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Haziel

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Everything posted by Haziel

  1. Did you made the needed Source Mods to accomplish this request?
  2. Added a Showcase session with works made by request. Some people asked me via PM, so, as I said above, I DO sprites, feel free to contact me if you need any comissions.
  3. It is saved on the #kafrabank variable on global_reg_value table, attached to their Account ID.
  4. Sorry, I couldn't understand of what NPC are you talking about. Can you present it?
  5. In the end of each item, there is three {} for scripting. The first one, for Bonuses, and the second and third one are OnEquip_Script and OnUnequip_Script, which are called when the players put on or put off an Equipment. So, if you want the Player to turn into Ifrit when equip and Item, just put: disguise 1832; On the second {} (where 1832 is the Ifrit's ID), and: undisguise; On the third {}.
  6. First of all, find in your mmo.h: #define MAX_GUILD 16+10*6 16 is the primary value, it means, it's how many members a Guild can have at Level 0 of Guild Expansion Skill. So, change it anyway you want, for example, for the 30 you said: #define MAX_GUILD 10+10*2 It means, 10 at Level 0 and plus 2 per Skill Level. Once it's done, for the existing Guilds, you need to set some things in your SQL Database: Let me say first that, If I were you, I would choose to delete all Guilds an make an Event with Increased Guild Experience than do this... There are examples here, here, here, here, here, here and here.
  7. packet_db_ver: 30 packet_keys_use: default
  8. Su packet_db_ver necesita estar 30 también. Además, su mmo.h necesita estar con la Client Date correcta.
  9. ¿Qué versión pusiste en tu clientinfo.xml ?
  10. ¿Puede obtener Screenshots de los errores de la Map-Server Console?
  11. ¿Cuál es la Client Date ?
  12. Well... The ones in rAthena files are exactly what you're sayin'...
  13. Sorry, I couldn't figure what are you asking for. Can you be more specific?
  14. The last commit that Zephyrus did was 7 days ago, so, It's still active. He periodically apply the last commits to it, so...
  15. My If just checks if it's on correct time. if ( gettime(4) == 5 // GetTime(4) returns the Day of Week, 5 is Friday && gettime(3) => 15 // GetTime(5) returns the Hour, 15 means 15:00 && gettime (3) =< 23 // Same as above. ){ It checks if it's Friday, AND the hour is 15 or above AND the hour is 23 or below. If it's not, it'll just close the window. You can add an else { } with some message warning that it only works on those day and hours. If you want the NPC to hide itself when It's not that period of time, just add. OnFriday1500: enablenpc "Scarlet Palace"; end; OnSaturday0000: disablenpc "Scarlet Palace"; end; And edit: OnInit: if (gettime(4) == 5 && gettime(3) => 15 && gettime (3) =< 23) disablenpc "Scarlet Palace"; setarray .Castles$[0],"payg_cas02"; end;
  16. Add, below: if (agitcheck() || agitcheck2()) { mes "WoE is currently still in progress."; close; } This line: if (gettime(4) == 5 && gettime(3) => 15 && gettime (3) =< 23){ And close it before the last close: getitem 7227,10; getitem 7199,10; getitem 674,2; getitem .RandItem[rand(getarraysize(.RandItem))], 1; //Set your prize here! } close; By the way, a simple look on doc/script_commands.txt and a few tries and you could solve this by yourself.
  17. Unfortunately, that's a mod that involves a content which belongs to Zephyrus, so, only he, at his will, can help you with that. I know there's on his SVN there's patches to implement his Battlegrounds on brAthena, you can take a look on those.
  18. 1. Increase STR based on Refine of the (item like armor or weapon) compounded to: bonus bStr, getrefine() * x; // Where x is the number of STR points per refine 2. Increase MaxHP by 100 per base Vit: bonus bMaxHP, bVit * 100; // Change the 100 if you want a different multiplier 3. Increase 10% of your Attack in Poison Damage: bonus bAtkEle,Ele_Poison; // Turning into Poison Element bonus bAtkRate,10; // Adding 10% on Damage 4. Increase MAtk by 2 times of your Job Level and reduces your after cast delay or Skill Delay by Job Level/50: bonus bMatk, 2 * JobLevel; // Increasing MAtk bonus bDelayrate, -1 * (JobLevel/50); // Reducing Aftercast Delay 5. Reduce Damage from Reflected Melee Attacks: I could not find a code for this one.
  19. That's where I was about to reach after see your Diffs! Glad you made it!
  20. Your files appear to be ok, can you provide the list of your Client Diffs?
  21. Did you recompile and restarted the server after all the changes?
  22. Give us these information so we can help:
  23. @Nova: A whole lifetime of it, you can find even my old topic here on rAthena and on eAthena. Also, Crossed Swords (Custom Robe) added.
  24. Try this one: <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <desc>Ragnarok Client Information</desc> <servicetype>korea</servicetype> <servertype>primary</servertype> <connection> <display>Ragnarok</display> <desc>Ragnarok Online</desc> <balloon></balloon> <address>127.0.0.1</address> <port>6900</port> <version>38</version> <langtype>0</langtype> <registrationweb>REGISTRATION URL HERE</registrationweb> <aid> <admin>2000000</admin> </aid> <loading> <image>loading00.jpg</image> </loading> </connection> </clientinfo>
  25. Edit your clientinfo.xml, where there's version, change it to 38.
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