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Posts posted by Katakuri
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4 minutes ago, eirwanda said:
which folder should i edit it sir?
sprite/Àΰ£Á·/¿î¿µÀÚ there you go
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In that case the weapon folder of GM Sprite is the problem
you should edit it.
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2 hours ago, eirwanda said:
change your job to Star Emperor (Male) and Soul Reaper(Female) your on Lord Knight classes.
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8 hours ago, purrel said:
hi could u send this tools to me ? i wanted to explore this tools to know how they do the coding to bypass gamegruaed and all those functions. thx
This forum doesn't promote exploits cheats or different methods of breaking the integrity of the emulator.
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On 9/1/2018 at 10:47 PM, Kakaroto said:
This item uses hateffect with a special effect, as if it were a skill effect, try to implement the new effect using hateffect and defined in lua files, if not, try just pointing pro ID of the feat that is in luafile, later I will try and if I can, I'll put a guide here.
the item has a special sprite folder with the effect on act...
waiting for the guide
i'm looking forward to your teaching. Thank you!
Has anyone installed it successfully? I've been waiting.
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I think you need to modify the source for it. It's like the hylozoist card bonus bClassChange,100; which it only affects monster not players.
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Nice collection you got there is the Interactive Cooking a free script too? looks awesome
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No i want to change it into continous race like there's no time needed as long there are bettors it will start the race and after the race it will need again bettors and ao on
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prontera,114,154,5 script Poring Race 568,{ if( .access_Prace == 0 ) { mes "[Event Employee: Poring Race]"; mes "Poring Race has ended."; close; } mes "[Event Employee: Poring Race]"; mes "Do you want to participate on Poring Race?"; if( select( "Yes","No" ) -1 ) { next; mes "[Event Employee: Poring Race]"; mes "See you again next time!"; close; } if( .access_Prace == 0 ) { next; mes "[Event Employee: Poring Race]"; mes "..."; mes "..."; mes "Cheater!!~~"; close; } close2; @prace_winner$ = ""; warp "p_track01",52,41; end; // OnInit: OnClock1434: if( gettime(3)%2 ) end; set .access_Prace, 1; announce "Event Employee [Poring Race]: Poring Race is about to begin. To participate kindly approach me at Event Room or use @event",0; setnpctimer 100000,"Bidder#prace0"; startnpctimer "Bidder#prace0"; end; OnPraceEnd: set .access_Prace, 0; announce "Event Employee [Poring Race]: Poring Race is over! Thank you for participating.",0; end; } p_track01,58,41,3 script Bidder#prace0 877,{ function checkevent; if( getstrlen( @prace_winner$ ) ) { mes "[Event Employee: Poring Race Bidder]"; mes "You have choose ^00bb00"+ @prace_winner$ +"^000000"; close; } else if ( checkevent() || .start ) { mes "[Event Employee: Poring Race Bidder]"; mes "There is a race in progress..."; close; } else if( !getvariableofnpc( .access_Prace,"Poring Race" ) ) { mes "[Event Employee: Poring Race Bidder]"; mes "There is no race."; close; } mes "[Event Employee: Poring Race Bidder]"; mes "Choose the poring you want to bet:"; mes "It will cost "+ .zeny_req +" Zeny."; .@s = select( .menu_$ ); if( .@s == 7 ) { next; mes "[Event Employee: Poring Race Bidder]"; mes "Goodbye."; close; } .@c$ = .monst_$[ .@s -1 ]; if ( checkevent() ) { next; mes "[Event Employee: Poring Race Bidder]"; mes "..."; mes "..."; mes "Cheater!!~~"; close; } else if( Zeny < .zeny_req ) { next; mes "[Event Employee: Poring Race Bidder]"; mes "You don't have enough Zeny."; close; } Zeny -= .zeny_req; @prace_winner$ = .@c$; .prace_bidders[ .prace_bets ] = getcharid(3); .prace_bets++; next; mes "[Event Employee: Poring Race Bidder]"; mes "[Event Employee: Poring Race Bidder]: I have "+ .prace_bets +" bets."; initnpctimer; npctalk "[Event Employee: Poring Race Bidder]: I got "+ strcharinfo(0) +" bet!"; close; OnTimer60000: npctalk "[Event Employee: Poring Race Bidder]: I got "+ .prace_bets +" 's bets. Anyone else?"; end; OnTimer80000: npctalk "[Event Employee: Poring Race Bidder]: The race will start soon. Last chance."; end; OnTimer90000: stopnpctimer; .start = 1; mapannounce "p_track01","Porings, on your marks...",1,0xFFAB54; sleep 2500; for( .@i = 3; .@i > 0; .@i-- ) { mapannounce "p_track01","..."+ .@i +"...",1,0xFFAB54; sleep 1000; } donpcevent strnpcinfo(0) +"::OnStartRace"; sleep 1000; mapannounce "p_track01","Gooo!!!",1,0xFFAB54; end; OnTimer320000: mapwarp "p_track01","prontera",142,170; donpcevent "Poring Race::OnPraceEnd"; .prace_winner$ = ""; .start = .prace_bets = 0; donpcevent strnpcinfo(0) +"::OnReturnRace"; end; OnStartRace: callsub L_label, "OnRace"; OnStopRace: callsub L_label, "OnStop"; OnReturnRace: callsub L_label, "OnReturn"; L_label: donpcevent "Metaling#prace3::"+ getarg(0); donpcevent "Poring#prace1::"+ getarg(0); donpcevent "Poporing#prace6::"+ getarg(0); donpcevent "Angeling#prace2::"+ getarg(0); donpcevent "Santa Poring#prace5::"+ getarg(0); donpcevent "Deviling#prace4::"+ getarg(0); if( getarg(0) == "OnStop" && .prace_winner$ != "" ) callsub L_WinRace; end; L_WinRace: mapannounce "p_track01", "The winner is "+ .prace_winner$,1,0xFFAB54; donpcevent strnpcinfo(0) +"::OnChequeo"; sleep 3000; donpcevent strnpcinfo(0) +"::OnReturnRace"; sleep 10000; mapwarp "p_track01","prontera",142,170; donpcevent "Poring Race::OnPraceEnd"; .prace_winner$ = ""; .start = .prace_bets = 0; end; OnChequeo: for( .@i = 0 ; .@i < getarraysize( .prace_bidders ); .@i++ ) { if( attachrid( .prace_bidders[.@i] ) && getstrlen( @prace_winner$ ) ) { dispbottom "The winner is "+ .prace_winner$ +" and you have bet for "+ @prace_winner$ +"."; if( @prace_winner$ == .prace_winner$ ) { dispbottom "You have won!"; mapannounce "p_track01"," Congratulations! "+ strcharinfo(0) +" has won!",1,0xFFAB54; getitem .item_gained, .item_num_gain; emotion 21,1; } else { dispbottom "You have lost."; emotion 28,1; } @prace_winner$ = ""; } } deletearray .prace_bidders; end; OnInit: .zeny_req = 10000000; .item_gained = 36008; .item_num_gain = 5; setarray .monst_$,"Poring","Angeling","Metaling","Deviling","Santa Poring","Poporing","None"; .menu_$ = implode( .monst_$, ":" ); end; function checkevent { getmapxy .@mapname$, .@x1, .@y, 1, "Poring#prace1"; getmapxy .@mapname$, .@x2, .@y, 1, "Angeling#prace2"; getmapxy .@mapname$, .@x3, .@y, 1, "Metaling#prace3"; getmapxy .@mapname$, .@x4, .@y, 1, "Deviling#prace4"; getmapxy .@mapname$, .@x5, .@y, 1, "Santa Poring#prace5"; getmapxy .@mapname$, .@x6, .@y, 1, "Poporing#prace6"; .@t = ( .@x1 + .@x2 + .@x3 + .@x4 + .@x5 + .@x6 ) != 58 * 6; return .@t; } } //----------------------------------- // Racer NPC's //----------------------------------- - script pori_race -1,{ OnRace: initnpctimer; end; OnStop: stopnpctimer; end; OnReturn: sleep 1000; while( strnpcinfo(1) != .monst$[ .@i ] ) .@i++; movenpc strnpcinfo(3), 58, .walk_t[.@i]; end; OnTimer1100: getmapxy .@mapname$,.@x,.@y,1, strnpcinfo(3); if( rand(100) < .prace_random ) npcwalkto .@x-1, .@y; .@r = rand( .prace_random2 ); if ( .@x -1 == 29 ) { while( strnpcinfo(1) != .monst$[ .@i ] ) .@i++; set getvariableofnpc( .prace_winner$, "Bidder#prace0" ), .monst$[ .@i ]; emotion 29; donpcevent "Bidder#prace0::OnStopRace"; end; } stopnpctimer; setnpctimer .@r; startnpctimer; end; OnInit: deletearray .walk_t; deletearray .monst$; setarray .walk_t, 38, 36, 34, 32, 30, 28; setarray .monst$, "Poring", "Angeling", "Metaling", "Deviling", "Santa Poring", "Poporing"; .prace_random = 70; .prace_random2 = 600; end; } p_track01,58,38,2 duplicate(pori_race) Poring#prace1 1002 p_track01,58,36,2 duplicate(pori_race) Angeling#prace2 1096 p_track01,58,34,2 duplicate(pori_race) Metaling#prace3 1613 p_track01,58,32,2 duplicate(pori_race) Deviling#prace4 1582 p_track01,58,30,2 duplicate(pori_race) Santa Poring#prace5 1062 p_track01,58,28,2 duplicate(pori_race) Poporing#prace6 1031 p_track01,78,42,0 warp p_track002 1,3,prontera,156,191 p_track01 mapflag nobranch p_track01 mapflag noicewall p_track01 mapflag nomemo p_track01 mapflag noreturn p_track01 mapflag noteleport p_track01 mapflag nowarpto p_track01 mapflag nowarp p_track01 mapflag noskill p_track01 mapflag pvp off p_track01 mapflag nosave
Hello, How to make this script as active like No specific time to be trigger like the people place bet every race and change the zeny bets into item bets. Sorry for bad english thanks
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On 5/30/2018 at 12:25 AM, TheDerpySupport said:
I'm more-so interested in the weapon sprite than anything else, Could you possibly make gifs of the sprites in your free time?
noted. Will update you guys xD
Update: Infinity Gauntlet from Avengers: Infinity War & Lion Aegis
9/23/2018
Update change works to GIF. -
Just now, xXBlubkeksXx said:
Is that exclusive for your Server Or freedownload ?
I don't have a server but thinking about opening maybe in a couple of months.
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27 minutes ago, TheDerpySupport said:
Are these completely finished sprites or are they a single view? Will they ever be available?
Yes they are finished sprites.
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4 hours ago, Ehwaz said:
Can you change to another background image doesn't eye catcher ?
P/S: I love Ace's Hatthanks
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- Popular Post
- Popular Post
Hello people, I'm Katakuri.
I'm on a part of learning deeply on spriting and I hoped you like it.
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Various headgears, monster & weapons from different anime.
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2020 Update
Equipment Set for each job/classes
Seven Deadly Sins - Sacred Treasure Weapons
Monsters
Vermilion Bird Suzaku
Midgard's Bane
Grordag the Twin Head Wounded Dragon
Giant Rat - with Recolors
Tailed Cape
Squid Game Hoodie
Attack on Titan - Faction Capes
Elemental Garments
Demon Slayers
FREE RELEASE
Owl Mask
Link
Chubby Meow
Link
Randoseru / School Bag (Japanese)
Link
Notes:
1. Sprites came from different game resources which I reworked to make it ROish looks.
2. I won't teach where to find raw image references of it.
3. I will always update this topic as I accomplished something new.
4. I'm newbie regards this matter but I always helping myself to get better.
4. Feel free to comment thanks.
5. If you want to contact me here's my discord. Katakuri#4880
For more works of mine kindly join us on our discord channel!
Link: Click me for Discord Link!-
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Here you go pal.
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Yes it will work same procedure as posted here. I'm using the default stable 2015 client for rA
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wrong sprite ID given on iteminfo? check the clientside stuff.
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Premium Reset Stone
in Script Requests
Posted
try
6320,Premium_Reset_Stone,Premium Reset Stone,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ atcommand "@streset"; atcommand "@resetskill"; }