Jump to content

Wafflebutt

Members
  • Posts

    234
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Wafflebutt

  1. Any refineable custom items with uber def? +10 refiner? Accessory refineable? It´s not easy to get 99def in pre-re.
  2. update your svn then
  3. Here is an example for the 2011 09 06 client: http://rathena.org/board/topic/66920-there-are-no-monsters-and-npcs-in-my-client/#entry117453
  4. Homunculus S ^____^

  5. svn update and nothing works anymore! I´m lovin it ~

  6. Don´t know. Do you mind giving us some infos? Like client date? How you diffed? Some clients have a problem with read data folder first. Or some other diffs. Try to select only a few diffs and if it works you may try again with more.
  7. @lilyuuki Look at the post from Variant: 99def @pre-re makes you pretty much immune to physikal attacks. So going above 99def @pre-re makes no sense at all. Here are some possible "fixes": - Turn on Renewal - Use the pre-re db - try what Variant posted - modify the renewal items in your re db to give less def
  8. conf/battle/homunc.conf homunculus_max_level: 99 to homunculus_max_level: 255
  9. *steals flower from emoticon*

  10. sleepn ~-~

    1. tonikh

      tonikh

      bonne nuit

      いやー゚。(*^▽^*)ゞ

  11. Yeah thats the right one. Disable it by commenting the line #define RENEWAL_CAST. And don´t forget to recompile.
  12. Haven´t realy found any job changers with items here on rathena. But you could try this one: http://rathena.org/board/topic/59417-my-jobchanger-script/#entry82670 Don´t know if it works tho. Or just edit the custom jobchanger from rathena.
  13. Every job sprite has its own attack animations / weapon sprites. Acolyte does not have the katar sprite or animation for it. Datafolder structure: data\sprite\인간족 <- Everything that has to do with the jobs including the weapon sprites for the jobs. data\sprite\인간족\몸통\남 or 여 <- The jobsprites Acos just can´t equip katars. And even if they could, they wouldn´t have the sprite for it.
  14. Well you have 2x45% = 90% (unsure if that even works because I think you couldn´t stack castrate items/cards) Lets say your instant cast dex is at 170. You have 120 dex and -90% cast. That way you would have (if you are using pre-re cast) about 1/3 rd of your normal casttime. Now with the -90% you would still have a casttime of 10% from 1/3rd wich ofc isn´t instant. If you are using renewal cast: You have 80% variable cast time wich can be reduced by dex. And 20% fix cast wich can only be reduced by items. Total cast = fix+var
  15. So you are an assassin and when you use that item you get the baby aco sprite right? And the error pops up when you use katars? Well thats because acolyte doesn´t have the katar sprite and animation for it.
  16. Yupp your configs are for 25x 25x. Wierd... what rev are you on? @rates works fine for me.
  17. normal card drop = 1 = 0,01% drop chance = item_rate_card: 100 item_rate_card: 1000 = 0,10% drop chance item_rate_card: 10000 = 1,00% drop chance item_rate_card: 100000 = 10,00% drop chance item_rate_card: 1000000 = 100,00% drop chance Just set your item_rate_card to item_rate_card: 200000 and you will have 20% card drop and set item_rate_card_boss: 10000 for 1 % For your gloom card to have 10% just edit the dropchance 1 to 10. Or did you mean 0,10% for gloom? That way you would have to set item_rate_card_boss: to 1000 = 0,10% and edit all the other card drop to match 1%.
×
×
  • Create New...