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Vykimo

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Posts posted by Vykimo

  1. Rather easy...

     

    PS/ I added a randomisation of your cutin 'coz your script above is false, if cutin name are like hb501...

    .@last_item = rand(501,510);
    for(.@i=1;.@i<30;.@i++) {
      .@id = rand(501,510);
      cutin "hb"+.@id,4;
      sleep2 100;
    }
    cutin "hb"+.@last_item,4;
    getitem .@last_item,1;
    
    • Upvote 1
  2.  

    Hello,

    After my Voice Mod and Jumping in RO, here my latest Mod :

     

    Rain Mod By Vykimo

     

    There is looongtime I searched to recreate a rain in RO (I think it is really missing for roleplaying).

    After many tests, I found a result rather great, and I think it can be mingled into a kind of rain...

     

    Here a preview (press HD to see the rain) : 

     

     

    Give me some comments!  /meh

    Looks really cool, but i have one question about your mod, (if you want to answer me that) you replaced the snow effect to do this?

     

    Regards,

     

    Yes, it's really simple. But I had to do a lot of tests to get a fine result.

     

    If someone else would try too, let me see your personal result on this topic, I'm really interested by. :)

  3. Hello,

    After my Voice Mod and Jumping in RO, here my latest Mod :

     

    Rain Mod By Vykimo

     

    There is looongtime I searched to recreate a rain in RO (I think it is really missing for roleplaying).

    After many tests, I found a result rather great, and I think it can be mingled into a kind of rain...

     

    Here a preview (press HD to see the rain) : 

     

     

    Give me some comments!  /meh

    • Upvote 3
  4.  

    Why making an older client based ?

     

    A few reasons:

    • I'm not really interested in making a renewal client. I like the old ones better.
    • There are debug files available for certain older clients.
    • There weren't any major changes in the code base until the renewal clients, so it doesn't take much work to update an "old" working client to use content from newer clients.
    • The difference between "old" and "new" is mostly additive. It's better to start with a smaller goal than a larger one.

     

    Perfect answer. ^^ You absolutely convince me.

     

    BTW It's really fascinating to read you.

    - Model culling is an awesome feature (like ToS) and it'd be awesome to have it IG.

    - For footprints I think It could be a cool feature but yo implement with caution : I mean that footprints on floor tile or slabs is silly. Only on sand or after walking in water...

     

    i thought too to a great feature : Why characters don't have shadows? It only needs a black rotated printing of the current character on the floor to looks really good.

    some ideas in the heap~

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