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Katakuri

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Posts posted by Katakuri

  1. 2 hours ago, eirwanda said:

    can anyone tell me how to remove/edit the weapon and shield sprite

    iam using Star Emperor (Male) and Soul Reaper(Female) for GM Sprite.

    i want it look like star gladiator(male) and soul linker(female) 
     

      Hide contents

    Untitled.thumb.png.8f779372293ad5b5d24af80378d98ede.png

     

    change your job to  Star Emperor (Male) and Soul Reaper(Female) your on Lord Knight classes.

  2. 8 hours ago, purrel said:

    hi could u send this tools to me ? i wanted to explore this tools to know how they do the coding to bypass gamegruaed and all those functions. thx

    This forum doesn't promote exploits cheats or different methods of breaking the integrity of the emulator. 

  3. On 9/1/2018 at 10:47 PM, Kakaroto said:

    This item uses hateffect with a special effect, as if it were a skill effect, try to implement the new effect using hateffect and defined in lua files, if not, try just pointing pro ID of the feat that is in luafile, later I will try and if I can, I'll put a guide here.

    the item has a special sprite folder with the effect on act...

    waiting for the guide ?

    i'm looking forward to your teaching. Thank you!

    Has anyone installed it successfully? I've been waiting.

  4. 3 hours ago, Fruit Salad said:

    Hello There Sir, im having a hard time making this Costume Hat to work, i did everything that must and still this error message keeps on popping out. Maybe you have sometime to help me i would be greatful ? thanks !

    hopia.PNG

    it seems it is a file name error

  5. 
    prontera,114,154,5	script	Poring Race	568,{
    
    	if( .access_Prace == 0 ) {
    		mes "[Event Employee: Poring Race]";
    		mes "Poring Race has ended.";
    		close;
    	}
    	mes "[Event Employee: Poring Race]";
    	mes "Do you want to participate on Poring Race?";
    	if( select( "Yes","No" ) -1 ) {
    		next;
    		mes "[Event Employee: Poring Race]";
    		mes "See you again next time!";
    		close;
    	}
    	if( .access_Prace == 0 ) {
    		next;
    		mes "[Event Employee: Poring Race]";
    		mes "...";
    		mes "...";
    		mes "Cheater!!~~";
    		close;
    	}
    	close2;
    	@prace_winner$ = "";
    	warp "p_track01",52,41;
    	end;
    // OnInit:
    OnClock1434:
    	if( gettime(3)%2 ) end;
    	set .access_Prace, 1;
    	announce "Event Employee [Poring Race]: Poring Race is about to begin. To participate kindly approach me at Event Room or use @event",0;
    	setnpctimer 100000,"Bidder#prace0";
    	startnpctimer "Bidder#prace0";
    	end;
    OnPraceEnd:
    	set .access_Prace, 0;
    	announce "Event Employee [Poring Race]: Poring Race is over! Thank you for participating.",0;
    	end;
    }
    
    
    p_track01,58,41,3	script	Bidder#prace0	877,{
    function checkevent;
    
    	
    	if( getstrlen( @prace_winner$ ) ) {
    		mes "[Event Employee: Poring Race Bidder]";
    		mes "You have choose ^00bb00"+ @prace_winner$ +"^000000";
    		close;
    	}
    	else if ( checkevent() || .start ) {
    		mes "[Event Employee: Poring Race Bidder]";
    		mes "There is a race in progress...";
    		close;
    	}
    	else if( !getvariableofnpc( .access_Prace,"Poring Race" ) ) {
    		mes "[Event Employee: Poring Race Bidder]";
    		mes "There is no race.";
    		close;
    	}
    	mes "[Event Employee: Poring Race Bidder]";
    	mes "Choose the poring you want to bet:";
    	mes "It will cost "+ .zeny_req +" Zeny.";
    
    	.@s = select( .menu_$ );
    	if( .@s == 7 ) {
    		next;
    		mes "[Event Employee: Poring Race Bidder]";
    		mes "Goodbye.";
    		close;
    	}
    	.@c$ = .monst_$[ .@s -1 ];
    
    	if ( checkevent() ) {
    		next;
    		mes "[Event Employee: Poring Race Bidder]";
    		mes "...";
    		mes "...";
    		mes "Cheater!!~~";
    		close;
    	}
    	else if( Zeny < .zeny_req ) {
    		next;
    		mes "[Event Employee: Poring Race Bidder]";
    		mes "You don't have enough Zeny.";
    		close;
    	}
    	Zeny -= .zeny_req;
    	@prace_winner$ = .@c$;
    	.prace_bidders[ .prace_bets ] = getcharid(3);
    	.prace_bets++;
    
    	next;
    	mes "[Event Employee: Poring Race Bidder]";
    	mes "[Event Employee: Poring Race Bidder]: I have "+ .prace_bets +" bets.";
    	initnpctimer;
    	npctalk "[Event Employee: Poring Race Bidder]: I got "+ strcharinfo(0) +" bet!";
    	close;
    OnTimer60000:
    	npctalk "[Event Employee: Poring Race Bidder]: I got "+ .prace_bets +" 's bets. Anyone else?";
    	end;
    OnTimer80000:
    	npctalk "[Event Employee: Poring Race Bidder]: The race will start soon. Last chance.";
    	end;
    OnTimer90000:
    	stopnpctimer;
    	.start = 1;
    	mapannounce "p_track01","Porings, on your marks...",1,0xFFAB54;
    	sleep 2500;
    	for( .@i = 3; .@i > 0; .@i-- ) {
    		mapannounce "p_track01","..."+ .@i +"...",1,0xFFAB54;
    		sleep 1000;
    	}
    	donpcevent strnpcinfo(0) +"::OnStartRace";
    	sleep 1000;
    	mapannounce "p_track01","Gooo!!!",1,0xFFAB54;
    	end;
    OnTimer320000:
    	mapwarp "p_track01","prontera",142,170;
    	donpcevent "Poring Race::OnPraceEnd";
    	.prace_winner$ = "";
    	.start = .prace_bets = 0;
    	donpcevent strnpcinfo(0) +"::OnReturnRace";
    	end;
    
    OnStartRace:
    	callsub L_label, "OnRace";
    OnStopRace:
    	callsub L_label, "OnStop";
    OnReturnRace:
    	callsub L_label, "OnReturn";
    L_label:
    	donpcevent "Metaling#prace3::"+ getarg(0);
    	donpcevent "Poring#prace1::"+ getarg(0);
    	donpcevent "Poporing#prace6::"+ getarg(0);
    	donpcevent "Angeling#prace2::"+ getarg(0);
    	donpcevent "Santa Poring#prace5::"+ getarg(0);
    	donpcevent "Deviling#prace4::"+ getarg(0);
    	if( getarg(0) == "OnStop" && .prace_winner$ != "" )
    		callsub L_WinRace;
    	end;
    L_WinRace:
    	mapannounce "p_track01", "The winner is "+ .prace_winner$,1,0xFFAB54;
    	donpcevent strnpcinfo(0) +"::OnChequeo";
    	sleep 3000;
    	donpcevent strnpcinfo(0) +"::OnReturnRace";
    	sleep 10000;
    	mapwarp "p_track01","prontera",142,170;
    	donpcevent "Poring Race::OnPraceEnd";
    	.prace_winner$ = "";
    	.start = .prace_bets = 0;
    	end;
    OnChequeo:
    	for( .@i = 0 ; .@i < getarraysize( .prace_bidders ); .@i++ ) {
    		if( attachrid( .prace_bidders[.@i] ) && getstrlen( @prace_winner$ ) ) {
    			dispbottom "The winner is "+ .prace_winner$ +" and you have bet for "+ @prace_winner$ +".";
    			if( @prace_winner$ == .prace_winner$ ) {
    				dispbottom "You have won!";
    				mapannounce "p_track01"," Congratulations! "+ strcharinfo(0) +" has won!",1,0xFFAB54;
    				getitem .item_gained, .item_num_gain;
    				emotion 21,1;
    			}
    			else {
    				dispbottom "You have lost.";
    				emotion 28,1;
    			}
    			@prace_winner$ = "";
    		}
    	}
    	deletearray .prace_bidders;
    	end;
    OnInit:
    	.zeny_req = 10000000;
    	.item_gained = 36008;
    	.item_num_gain = 5;
    	setarray .monst_$,"Poring","Angeling","Metaling","Deviling","Santa Poring","Poporing","None";
    	.menu_$ = implode( .monst_$, ":" );
    	end;
    
    function checkevent {
    	getmapxy .@mapname$, .@x1, .@y, 1, "Poring#prace1";
    	getmapxy .@mapname$, .@x2, .@y, 1, "Angeling#prace2";
    	getmapxy .@mapname$, .@x3, .@y, 1, "Metaling#prace3";
    	getmapxy .@mapname$, .@x4, .@y, 1, "Deviling#prace4";
    	getmapxy .@mapname$, .@x5, .@y, 1, "Santa Poring#prace5";
    	getmapxy .@mapname$, .@x6, .@y, 1, "Poporing#prace6";
    	.@t = ( .@x1 + .@x2 + .@x3 + .@x4 + .@x5 + .@x6 ) != 58 * 6;
    	return .@t;
    }
    }
    //-----------------------------------
    // Racer NPC's
    //-----------------------------------
    
    -	script	pori_race	-1,{
    OnRace:
    	initnpctimer;
    	end;
    OnStop:
    	stopnpctimer;
    	end;
    OnReturn:
    	sleep 1000;
    	while( strnpcinfo(1) != .monst$[ .@i ] ) .@i++;
    	movenpc strnpcinfo(3), 58, .walk_t[.@i];
    	end;
    OnTimer1100:
    	getmapxy .@mapname$,.@x,.@y,1, strnpcinfo(3);
    	if( rand(100) < .prace_random )
    		npcwalkto .@x-1, .@y;
    	.@r = rand( .prace_random2 );
    	if ( .@x -1 == 29 ) {
    		while( strnpcinfo(1) != .monst$[ .@i ] ) .@i++;
    		set getvariableofnpc( .prace_winner$, "Bidder#prace0" ), .monst$[ .@i ];
    		emotion 29;
    		donpcevent "Bidder#prace0::OnStopRace";
    		end;
    	}
    	stopnpctimer;
    	setnpctimer .@r;
    	startnpctimer;
    	end;
    OnInit:
    	deletearray .walk_t;
    	deletearray .monst$;
    	setarray .walk_t, 38, 36, 34, 32, 30, 28;
    	setarray .monst$, "Poring", "Angeling", "Metaling", "Deviling", "Santa Poring", "Poporing";
    	.prace_random = 70;
    	.prace_random2 = 600;
    	end;
    }
    
    p_track01,58,38,2	duplicate(pori_race)	Poring#prace1	1002
    p_track01,58,36,2	duplicate(pori_race)	Angeling#prace2	1096
    p_track01,58,34,2	duplicate(pori_race)	Metaling#prace3	1613
    p_track01,58,32,2	duplicate(pori_race)	Deviling#prace4	1582
    p_track01,58,30,2	duplicate(pori_race)	Santa Poring#prace5	1062
    p_track01,58,28,2	duplicate(pori_race)	Poporing#prace6	1031
    
    p_track01,78,42,0	warp	p_track002	1,3,prontera,156,191
    
    p_track01	mapflag	nobranch
    p_track01	mapflag	noicewall
    p_track01	mapflag	nomemo
    p_track01	mapflag	noreturn
    p_track01	mapflag	noteleport
    p_track01	mapflag	nowarpto
    p_track01	mapflag	nowarp
    p_track01	mapflag	noskill
    p_track01	mapflag	pvp	off
    p_track01	mapflag	nosave

    Hello, How to make this script as active like No specific time to be trigger like the people place bet every race and change the zeny bets into item bets. Sorry for bad english thanks

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