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iSkiddo

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  1. No, but as you can see in the formula quoted above. LUCK of the caster can increase the freeze duration. LUCK of the target reduces chance to be affected but not duration. how about your mdef calculation ? how much minimum mdef do they required to reduce freeze duration sir ?
  2. are you referring to custom items or skill edit ?
  3. Frost duration should based on Mdef . means higher Mdef should reduce more frost duration . sorry for my bad english = =
  4. Hi guys , i got problem on my server something not right .. seems like every player tried to hit any mobs inside dungeon however they missed . not even single hit taken to mobs .. anyone please help me resolve this issues . Its would be really appreciate if you guys could help me on this . TQ
  5. i think quite similar but i need something that got those function . no need announcement 1 ? hee
  6. Hi guys , is there anyone got script for bosslair ? Function : - Need to use coins ( 7720 ) 10 pcs to enter room - Random MVP Bosses inside those room which player can party or solo to farm cards and equipment . - Every Mobs will be spawn every 1 mins after death. P/s : if anyone got this script please share . i tried to remake but seems like i got too many errors . Thank you .
  7. bump .. checked on this .. still not working .. luk total 150 .. total unfrozen ..
  8. Hi . i would like to ask can we edit src : in map/status.c case SC_FREEZE: sc_def = status->mdef*100; sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10; tick_def2 = status_src->luk*-10; // Caster can increase final duration with luk break; How do we change if Mdef = 60-70 mdef user will break freeze within 1 sec Meanwhile LUK = 150 or higher user hard to get frost Any ideas ? i did try to edit as below : case SC_FREEZE: sc_def = status->mdef*100; sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10; tick_def2 = status_src->mdef*-10; // Caster can increase final duration with luk break; but still failed .. hope someone could help me . i checked and tested on much src modification on rathena but still failed
  9. hi can i know how to fix if higher mdef = defrost rate with be below 2-3 sec .. if low mdef defrost rate will be more than 5-10 sec ? so player should get higher mdef to make defrost status below 3 sec ? sorry for my bad english
  10. Hi can i know if there is anyone has this script`s wav archives ?
  11. iSkiddo

    Token Loot

    //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ra_temple,75,145,4 script Token Loot 444,{ if (getgmlevel() >= 99) { // Edit to your desired GM Level mes "[ Event Manager ]"; mes "What do you want to do?"; menu "Start the Event",start,"Stop the Event",stop,"Nothing",-; close; start: donpcevent "Portal::onstart"; close; stop: donpcevent "Portal::OnDisable"; // Disable Event close; } end; // The NPC cannot be clicked by normal players. } ra_temple,73,137,4 script Portal 45,2,2,{ OnInit: donpcevent "Portal::OnDisable"; //So the event wont start without GM's access end; OnTouch: if( .Event ) sc_start SC_DECREASEAGI,1200000,10; percentheal 100,100; warp "schg_dun01",136,142; end; OnDisable: // The NPC do Nothing without GM's Access disablenpc "Portal"; set .DoEvent,0; set .Event,0; end; OnEnable: // Just allow the event to be started automatic enablenpc "Portal"; set .DoEvent,1; end; onstart: // Activate the event and start it immediatly. enablenpc "Portal"; set .DoEvent,1; if(!.DoEvent) end; OnMinute110: set .Event,1; hideoffnpc strnpcinfo(0); announce "Loot event has started. Rush to the Portal at Events Area.",0; enablenpc "Portal"; sleep ( 40 * 1000 ); // How long Portal Open ? announce "Portal will be close by now..",0; hideonnpc strnpcinfo(0); set .Event,0; monster "schg_dun01",0,0,"Special Poring",2502,150,strnpcinfo(0)+"::OnMobKilled"; sleep ( 60 * 1000 ); // Last how long the Event ? killmonster "schg_dun01","All"; mapwarp "schg_dun01","ra_temple",119,149; disablenpc "Portal"; end; OnMobKilled: monster "schg_dun01",0,0,"Special Poring",2502,50,strnpcinfo(0)+"::OnMobKilled"; end; } schg_dun01 mapflag nowarpto schg_dun01 mapflag noskill schg_dun01 mapflag nowarp schg_dun01 mapflag noteleport schg_dun01 mapflag nomemo schg_dun01 mapflag nosave schg_dun01 mapflag nobranch schg_dun01 mapflag noicewall schg_dun01 mapflag nopenalty schg_dun01 mapflag nobranch schg_dun01 mapflag noexp schg_dun01 mapflag noreturn schg_dun01 mapflag pvp_noparty Guys . Someone please help me check on this script . seems like its wont auto start . i place OnMinute110: even i tried OnClock but i dun know whether i place those code on the right place . Helps would be appreciated .
  12. Nice script . btw i got question about guild base . can we put " Must in guild to use healer inside guild base ?
  13. Mine same like mentioned by @agentbogz but seems like delay are too much .. im using 3ceam version r667m // ______ __ __ // / _ / __/ // __ L ,_ ___ __ ___ __ // /'__` __ / _ ` /'__`/' _ ` /'__` /// __/ / _ / __// / / L._ // ____ _ _ __ _ _ ____ _ _ __/._ // /____/ /_//_//__/ /_//_//____//_//_//__//_/ // _ _ _ _ _ _ _ _ _ _ _ _ _ // / / / / / / / / / / / / / //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) // _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ // //-------------------------------------------------------------- // eAthena Battle Configuration File // Originally Translated by Peter Kieser <[email protected]> // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) //-------------------------------------------------------------- // The rate of time it takes to cast a spell (Note 2, 0 = No casting time) casting_rate: 100 // Delay time after casting (Note 2) delay_rate: 100 // Does the delay time depend on the caster's DEX and/or AGI? (Note 1) // Note: On Official servers, neither Dex nor Agi affect delay time delay_dependon_dex: no delay_dependon_agi: yes // Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 100 // This delay is the min 'can't walk delay' of all skills. // NOTE: Do not set this too low, if a character starts moving too soon after // doing a skill, the client will not update this, and the player/mob will // appear to "teleport" afterwards. default_walk_delay: 300 //Completely disable skill delay of the following types (Note 3) //NOTE: By default mobs don't have the skill delay as specified in the skill // database, but follow their own 'reuse' skill delay which is specified on // the mob skill db. When set, the delay for all skills become // min_skill_delay_limit. no_skill_delay: 1 // At what dex does the cast time become zero (instacast)? castrate_dex_scale: 150 // Will normal attacks be able to ignore the delay after skills? (Note 1) skill_delay_attack_enable: no // Range added to skills after their cast time finishes. // Decides how far away the target can walk away after the skill began casting before the skill fails. // 0 disables this range checking (default) skill_add_range: 0 // If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) skill_out_range_consume: no // Does the distance between caster and target define if the skill is a ranged skill? (Note 3) // If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. // If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged). // Default 14 (mobs + pets + homun) skillrange_by_distance: 14 // Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3) // NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is // set, the range of all skills is 9 for monsters. skillrange_from_weapon: 30 // Should a check on the caster's status be performed in all skill attacks? // When set to yes, meteors, storm gust and any other ground skills will have // no effect while the caster is unable to fight (eg: stunned). skill_caster_check: yes // Should ground placed skills be removed as soon as the caster dies? (Note 3) clear_skills_on_death: 0 // Should ground placed skills be removed when the caster changes maps? (Note 3) clear_skills_on_warp: 15 //Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" //The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies) //See db/skill_unit_db.txt for more info. defunit_not_enemy: no // Do skills do at least 'hits' damage when they don't miss/are blocked? //(for example, will firebolts always do "number of bolts" damage versus plants?) //Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. skill_min_damage: 6 // The delay rate of monk's combo (Note 2) combo_delay_rate: 100 // Use alternate auto Counter Attack Skill Type? (Note 3) // For those characters on which it is set, 100% Critical, // Otherwise it disregard DEF and HIT+20, CRI*2 auto_counter_type: 15 // Can ground skills be placed on top of each other? (Note 3) // By default, skills with UF_NOREITERATION set cannot be stacked on top of // other skills, this setting will override that. (skill_unit_db) skill_reiteration: 0 // Can ground skills NOT be placed underneath/near players/monsters? (Note 3) // If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db) skill_nofootset: 1 // Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3) // Default on official servers: yes for player-traps gvg_traps_target_all: 1 // Some traps settings (add as necessary): // 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times. // (Invisible traps can be revealed through Hunter's Detecting skill) traps_setting: 0 // Restrictions applied to the Alchemist's Summon Flora skill (add as necessary) // 1: Enable players to damage the floras outside of versus grounds. // 2: Disable having different types out at the same time // (eg: forbid summoning anything except hydras when there's already // one hydra out) summon_flora_setting: 3 // Whether placed down skills will check walls (Note 1) // (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side) skill_wall_check: yes // When cloaking, Whether the wall is checked or not. (Note 1) // Note: When the skill does not checks for walls, you will always be considered // as if you had a wall-next to you (you always get the wall-based speed). // Add the settings as required, being hit always uncloaks you. // Note: Options 2 and 4 affects to Cloacking Exceed too. // 0 = doesn't check for walls // 1 = Check for walls // 2 = Cloaking is not cancelled when attacking. // 4 = Cloaking is not cancelled when using skills player_cloak_check_type: 1 monster_cloak_check_type: 4 // Can't place unlimited land skills at the same time (Note 3) land_skill_limit: 1 //Determines which kind of skill-failed messages should be sent: // 1 - Disable all skill-failed messages. // 2 - Disable skill-failed messages due to can-act delays. // 4 - Disable failed message from Snatcher // 8 - Disable failed message from Envenom display_skill_fail: 0 // Can a player in chat room (in-game), be warped by a warp portal? (Note 1) chat_warpportal: no // What should the wizard's "Sense" skill display on the defense fields? // 0: Do not show defense // 1: Base defense // 2: Vit/Int defense // 3: Both (the addition of both) [default] sense_type: 3 // Which finger offensive style will be used? // 0 = Aegis style (single multi-hit attack) // 1 = Athena style (multiple consecutive attacks) finger_offensive_type: 0 // Grandcross Settings (Dont mess with these) // If set to no, hit interval is increased based on the amount of mobs standing on the same cell // (means that when there's stacked mobs in the same cell, they won't receive all hits) gx_allhit: no // Grandcross display type (Default 1) // 0: Yellow character // 1: White character gx_disptype: 1 // Max Level Difference for Devotion devotion_level_difference: 10 // If no than you can use the ensemble skills alone. (Note 1) player_skill_partner_check: yes // Remove trap type // 0 = Aegis system : Returns 1 'Trap' item // 1 = Athena system : Returns all items used to deploy the trap skill_removetrap_type: 0 // Does using bow to do a backstab give a 50% damage penalty? (Note 1) backstab_bow_penalty: yes // How many times you could try to steal from a mob. // Note: It helps to avoid stealing exploit on monsters with few rare items // Use 0 to disable (max allowed value is 255) skill_steal_max_tries: 0 // Can Rogues plagiarize advanced job skills // 0 = no restriction // 1 = only stalker may plagiarize advanced skills // 2 = advanced skills cannot be plagiarized by anyone // Official servers setting: 2 copyskill_restrict: 2 // Does Berserk/Frenzy cancel other self-buffs when used? berserk_cancels_buffs: no // Level and Strength of "MVP heal". When someone casts a heal of this level or // above, the heal formula is bypassed and this value is used instead. max_heal: 30000 max_heal_lv: 11 // Emergency Recall Guild Skill setting (add as appropiate). // Note that for the skill to be usable at all, // you need at least one of 1/2 and 4/8 // 1: Skill is usable outside of woe. // 2: Skill is usable during woe. // 4: Skill is usable outside of GvG grounds // 8: Skill is usable on GvG grounds //16: Disable skill from "nowarpto" maps // (it will work on GVG castles even if they are set to nowarpto, though) emergency_call: 11 // Guild Aura Skills setting (add as appropiate). // (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES) // Note that for the skill to be usable at all, // you need at least one of 1/2 and 4/8 // 1: Skill works outside of woe. // 2: Skill works during woe. // 4: Skill works outside of GvG grounds // 8: Skill works on GvG grounds //16: Disable skill from affecting Guild Master guild_aura: 31 // Max Possible Level of Monster skills // Note: If your MVPs are too tough, reduce it to 10. mob_max_skilllvl: 100 // Allows players to skip menu when casting Teleport level 1 // Menu contains two options. "Random" and "Cancel" skip_teleport_lv1_menu: no // Allow use of SG skills without proper day (Sun/Moon/Star) ? allow_skill_without_day: no // Allow use of ES-type magic on players? allow_es_magic_player: no // Miracle of the Sun, Moon and Stars skill ratio (100% = 10000) sg_miracle_skill_ratio: 2 // Miracle of the Sun, Moon and Stars skill duration in milliseconds sg_miracle_skill_duration: 3600000 // Angel of the Sun, Moon and Stars skill ratio (100% = 10000) sg_angel_skill_ratio: 10 // Skills that bHealPower has effect on // 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun, 32: Highness Heal. skill_add_heal_rate: 7 // Whether the damage of EarthQuake with a single target on screen is able to be reflected. // Note: On offcial server, EQ is reflectable when there is only one target on the screen, // which might be an exploit to hunt the MVPs. eq_single_target_reflectable: yes // On official server, you will receive damage from Reflection and some Tarot Card even in invincible status. // When this setting is enabled, it allows you to immune to all kinds of damage, including those stated previous. // (The number will show but no actual damage will be done) invincible.nodamage: no // When using camouflage, Whether the wall is checked or not. (Note 1) // Note: When the skill does not checks for walls, you will always be considered // as if you had a wall-next to you (you always get the wall-based speed). // Add the settings as required, being hit always uncloaks you. // // 0 = doesn't check for walls // 1 = Check for walls // 2 = Camouflage is not cancelled when attacking. // 4 = Camouflage is not cancelled when using skills player_camouflage_check_type: 1 // Enable/disable EDP Renewal effect reductions. // 0: disable // 1: enable only in non 3rd job skills. // 2: enable only in 3rd job skills. // If you set it as 3 it will affect to all skills. renewal_edp: 0 // Set this to the max base level that you would like skills to add extra bonus damage from. // [Pinky] // NOTE: Default level is 150, if you set this to a higher level then you will experience higher/overload damage from many 3rd class skills. // NOTE2: If you set this to a lower level then 100 all skills will suffer penalties higer than 100%, causing damages below the minimun damage. max_highlvl_nerf: 150 // Set this to the max job level that you would like 3rd class skills to add extra bonus damage from. // [Pinky] // NOTE: Default 3rd class job_level is 50 (official servers), if you set this to a higher level depending on your server's 3rd classes max job level, then you might experience higher/overload damage/effects from 3rd class skills. // This setting only effects 3rd class skills that uses job level as a bonus multiplicator. // 0 = disabled max_joblvl_nerf: 50 // Set this to the max job level that you would like produce/creation skills to add extra bonus effects/chances from. // [Pinky] // NOTE: This effects skills that uses job level as a multiplicator to increase the success chance of creating items. // This setting only effects creation skills such as Weapon Refine, Enchanted Stones, Alchemist Twilight etc... // 0 = disabled max_joblvl_nerf_misc: 0 // Set this to the max HP cap that you would like Sura skills to add extra bonus damage from. // [Pinky] // Current Sura skills using Max HP as damage multifactor: TIGER CANNON, GATE OF HELL // Examples: // 0 = disabled, it will use the original player's max hp rate. // 50000 = if the player's max hp rate is above 50000, this will force the skills to use 50000 HP instead of the original player's max hp rate. // NOTE: Use this wisely, it's suggested to set it to 50000 since that's the average MAX HP a Sura class can get with stats/hp items/cards in official server. // Anything higher than 50000 will let you experience higher/overload damage from the above mentioned Sura skills skillsbonus_maxhp_SR: 0 // Set this to the max HP cap that you would like Rune Knight skills to add extra bonus damage from. // [Pinky] // Current Rune Knight skills using Max HP as damage multifactor: DRAGON BREATH // Examples: // 0 = disabled, it will use the original player's max hp rate. // 75000 = if the player's max hp rate is above 75000, this will force the skills to use 75000 HP instead of the original player's max hp rate. // NOTE: Use this wisely, it's suggested to set it to 75000 since that's the average MAX HP a Sura class can get with stats/hp items/cards in official server. // Anything higher than 75000 will let you experience higher/overload damage from the above mentioned Sura skills skillsbonus_maxhp_RK: 0 // Metallic sound SP burn rate. Default: 100. metallicsound_spburn_rate: 100 // How much DEX is needed to instant cast 1st and 2nd job skills // when the player is a 3rd job? This also includes Expanded Super Novice, Kagerou, and Oboro. castrate_dex_scale_3rd: 150 // Enable renewal casting/cycling system for 3rd jobs skills and other skills released in renewal? // This will make all 3rd job skills and other skills added since renewal use the renewal casting system. // This means skill cast times will use a Variable/Fixed setup, variable cast times will be affected by INT/DEX. // Disabling the system will make all these skills use the prenewal cast system where only DEX affects cast times // and fixed times dont exist. Renewal skills thats 100% fixed will only be reduceable and fixed cast reduction methods. // (Default: Yes) renewal_cast_3rd_skills: no
  14. Bump for help .. How do we get automatically mount falcon when equip ?
  15. Was wondering if someone knows how to do item effect for this description : - - Change target`s element into fire - slightly reduce damage from Poison properties skills and attack. - grant the user wide AOE attack and ability to randomly manipulate and transform enemy element by a small chance when using skills. Moderately add chance to coma the enemy. Helps would be really appreciated .
  16. sorry to interupt you guys . btw , can anyone gimme guide how to add SQL Table for MyBB forum ?
  17. @gaypuff : Yes i still have problem even i changed skin . Hmm . Any idea ? @judas : Can share me the latest texture maybe ? xD
  18. Guys , can anyone help me with this . according to my screenshot , its havent display right stats display . There is only STR , AGI , VIT , INT , DEX . Can someone teach me how to add LUK ? P/S : Sorry for my bad english . = = !
  19. Guys need help on certain classes . i added 3rd job skill on my 2nd trans job . Unfortunally , for ninja / soul linker / stargladiator cannot add any other skill . is there any limit for those job ? maybe someone can give me guide please ? how do i add 3rd job skill or any custom skill on ninja / star gladiator / soul linker ? thanks
  20. Anyone please help us on this script . really need this script . = = !
  21. Anyone please take a look to my request please . i really need help asap . !
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