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Posts posted by Vykimo
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No I think He was talking about "skill". I don't see the goal of a norecall command for @recall since it is owned only by gms... if gms aren't enough responsible and they abuse of the recall command its a professionalism problem.
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Verify you can walk on it too
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1 hour ago, llchrisll said:
What if he meant @recall by GM instead of emergency call xX.
You'll be recalled... It's not the same purpose
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so awesome link ! Bookmarked.
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No, but people who activate @norecall will not be recalled by emergency call
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@norecall command
@norecall/@nr : Don't be recalled by Emergency Call skill.
It's only a .diff file to Apply on your rAthena folder.I made this free release starting of the idea of @YtalloNv here : https://rathena.org/board/topic/117304-i-need-to-add-the-norecall-command-on-my-server/#comment-353203
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Submitter
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Submitted10/28/2018
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Category
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Video
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Content AuthorVykimo
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Hercules but you can be inspired because both emulators works pretty similar..
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It's way more complex…
is a good start… but you should use fluxcp or one another CP if you've no experience in webcoding. You've many alternatives here : https://rathena.org/board/forum/117-web-releases/
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Go in your db/pre-re/skill_require_db.txt
46,0,0,12,0,0,0,11,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE
Change 10th column to 2 like that :
46,0,0,12,0,0,0,11,1,2,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE
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So make a kyubi 3d model ^^
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Skill damage of one parricular skill or of all ?
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OMG so amazing look. But he cannot walk right ?
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Good idea. I will develop it and release it
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1 hour ago, Mape said:
What is the different between rsu-kro-renewal-lite and rsu-kro-renewal-lite.
ThanksBetween rsu-kro-renewal-lite and rsu-kro-renewal-lite, no difference . ^^
(Just joking, difference between rsu-kro-renewal-lite and rsu-kro-rag-lite is that one is for renewal (rdata.grf) and the second for pre-re (data.grf, right?)
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You've to look in msgstringtable.txt if you can find this text in Korean. If not, search for every "ragnarok.co.kr" written and replace it by your server address.
At least it should redirect your players to the good website…. But I think this detection is hardcoded in exe so only a new diff could delete it.
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Brillant idea !
It guess Gravity will implement it in next few years~
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yes and it's quite easy to code if you've PHP skills. If not, please consider using FluxCP instead...
Example of simple status server check :
/* Usage: $status = GetServerStatus('http://domain.com',80) or $status = GetServerStatus('IPAddress',80) */ <?php function GetServerStatus($site, $port) { $status = array("OFFLINE", "ONLINE"); $fp = @fsockopen($site, $port, $errno, $errstr, 2); if (!$fp) { return $status[0]; } else { return $status[1];} } ?>
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No it should.
Because guild id is saving in a global permanent variable. And they are stored by map-server in database table `mapreg`. So it should be remanent. If not it's maybe because you closed your mapserver too quickly and it hadn't enough time to save it in DB...
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Oh god ! never seen such behavior !
Check if your graphic card works with ragnarok… (sometime it does not)
PS : for the error, its the map icon (on upper right side) which is missing. Just add it.
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I Don't understand… When you delete this line, everytime someone will take the castle it'll stay his property until the next emperium break. that's all.
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They are currently not implemented at all on rAthena… The only implem that exists are custom implementation based on observations + official infos.
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In your script you just have to delete this line.
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Yes, it should work now.
Explaination :
#ifndef RENEWAL //It was discovered that ranged defense also counts vs magic! [Skotlex] if( flag&BF_SHORT ) cardfix = cardfix * (100 - tsd->bonus.near_attack_def_rate) / 100; else cardfix = cardfix * (100 - tsd->bonus.long_attack_def_rate) / 100; #endif
as you can see, long_attack_def_rate is only taken in account in magic atk when RENEWAL is set.
If you want to be sure, you can delete this all part shown above.
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How To change to player online?
in Client-side Support
Posted
I think its a new client feature. So the solution is to create a mod in rathena appending online players to server name.