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Posts posted by Vykimo
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Why ?
#code() found no matches# Failed in part 1
For Packet Extract.bat
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Why can't we put the txt file in grf?
will not be readable by the dll/asi
I easily fix it by editing the txt path in rdll2.asi.
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Why can't we put the txt file in grf?
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If you want to do a transparent skills' bar :
Just find the .bmp for skills' bar and fill it with color #FF00FF.
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Put on the warp a verification :
If(strcharinfo(4)=="yourmap" && Class == KAGEROU) end;
Else warp ...;
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Yes, the client just need the wav files
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Currently the voice is determined by your hairstyle : there are 4 voices' types and each hairstyle has a voice predefined.
I plan to add a column in char sql table dedicated to voice with the possibility at the character creation to choose own voice.
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Another feature to bring to RO some fresh air (and to looks like more like an actual mmorpg).
We are all accustomed to play some characters with no voices but what if they can now shouting when dying, attacking, receiving damage and even shouting some skill's names?
I called it "Voices Mod by Vykimo", take a look at this video demo :
Feel free to express your feeling about this very very unusual thing in Ragnarok.
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It's the voice pack from RO2 LoTS.can you share me the .wav for the girls voice hahah!
Check out my new showcase in source section.
Ty Haziel, I added some smoke effect and you can hotkey it now.
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Wanna see something new into Ragnarok?
Let's check my latest creation : Little Jump in Ragnarok !
Check it now :
In this version you only can jump with Inser on the keyboard (usually used for sitting), that's why I don't release this now. I dream that one day I can put it on space or another one keyboard button.
Can I get some review?
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Hmm, I don't think there is something interesting in map.c.
It's more in script.c (and a bit in npc.c) with the function run_script_main....
But I really need advice from src expert or rather core dev... :/ Not sure they look often at this section.
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You want screenshot of what?Fresh idea, i like it may u attach screen shot?
I could add some extra option later like pause or stop the animation but for now I need to build the core function.nice idea,
how about give an option next and close for each picture?
@jezznar I succeed of making it with script but its dirty and i want to make clean src function..
@Eat sleep Yes I need to make new thread, its where I need some precisions.
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Hi all,
I'm trying to build a src function to show kind of ""video"" (more a gif since it'll play a lot of .bmp in succession) based on the cutin function.
In fact, It's already possible doing things like this :
mes "Video"; for(.@i=0;.@i<100;.@i++) { cutin "image"+.@i,0; sleep2 500; } close2; cutin "",255; end;
BUT the problem is that during the animation, the player can't do anything!!
What I'd to do is a src function like that :
*video "<filename>,<position>,<number of frame>,<number of repeat 0 for infinite>,<timetick>;And during the animation, the player can close the npc dialog to stop the video for example.
I'm convinced that I need to create a sub-executed program like 'donpcevent' does and put a line in 'close' function to abort this sub-program.
but I don't know how to manage to do this.
I started like this :
BUILDIN(video) { TBL_PC* sd; int i; char *image; sd = script->rid2sd(st); if( sd == NULL ) return true; image = Malloc((sizeof(script_getstr(st,2)) + 1)*sizeof(char)); // Need to create a sub-executed program to not interrupt the running of the main script do { for(i=1; i<=script_getnum(st,4);i++) { sprintf(image,"%s%d",script_getstr(st,2),i); clif->cutin(sd,image,script_getnum(st,3)); ticks = script_getnum(st,5); // Timer Function, still don't know what using } while(script_getnum(st,4)==0); free(image); return true; }
Can someone help me to build it?
It's a masterpiece function in customization and I'm sure It'll help a lot of people..
Thanks in advance!
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Amazing work !
Maybe your models have got too many polygons. I remember that Ro exe have a limit.
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Items should be transferred but storage, account variables etc will be deleted...
To use with caution therefore... (In fact just pay attention to all tables in sql who use the charid)
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geffen,100,100,5 duplicate(Apple Giver) Apple Giver#2 100
will work without problem
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/quake
The interest to play with /quake switched on from now on?
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If you want I can make a cool map for your game
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Solved by raising all my map items (models/ground/effects) higher than previously
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Hello,
I've one question for the extremely-friendly browedit's mappers :
How can I remove this ghost textures? AS you can see on the screenshot, it happend ONLY on the bottom of the screen (and rarely on the top) and partially.
BUT, I already tested following solutions :
- Changing with an hex-editor the version of the quadtree to 0x109 : the result is worse
- I tryed to raise the height of the ground of the fountain in the center ( it's a hole ) : no effect
- I tryed to bring closer the models to the ground (I raised the low-lying models and dropped the high-lying models) : no effect too
- I tryed too to raise the height of water... no effect
- And finally, I tried to save with Brow v.620 : There is no more this problem of ghost texture on the bottom But There are too many ghost models around the map.
That why I prefer BrowEdit 586 to save.
Does anyone have an answer?
EDIT/ The most curious thing, is when I raise the water height, WE CAN SEE that only a small part is not loaded :
Wtfgravity?
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The 4th generation is damn hot !! You improved a lot, you are also a very good spriter now. You can send your Curriculum-Vitae to Gravity ! xD
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That's just pretty awesome ! °° 9/10 You can with lightmaps and others tricks improve the perfectibility of the map.
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I like that, for when?
Quests, Games: FIXED*Slot Machine + Bevarage Vending Machine (Simulate Vending Machine System)
in Game, Event, Quest Script Releases
Posted
I'll use it thanks for this !