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Everything posted by LordJasz
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View File Daily Raffle / Sorteio Diário How does it work? It gives a random ticket to a player (between 1 ~ 10000). Como Funciona? Ele dá um ticket para o jogador (entre 1 ~ 10000) 14. set #evento, rand(1,10000); At 20:00 o'clock it triggers the biggest value and sets as the winner ticket. Às 20:00h ele configura o maior valor como valor do vencedor. 45. OnClock2000: 46. query_sql("select `value` from acc_reg_num where `key` = '#evento' order by `value` desc",.@winner); // IF YOU WANT TO TRIGGER RANDOMLY, NOT THE BIGGEST VALUE, USE THIS // SE VOCÊ QUER QUE ELE SELECIONE ALEATÓRIAMENTE, NÃO O MAIOR VALOR, USE ISTO query_sql("select `value` from acc_reg_num where `key` = '#evento' and `value` != 0 order by rand()",.@winner); And it will give 5~10 Yggdrasil Berry E ele vai dar entre 5~ 10 Frutos de Yggdrasil 33. getitem 607,rand(5,10); Any Question? Qualquer dúvida fale comigo fb.com/JoaoMarcoA discord: LordJasz#2310 Submitter LordJasz Submitted 08/17/2018 Category Games, Events, Quests Video Content Author LordJasz
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Texture effect error "ach_complete\ppring3.str"
LordJasz replied to Uchina's question in Graphics Support
same here! all my files are up to date. -
Version 1.0
290 downloads
How does it work? It gives a random ticket to a player (between 1 ~ 10000). Como Funciona? Ele dá um ticket para o jogador (entre 1 ~ 10000) 14. set #evento, rand(1,10000); At 20:00 o'clock it triggers the biggest value and sets as the winner ticket. Às 20:00h ele configura o maior valor como valor do vencedor. 45. OnClock2000: 46. query_sql("select `value` from acc_reg_num where `key` = '#evento' order by `value` desc",.@winner); // IF YOU WANT TO TRIGGER RANDOMLY, NOT THE BIGGEST VALUE, USE THIS // SE VOCÊ QUER QUE ELE SELECIONE ALEATÓRIAMENTE, NÃO O MAIOR VALOR, USE ISTO query_sql("select `value` from acc_reg_num where `key` = '#evento' and `value` != 0 order by rand()",.@winner); And it will give 5~10 Yggdrasil Berry E ele vai dar entre 5~ 10 Frutos de Yggdrasil 33. getitem 607,rand(5,10); Any Question? Qualquer dúvida fale comigo fb.com/JoaoMarcoA discord: LordJasz#2310Free -
Hello rAthenees. ? could someone help me creating a NPC that makes a Raffle Everyday? This is the very beggining of the script with the main idea. query_sql("select `value` from acc_reg_num where `key` = '#evento' order by `value` desc limit 1",.@winner); mes "Hello! Do you want to entry or receive your reward?"; next; menu "Yes",SIM,"No",NAO,"Reward",Recompensa; SIM: if(#evento<1){ set #evento, rand(1,10000); mes "Done. Your Number is "+#evento+"."; mes "Good Luck!"; } else{ mes "You're already participating. Your number is "+#evento+"."; mes "Good Luck!"; } close; end; NAO: mes "Okay! ^^"; close; end; Recompensa: if (#winner = 1){ mes "C O N G R A T U L A T I O N S!" getitem 607, 10; set #winner,0; } else{ mes "Sorry, you're not the winner."; mes "Good luck next time!"; } close; end; OnClock1915: set #winner,1; // how can i set the winner here where #evento == .@winner? query_sql("UPDATE `acc_reg_num` SET `value` = '0' WHERE `key` ='#evento'"); Im stuck on how im gonna make it reset every day to make a new winner. someone could shine my mind? Thx
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Nicee, there was a hidden character. but... It's still not working Reasons 1. cooldown not working 2. the effect is appearing almost all the time when i get hit.
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Hi, ppl. when i try to maximize the minimap of a custom map, the client crashes. Why does it happen? should I create some specific file/img? thx
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Yep. I couldn't find any solution to set that ID. To solve im replacing "ghost" mobs.
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i doesn't have the trigger time, but it's better than i wanted! Thank you so much!
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(MaxHp) is it right? I tried but it didn't work fine. Sometimes it heals a bunch of times, sometimes it casts Kyrie 6x. Any Improvement?
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Can someone help me with a script for a item? What I want is: Script Basic for the Items When a player suffer damage and reach 'X'% HP he's healed by 'Y'% HP. And... If possible a buff trigger for the same item but 3 versions (3 different items but with the same above script + script below). Like: Item 1: Heal 'Y'% HP + Cast : Kyrie Eleison [Lv. 10] Item 2: Heal 'Y'% HP + Cast : Safety Wall [Lv. 10] (no need gems) Item 3: Heal 'Y'% HP + Cast : Blessing [Lv.10] + AgiUp [Lv. 10] Trigger CoolDown: 5 Minutes
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Thanks! 100% Working.
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Sup people. I'm trying to create a npc that will update the emails and I don't know what is wrong... Here is the script. prontera,156,145,4 script Test NPC::test 589,{ set .@accountid,getcharid(3); mes "Do you want to register your email to receive our news?"; menu "Let's go!",-,"Nah, I'm okay.",L_No; next; mes "Type your email."; input (.@email,5,39); query_sql ( "UPDATE `login` SET `email` VALUE "+.@email" WHERE `account_id` LIKE "+.@accountid+""); next; mes "Muito bem seu e-mail foi cadastrado/atualizado!"; close; L_No: mes "Tudo bem." close; } Is anything right at least? Lol
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How can I fix the positions of NPCs where GM's can select the offer by the npcs. I'm on Morocc and the quest is set only for Geffen. But I can't pick it in Geffen but I can pick on Morroc. prontera,151,171,4 duplicate(mission_board) Prontera Quests#1 837 payon,186,104,4 duplicate(mission_board) Payon Quests#2 837 morocc,164,110,4 duplicate(mission_board) Morroc Quests#3 837 geffen,115,165,4 duplicate(mission_board) Geffen Quests#4 837 These are my 4 NPCs
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just create it on phpmyadmin going into 127.0.0.1> YOURDB_db > MySQL type it there CREATE TABLE rebirth_system ( accountid INT(11), name VAR(30), num_rebirth INT(3), last_ip VAR(100) ); When created you will have to go onto the created label > Structure > go to the line NAME, click on "MORE" and make it UNIQUE. - It will make you have only 1 log for each name. Without it you'll have a bugged Top50 rank.
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100% working now! thank you. youre a beast o/
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Yeah I agree... but somehow it doesn't work for me, and doesn't show any kinda error, it just popup the window and i cannot move more. I put a close behind the brack_chance to at least when it fails i can close the window, but it seems that it is making the break not work: }else{ specialeffect2 155; mes "I am sorry"; mes "We did Fail"; specialeffect2 EF_PHARMACY_FAIL; close; <- [THIS ONE] if (rand(100) < .brack_chance){ set .@item, getequipid(.s_all_loc[s_all_selected]); delitem .@item,1; mes "and it broke!!"; specialeffect EF_SUI_EXPLOSION; } close; } end; i actually don't know how it's not working, seems ok for me either. Imma look for any news and I will post here what I find
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The chance for breaking the item is not working for me. (im using the 2.5V ALPHA) And when I fail it just pop up the next message and i cant do anything after this And I tried to put all values on .brack_chance = 100; //the chanse that it will brack if it fail and it never breaks the item. Could you help? ? }else{ specialeffect2 155; mes "I am sorry"; mes "We did Fail"; specialeffect2 EF_PHARMACY_FAIL; if (rand(100) < .brack_chance){ set .@item, getequipid(.s_all_loc[s_all_selected]); delitem .@item,1; mes "and it broke!!"; specialeffect EF_SUI_EXPLOSION; } close; } end;
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Idk what else I Could do. Everything is working 100% fine. I even got the same spr/act as the custom of a guy made a tutorial of. Can someone help me? data\luafiles514\lua files\datainfo\jobname.lub [jobtbl.JT_ZERO] = "ZERO", data\luafiles514\lua files\datainfo\npcidentify JT_ZERO = 30000, trunk\src\map\mob.c #define MIN_MOB_DB 1000 #define MAX_MOB_DB 3999 #define MIN_MOB_DB2 20020 #define MAX_MOB_DB2 31999 When I spawn the mob, the client just crashes.
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@Litro Endemic You = Insane. THX mate! The best way to solve it
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Thank you so much!! What did I do? I changed all file achievement_list.lub and i put only it achievement_tbl = {} end [EDIT] I had to clear the logs and change rathena\db\pre-re\achievement_db.yml and rathena\db\re\achievement_db.yml in order to dont show up more debugs
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Heello ppl. This is my 1st time posting on rAthena (sorry if the post is not on the right place). How can I remove the entire Achievements System in order to don't receive any message when doing anything. I checked on Hexed the option Hide Achievements Button but it still popup messages when killing mvp, reaching some level etc. I found a way to "disable" but the server always debug errors (and i want the server working 100% Healthy). THX
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how can I remove all the system? i tried to find the commands but i couldnt. ive already checked achievement_db.yml; achievement.c; and achievement.h.