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Posts posted by hendra814
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40 minutes ago, antonrudii said:
hallo..maaf newbie mau tanya tentang install flux cp.
buat install harus pakai web terpisah atau bisa di jadikan 1 dengan vps buat server?
mohon bimbingan step step nya gan
terima kasih
Sebaiknya dipisah, 1 untuk server, dan satu lagi untuk fluxcp dan forum
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3 hours ago, skymia said:
can anyone have a script like this?
NPC:
choose a lvl you want to quest.
Accept or decline the quest
view exp/item reward
if you done killing or finishing the quest you need to talk to the npc to receive the prize
lvl 1-99: kill a 10 poring
lvl 10-99: 10 skeleton, poporing, zombie
lvl 20-99: 10 wolf, boa, spore
lvl 30-99: 10 anacondaq, hode, steel chonchon
lvl40-99: archer skel, soldier skel, mummy
etc.
try use this script
https://github.com/rathena/rathena/blob/master/npc/custom/quests/hunting_missions.txt
or this
https://github.com/rathena/rathena/blob/master/npc/custom/quests/questboard.txt
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12 hours ago, Kuroe said:
Is it different from this one? Cause i tried AnnieRuru's private mvp room 1.4a but the map server keeps on crashing.
// ....... if your server has { Overwriting user function [int__] } don't blame me .......... function script int__ { set .@num, atoi(getarg(0)+""); if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0); set .@l, getstrlen(.@num+""); for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) { set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$; if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$; } return .@num$; } //===== eAthena Script ====================================== //= Private MVP/Branch Room //===== By: =============================================== //= by ~AnnieRuru~ //===== Current Version: ====================================== //= 1.4a //===== Compatible With: ===================================== //= rathena 16819 //===== Description: ========================================= //= Player can rent MVP room for the player him/herself, for party or for guilds //===== Topic ================================================= //= http://www.eathena.ws/board/index.php?showtopic=187654 //===== Additional Comments: ================================== //= 1.0 //= ---- break the tradition which a script only for a player, or only for a party. //= now 1 room can be use for party and another room can use for guilds. //= ---- timeout feature to prevent player owns the room indefinitely, //= by create a new account and sit/@at'ing inside overnight. //= ---- can disable mvp/boss summon via configuration and becomes a branch room script. //= ---- a double check to prevent players rent all the rooms for himself. //= 1.0a //= ---- fix a critial bug that the time count too fast -_-" //= 1.1 //= ---- added item cost to rent or to summon //= ---- added a config to limit summoning per session //= ---- added flood control option //= 1.2 //= ---- rewrite the waitingroom counter //= ---- optimize the script in a way can add custom summon group //= ---- add config to kill the monsters if the room just being left empty //= ---- add GM can kick room in use //= ---- add able to spawn in numbers //= ---- add limitspawn can configure to negative to limit spawn in that group instead of individual one //= 1.3 //= ---- fix chatroom countdown issue due to rev13269 //= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the room //= ---- add a feature so the GM can know how long the room has rented or abandoned //= 1.4 //= ---- update with new mvp and mini bosses //= ---- fix an exploit if server allow to use @mail, player can send item/zeny away to prevent item/zeny deletion when registering the room //= ---- players die inside mvp room shouldn't lose exp //= 1.4a //= ---- fix this to use in rathena //======================================================== // This is the shop for this Branch room IF you already enable it. Can sell whatever things you want. - shop MVP room#branch -1,604:100000,12103:1000000 - script MVP Summoner -1,{ goto L_Start; OnInit: getmapxy .@map$, .@x, .@y, 1; if ( .@map$ == "" ) { // Config --------------------------------------------------------------------------------------- // Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0 set .timeout, 60; // if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0 set .nobodygiveup, 5; // NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny. // the cost to rent a room set .rentitemid, 674; // item id use for rent a room - 674 - mithil coin set .rentitemamount, 0; // amount of items to rent a room set .rentcost, 1000000; // otherwise, zeny cost to rent a room // limit each room can only summon 1 monster at a time. (only the Summoning option) // Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs // Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1 set .floodcontrol, 0; // if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs // so what is the maximum input to limit your players summon too many ? set .inputlimit, 30; // If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ? set .killmonster, 1; // Default is yes // Options menu setting for MVP Summoner NPC. set .@menu[0], 1; // Turn Heal option On/Off set .@menu[1], 1; // Turn Group 1 summons On/Off -> MVP set .@menu[2], 1; // Turn Group 2 summons On/Off -> mini boss set .@menu[3], 0; // Turn Group 3 summons On/Off set .@menu[4], 0; // Turn Group 4 summons On/Off set .@menu[5], 0; // Turn Group 5 summons On/Off set .@menu[6], 0; // Turn Group 6 summons On/Off set .@menu[7], 0; // Turn Group 7 summons On/Off set .@menu[8], 0; // Turn Group 8 summons On/Off set .@menu[9], 0; // Turn Group 9 summons On/Off set .@menu[10], 0; // Sell shop items options On/Off ( shop npc above ) // set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc set .respawnmap$, "prontera"; // Note : "SavePoint" does NOT work set .respawnx, 150; set .respawny, 174; // The minimum GM level can kick a room in use set .gmlvlkick, 80; // .limitspawn in previous revision changed to .grouplimit . // it is for limit each monster spawn per session, prevent them only killing same monster again and again // Now you can configure one group has limited summon, and another group has unlimited summon // Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session // .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited // --------- // Group 1 -> MVP // --------- set .group1name$, "MVP"; // Group 1 name set .group1itemid, 674; // item id use for summon any Group 1 monster - 674 - mithil coin set .group1itemamount, 0; // amount of items to summon a Group 1 monster set .group1cost, 100000; // if no item is specify, zeny cost to summon a Group 1 monster set .group1limit, 0; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again setarray .group1id, 1511,// Amon Ra 1647,// Assassin Cross Eremes 1785,// Atroce 1630,// Bacsojin 1039,// Baphomet 1874,// Beelzebub 1272,// Dark Lord 1719,// Datale 1046,// Doppelgangger 1389,// Dracula 1112,// Drake 1115,// Eddga 1418,// Evil Snake Lord 1871,// Fallen Bishop 1252,// Garm 1768,// Gloom Under Night 1086,// Golden Thief Bug 1885,// Gopinich 1649,// High Priest Magaleta 1651,// High Wizard Katrinn 1832,// Ifrit 1492,// Incantation Samurai 1734,// Kiel D-01 1251,// Knight of Windstorm 1779,// Ktullanux // 1980,// Kubkin ( I think this mvp is still new ) 1688,// Lady Tanee 1646,// Lord Knight Seyren 1373,// Lord of Death 1147,// Maya 1059,// Mistress 1150,// Moonlight Flower 1087,// Orc Hero 1190,// Orc Lord 1038,// Osiris 1157,// Pharaoh 1159,// Phreeoni 1623,// RSX 0806 1650,// Sniper Shecil 1583,// Tao Gunka 1708,// Thanatos 1312,// Turtle General 1751,// Valkyrie Randgris 1685,// Vesper 1648,// Whitesmith Harword 1917,// Wounded Morroc 1658;// Ygnizem // --------- // Group 2 -> mini boss // --------- set .group2name$, "mini boss"; // Group 2 name set .group2itemid, 674; // item id use for summon any Group 2 monster - 674 - mithil coin set .group2itemamount, 0; // amount of items to summon a Group 2 monster set .group2cost, 10000; // if no item is specify, zeny cost to summon a Group 2 monster set .group2limit, 0; // limit of summon of Group 2 monster per session, prevent them only killing same monster again and again setarray .group2id, 1096,// Angeling 1388,// Archangeling 1795,// Bloody Knight 1830,// Bow Guardian 1839,// Byorgue 1309,// Cat O' Nine Tail 1283,// Chimera 1302,// Dark Illusion 1198,// Dark Priest 1582,// Deviling 1091,// Dragon Fly 1093,// Eclipse 1205,// Executioner 1783,// Galion 1592,// Gangster 1120,// Ghostring 1259,// Gryphon 1720,// Hydro 1090,// Mastering 1289,// Maya Purple 1262,// Mutant Dragon 1203,// Mysteltainn 1870,// Necromancer 1295,// Owl Baron 1829,// Sword Guardian 1204,// Tirfing 1089,// Toad 1092,// Vagabond Wolf 1765;// Valkyrie // --------- // Group 3 // --------- set .group3name$, "Poring-Family"; // Group 3 name set .group3itemid, 12109; // item id use for summon any Group 3 monster - 12109 - Poring box set .group3itemamount, 1; // amount of items to summon a Group 3 monster set .group3cost, 0; // if no item is specify, zeny cost to summon a Group 3 monster set .group3limit, -5; // limit of summon of Group 3 monster per session, prevent them only killing same monster again and again setarray .group3id, 1002,// Poring 1113,// Drops 1031,// Poporing 1242,// Marin 1062,// Santa Poring 1613,// Metaling 1784,// Stapo 1090,// Mastering 1096,// Angeling 1120,// Ghostring 1582,// Deviling 1388,// Arc Angeling 1502;// Pori Pori // --------- // Group 4 // --------- set .group4name$, ""; // Group 4 name set .group4itemid, 0; // item id use for summon any Group 4 monster set .group4itemamount, 0; // amount of items to summon a Group 4 monster set .group4cost, 0; // if no item is specify, zeny cost to summon a Group 4 monster set .group4limit, 0; // limit of summon of Group 4 monster per session, prevent them only killing same monster again and again setarray .group4id, 1001, 1002; // --------- // Group 5 // --------- set .group5name$, ""; // Group 5 name set .group5itemid, 0; // item id use for summon any Group 5 monster set .group5itemamount, 0; // amount of items to summon a Group 5 monster set .group5cost, 0; // if no item is specify, zeny cost to summon a Group 5 monster set .group5limit, 0; // limit of summon of Group 5 monster per session, prevent them only killing same monster again and again setarray .group5id, 1001, 1002; // --------- // Group 6 // --------- set .group6name$, ""; // Group 6 name set .group6itemid, 0; // item id use for summon any Group 6 monster set .group6itemamount, 0; // amount of items to summon a Group 6 monster set .group6cost, 0; // if no item is specify, zeny cost to summon a Group 6 monster set .group6limit, 0; // limit of summon of Group 6 monster per session, prevent them only killing same monster again and again setarray .group6id, 1001, 1002; // --------- // Group 7 // --------- set .group7name$, ""; // Group 7 name set .group7itemid, 0; // item id use for summon any Group 7 monster set .group7itemamount, 0; // amount of items to summon a Group 7 monster set .group7cost, 0; // if no item is specify, zeny cost to summon a Group 7 monster set .group7limit, 0; // limit of summon of Group 7 monster per session, prevent them only killing same monster again and again setarray .group7id, 1001, 1002; // --------- // Group 8 // --------- set .group8name$, ""; // Group 8 name set .group8itemid, 0; // item id use for summon any Group 8 monster set .group8itemamount, 0; // amount of items to summon a Group 8 monster set .group8cost, 0; // if no item is specify, zeny cost to summon a Group 8 monster set .group8limit, 0; // limit of summon of Group 8 monster per session, prevent them only killing same monster again and again setarray .group8id, 1001, 1002; // --------- // Group 9 // --------- set .group9name$, ""; // Group 9 name set .group9itemid, 0; // item id use for summon any Group 9 monster set .group9itemamount, 0; // amount of items to summon a Group 9 monster set .group9cost, 0; // if no item is specify, zeny cost to summon a Group 9 monster set .group9limit, 0; // limit of summon of Group 9 monster per session, prevent them only killing same monster again and again setarray .group9id, 1001, 1002; // Config Ends ------------------------------------------------------------------------ if ( .timeout == 0 ) set .timeout, 60; if ( .nobodygiveup == 0 ) set .nobodygiveup, 5; if ( .inputlimit < 1 ) set .inputlimit, 1; if ( .rentitemid && .rentitemamount ) { if ( getitemname(.rentitemid) == "null" ) { debugmes "Private MVP Room: Rent a room is using invalid item id."; } } set .@i, 1; while ( .@i <= 9 ) { if ( .@menu[.@i] && getd(".group"+ .@i +"itemid") && getd(".group"+ .@i +"itemamount") ) { if ( getitemname( getd(".group"+ .@i +"itemid") ) == "null" ) { debugmes "Private MVP Room: Group no. "+ .@i +" is using invalid item id."; } } set .@i, .@i +1 ; } set .menu$, ( (.@menu[0])?"Heal":"" )+":"+( (.@menu[1])?"Summon "+ .group1name$:"" )+":"+( (.@menu[2])?"Summon "+ .group2name$:"" )+":"+( (.@menu[3])?"Summon "+ .group3name$:"" )+":"+( (.@menu[4])?"Summon "+ .group4name$:"" )+":"+( (.@menu[5])?"Summon "+ .group5name$:"" )+":"+( (.@menu[6])?"Summon "+ .group6name$:"" )+":"+( (.@menu[7])?"Summon "+ .group7name$:"" )+":"+( (.@menu[8])?"Summon "+ .group8name$:"" )+":"+( (.@menu[9])?"Summon "+ .group9name$:"" )+":"+( (.@menu[10])?"Buy branches":"" )+":Leave this room:Give up this room"; set .@i, 1; while ( .@i <= 9 ) { setd ".group"+ .@i +"idsize", getarraysize( getd(".group"+ .@i +"id") ); if ( .@menu[.@i] && getd(".group"+ .@i +"limit") <= 0 ) { set .@j, 0; while ( .@j < getd(".group"+ .@i +"idsize") ) { setd ".group"+ .@i +"menu$", getd(".group"+ .@i +"menu$") + getmonsterinfo( getd(".group"+ .@i +"id["+ .@j +"]"), 0) +":"; set .@j, .@j +1 ; } } set .@i, .@i +1 ; } } else { sleep 1; mapannounce .@map$, "Admin has refresh the server, please register the room again.", 1; mapwarp .@map$, .respawnmap$, .respawnx, .respawny; } end; L_Start: // I hate gotos ... but ... set .@dif, strnpcinfo(2); if ( .remind[.@dif] == 0 ) { set .remind[.@dif], 1; initnpctimer; } mes "[MVP Summoner]"; mes "Hi, what can I do for you ?"; next; switch ( select(.menu$) ) { case 1: mes "[MVP Summoner]"; if ( mobcount("this","") > 0 ) { mes "I cannot offer heal service when there are monsters around."; close; } sc_end sc_stone; sc_end sc_slowdown; sc_end sc_freeze; sc_end sc_sleep; sc_end sc_curse; sc_end sc_silence; sc_end sc_confusion; sc_end sc_blind; sc_end sc_bleeding; sc_end sc_decreaseagi; sc_end sc_poison; sc_end sc_hallucination; sc_end sc_stripweapon; sc_end sc_striparmor; sc_end sc_striphelm; sc_end sc_stripshield; sc_end sc_changeundead; sc_end sc_orcish; sc_end sc_berserk; sc_end sc_ske; sc_end sc_swoo; sc_end sc_ska; percentheal 100,100; specialeffect2 7; mes "You have completely healed."; close; default: set .@group, @menu -1; if ( .floodcontrol && mobcount("this","") > 0 ) { mes "[MVP Summoner]"; mes "I cannot summon another monster when there are monsters around."; close; } else if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) { mes "[MVP Summoner]"; mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ getd(".group"+ .@group +"itemamount") +" "+ getitemname( getd(".group"+ .@group +"itemid") ) +"."; if ( getd(".group"+ .@group +"limit") < 0 ) mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group."; next; } else if ( getd(".group"+ .@group +"cost") ) { mes "[MVP Summoner]"; mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ callfunc("int__", getd(".group"+ .@group +"cost") ) +" zeny."; if ( getd(".group"+ .@group +"limit") < 0 ) mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group."; next; } else if ( getd(".group"+ .@group +"limit") < 0 ) { mes "[MVP Summoner]"; mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group."; next; } if ( getd(".group"+ .@group +"limit") < 0 && getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) { mes "[MVP Summoner]"; mes "I'm sorry, but you can't summon any more monster for this group."; close; } else if ( getd(".group"+ .@group +"limit") > 0 ) { for ( set .@i, 0; .@i < getd(".group"+ .@group +"idsize"); set .@i, .@i +1 ) set .@menu$, .@menu$ +( ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") >= getd(".group"+ .@group +"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@i +"]"), 0) +" ("+ ( ( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") <= 0 )?0:( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") ) ) +")"+":"; set .@menu, select(.@menu$) -1; } else set .@menu, select( getd(".group"+ .@group +"menu$") ) -1; mes "[MVP Summoner]"; if ( .floodcontrol == 0 && .inputlimit > 1 ) { mes "Input an amount of monsters to summon."; next; input .@amount; if ( .@amount == 0 ) close; else if ( .@amount > .inputlimit ) set .@amount, .inputlimit; mes "[MVP Summoner]"; } else set .@amount, 1; if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) { if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) { mes "You don't have enough "+ getitemname( getd(".group"+ .@group +"itemid") ) +" to summon a "+ getd(".group"+ .@group +"name$") +"."; close; } } else if ( getd(".group"+ .@group +"cost") ) { if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) { mes "You don't have enough zeny to summon a "+ getd(".group"+ .@group +"name$") +"."; close; } } if ( .floodcontrol && mobcount("this","") > 0 ) { mes "I cannot summon another monster when there are monsters around."; close; } else if ( getd(".group"+ .@group +"limit") > 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") >= getd(".group"+ .@group +"limit") ) { mes "I'm sorry, but you already summoned that monster too much. Try summon another."; close; } else if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) { mes "The amount you input is more than the limit you can summon. Try reduce the amount."; close; } } else if ( getd(".group"+ .@group +"limit") < 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) { mes "I'm sorry, but you can't summon any more monster for this group."; close; } else if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) { mes "The amount you input is more than the limit you can summon. Try reduce the amount."; close; } } mes "Summoning "+ .@amount +" "+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), 0) +"."; mes "Ok, get ready ?"; close2; if ( .floodcontrol && mobcount("this","") > 0 ) end; if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) { if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) end; delitem getd(".group"+ .@group +"itemid"), getd(".group"+ .@group +"itemamount") * .@amount; } else if ( getd(".group"+ .@group +"cost") ) { if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) end; set zeny, zeny - getd(".group"+ .@group +"cost") * .@amount; } if ( getd(".group"+ .@group +"limit") > 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) end; setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]", getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount; } else if ( getd(".group"+ .@group +"limit") < 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) end; setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+ .@group +"limit"+ .@dif) + .@amount; } monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount; end; case 11: if ( mobcount("this","") > 0 ) { mes "[MVP Summoner]"; mes "I cannot offer this service when there are monsters around."; close; } close2; callshop "MVP room#branch", 0; end; case 12: mes "[MVP Summoner]"; mes "Are you sure you want to leave this room ?"; mes "If this room left empty for more than "+ .nobodygiveup +" minutes, you lost ownership for this room."; if ( select( "Yes:No") == 2 ) close; warp .respawnmap$, .respawnx, .respawny; end; case 13: mes "[MVP Summoner]"; getmapxy .@map$, .@x, .@y, 0; if ( getmapusers(.@map$) > 1 ) { mes "There are still some players in this room. Make sure you are the last member in this room to use this option."; close; } mes "Are you sure you want to give up this room ?"; if ( .rentcost ) mes "You will need to pay again to enter this room."; next; if ( select( "Yes:No" ) == 2 ) close; warp .respawnmap$, .respawnx, .respawny; set .remaintime[.@dif], -1; end; } close; OnEnterMap: set .@dif, strnpcinfo(2); set .remind[.@dif], 0; for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 ) deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize"); set .nobodycounter[.@dif], 0; getmapxy .@map$, .@x, .@y ,1; set .starttime[.@dif], gettimetick(2); do { set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2); set .@hour[.@dif], .remainTime[.@dif] / 3600 ; set .@min[.@dif], .remainTime[.@dif] % 3600 / 60 ; set .@sec[.@dif], .remainTime[.@dif] % 3600 % 60 ; delwaitingroom strnpcinfo(0); waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0; if ( getmapusers(.@map$) ) set .nobodycounter[.@dif], 0; else { set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ; if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break; } sleep 995; } while ( .remaintime[.@dif] > 1 ); set .remaintime[.@dif], 0; delwaitingroom "MVP Summoner#"+ .@dif; mapwarp .@map$, .respawnmap$, .respawnx, .respawny; end; OnTimer100: stopnpctimer; npctalk "Hi ~ the bubble above my head is the countdown for using this room."; sleep 2000; npctalk "Sometimes, I can skip for about 1 second in the countdown."; sleep 3000; npctalk "That is because the server is experiencing minor lag problem."; sleep 3000; npctalk "So, don't complain about me cheated for the countdown ~ ^.^"; sleep 3000; npctalk "Have a nice day ~"; end; } prontera,148,174,5 script Private MVP Room 100,{ mes "[Private MVP Room]"; mes "Please select a private MVP room."; if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +"."; else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP Summoner") ) +" zeny."; else mes "You can only use the room for only "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes."; mes " "; for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) { if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") ) { switch ( .type[.@i] ) { case 1: set .@color$, "^EE8800"; break; case 2: set .@color$, "^70CC11"; break; case 3: set .@color$, "^0000FF"; break; default: set .@color$, "^000000"; } mes "Room #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000"; } } next; set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]", "MVP Room 2 ["+ getmapusers("06guild_02") +"]", "MVP Room 3 ["+ getmapusers("06guild_03") +"]", "MVP Room 4 ["+ getmapusers("06guild_04") +"]", "MVP Room 5 ["+ getmapusers("06guild_05") +"]", "MVP Room 6 ["+ getmapusers("06guild_06") +"]", "MVP Room 7 ["+ getmapusers("06guild_07") +"]", "MVP Room 8 ["+ getmapusers("06guild_08") +"]"); if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) { if ( .inuseid[.@room] == getcharid(.type[.@room]) ) { if ( getvariableofnpc(.killmonster,"MVP Summoner") && getmapusers("06guild_0"+ .@room) == 0 ) killmonsterall "06guild_0"+ .@room; warp "06guild_0"+ .@room, 0,0; end; } else { mes "[Private MVP Room]"; switch ( .type[.@room] ) { case 1: set .@color$, "^EE8800Party "; break; case 2: set .@color$, "^70CC11Guild "; break; case 3: set .@color$, "^0000FFPlayer "; } mes "This room is reserved for "; mes .@color$ + .whoinuse$[.@room] +"^000000 ."; if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") ) { mes "Please select another."; close; } mes " "; mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +" players"; mes "in that room."; set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner"); mes "It still has "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+"s left."; set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner"); if ( .@nobodycounter ) mes "And have left empty for "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s."; mes "Kick them ?"; next; if ( select ( "No:Yes" ) == 1 ) close; set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1; mes "[Private MVP Room]"; mes "Room#"+ .@room +" is empty now."; close; } } mes "[Private MVP Room]"; if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) { mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room."; close; } } else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) { if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) { mes "You don't have enough zeny to rent a room."; close; } } mes "You reserve this room for ..."; next; set .@type, select("For my party members", "For my guild members", "For personal account use" ); if ( getcharid(.@type) == 0 ) { mes "[Private MVP Room]"; mes "You do not own a "+( (.@type == 1)?"Party":"Guild" )+"."; close; } else if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) { mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room."; close; } } else if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) { mes "[Private MVP Room]"; mes "I'm sorry, somebody else has already register this room faster than you."; close; } for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) { if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) { mes "[Private MVP Room]"; mes "You already rented Room#"+ .@i +". Use that room instead."; close; } } set .type[.@room], .@type; set .inuseid[.@room], getcharid(.@type); set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type ); if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) end; delitem getvariableofnpc(.rentitemid, "MVP Summoner"), getvariableofnpc(.rentitemamount, "MVP Summoner"); } else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) { if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end; set zeny, zeny - getvariableofnpc(.rentcost, "MVP Summoner"); } warp "06guild_0"+ .@room, 0,0; killmonsterall "06guild_0"+ .@room; donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap"; end; } 06guild_01,49,49,4 duplicate(MVP Summoner) MVP Summoner#1 116 06guild_02,49,49,4 duplicate(MVP Summoner) MVP Summoner#2 116 06guild_03,49,49,4 duplicate(MVP Summoner) MVP Summoner#3 116 06guild_04,49,49,4 duplicate(MVP Summoner) MVP Summoner#4 116 06guild_05,49,49,4 duplicate(MVP Summoner) MVP Summoner#5 116 06guild_06,49,49,4 duplicate(MVP Summoner) MVP Summoner#6 116 06guild_07,49,49,4 duplicate(MVP Summoner) MVP Summoner#7 116 06guild_08,49,49,4 duplicate(MVP Summoner) MVP Summoner#8 116 06guild_01 mapflag nowarpto 06guild_02 mapflag nowarpto 06guild_03 mapflag nowarpto 06guild_04 mapflag nowarpto 06guild_05 mapflag nowarpto 06guild_06 mapflag nowarpto 06guild_07 mapflag nowarpto 06guild_08 mapflag nowarpto 06guild_01 mapflag nomemo 06guild_02 mapflag nomemo 06guild_03 mapflag nomemo 06guild_04 mapflag nomemo 06guild_05 mapflag nomemo 06guild_06 mapflag nomemo 06guild_07 mapflag nomemo 06guild_08 mapflag nomemo 06guild_01 mapflag noteleport 06guild_02 mapflag noteleport 06guild_03 mapflag noteleport 06guild_04 mapflag noteleport 06guild_05 mapflag noteleport 06guild_06 mapflag noteleport 06guild_07 mapflag noteleport 06guild_08 mapflag noteleport 06guild_01 mapflag nosave SavePoint 06guild_02 mapflag nosave SavePoint 06guild_03 mapflag nosave SavePoint 06guild_04 mapflag nosave SavePoint 06guild_05 mapflag nosave SavePoint 06guild_06 mapflag nosave SavePoint 06guild_07 mapflag nosave SavePoint 06guild_08 mapflag nosave SavePoint 06guild_01 mapflag nopenalty 06guild_02 mapflag nopenalty 06guild_03 mapflag nopenalty 06guild_04 mapflag nopenalty 06guild_05 mapflag nopenalty 06guild_06 mapflag nopenalty 06guild_07 mapflag nopenalty 06guild_08 mapflag nopenalty
any error in map server?
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34 minutes ago, Kuroe said:
Hi, can someone help me edit this script into an mvp summoner that lets you input the amount of mvp you want instead of a single spawn mvp?
//===== rAthena Script ======================================= //= Private MVP & Branch Room //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Allows players to rent an MVP room for personal use, //= or for a party or guild. //===== Additional Comments: ================================= //= 1.0 First version, edited. [Euphy] //============================================================ trinity,60,127,3 script Private MVP Room 100,{ mes "[Private MVP Room]"; mes "Please select a private MVP room."; if ( getvariableofnpc( .rentcost, "MVP Summoner" ) ) mes "The cost to rent a room for "+ getvariableofnpc( .timeout, "MVP Summoner" ) +" minutes is "+ callfunc("F_InsertComma", getvariableofnpc( .rentcost, "MVP Summoner" ) ) +" zeny."; else mes "You can only use the room for only "+ getvariableofnpc( .timeout, "MVP Summoner" ) +" minutes."; mes " "; for ( .@i = 1; .@i <= 8; .@i++ ) if ( getvariableofnpc( .renttime[.@i], "MVP Summoner" ) ) mes "Room #"+ .@i +" = "+ .color$[ .type[.@i] ] + .whoinuse$[.@i] +"^000000"; next; .@room = select( "MVP Room 1 ["+ getmapusers("06guild_01") +"]", "MVP Room 2 ["+ getmapusers("06guild_02") +"]", "MVP Room 3 ["+ getmapusers("06guild_03") +"]", "MVP Room 4 ["+ getmapusers("06guild_04") +"]", "MVP Room 5 ["+ getmapusers("06guild_05") +"]", "MVP Room 6 ["+ getmapusers("06guild_06") +"]", "MVP Room 7 ["+ getmapusers("06guild_07") +"]", "MVP Room 8 ["+ getmapusers("06guild_08") +"]"); if ( getvariableofnpc( .renttime[.@room], "MVP Summoner" ) ) { if ( .inuseid[.@room] == getcharid( .type[.@room] ) ) { warp "06guild_0"+ .@room, 0,0; close; } else { mes "[Private MVP Room]"; mes "This room is reserved for "; mes .color$[ .type[.@room] ] + .whoinuse$[.@room] +"^000000."; mes "Please select another."; close; } } mes "[Private MVP Room]"; mes "Reserve this room for..."; next; set .@type, select( "For my party members", "For my guild members", "For personal account use" ); if ( !getcharid(.@type) ) { mes "[Private MVP Room]"; mes "You do not own a "+( ( .@type == 1 )? "Party" : "Guild" )+"."; close; } else if ( Zeny < getvariableofnpc( .rentcost, "MVP Summoner" ) ) { mes "You don't have enough zeny to rent a room."; close; } else if ( getvariableofnpc( .renttime[.@room], "MVP Summoner" ) ) { mes "[Private MVP Room]"; mes "I'm sorry, somebody else has already registered this room faster than you."; close; } for ( .@i = 1; .@i <= 8; .@i++ ) { if ( ( getvariableofnpc( .renttime[.@i], "MVP Summoner" ) ) && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) { mes "[Private MVP Room]"; mes "You already rented Room#"+ .@i +". Use that room instead."; close; } } set .type[.@room], .@type; set .inuseid[.@room], getcharid(.@type); set .whoinuse$[.@room], strcharinfo( ( .@type == 3 )? 0 : .@type ); Zeny -= getvariableofnpc( .rentcost, "MVP Summoner" ); warp "06guild_0"+ .@room, 0,0; killmonsterall "06guild_0"+ .@room; donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap"; close; OnInit: .color$[1] = "^EE8800"; // party color .color$[2] = "^70CC11"; // guild color .color$[3] = "^0000FF"; // account color end; } - script MVP Summoner -1,{ mes "[MVP Summoner]"; mes "Time left: " + callfunc( "Time2Str", .renttime[ atoi( strnpcinfo(2) ) ] + .timeout * 60 ); mes "Hi, what can I do for you?"; next; switch ( select(.menu$) ) { case 1: mes "[MVP Summoner]"; if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) { mes "I cannot offer heal service when there are monsters around."; close; } sc_end SC_STONE; sc_end SC_SLOWDOWN; sc_end SC_FREEZE; sc_end SC_SLEEP; sc_end SC_CURSE; sc_end SC_SILENCE; sc_end SC_CONFUSION; sc_end SC_BLIND; sc_end SC_BLEEDING; sc_end SC_DECREASEAGI; sc_end SC_POISON; sc_end SC_HALLUCINATION; sc_end SC_STRIPWEAPON; sc_end SC_STRIPARMOR; sc_end SC_STRIPHELM; sc_end SC_STRIPSHIELD; sc_end SC_CHANGEUNDEAD; sc_end SC_ORCISH; sc_end SC_BERSERK; sc_end SC_SKE; sc_end SC_SWOO; sc_end SC_SKA; percentheal 100,100; specialeffect2 EF_HEAL; mes "You are completely healed."; close; case 2: if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) { mes "[MVP Summoner]"; mes "I cannot summon another MVP when there are monsters around."; close; } else if ( .mvpcost ) { mes "[MVP Summoner]"; mes "The cost to summon an MVP is "+ callfunc( "F_InsertComma", .mvpcost ) +" zeny."; next; set .@menu, select(.mvpid_menu$) -1; mes "[MVP Summoner]"; if ( Zeny < .mvpcost ) { mes "You don't have enough zeny to summon an MVP."; close; } } else { set .@menu, select(.mvpid_menu$) -1; mes "[MVP Summoner]"; } mes "Please get ready."; close2; if ( Zeny < .mvpcost ) end; Zeny -= .mvpcost; monster "this", 0, 0, "--ja--", .mvpid[.@menu], 1, strnpcinfo(3)+"::OnMobDead"; end; case 3: if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) ) { mes "[MVP Summoner]"; mes "I cannot summon another mini-boss when there are monsters around."; close; } else if ( .bosscost ) { mes "[MVP Summoner]"; mes "The cost to summon a mini-boss is "+ callfunc( "F_InsertComma", .bosscost ) +" zeny."; next; set .@menu, select(.bossid_menu$) -1; mes "[MVP Summoner]"; if ( Zeny < .bosscost ) { mes "You doesn't have enough zeny to summon a mini-boss."; close; } } else { set .@menu, select(.bossid_menu$) -1; mes "[MVP Summoner]"; } mes "Please get ready."; close2; if ( Zeny < .bosscost ) end; Zeny -= .bosscost; monster "this", 0, 0, "--ja--", .bossid[.@menu], 1, strnpcinfo(3)+"::OnMobDead"; end; case 4: if ( mobcount( "this", strnpcinfo(3)+"::OnMobDead" ) > 0 ) { mes "[MVP Summoner]"; mes "I cannot offer this service when there are monsters around."; close; } close2; callshop "MVP room#branch", 1; end; case 5: mes "[MVP Summoner]"; mes "Are you sure you want to leave this room?"; next; if ( select( "Yes:No") == 1 ) warp .respawnmap$, .respawnx, .respawny; close; case 6: mes "[MVP Summoner]"; if ( getmapusers( strcharinfo(3) ) > 1 ) { mes "There are still some players in this room. Make sure you are the last member in this room to use this option."; close; } mes "Are you sure you want to give up this room?"; if ( .rentcost ) mes "You will need to pay again to enter this room."; next; if ( select( "Yes", "No" ) == 2 ) close; awake strnpcinfo(0); end; } close; OnMobDead: end; OnEnterMap: .@id = atoi( strnpcinfo(2) ); .renttime[.@id] = gettimetick(2); sleep .timeout * 60000; mapwarp strnpcinfo(4), .respawnmap$, .respawnx, .respawny; .renttime[.@id] = 0; killmonsterall strnpcinfo(4); end; OnInit: if ( !getstrlen( strnpcinfo(2) ) ) { // Config --------------------------------------------------------------------------------------- // Room rental time, in minutes. // When time runs out, all players inside the room will be kicked out. // Do NOT set this to zero! set .timeout, 60; set .rentcost, 100000; // Zeny cost for renting a room (0 = free) set .mvpcost, 100000; // Zeny cost to summon an MVP (0 = free) set .bosscost, 50000; // Zeny cost to summon a boss monster (0 = free) // Options setting inside MVP room set .@menu[1], 1; // Turn Heal option On/Off set .@menu[2], 1; // Turn MVP Summoning On/Off set .@menu[3], 1; // Turn Mini boss Summoning On/Off set .@menu[4], 0; // Sell items (branches) On/Off (see shop below, before the mapflags) // Respawn point when players leave the room set .respawnmap$, "trinity"; set .respawnx, 50; set .respawny, 117; setarray .mvpid[0], 1511,// Amon Ra 1647,// Assassin Cross Eremes 1785,// Atroce 1630,// Bacsojin 1039,// Baphomet 1874,// Beelzebub 1272,// Dark Lord 1719,// Datale 1046,// Doppelgangger 1389,// Dracula 1112,// Drake 1115,// Eddga 1418,// Evil Snake Lord 1871,// Fallen Bishop 1252,// Garm 1768,// Gloom Under Night 1086,// Golden Thief Bug 1885,// Gopinich 1649,// High Priest Magaleta 1651,// High Wizard Katrinn 1832,// Ifrit 1492,// Incantation Samurai 1734,// Kiel D-01 1251,// Knight of Windstorm 1779,// Ktullanux 1688,// Lady Tanee 1646,// Lord Knight Seyren 1373,// Lord of Death 1147,// Maya 1059,// Mistress 1150,// Moonlight Flower 1087,// Orc Hero 1190,// Orc Lord 1038,// Osiris 1157,// Pharaoh 1159,// Phreeoni 1623,// RSX 0806 1650,// Sniper Shecil 1583,// Tao Gunka 1708,// Thanatos 1312,// Turtle General 1751,// Valkyrie Randgris 1685,// Vesper 1648,// Whitesmith Harword 1917,// Wounded Morroc 1658;// Ygnizem setarray .bossid[0], 1096,// Angeling 1388,// Archangeling 1795,// Bloody Knight 1830,// Bow Guardian 1839,// Byorgue 1309,// Cat O' Nine Tail 1283,// Chimera 1302,// Dark Illusion 1198,// Dark Priest 1582,// Deviling 1091,// Dragon Fly 1093,// Eclipse 1205,// Executioner 1783,// Galion 1592,// Gangster 1120,// Ghostring 1259,// Gryphon 1720,// Hydro 1090,// Mastering 1289,// Maya Purple 1262,// Mutant Dragon 1203,// Mysteltainn 1870,// Necromancer 1295,// Owl Baron 1829,// Sword Guardian 1204,// Tirfing 1089,// Toad 1092,// Vagabond Wolf 1765;// Valkyrie // Config Ends ------------------------------------------------------------------------ if ( !.timeout ) set .timeout, 60; .menu$ = ( .@menu[1] ? "Heal" : "" ) +":" ; .menu$ = .menu$ + ( .@menu[2] ? "Summon MVP" : "" ) +":"; .menu$ = .menu$ + ( .@menu[3] ? "Summon Mini-boss" : "" ) +":"; .menu$ = .menu$ + ( .@menu[4] ? "Buy branches" : "" ) +":"; .menu$ = .menu$ + "Leave this room:Give up this room"; if ( .@menu[2] ) { .@size = getarraysize( .mvpid ); for ( .@i = 0; .@i < .@size; .@i++ ) .mvpid_menu$ = .mvpid_menu$ + getmonsterinfo( .mvpid[.@i], MOB_NAME ) +":"; } if ( .@menu[3] ) { .@size = getarraysize( .bossid ); for ( .@i = 0; .@i < .@size; .@i++ ) .bossid_menu$ = .bossid_menu$ + getmonsterinfo( .bossid[.@i], MOB_NAME ) +":"; } } else { mapannounce strnpcinfo(4), "An administrator has refreshed the server. Please re-register this room.", bc_map; mapwarp strnpcinfo(4), .respawnmap$, .respawnx, .respawny; } end; } - shop MVP room#branch -1,604:100000,12103:1000000 06guild_01,49,49,4 duplicate(MVP Summoner) MVP Summoner#1 116 06guild_02,49,49,4 duplicate(MVP Summoner) MVP Summoner#2 116 06guild_03,49,49,4 duplicate(MVP Summoner) MVP Summoner#3 116 06guild_04,49,49,4 duplicate(MVP Summoner) MVP Summoner#4 116 06guild_05,49,49,4 duplicate(MVP Summoner) MVP Summoner#5 116 06guild_06,49,49,4 duplicate(MVP Summoner) MVP Summoner#6 116 06guild_07,49,49,4 duplicate(MVP Summoner) MVP Summoner#7 116 06guild_08,49,49,4 duplicate(MVP Summoner) MVP Summoner#8 116 06guild_01 mapflag nowarpto 06guild_02 mapflag nowarpto 06guild_03 mapflag nowarpto 06guild_04 mapflag nowarpto 06guild_05 mapflag nowarpto 06guild_06 mapflag nowarpto 06guild_07 mapflag nowarpto 06guild_08 mapflag nowarpto 06guild_01 mapflag nomemo 06guild_02 mapflag nomemo 06guild_03 mapflag nomemo 06guild_04 mapflag nomemo 06guild_05 mapflag nomemo 06guild_06 mapflag nomemo 06guild_07 mapflag nomemo 06guild_08 mapflag nomemo 06guild_01 mapflag noteleport 06guild_02 mapflag noteleport 06guild_03 mapflag noteleport 06guild_04 mapflag noteleport 06guild_05 mapflag noteleport 06guild_06 mapflag noteleport 06guild_07 mapflag noteleport 06guild_08 mapflag noteleport 06guild_01 mapflag nosave SavePoint 06guild_02 mapflag nosave SavePoint 06guild_03 mapflag nosave SavePoint 06guild_04 mapflag nosave SavePoint 06guild_05 mapflag nosave SavePoint 06guild_06 mapflag nosave SavePoint 06guild_07 mapflag nosave SavePoint 06guild_08 mapflag nosave SavePoint 06guild_01 mapflag nopenalty 06guild_02 mapflag nopenalty 06guild_03 mapflag nopenalty 06guild_04 mapflag nopenalty 06guild_05 mapflag nopenalty 06guild_06 mapflag nopenalty 06guild_07 mapflag nopenalty 06guild_08 mapflag nopenalty
Sorry for my bad english and Thank you in advance for helping me.
I think if you change the monster amount, it will exploit your server.
because when the first mvp die, it will triger ::OnMobDead
so player can talk to kafra to summon another MVP
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8 hours ago, LightRO said:
I think in your sclientinfo.xml
change langtype into 0
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1 hour ago, aloniki said:
Hi, I have been learning how to create my own RO for a few days, and I get stuck on translation. I failed to change the login button language from Korean to English, even though I already set the default skin to an English skin, but it only works after entering the game. And also, could anyone please provide me English or Chinese version of monstertalktable or better data folders?
And here is my clientinfo.xml:
<?xml version="1.0" encoding="gbk3212" ?>
<clientinfo>
<desc>Ragnarok Client Information</desc>
<servicetype>china</servicetype>
<servertype>primary</servertype>
<connection>
<display>HaTaRO</display>
<address>35.239.60.202</address>
<port>6900</port>
<version>55</version>
<langtype>3</langtype>
<registrationweb>www.google.com</registrationweb>
<loading>
<image>loading00.jpg</image>
<image>loading01.jpg</image>
<image>loading02.jpg</image>
<image>loading03.jpg</image>
<image>loading04.jpg</image>
<image>loading05.jpg</image>
<image>loading06.jpg</image>
</loading>
</connection>
</clientinfo>
I want to use Chinese or English, but don't know how I should set it.I am using 2015-10-29aRagexe, and the kro full client is 20180813.
Thanks.
try use langtype 1
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30 minutes ago, Quesooo said:
yeah im using latest rathena emulator
done by discord, just fixing typo in the script.
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1
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19 hours ago, Quesooo said:
yeah bro i forgot where did i place it sorry ^_^
ive got an error also
```script error on npc/custom/events/double_expdrop.txt line 6
parse_line: expected ','```Are you using lastest rathena?
because on mine working, no showing any error
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3 hours ago, Quesooo said:
Hi good day everyone i would like to request a double exp and drop rate every week end the event will start at friday morning and then end at monday morning
i tried all script here related to this topic but nothing works please guide me thank you
I think i has already give it to you
- script DoubleEXP -1,{ OnSat: OnSun: announce "Double Experience Begin!",bc_blue|bc_all; set .br,getbattleflag("base_exp_rate")*2; set .jr,getbattleflag("job_exp_rate")*2; setbattleflag("base_exp_rate",.br); setbattleflag("job_exp_rate",.jr); atcommand "@reloadmobdb"; end; OnMon: announce "Double Experience already finish!",bc_blue|bc_all; atcommand "@reloadbattleconf"; atcommand "@reloadmobdb"; end; }
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17 hours ago, Quesooo said:
Hi there guys! welcome back to me and i was working on my offline server just a few days ago
i just want to request a disguise event using latest rathena git now
when the event start the npc will show and when the event end the npc will hide
also the npc will allowed to transform all monsters around our database together with mvp and mini bosses hopefully some one can help me here again ^_^
try this
//===== rAthena Script ======================================= //= Disguise Event //===== By: ================================================== //= GmOcean //===== Current Version: ===================================== //= 5.1 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Guess a monster name correctly for prizes. //= //= NOTE: Requires PCRE library installed. //===== Additional Comments: ================================= //= 5.0 Last update by GmOcean. //= 5.1 Cleaned and standardized, mostly. [Euphy] //============================================================ prontera,160,155,4 script Disguise Event 795,{ // Currently set to run every two hours. // To change times, edit the OnClock labels below. set [email protected]GMLevel,60; // GM level required to access NPC. set [email protected]n$,"[^0000FFDisguise NPC^000000]"; if (getgmlevel()>[email protected]GMLevel) { mes [email protected]n$; mes "Select an option."; next; switch(select("Turn ON/OFF Event:Event Settings")) { case 1: mes [email protected]n$; if (.EventON) { mes "The Event is currently: [^0000FFON^000000]"; mes "Would you like to turn it OFF?"; } else { mes "The Event is currently: [^FF0000OFF^000000]"; mes "Would you like to turn it ON?"; } if(select("Yes:No")==2) close; if (.EventON) { set .EventON,0; set .Timer,0; setnpctimer 0; stopnpctimer; announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue; deletepset 1; setnpcdisplay "Disguise Event",795; close; } set .EventON,1; set .Timer,1; setnpctimer 0; initnpctimer; set .ResetCounter,.ResetCounter+1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; close; case 2: mes [email protected]n$; mes "Pick a setting to modify."; next; switch(select("Monster Display:Number of Rounds:Prize Settings")) { case 1: setarray [email protected]r$[0],"Disguise as all monsters.","Disguise as MVPs only."; mes [email protected]n$; mes "Choose a disguise rule."; next; set .Rule, select(implode([email protected]r$,":")); mes [email protected]n$; mes "The Disguise Rule has been set:"; mes " > ^0055FF"[email protected]r$[.Rule-1]+"^000000"; close; case 2: mes [email protected]n$; mes "Input the number of rounds you want the event to last."; mes "Current number: [^0000FF"+.Rounds+"^000000]"; next; input [email protected]Rounds; set .Rounds,[email protected]Rounds; mes [email protected]n$; mes "The number of rounds has been changed to "+.Rounds+"."; close; case 3: mes [email protected]n$; mes "Input the Item ID of the prize given each round."; mes "Current item: [^0000FF"+getitemname(.Prize)+"^000000] (ID #"+.Prize+")"; next; input [email protected]Prize; mes [email protected]n$; if (getitemname([email protected]Prize)=="" || getitemname([email protected]Prize)=="null") { mes "That item does not exist. Please try again."; close; } set .Prize,[email protected]Prize; mes "Input the amount to be given."; next; input [email protected]amount; mes [email protected]n$; if ([email protected]amount<=0 || [email protected]amount>=10000) { mes "That amount is invalid. Using default amount of 1."; set [email protected]amount,1; next; mes [email protected]n$; } set .PrizeAmt,[email protected]amount; mes "The Prize has been changed successfully."; mes "Prize: "+.PrizeAmt+"x [^0000FF"+getitemname(.Prize)+"^000000]"; close; } } } if (.EventON) end; mes [email protected]n$; mes "Welcome."; mes "How may I be of assistance?"; if(select("Information:Nothing, just passing through.")==2) close; next; mes [email protected]n$; mes "This event is quite simple."; mes "At the start of the event, I will"; mes "disguise myself as a random"; mes "monster. You have to shout"; mes "that monster's name out loud."; next; mes "If you are correct, you will receive"; mes "a prize. If not, keep trying!"; mes "That's all that there is to this event."; close; OnInit: hideonnpc strnpcinfo(3); set .EventON,0; set .Wait,0; set .Winner,0; set .ResetCounter,0; set .Rounds,10; set .Prize,512; set .PrizeAmt,1; set .Rule,1; setarray .MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373, 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688, 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131, 2156,2165; set .BlackList$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," + "1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," + "1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," + "2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," + "2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," + "2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," + "2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," + "2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," + "2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," + "2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,"; end; OnClock0000: OnClock0200: OnClock0400: OnClock0600: OnClock0800: OnClock1000: OnClock1200: OnClock1400: OnClock1600: OnClock1800: OnClock2000: OnClock2200: set .ResetCounter,.ResetCounter+1; set .EventON,1; set .Timer,1; set .Wait,1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; setnpctimer 0; initnpctimer; end; OnTimer10000: if (.Timer || .Change) end; set .Wait,0; goto iDisguise; end; OnTimer30000: if (.Timer) end; set .Change,0; setnpcdisplay "Disguise Event",795; npctalk "Disguise Event : You took too long to guess what I was. Please wait 10 seconds while I disguise again."; specialeffect EF_DETECT2; set $MonsterName$,""; deletepset 1; stopnpctimer; setnpctimer 0; initnpctimer; end; OnTimer60000: if (.Timer!=1) end; announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; end; OnTimer120000: if (.Timer!=1) end; announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; end; OnTimer180000: if (.Timer!=1) end; announce "The Disguise Event has begun!",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; hideoffnpc strnpcinfo(3); set .Timer,0; stopnpctimer; setnpctimer 0; initnpctimer; iDisguise: if (.Rule==1) { set .Winner,0; set .Monster,1000+rand(1,995); if (compare(","+.BlackList$+"," , ","+.Monster+",")) goto iDisguise; if (.Monster==.LastMonster) goto iDisguise; set .LastMonster,.Monster; set $MonsterName$,getmonsterinfo(.Monster,0); } if (.Rule==2) { set .Winner,0; set .Monster,rand(49); set $MonsterName$,getmonsterinfo(.MVP[.Monster],0); } deletepset 1; defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect"; activatepset 1; if (.Rule==1) setnpcdisplay "Disguise Event",.Monster; if (.Rule==2) setnpcdisplay "Disguise Event",.MVP[.Monster]; set .Change,1; setnpctimer 0; end; iCorrect: if (.Winner) { dispbottom "Someone has already won this round."; end; } set .Winner,1; set .RoundCount,.RoundCount+1; deletepset 1; activatepset 1; getitem .Prize,.PrizeAmt; announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue; if (.RoundCount>=.Rounds) { setnpcdisplay "Disguise Event",795; set .RoundCount,0; set .Change,0; set .EventON,0; setnpctimer 0; stopnpctimer; hideonnpc strnpcinfo(3); npctalk "Disguise Event : Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; end; } setnpcdisplay "Disguise Event",795; set .Change,0; setnpctimer 0; end; }
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1 hour ago, joelolopez said:
is there any english storage texture for 20180307 client? coz mine its still in korean
in your sclientinfo.xml try use langtype 0
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1 hour ago, joelolopez said:
maybe using new option on nemo

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On 7/15/2018 at 11:16 PM, Azarth said:
the title says all, i think ai was disable is possible to make able? still using this client?
can't use custom AI since 2017-09-20 client
https://rathena.org/board/topic/115401-client-2018-custom-ai-crash/
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56 minutes ago, joelolopez said:
need aggressive AI for homunculus and mercenary (walking in circles when master is sitting), im using nazzyai way back 2017 and its perfectly working but when i upgraded my client to 2018 nazzyai isnt working anymore.. anyone who have a ai for 2018?
can't use ustom ai since client 2017-09-20
https://rathena.org/board/topic/115401-client-2018-custom-ai-crash/
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50 minutes ago, joelolopez said:
use this
or this one
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34 minutes ago, Sky Raker said:
Okay. Thank you. I'll try that exe version. Is there any bug in that version?
from my experience, there's no bug with this client.
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35 minutes ago, Sky Raker said:
Hi. Good day, What is the best and stable 2017 clients because I want it to use it on my online server. Btw, I'm using latest rathena svn. Thank you.
i think 2017-06-14, already test it for a while
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7 hours ago, Jard said:
i need to add a npc bro
for how many player in the map try this
Spoilerprontera.gat,143,192,4 script PvPPOINT 417,{ Oninit: OnTimer5000: delwaitingroom; waitingroom getmapusers("pvp_y_1-2")+" player"+( getmapusers("pvp_y_1-2") > 1 ? "s":"") +" in the map", 0; goto Timer; end; Timer: initnpctimer; OnPCKillEvent: getmapxy[email protected]map$,[email protected]x,[email protected]y,0; if(getcharid(3)==killedrid) end; if([email protected]map$ != "pvp_y_1-2") end; set [email protected]player1, getcharid(3); set [email protected]player2, killedrid; attachrid([email protected]player2); set [email protected]player2points, #CASHPOINTS; if([email protected]player2points) { set #CASHPOINTS, #CASHPOINTS - 1; dispbottom "You Lost 1 Cash Point from "+rid2name(killerrid); } emotion e_sob,1; attachrid([email protected]player1); if([email protected]player2points) { set #CASHPOINTS, #CASHPOINTS + 1; dispbottom "You Gained 1 Cash Points from "+rid2name(killedrid); } else dispbottom "Sorry no cash points on the "+rid2name(killedrid); emotion e_meh,1; end; }
to prevent dual on pvp you can try this
Spoiler- script dualclientkicker -1,{ OnPCLoadMapEvent: set [email protected]charmap$, strcharinfo(3); if(!compare(.tmp$,[email protected]charmap$)) end; set [email protected]len, query_sql("SELECT DISTINCT `account_id` FROM `char` WHERE`account_id` IN (SELECT `account_id` FROM `login` WHERE `last_ip` =(SELECT `last_ip` FROM `login` WHERE `account_id`="+getcharid(3)+")) AND`online` <> 0;",[email protected]a); for(set([email protected]d,0);[email protected]d<[email protected]len;set([email protected]d,[email protected]d+1)) { if(!getmapxy([email protected]map$,[email protected]x,[email protected]y,0,rid2name([email protected]a[[email protected]d])) && [email protected]charmap[email protected]map$) set [email protected]c,[email protected]c+ 1; } if([email protected]c > .limitacc ) { dispbottom "Dual accounts not allowed in PVP."; warp "prontera",0,0; } end; OnInit: set .limitacc,1; setarray .maps$,"guild_vs1","guild_vs2","guild_vs3","guild_vs4","guild_vs5","turbo_e_4","turbo_e_8","turbo_e_16", "pvp_y_1-1","pvp_y_1-2","pvp_y_1-3","pvp_y_1-4","pvp_y_1-5","pvp_y_2-1","pvp_y_2-2","pvp_y_2-3","pvp_y_2-4","pvp_y_2-5", "pvp_y_3-1","pvp_y_3-2","pvp_y_3-3","pvp_y_3-4","pvp_y_3-5","pvp_y_4-1","pvp_y_4-2","pvp_y_4-3","pvp_y_4-4","pvp_y_4-5", "pvp_y_5-1","pvp_y_5-2","pvp_y_5-3","pvp_y_5-4","pvp_y_5-5","pvp_y_6-1","pvp_y_6-2","pvp_y_6-3","pvp_y_6-4","pvp_y_6-5", "pvp_y_7-1","pvp_y_7-2","pvp_y_7-3","pvp_y_7-4","pvp_y_7-5","pvp_y_8-1","pvp_y_8-2","pvp_y_8-3","pvp_y_8-4","pvp_y_8-5", "pvp_n_1-1","pvp_n_1-2","pvp_n_1-3","pvp_n_1-4","pvp_n_1-5","pvp_n_2-1","pvp_n_2-2","pvp_n_2-3","pvp_n_2-4","pvp_n_2-5", "pvp_n_3-1","pvp_n_3-2","pvp_n_3-3","pvp_n_3-4","pvp_n_3-5","pvp_n_4-1","pvp_n_4-2","pvp_n_4-3","pvp_n_4-4","pvp_n_4-5", "pvp_n_5-1","pvp_n_5-2","pvp_n_5-3","pvp_n_5-4","pvp_n_5-5","pvp_n_6-1","pvp_n_6-2","pvp_n_6-3","pvp_n_6-4","pvp_n_6-5", "pvp_n_7-1","pvp_n_7-2","pvp_n_7-3","pvp_n_7-4","pvp_n_7-5","pvp_n_8-1","pvp_n_8-2","pvp_n_8-3","pvp_n_8-4","pvp_n_8-5", "pvp_2vs2"; set .lens , getarraysize(.maps$) ; for(set(.a,0);.a<.lens;set(.a,.a+1)) { setmapflag .maps$[.a], mf_loadevent ; set .tmp$ ,.tmp$+.maps$[.a]+","; } }
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36 minutes ago, Jard said:
- script PVPPOINTS -1,{ OnPCKillEvent: getmapxy[email protected]map$,[email protected]x,[email protected]y,0; if(getcharid(3)==killedrid) end; if([email protected]map$ != "pvp_y_1-2") end; set [email protected]player1, getcharid(3); set [email protected]player2, killedrid; attachrid([email protected]player2); set [email protected]player2points, #CASHPOINTS; if([email protected]player2points) { set #CASHPOINTS, #CASHPOINTS - 1; dispbottom "You Lost 1 Cash Point from "+rid2name(killerrid); } emotion e_sob,1; attachrid([email protected]player1); if([email protected]player2points) { set #CASHPOINTS, #CASHPOINTS + 1; dispbottom "You Gained 1 Cash Points from "+rid2name(killedrid); } else dispbottom "Sorry no cash points on the "+rid2name(killedrid); emotion e_meh,1; end; }
how to add a npc then how the npc how many player inside of the map
that script doesn't need npc
to check how many player on pvp map you must create pvp warper, you could try this
prontera.gat,148,192,4 script Ultimate PvP Warper 417,{ if (.pvp_square$=="") donpcevent "Ultimate PVP warper::OnClock0000"; mes "[PvP Warper]"; mes "Which arena do you want to enter ?"; switch(select("All Job ["+getmapusers(.pvp_square$)+"/128]:Max lvl 99 ["+getmapusers("pvp_y_2-2")+"/128]:3rd Baby Class ["+getmapusers("pvp_y_1-2")+"/128]")) { case 1: // PVP Square if (getmapusers(.pvp_square$) > 127) callsub S_full; warp .pvp_square$,0,0; announce "Player "+strcharinfo(0)+" enter PVP All Job !!",bc_all; end; case 2: // PVP Low Level if (getmapusers("pvp_y_2-2") > 127) callsub S_full; if (BaseLevel > 99) { // Edit 150 to any maximum Lvl of a player can enter this room mes "only player with Level 1 - 99 can enter this arena"; close; } warp "pvp_y_2-2",0,0; announce "Player "+strcharinfo(0)+" enter PVP Max lvl 99 !!",bc_all; end; Case 3: // Baby Class if (getmapusers("pvp_y_1-2") > 127) callsub S_full; if (class < 4096 || class > 4112) goto L_NotBaby; warp "pvp_y_1-2",0,0; announce "Player "+strcharinfo(0)+" enter PVP 3rd Baby Class !!",bc_all; end; L_NotBaby: mes "This room only for 3rd baby class"; close; } S_full: mes "Sorry, this arena already full. please wait a while..."; close; OnInit: OnTimer5000: delwaitingroom; switch(rand(1,3)) { Case 1: waitingroom getmapusers(.pvp_square$)+" player"+( getmapusers(.pvp_square$) > 1 ? "s":"") +" in the arena All Job", 0; goto Timer; end; break; Case 2: waitingroom getmapusers("pvp_y_2-2")+" player"+( getmapusers("pvp_y_2-2") > 1 ? "s":"") +" in the arena Max lvl 99", 0; goto Timer; end; break; Case 3: waitingroom getmapusers("pvp_y_1-2")+" player"+( getmapusers("pvp_y_1-2") > 1 ? "s":"") +" in the arena 3rd Baby Class", 0; goto Timer; end; break; Timer: initnpctimer; } OnClock0000: // set the "PVP Square" map, based on day of the weeek switch(gettime(4)) { case 0: // Sunday case 1: // Monday set .pvp_square$, "pvp_y_7-2"; break; case 2: // Tuesday case 3: // Wednesday set .pvp_square$, "guild_vs3"; break; case 4: // Thursday case 5: // Friday set .pvp_square$, "pvp_y_7-2"; break; case 6: // Saturday set .pvp_square$, "guild_vs3"; break; } }
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51 minutes ago, joelolopez said:
am i missing something? i already have the latest ROenglishRE-master but still showing some korean characters in game.. is there already english interface bmps for 2018? any msgstringtable for 2018 clients ?
can you give ss what didn't change into english
and what translation are you use, zack files or asheraf files?
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42 minutes ago, joelolopez said:
wheres the renewal refine system? it seems that im still using the old refine system (w/o refine interface)? how am i suppose to use that system?
are you mention about Refine UI system?






Disable Quest guide to avoid missing quest log in message
in Client-side Support
Posted
for first image fix using nemo by select option ignor lua errors
for second image if you want disable that icon pick hide quest button using nemo