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RyokoMVP

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Everything posted by RyokoMVP

  1. @ Paulinds i think he want antibot will shown every xxx second / minutes / hours / every xx monster killed maybe.not only once every login...because he want antibot for field / dungeon CMIIW
  2. okey i'll try... i use valhalla ( judas svn ) not eAthena >_< okay , problem solved Emistry , thanks a lot
  3. i think debug message is only that , and repeat...maybe you can try it so you will know the debug message i already post the script
  4. i try like this prontera,214,187,5 script Sample 992,{ OnS1: if(Zeny < 500) goto NeedZenys; set Zeny,zeny-500; percentheal 100,100; skilleffect 34,0; sc_start SC_BLESSING,180000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,180000,10; sc_start SC_MAGNIFICAT,180000,10; end; OnS2: if(Zeny < 50000) goto NeedZenys; set Zeny,zeny-50000; percentheal 100,100; sc_start SC_BLESSING,360000,10; sc_start SC_INCREASEAGI,360000,10; sc_start SC_MAGNIFICAT,360000,10; sc_start SC_IMPOSITIO,180000,10; skilleffect 361,0; sc_start SC_ASSUMPTIO,180000,10; end; OnS3: if(Zeny < 5000) goto NeedZenys; set Zeny,zeny-5000; switch ( basejob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 sc_spirit, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5; } end; NeedZenys: mes "You Don't Have Money"; close; OnInit: defpattern 1, "S1","OnS1"; defpattern 1, "S2","OnS2"; defpattern 1, "S3","OnS3"; activatepset 1; setarray .pub_title$[0],"S1 = 500","S2 = 50.000","S3 = 5000"; while( 1 ){ delwaitingroom; waitingroom .pub_title$[ .i % 3 ],0; .i++; sleep 2000; } end; } but only show first pub , and never change ( first pub is S1 ) S2 And S3 Is Not Shown btw i got error like this @map server [Debug]: Source (NPC): Sample at prontera (214,187) [Warning]: Found more arguments than necessary.
  5. hello , this is my script prontera,214,187,5 script Sample 992,{ OnPaket: if(Zeny < 100000) goto NeedZenys; set Zeny,zeny-100000; percentheal 100,100; sc_start SC_BLESSING,360000,10; sc_start SC_INCREASEAGI,360000,10; sc_start SC_MAGNIFICAT,360000,10; sc_start SC_IMPOSITIO,360000,10; skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,10; end; OnBuffs: if(Zeny < 500) goto NeedZenys; set Zeny,zeny-500; percentheal 100,100; skilleffect 34,0; sc_start SC_BLESSING,360000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10; end; OnLink: if(Zeny < 10000) goto NeedZenys; set Zeny,zeny-10000; switch ( basejob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 sc_spirit, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5; } end; NeedZenys: mes "You Don't Have Money"; close; OnInit: defpattern 1, "paket","OnPaket"; defpattern 1, "buff","OnBuffs"; defpattern 1, "link","OnLink"; activatepset 1; end; } how if i want to make this NPC have a waiting room ( pub ) and change every 2 second ? i need example : pub 1 : Paket Price Is 100000 Pub 2 : Buff Price Is 500 Pub 3 : Link Price Is 10000 Just Have 1 Pubs , But Change Every 2 second like BOT ~ thanks... i already read Here but i still confuse~ sorry >_<
  6. im sorry ~ i dont know about detail..my player only send this picture what i know is he use windows 7 all my player who use windows 7 ( 80% ) have error every log in into my RO , i dont know why..error just shown for windows 7 only... work good at windows XP
  7. prontera,214,187,5 script Sample 992,{ OnHeal: percentheal 100,100; end; OnBuffs: percentheal 100,100; skilleffect 34,0; sc_start SC_BLESSING,360000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10; end; OnLink: switch ( basejob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 sc_spirit, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5; } end; OnInit: defpattern 1, "heal","OnHeal"; defpattern 1, "buff","OnBuffs"; defpattern 1, "link","OnLink"; activatepset 1; end; } i dont edit anything~ btw ... can u make this script only work if thats people ( player ) have TCG card ? if not this NPC will Not Respect
  8. yes i know about PCRE , i already install it...it's work for buff and link . only heal the npc dont do anything... i already install PCRE because my disguise need it too~ there is no debug i think..because link and buff work~ only heal not work
  9. i already try said "heal" but why this npc not give heal for me?
  10. hello everyone, i don't know why but my players got error like this every login ( not all players ) they use Windows 7 , Turn Off Firewall , Antivirus , And Use NetFrameWork 4.5 Anyone Can Help My Players?Thanks
  11. thanks , i'll try ^^ NB : It's great !! like what i want ~ thanks sir ^^ GBU
  12. nice patch ~ where is the new hats for new years?
  13. i dont know the hint ~ can u help me?
  14. Hey can i request some healer with command ? it's possible ? like a bot i said~ so if we said " heal " the healer will heal us , if we said " buff " the npc will give us a buff or NPC Healer will open PUB , and when enter the pub and said write " heal / buff " this npc will give us heal / buff it's possible ?
  15. thanks gerome ~ you have a great patcher skin ^^ 8/10
  16. hey i want to ask , i try to use kPatcher / thor patcher with true config.but why my patcher can't connect to my vps ? andbody know why? in my old vps it's work good...but it's not connected in my new vps..control panel and other work 100% only patcher not work... somebody can help me? for example this is my thor patcher configuration [Config:Main] RootURL='http://27.111.34.120/patch/' RemoteConfigFile='main.ini' TimeOut=0 StatusFile='server.dat' DefaultGRF='Miracle.grf' ClientEXE='Miracle.exe' ClientParameter='' FinishOnConnectionFailure=false [Config:Window] AutoResize=false Style='none' Width=842 Height=595 DragHandling=true Background='images/bg.jpg' FadeOnDrag=false [Config:BGM] File= Loop=true Volume=20 Directory= [Config:Misc] Title='Miracle' HideProgressBarWhenFinish=true [ProgressBar:bar1] Width=380 Height=30 Left=395 Top=473 BackColorStart=$009DEEEF BackColorEnd=$00C2F1F1 FrontColorStart=$006ED5B0 FrontColorEnd=$0080DDCA FrontImage= BackImage= Hook='ProgressChange' [Label:Status] AutoResize = false Width=369 Height= Left=15 Top=498 Alignment='center' FontColor=$000000 FontName = '' FontSize = Text='' Hook='StatusChange' [NoticeBox:Box0] Width=382 Height=263 Left=396 Top=190 URL='http://27.111.34.120/patch/notice.html' [button:Start] Default='images/start1.png' OnHover='images/start2.png' OnDown='images/start3.png' Left=5 Top=9 Hook='Start' [button:Exit] Default='images/Exit1.png' OnHover='images/Exit2.png' OnDown='images/Exit3.png' Left=139 Top=60 Hook='Exit' [button:Cancel] Default='images/Exit1.png' OnHover='images/Exit2.png' OnDown='images/Exit3.png' Left=139 Top=60 Hook='Cancel'
  17. ill paste it in the SQL directory where tha Main.SQL is in?? then ill make a new schema for the market bulletin.sql? then paste the market bulletin.txt in the NPC custom folder??? correct me sir if i mistaken... open phpmyadmin open your ragnarok table import new sql ( market bulletin.sql ) open your custom npc folder insert market bulletin npc there
  18. ah ? this is not free? i think this is free >_<
  19. Well it must be 'deletepset', not 'deleteset'. already deletepset and still error maybe i must install PCRE
  20. this is my error picture
  21. //===== rAthena Script ======================================= //= Disguise Event //===== By: ================================================== //= GmOcean //===== Current Version: ===================================== //= 5.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Additional Comments: ================================= //= Note: This script requires PCRE to run properly. //= 5.0 Last update by GmOcean. //= 5.1 Cleaned and standardized, mostly. [Euphy] //============================================================ prontera,160,155,4 script Disguise Event 795,{ // Currently set to run every two hours. // To change times, edit the OnClock labels below. set .@GMLevel,60; // GM level required to access NPC. set .@n$,"[^0000FFDisguise NPC^000000]"; if (getgmlevel()>=.@GMLevel) { mes .@n$; mes "Select an option."; next; switch(select("Turn ON/OFF Event:Event Settings")) { case 1: mes .@n$; if (.EventON) { mes "The Event is currently: [^0000FFON^000000]"; mes "Would you like to turn it OFF?"; } else { mes "The Event is currently: [^FF0000OFF^000000]"; mes "Would you like to turn it ON?"; } if(select("Yes:No")==2) close; if (.EventON) { set .EventON,0; set .Timer,0; setnpctimer 0; stopnpctimer; announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue; deletepset 1; setnpcdisplay "Disguise Event",795; close; } set .EventON,1; set .Timer,1; setnpctimer 0; initnpctimer; set .ResetCounter,.ResetCounter+1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; close; case 2: mes .@n$; mes "Pick a setting to modify."; next; switch(select("Monster Display:Number of Rounds:Prize Settings")) { case 1: setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only."; mes .@n$; mes "Choose a disguise rule."; next; set .Rule, select(implode(.@r$,":")); mes .@n$; mes "The Disguise Rule has been set:"; mes " > ^0055FF"+.@r$[.Rule-1]+"^000000"; close; case 2: mes .@n$; mes "Input the number of rounds you want the event to last."; mes "Current number: [^0000FF"+.Rounds+"^000000]"; next; input .@Rounds; set .Rounds,.@Rounds; mes .@n$; mes "The number of rounds has been changed to "+.Rounds+"."; close; case 3: mes .@n$; mes "Input the Item ID of the prize given each round."; mes "Current item: [^0000FF"+getitemname(.Prize)+"^000000] (ID #"+.Prize+")"; next; input .@Prize; mes .@n$; if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") { mes "That item does not exist. Please try again."; close; } set .Prize,.@Prize; mes "Input the amount to be given."; next; input .@amount; mes .@n$; if (.@amount<=0 || .@amount>=10000) { mes "That amount is invalid. Using default ammount of 1."; set .@amount,1; next; mes .@n$; } set .PrizeAmt,.@amount; mes "The Prize has been changed successfully."; mes "Prize: "+.PrizeAmt+"x [^0000FF"+getitemname(.Prize)+"^000000]"; close; } } } if (.EventON) end; mes .@n$; mes "Welcome."; mes "How may I be of assistance?"; if(select("Information:Nothing, just passing through.")==2) close; next; mes .@n$; mes "This event is quite simple."; mes "At the start of the event, I will"; mes "disguise myself as a random"; mes "monster. You have to shout"; mes "that monter's name out loud."; next; mes "If you are correct, you will receive"; mes "a prize. If not, keep trying!"; mes "That's all that there is to this event."; close; OnInit: set .EventON,0; set .Wait,0; set .Winner,0; set .ResetCounter,0; set .Rounds,10; set .Prize,512; set .PrizeAmt,1; set .Rule,1; setarray .MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373, 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688, 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131, 2156,2165; set .BlackList$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," + "1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," + "1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," + "2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," + "2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," + "2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," + "2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," + "2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," + "2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," + "2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,"; end; OnClock0000: OnClock0200: OnClock0400: OnClock0600: OnClock0800: OnClock1000: OnClock1200: OnClock1400: OnClock1600: OnClock1800: OnClock2000: OnClock2200: set .ResetCounter,.ResetCounter+1; set .EventON,1; set .Timer,1; set .Wait,1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; setnpctimer 0; initnpctimer; end; OnTimer10000: if (.Timer || .Change) end; set .Wait,0; goto iDisguise; end; OnTimer30000: if (.Timer) end; set .Change,0; setnpcdisplay "Disguise Event",795; npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again."; specialeffect 725; set $MonsterName$,""; deletepset 1; stopnpctimer; setnpctimer 0; initnpctimer; end; OnTimer60000: if (.Timer!=1) end; announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; end; OnTimer120000: if (.Timer!=1) end; announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; end; OnTimer180000: if (.Timer!=1) end; announce "The Disguise Event has begun!",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; set .Timer,0; stopnpctimer; setnpctimer 0; initnpctimer; iDisguise: if (.Rule==1) { set .Winner,0; set .Monster,1000+rand(1,995); if (compare(","+.BlackList$+"," , ","+.Monster+",")) goto iDisguise; if (.Monster==.LastMonster) goto iDisguise; set .LastMonster,.Monster; set $MonsterName$,getmonsterinfo(.Monster,0); } if (.Rule==2) { set .Winner,0; set .Monster,rand(49); set $MonsterName$,getmonsterinfo(.MVP[.Monster],0); } deletepset 1; defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect"; activatepset 1; if (.Rule==1) setnpcdisplay "Disguise Event",.Monster; if (.Rule==2) setnpcdisplay "Disguise Event",.MVP[.Monster]; set .Change,1; setnpctimer 0; end; iCorrect: if (.Winner) { dispbottom "Someone has already won this round."; end; } set .Winner,1; set .RoundCount,.RoundCount+1; deletepset 1; activatepset 1; getitem .Prize,.PrizeAmt; announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue; if (.RoundCount>=.Rounds) { setnpcdisplay "Disguise Event",795; set .RoundCount,0; set .Change,0; set .EventON,0; setnpctimer 0; stopnpctimer; npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; end; } setnpcdisplay "Disguise Event",795; set .Change,0; setnpctimer 0; end; } why i got error at line 42?
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