+ [email protected] ) ) +"^000000"; mes "Chance to gain something: ^CC0000"+ getd(".p"+ [email protected] +"[1]" ) +"%^000000"; mes "Possible gains:"; for( [email protected] = 3; [email protected] < getarraysize( getd(".p"+ [email protected] ) ); [email protected] += 3 ) mes "^0000FFx"+ getd(".p"+ [email protected] +"["+ [email protected] +"]" ) +"^000000 "+ getitemname( getd(".p"+ [email protected] +"["+ ([email protected] -1) +"]" ) ) +" (^CC0000"+ getd(".p"+ [email protected] +"["+ ([email protected] +1) +"]" ) +"%^000000)"; [email protected]++; next; } break; case 3: mes .npc_name$; mes "Bye!~"; close; } mes .npc_name$; mes "Which item do you want to use ?"; next; for( [email protected] = 0; getd(".p"+ [email protected] ); [email protected]++ ) { [email protected] = getarraysize( [email protected]$ ); [email protected]$[ [email protected] ] = getitemname( getd(".p"+ [email protected] ) ); [email protected][ [email protected] ] = [email protected]; } [email protected] = [email protected][ select( implode( [email protected]$, ":" ) ) -1 ]; while (1) { if ( countitem( getd(".p"+ [email protected] ) ) < 1 ) { mes .npc_name$; mes "it seems you have ran out of "+ getitemname( getd(".p"+ [email protected] ) ); close; } mes .npc_name$; mes "Here we go..."; delitem getd(".p"+ [email protected] ), 1; if( rand(100) > getd(".p"+ [email protected] +"[1]" ) )// lose mes "You got nothing"; else { [email protected] = rand( getd(".totalchance"+ [email protected] ) ); [email protected] = 1; while ( ( [email protected] = [email protected] - getd( ".p"+ [email protected] +"["+ (1+ 3 * [email protected]) +"]" ) ) >= 0 ) [email protected]++; getitem getd( ".p"+ [email protected] +"["+ (1+ 3*[email protected] -2) +"]" ), getd( ".p"+ [email protected] +"["+( 1+3*[email protected] -1 )+"]" ); mes "You got ^FF00CC"+ getd( ".p"+ [email protected] +"["+( 1+3*[email protected] -1 )+"]" ) +" "+ getitemname( getd( ".p"+ [email protected] +"["+ (1+ 3*[email protected] -2) +"]" ) ) +"^000000"; } mes " "; mes "wanna try again ?"; next; if ( select( "Yes", "No" ) == 2 ) close; } close; OnInit: // (item ID need) (chance), (reward 1) (number of reward 1) (chance to gain), (reward 2) (number of reward 2) (chance to gain)... setarray .p0, 32130,100, 31731,1,1, 20255,1,2, 31320,1,3, 6320,1,14, 32044,1,14, 7776,1,14, 32041,1,80, 32091,1,80, 32092,1,80, 32093,1,80, 32040,10,80; // Mithril Coin setarray .p1, 32131,100, 19827,1,1, 5335,1,1, 32041,1,28, 32091,1,28, 32092,1,28, 32093,1,28, 32040,1,28, 7517,1,70; // Gold Coin while ( getd(".p"+ [email protected] ) ) { for( [email protected] = 4; [email protected] < getarraysize( getd(".p"+ [email protected] ) ); [email protected] += 3 ) setd ".totalchance"+ [email protected], getd(".totalchance"+ [email protected] ) + getd(".p"+ [email protected] +"["+ [email protected] +"]" ); [email protected]++; } .npc_name$ = "[ "+ strnpcinfo(1) +"]"; end; }
  6. @Capuche got error with this script hope you can help
  7. i have to try to on my server maintenance by monday. hope things will be fixed. i'll keep you update guys. thanks for the support
  8. no i haven't done anything..
  9. what should i do with the code? sorry newbie here
  10. Hello everyone, i'm not sure if this is the right place to post this but please let me know if i have to move this post to other section. I'm having problem with my phpmyadmin i couldn't access it on the browser as it says "Site can't be reached". I can access the phpmyadmin before and just suddenly turned like this. I've tried to ask OVH's technical support and they couldn't help me with my problem. Hope you can help me with my problem. Thanks in advance and god bless.
  11. ohh sorry for that @Akkarin maybe you can help me with the IP bound or Mac/uniqid bound quest npc? it doesn't have to be gepard function all i want is the player could only make the quest once with his/her IP or per computer (pc).
  12. Hello everyone, Can i request for a simple Quest NPC with Gepard function. Example Quest npc will ask for x10 apple, x10 banana and 1m zeny in exchange of 1 headgear. Then the quest is ip based or mac based like gepard function. once the player finished the quest he/she wouldn't be able to quest it again. In short IP/Mac bound quest. Thanks if advance. Godbless
  13. Hi everyone, i have two request/support to ask. hope you can help me. 1st: I tried to use this Job Dress Changer by @Secrets it's good at first then when i logout my character my client crashed and when i tried to log in i got this missing sprite error. I have already downloaded Hazel's Third Job Costumes & New Classes: Corrected and Dress pack here at rAthena as well. but i still got the error. 2nd: I want to change the zeny to item as requirements. and every Dress Class does have different item requirement. Example: to change to knight dress you need x10 apple, for lord night x10 banana, for rune knight x10 grapes and for rune knight alternate (jro sprite) x10 potato. DressRoom.txt
  14. Hi i would like to ask how could i disable expanded classes like GS, Ninja, SG and SL on my Race to 99 event. payon,141,227,5 script Race to 99 Reward NPC 99,{ set [email protected], 99; set [email protected], 70; setarray [email protected], // set rewards // 31308, 1, // <ID>, <AMT> 31308, 1; if (BaseLevel < [email protected] || JobLevel < [email protected]) { mes "I'm sorry, but you still need to level a bit more."; close; } else if(getcharid(0) <= 150001){ mes "You must start from Novice level 1 to join the race!"; close; } else if ( LReward ) { // checks if you already get the reward. mes "No more rewards."; close; } else goto GiveReward; GiveReward: mes "Congratulations, you've reached the max level in the server, here's your reward!"; announce strcharinfo(0) + " (" + jobname(Class) + ") reached Max Level!", bc_all; close2; LReward = true; // sets LReward to true which means you already get your item. for([email protected]=0;[email protected]<getarraysize([email protected]);[email protected]+=2) getitem [email protected][[email protected]], [email protected][[email protected]+1]; end; } RACE.txt
  15. Hello @crazyarashi i found a bug with the script, whenever player tries to convert more than 500 then item to be converted will be gone but it wouldn't give the converted item. example: 1000 Siege White Potion to 500 Siege Blue Potion = No Error/Bug (Works fine) 500 Siege Blue Potion to 1000 Siege White Potion = No Error/Bug (Works fine) But when they tried to convert more than 500: 1002 Siege White Potion to 501 Siege Blue Potion = NPC will take Siege White Potion but won't give Siege Blue Potion 501 Siege Blue Potion to 1002 Siege White Potion = NPC will take Siege Blue Potion but won't give Siege White Potion i was thinking if can we put a limit with the conversion upto exactly 500? or maybe fix the bug above?
  16. Hello everyone, i'm not sure if this is the right place to post this problem please move it for me if i'm in the wrong section. I'm having a problem with the Hunter Job Quest, few of my players reporting that they always getting client crash when doing the hunter job quest. but other players are not having this problem. Hope you can help me with this, Thanks in advance. This is the Error Report that they have: Ragnarok has been crashed! UTC Time: 25/02/2021 09:29:25 Local Time: 25/02/2021 17:29:25 EXE version: 2018-06-20 Gepard version: 2021020601 OS version: Windows 10 0x009cb0a6 New World RO.exe 0x00a96116 New World RO.exe 0x00758b39 New World RO.exe 0x009f97e2 New World RO.exe 0x009f952a New World RO.exe 0x00b137a3 New World RO.exe 0x00b14cd1 New World RO.exe 0x77cd8914 ntdll.dll 0xffffffffffffffff ---------- 0x77cfa0e8 ntdll.dll EAX: 0x00d3ee74 | 0013889140 ECX: 0x00000000 | 0000000000 EDX: 0x00000000 | 0000000000 EBX: 0x00000000 | 0000000000 ESI: 0x2166b950 | 0560380240 EDI: 0x29adda78 | 0699259512 ESP: 0x0019f6e4 | 0001701604 EBP: 0x0019f8a4 | 0001702052 EIP: 0x009cb0a6 | 0010268838 DR0: 0x00000000 | 0000000000 DR1: 0x00000000 | 0000000000 DR2: 0x00000000 | 0000000000 DR3: 0x00000000 | 0000000000 DR6: 0x00000000 | 0000000000 DR7: 0x00000000 | 0000000000 ============================================================================= RST: 0 SST: 0 CST: 0 TCI: 1 TL1: 0 TL2: 23 TL3: 8 SC_1: 0 SC_2: 0 SC_3: 0 SC_4: 1 SC_5: 21 SC_6: 0 PVF_1: 7 PVF_2: 0 PVF_3: 0 PVF_4: 0 PVF_5: 4198440 PID: 4568 =================================== Stack =================================== 0019f6e4: 00 00 00 00 00 00 00 00 00 00 00 00 78 da ad 29 x ) 0019f6f4: c8 75 84 2f d0 54 84 02 21 4c 00 c2 58 54 c6 40 u / T !L XT @ 0019f704: 98 c7 06 44 00 00 00 00 0f 00 00 00 00 5c 27 2f D \'/ 0019f714: 50 87 9b 34 cc f8 19 00 57 e7 a9 00 00 00 00 00 P 4 W 0019f724: 0f 00 00 00 73 68 61 64 6f 77 2e 61 54 f8 19 00 shadow.aT 0019f734: 13 e9 43 00 50 b9 66 21 00 00 00 00 a4 85 f6 2f C P f! / 0019f744: 00 00 00 00 6b 1f f3 3a f8 2b d0 2f 17 b0 16 44 k : + / D 0019f754: 05 b6 0e 44 00 00 00 00 a3 41 87 3f 00 00 00 00 D A ? 0019f764: 00 00 28 40 00 00 00 00 00 00 00 00 00 00 00 00 (@ 0019f774: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0019f784: 00 00 00 00 18 c2 ee 29 00 00 d2 44 00 40 83 44 ) D @ D 0019f794: 00 00 00 00 00 00 00 00 6b 1f f3 3a 10 00 fe 7f k : 0019f7a4: 68 f8 50 2f 08 00 fe 7f 38 e9 dc 45 d0 05 b3 2f h P/ 8 E / 0019f7b4: 00 77 bc 29 88 20 ec 29 54 f9 19 00 c2 9a b1 00 w ) )T 0019f7c4: ff ff ff ff e4 f7 19 00 e1 de 43 00 88 20 ec 29 C ) 0019f7d4: 70 9b ef 29 78 da ad 29 85 0f f4 3a d0 05 b3 2f p )x ) : / 0019f7e4: 2c f8 19 00 78 c9 9c 00 d0 05 b3 2f 01 01 00 00 , x / 0019f7f4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0019f804: 00 00 00 00 00 00 0c 3e 00 00 88 3d 00 00 00 00 > = 0019f814: 00 00 00 00 99 e7 7c 3f 58 eb 7c 3f d0 05 b3 2f |?X |? / 0019f824: ff ff ff ff 34 f8 19 00 a4 f8 19 00 50 c5 9c 00 4 P 0019f834: c0 37 e9 29 30 ba 2a 2f 01 01 00 00 00 00 00 00 7 )0 */ 0019f844: 00 00 00 00 78 da ad 29 d0 54 84 02 c8 75 84 2f x ) T u / 0019f854: 5e 55 0c 44 c8 ee 11 44 0c 13 11 44 c5 6d 1b 44 ^U D D D m D 0019f864: 21 ce f4 3a 85 0f f4 3a ff ff ff 80 00 00 00 00 ! : : INIT: 16 : 1a : 0 VSYNC: 0 LL/LLD: 96/c5 FM: 9660a4 TM: fda680 LID: 8c5b PMU: b4db8 CMU: b4d90 ============================================================================= Loaded GRFs: [0] gepard.grf [1] ro-online-update.grf [2] ro-online.grf [3] rdata.grf [4] data.grf ============================================================================= Network packet's statistic: s_bytes: 1 Kbytes r_bytes: 27 Kbytes s_packets ->: 117 r_packets <-: 1222 00# <- 8000a669900600 [1891 ms] 01# <- 8000a869900600 [1891 ms] 02# <- 8700d9bb157b160621605f88 [2203 ms] 03# <- 7f00ccbb157b [2203 ms] 04# -> 6003fc099e05 [2281 ms] 05# <- 8000ae69900600 [2391 ms] 06# <- 8000af69900600 [2391 ms] 07# <- 80000b6a900600 [2391 ms] 08# <- 80000c6a900600 [2391 ms] 09# <- 80000f6a900600 [2391 ms] 10# <- 8000106a900600 [2391 ms] 11# <- 80009369900600 [2609 ms] 12# <- 80008e69900600 [2609 ms] 13# <- 80009069900600 [2609 ms] 14# <- 80008669900600 [2609 ms] 15# <- 80008869900600 [2609 ms] 16# <- 870064b9157b168641606288 [2828 ms] 17# <- 8000df69900600 [3422 ms] 18# <- 8000e069900600 [3422 ms] 19# <- 8000e169900600 [3578 ms] 20# <- 8000e269900600 [3578 ms] 21# <- 80009269900600 [3719 ms] 22# <- 80009469900600 [3719 ms] 23# <- 80008f69900600 [3719 ms] 24# <- 80009169900600 [3719 ms] 25# <- 870006b5157b178651686488 [3938 ms] 26# <- b6000e699006 [4922 ms] 27# <- 9a00340020212120457363617065205761727020506f7274616c2061637469766174696f6e20636f6d706c6574652e2021212000 [4922 ms] 28# -> 46010e699006 [5000 ms] 29# <- b6000e699006 [6031 ms] 30# <- b40027000e699006686173206e6f77206265656e206163746976617465642e5e30303030303000 [6031 ms] ============================================================================= 00# [ OK ] sprite\npc\1_shadow_npc.act [16188 ms] 01# [ OK ] sprite\npc\1_shadow_npc.spr [16188 ms] 02# [ OK ] texture\effect\ring_black.tga [26734 ms] 03# [ OK ] sprite\¸ó½ºÅÍ\skel_archer.act [35828 ms] 04# [ OK ] sprite\¸ó½ºÅÍ\skel_archer.spr [35828 ms] 05# [ OK ] sprite\¾ÆÀÌÅÛ\½âÀººØ´ë.act [65734 ms] 06# [ OK ] sprite\¾ÆÀÌÅÛ\½âÀººØ´ë.spr [65734 ms] 07# [ OK ] sprite\ÀÌÆÑÆ®\emotion.act [74750 ms] 08# [ OK ] sprite\ÀÌÆÑÆ®\emotion.spr [74750 ms] 09# [ OK ] sprite\¾ÆÀÌÅÛ\Á©·ÎÇÇ.act [79313 ms] 10# [ OK ] sprite\¾ÆÀÌÅÛ\Á©·ÎÇÇ.spr [79313 ms] 11# [ OK ] sprite\¾ÆÀÌÅÛ\²öÀû²öÀûÇѾ×ü.act [80031 ms] 12# [ OK ] sprite\¾ÆÀÌÅÛ\²öÀû²öÀûÇѾ×ü.spr [80047 ms] 13# [ OK ] sprite\¸ó½ºÅÍ\mummy.act [94422 ms] 14# [ OK ] sprite\¸ó½ºÅÍ\mummy.spr [94422 ms] 15# [ OK ] sprite\¸ó½ºÅÍ\poring.act [94422 ms] 16# [ OK ] sprite\¸ó½ºÅÍ\poring.spr [94422 ms] 17# [ OK ] sprite\¾ÆÀÌÅÛ\¸ÁÀÚÀǼÕÅé.act [96250 ms] 18# [ OK ] sprite\¾ÆÀÌÅÛ\¸ÁÀÚÀǼÕÅé.spr [96250 ms] 19# [ OK ] texture\effect\lens2.tga [96672 ms] 20# [ OK ] texture\effect\lens1.tga [96672 ms] 21# [ OK ] sprite\ÀÌÆÑÆ®\msg.act [96672 ms] 22# [ OK ] sprite\ÀÌÆÑÆ®\msg.spr [96672 ms] 23# [ OK ] sprite\¸ó½ºÅÍ\skel_archer_arrow.act [97344 ms] 24# [ OK ] sprite\¸ó½ºÅÍ\skel_archer_arrow.spr [97344 ms] 25# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\dialscr_down.bmp [98688 ms] 26# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\dialscr_up.bmp [98688 ms] 27# [ OK ] sprite\¸ó½ºÅÍ\zombie.act [99531 ms] 28# [ OK ] sprite\¸ó½ºÅÍ\zombie.spr [99531 ms] 29# [ OK ] sprite\ÀÌÆÑÆ®\torch_01.act [103422 ms] 30# [ OK ] sprite\ÀÌÆÑÆ®\torch_01.spr [103422 ms] ============================================================================= 00000001 00000001 ..\ftwrk.lex 00000001 D:\New World - Full Client\ProhibitionLog.gd 00000002 savedata\MiniPartyInfo.lua ============================================================================= 0x00400000 0x02292000 D:\New World - Full Client\New World RO.exe 0x77c70000 0x0019a000 C:\WINDOWS\SYSTEM32\ntdll.dll 0x754f0000 0x000e0000 C:\WINDOWS\System32\KERNEL32.DLL 0x779f0000 0x001ff000 C:\WINDOWS\System32\KERNELBASE.dll 0x6eab0000 0x0009f000 C:\WINDOWS\SYSTEM32\apphelp.dll 0x75930000 0x00079000 C:\WINDOWS\System32\ADVAPI32.dll 0x76670000 0x000bf000 C:\WINDOWS\System32\msvcrt.dll 0x77080000 0x00076000 C:\WINDOWS\System32\sechost.dll 0x75a10000 0x000bb000 C:\WINDOWS\System32\RPCRT4.dll 0x75440000 0x00025000 C:\WINDOWS\System32\SspiCli.dll 0x75430000 0x0000a000 C:\WINDOWS\System32\CRYPTBASE.dll 0x77c00000 0x00060000 C:\WINDOWS\System32\bcryptPrimitives.dll 0x76fd0000 0x00021000 C:\WINDOWS\System32\GDI32.dll 0x761c0000 0x00017000 C:\WINDOWS\System32\win32u.dll 0x761e0000 0x0015d000 C:\WINDOWS\System32\gdi32full.dll 0x76c30000 0x0007c000 C:\WINDOWS\System32\msvcp_win.dll 0x70830000 0x000e9000 C:\WINDOWS\SYSTEM32\DDRAW.dll 0x756f0000 0x00120000 C:\WINDOWS\System32\ucrtbase.dll 0x76e30000 0x00198000 C:\WINDOWS\System32\USER32.dll 0x76cb0000 0x00025000 C:\WINDOWS\System32\IMM32.DLL 0x64d00000 0x000c1000 C:\WINDOWS\SYSTEM32\dxgi.dll 0x71f10000 0x00032000 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL 0x71210000 0x00007000 C:\WINDOWS\SYSTEM32\DCIMAN32.dll 0x765c0000 0x00092000 C:\WINDOWS\System32\oleaut32.dll 0x76340000 0x00276000 C:\WINDOWS\System32\combase.dll 0x75ad0000 0x0057b000 C:\WINDOWS\System32\SHELL32.dll 0x76df0000 0x0003b000 C:\WINDOWS\System32\cfgmgr32.dll 0x76d50000 0x00083000 C:\WINDOWS\System32\shcore.dll 0x77200000 0x005bf000 C:\WINDOWS\System32\windows.storage.dll 0x754d0000 0x0001b000 C:\WINDOWS\System32\profapi.dll 0x75640000 0x00043000 C:\WINDOWS\System32\powrprof.dll 0x76660000 0x0000d000 C:\WINDOWS\System32\UMPDC.dll 0x76ce0000 0x00044000 C:\WINDOWS\System32\shlwapi.dll 0x75630000 0x0000f000 C:\WINDOWS\System32\kernel.appcore.dll 0x777c0000 0x00013000 C:\WINDOWS\System32\cryptsp.dll 0x755d0000 0x0005e000 C:\WINDOWS\System32\WS2_32.dll 0x77100000 0x000f7000 C:\WINDOWS\System32\ole32.dll 0x70a60000 0x00085000 D:\New World - Full Client\MSVCP110.dll 0x70750000 0x000d6000 D:\New World - Full Client\MSVCR110.dll 0x6ee70000 0x00013000 C:\WINDOWS\SYSTEM32\NETAPI32.dll 0x70b20000 0x00024000 C:\WINDOWS\SYSTEM32\winmm.dll 0x711d0000 0x00035000 D:\New World - Full Client\binkw32.dll 0x10000000 0x0005d000 D:\New World - Full Client\granny2.dll 0x60000000 0x0005d000 D:\New World - Full Client\ijl15.dll 0x71270000 0x0001f000 D:\New World - Full Client\cps.dll 0x21100000 0x0005e000 D:\New World - Full Client\mss32.dll 0x689b0000 0x00019000 C:\WINDOWS\SYSTEM32\dxcore.dll 0x70af0000 0x00023000 C:\WINDOWS\SYSTEM32\WINMMBASE.dll 0x581b0000 0x00aca000 D:\New World - Full Client\gepard.dll 0x77bf0000 0x00006000 C:\WINDOWS\System32\PSAPI.DLL 0x75300000 0x0000f000 C:\WINDOWS\SYSTEM32\WTSAPI32.dll 0x6a570000 0x0018f000 C:\WINDOWS\SYSTEM32\dbghelp.dll 0x70bc0000 0x0008d000 C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1379_none_bb62dc01ec8ffbb7\COMCTL32.dll 0x69a70000 0x0045b000 C:\WINDOWS\SYSTEM32\WININET.dll 0x6daf0000 0x00008000 C:\WINDOWS\SYSTEM32\FLTLIB.DLL 0x75210000 0x00008000 C:\WINDOWS\SYSTEM32\VERSION.dll 0x70c50000 0x0007a000 C:\WINDOWS\system32\uxtheme.dll 0x777e0000 0x00103000 C:\WINDOWS\System32\MSCTF.dll 0x62ea0000 0x00082000 C:\WINDOWS\SYSTEM32\TextInputFramework.dll 0x62bb0000 0x0025e000 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll 0x62e10000 0x00089000 C:\WINDOWS\SYSTEM32\CoreMessaging.dll 0x71830000 0x000d7000 C:\WINDOWS\SYSTEM32\wintypes.dll 0x71ea0000 0x00029000 C:\WINDOWS\SYSTEM32\ntmarta.dll 0x6f5d0000 0x0022a000 C:\WINDOWS\SYSTEM32\iertutil.dll 0x756e0000 0x00007000 C:\WINDOWS\System32\NSI.dll 0x6f440000 0x00015000 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL 0x74930000 0x00052000 C:\WINDOWS\system32\mswsock.dll 0x049f0000 0x00007000 D:\New World - Full Client\dinput.dll 0x727c0000 0x00044000 C:\WINDOWS\SYSTEM32\WINSTA.dll 0x70b50000 0x00062000 C:\WINDOWS\SYSTEM32\D3DIM700.DLL 0x065c0000 0x0002a000 D:\New World - Full Client\Mp3dec.asi 0x04b40000 0x00016000 D:\New World - Full Client\Mssfast.m3d 0x51690000 0x0007e000 C:\WINDOWS\SYSTEM32\DSOUND.DLL 0x758a0000 0x00080000 C:\WINDOWS\System32\clbcatq.dll 0x636a0000 0x00062000 C:\WINDOWS\System32\MMDevApi.dll 0x6fa40000 0x00023000 C:\WINDOWS\System32\DEVOBJ.dll 0x54060000 0x0011f000 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL 0x51710000 0x0000f000 C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll 0x63000000 0x000fd000 C:\Windows\System32\Windows.UI.dll 0x62f30000 0x000c2000 C:\Windows\System32\InputHost.dll 0x6f500000 0x000c6000 C:\Windows\System32\PROPSYS.dll 0x519f0000 0x00008000 C:\WINDOWS\SYSTEM32\avrt.dll 0x52b60000 0x00188000 C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_e4d2a56faad3ef82\igdumdim32.dll 0x04850000 0x000ed000 C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_e4d2a56faad3ef82\igdgmm32.dll 0x5e2e0000 0x01c37000 C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_e4d2a56faad3ef82\igc32.dll 0x71220000 0x00045000 D:\New World - Full Client\libcurl.dll 0x75470000 0x00056000 C:\WINDOWS\System32\WLDAP32.dll 0x67ce0000 0x00025000 C:\WINDOWS\SYSTEM32\dwmapi.dll 0x72010000 0x00011000 C:\WINDOWS\system32\napinsp.dll 0x71ff0000 0x00016000 C:\WINDOWS\system32\pnrpnsp.dll 0x71f50000 0x00093000 C:\WINDOWS\SYSTEM32\DNSAPI.dll 0x71f00000 0x0000b000 C:\WINDOWS\System32\winrnr.dll 0x71ee0000 0x00016000 C:\WINDOWS\system32\NLAapi.dll 0x71ed0000 0x00010000 C:\WINDOWS\system32\wshbth.dll 0x712e0000 0x00051000 C:\WINDOWS\System32\fwpuclnt.dll 0x76d30000 0x00019000 C:\WINDOWS\System32\bcrypt.dll 0x71340000 0x00008000 C:\Windows\System32\rasadhlp.dll 0x6e2a0000 0x0020f000 C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.1379_none_e62d2a8af8d8e9ca\comctl32.dll 0x52cf0000 0x00169000 C:\WINDOWS\SYSTEM32\WindowsCodecs.dll 0x6f200000 0x0000d000 C:\WINDOWS\system32\wbem\wbemprox.dll 0x6f210000 0x00069000 C:\WINDOWS\SYSTEM32\wbemcomn.dll 0x6f1f0000 0x00010000 C:\WINDOWS\system32\wbem\wbemsvc.dll 0x6f120000 0x000cb000 C:\WINDOWS\system32\wbem\fastprox.dll 0x71db0000 0x00012000 C:\WINDOWS\SYSTEM32\amsi.dll 0x75330000 0x0001e000 C:\WINDOWS\SYSTEM32\USERENV.dll 0x71d40000 0x0006b000 C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2101.9-0\X86\MpOav.dll 0x71cc0000 0x0007d000 C:\Program Files\McAfee\MfeAV\AMSIExt_x86.dll 0x75690000 0x00046000 C:\WINDOWS\System32\WINTRUST.dll 0x75920000 0x0000e000 C:\WINDOWS\System32\MSASN1.dll 0x778f0000 0x000fb000 C:\WINDOWS\System32\CRYPT32.dll error.txt
  17. Hi it's me again, i'm using poring_hunter that i found here on rAthena but i tweaked it and changed the mobs to thiefbugs. the problem is points won't reset after the event. so if i run the event and i got 90 points the next time i run the event my points continue from what i have from the first event which is 90. can someone help me to fix this please. thanks in advance. poring_hunter.txt
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.