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Posts posted by Katakuri
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Update:
Added Elemental Garments. -
find this function on skill.cpp
case MO_BODYRELOCATION:
if (unit_movepos(src, x, y, 2, 1)) {
then add before the if (unit_movepos(src, x, y, 2, 1)) {
case MO_BODYRELOCATION:
+ // Block skill usage while you are under spider web, ankle snare & close confine
+ if(sc && (sc->data[SC_SPIDERWEB] || sc->data[SC_ANKLE] || sc->data[SC_CLOSECONFINE2]))
+ break;
if (unit_movepos(src, x, y, 2, 1))
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Update: Added Faction Capes on AoT
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Nice, but please use the palettes by Gravity to make it more look ROish.
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Headgears = Head as base
Weapons = Body as base. -
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Update: Added Squid Game Hoodie & Tailed Cape
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Updated: Several monsters.
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On 7/1/2021 at 8:29 PM, jmsngls said:
Its working! However when I sit/attack/mount/reins the costume doesnt know where to place anymore, anyone experience this? and whats your solution?
this tool only ease the renaming of garment files. Regarding the position of the sprites its the .act problem you need to manually align it for each classes from novice to 4th classes.
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Garments sprites are tricky to work you need to manually align all it for each specific class (novice, 1st job, 2nd job, trans, expanded and 3rd class)
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better use act editor it generates spr and act files.
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Added: AoT Capes with ODM Gear version, ODM Blades for Assassin Cross & Anti Personnel Gear.
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Update for January 31, 2021 - Added Seven Deadly Sins - Sacred Treasures & fixed discord channel link.
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15 hours ago, dolphinyhk said:
those sets are really nice
thanks!
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Added Discord Channel Link.
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2 hours ago, Humble_Bee said:
So I currently use Act Editor to edit sprites and act files, but is there a program to edit just basic item bmp files? I tried using GIMP to change the color of the Pantie item's description pic (the pic located when you pop up the item description, just like a card pic), but when I saved the pic, the game did not like it. Any ideas on how to work it?
Thanks!Use Photoshop. I create sprites together with its texture related files into it no problems at all.
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you need to decode those file formats into readable image formats such as jpg, png, bmp and etc then make it into sprite
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use act editor then open the monster sprite there is a sound icon which indicated the wav files used inside the data.grf
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client reads this sprite
¾î¼¼½Å_¿©_´Ü°Ë_´Ü°Ë.spr Dagger, Dagger (Female)
¾î¼¼½Å_¿©_´Ü°Ë_°Ë.spr Dagger, Sword (Female)
¾î¼¼½Å_¿©_´Ü°Ë_µµ³¢.spr Dagger, Axe (Female)
¾î¼¼½Å_¿©_°Ë_°Ë.spr Sword, Sword (Female)
¾î¼¼½Å_¿©_°Ë_µµ³¢.spr Sword, Axe (Female)
¾î¼¼½Å_¿©_µµ³¢_µµ³¢.spr Axe, Axe (Female)
so what ever your custom weapon is if you use both of them it will appeared the default.15 hours ago, powkda said:and how can I make the customer read differently?
it cant it unless you know more on hexes of client.
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On 9/8/2020 at 7:41 AM, Heartgold94 said:
you know how i can change to the pallete same of predecessors pallete?
you manually arrange its palette table with the same palette tables by its predecessors.
On 9/6/2020 at 10:10 AM, Heartgold94 said:Divine-pride and a topic in herc.ws
when i get palletes, i upload to download section and link in a releases topic.
can you provide link here I would like to try on dragon knight lol
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it means the palettes doesn't have same palette table that the predecessors have.
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the maps associated with rockridge & harboro have higher quality that 2013 clients below doesnt read. I think its the smae problem when new prontera long ago was come out.
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Update: Aug 14, 2020 - Added Wall Rose, Military Police, Garrison Capes.
[ Showcase + Release ] Katakuri's Gallery
in Spriting & Palette Showcase
Posted
Added: Demon Slayers