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hendra814

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Posts posted by hendra814

  1. On 10/26/2023 at 2:00 PM, Sehrentos said:

    Thank you, but that just didn't work for me.

    I found the existing windows DLL file in the /SysWOW64 and copied to the /System32, but no success.

    I also tried to install: Visual C++ Redistributable for Visual Studio 2012 Update 4, but no success (this should install the original windows msvcr110.dll x86 or x64 depending on your system).

    Rebuild the map-server after each changes and tested again.

    I'm have same issue 0x000007b when reinstall my os, and when i check my visual studio by default it's pointing x64.

    try change into debug win32, and after that recompile your server.

    now the issue already solved.

     

  2. 9 hours ago, alexander03 said:

    But what i mean is the aura ring and floaters of aura that i mean is tga.files that is lookslike the aura lvl 99

    yes same as aura lvl 99, because the STR file created from tga file for custom aura.

  3. 19 hours ago, alexander03 said:

    Hateffect not include .tga files sir,aura like level 99 i think have a tga files,.

    from khlye650 information it's read STR file at this link, you can create / edit using STR editor.

    The file using aura compilation files, (tga files)

    guide how to create/edit STR file check at STR editor link at this link

     

  4. 7 hours ago, Frozek said:

    I did this, but apparently it didn't work, it seems that the emulator only reads from 1000 to 1046, wouldn't it be the case of some change in the src?

    i'm not sure is this related src file or lua files.

    But i check in the strc\map, i found achivement.hpp and achiement.cpp

  5. On 10/30/2023 at 8:31 AM, Frozek said:

    How to increase the number of titles? I put some titles on my server and the following error appeared.

    image.png.12ef6668d03ea7077861bcd5052f6a71.png

    I added the title to data\luafiles514\lua files\datainfo\titletable.lub and apparently the emulator only reads titles from 1000 to 1046. How do I add more titles?

    create achievement database at db/pre-re/achivement_db.yml or at db/import/achivement_db.yml

  6. On 10/26/2023 at 2:00 PM, Sehrentos said:

    Thank you, but that just didn't work for me.

    I found the existing windows DLL file in the /SysWOW64 and copied to the /System32, but no success.

    I also tried to install: Visual C++ Redistributable for Visual Studio 2012 Update 4, but no success (this should install the original windows msvcr110.dll x86 or x64 depending on your system).

    Rebuild the map-server after each changes and tested again.

    try this guide click here

  7. 59 minutes ago, oukiii said:

    @hendra814

    Thanks for your answer :). But I want the select menu show after player buy some item.

    Example:

    - Player buy "Apple" with "Jellopy" and "10 zeny"

    - Client show the select menu with dialog "Buy 1x Apple with 1x Jellopy. 10z. Are you sure?" and select option is "yes" and "no"

    - If player select yes then continue the purchase event.

    - If player select "no" then exit the npc_barter_purchase function.

    oo i see, thanks for the confirmation,

  8. 1 hour ago, oukiii said:

    I want to show the confirm menu before buying in the barter shop.

    I tried to use:

    clif_scriptmenu(&sd, barter->npcid, "yes:no");

    but I have no idea how to wait the player select the menu and use that option.

    the result is the client show the select menu, but it starts to buy the item from barter shop. I want the client to wait for player to select "yes" or "no" before start buying from shop.

     

    Thanks in advance.

     

    check at \npc\re\merchants\Extended_Ammunition.txt

    barter setting at npc\re\merchants\barters\Extended_Ammunition.yml

  9. 17 minutes ago, Dolphin86 said:

    this is whats inside "System,/Sign_Data_EN.lub" 

    which i had no idea how to edit it..

      Hide contents
    -- Original translation works of zackdreaver: https://github.com/zackdreaver/ROenglishRE
    -- Continuated by llchrisll at https://github.com/llchrisll/ROenglishRE
    -- This file can be distributed, used and modified freely
    -- This file shouldn't be claimed as part of your project, unless you fork it from https://github.com/llchrisll/ROenglishRE
    -- This file also only works if used in combination with the edited
    -- `data/luafiles514/lua files/signboardlist_f.lub`, which comes with this project!
    -- Last updated: 20230109
    
    SignBoardData = {
    	["입력안하셨습니다"] = "Cannot enter",
    	["  마일리지 스톤교환"] = "  Mileage Stone Exchange",
    	["  180Lv미만 출입금지"] = "  Entry: Level 180+",
    	["  190Lv미만 출입금지"] = "  Entry: Level 190+",
    	["  표본 환경 - 혹한"] = "  Specimen Environment - Cold",
    	["  표본 환경 - 화염"] = "  Specimen Environment - Flame",
    	["  표본 환경 - 초원"] = "  Specimen Environment - Grassland",
    	["  표본 환경 - 죽음"] = "  Specimen Environment - Death",
    	["  파라마켓"] = "  Paramarket",
    	["  기본 장비 지원"] = "  Basic Equipment Support",
    	["  중급 고급 무기 지원"] = "  Intermediate / Advanced Weapon Support",
    	["  고급 방어구 지원"] = "  Advanced Armor Support",
    	["  쉐도우 장비 대여"] = "  Shadow Equipment Rental",
    	["  낙원단 공간이동사"] = "  Eden Warper",
    	["   낙원단 공간이동사"] = "   Eden Warper",
    	["  여객선 승선"] = "  Ferry Service",
    	["  알베르타행"] = "  To Alberta",
    	["  난파선행"] = "  To Sunken Ship",
    	["  이즈루드행"] = "  To Izlude",
    	["  자와이행"] = "  To Jawai",
    	["  루티에행"] = "  To Lutie",
    	["  오딘신전 행"] = "  To Odin Temple",
    	["  휘겔 행"] = "  To Hugel",
    	["  용지성 행"] = "  To Louyang",
    	["  알베르타 행"] = "  To Alberta",
    	["  아마쯔 행"] = "  To Amatsu",
    	["  아요타야 행"] = "  To Ayothaya",
    	["  브라질리스 행"] = "  To Brasilis",
    	["  쿤룬 행"] = "  To Gonryun",
    	["  포트말라야 행"] = "  To Malaya",
    	["  데와타 행"] = "  To Dewata",
    	["  모스코비아 행"] = "  To Moscovia",
    	["  락 릿지 행"] = "  To Rock Ridge",
    	["  거북섬 행"] = "  To Turtle Dungeon",
    	["  라자냐 행"] = "  To Lasagna",
    	["  말랑도 행"] = "  To Malangdo",
    	["  소드 클랜"] = "  Sword Clan",
    	["  아크완드 클랜"] = "  Arc Wand Clan",
    	["  골든메이스 클랜"] = "  Golden Mace Clan",
    	["  크로스보우 클랜"] = "  Crossbow Clan",
    	["  결혼 신청"] = "  Marriage Application",
    	["  독립 도우미"] = "  Independent Helper",
    	["  비공정 출구"] = "  Exit",
    	["  유노-라헬 행"] = "  To Yuno-Rachel",
    	["  유노-이즈루드 행"] = "  To Yuno-Izlude",
    	["  이즈루드-라헬 행"] = "  Izlude to Rachel",
    	["  슈발츠발드 국내선"] = "  Schwartzvald Rebublic",
    	["  등급강화소"] = "  Grade Enhancement",
    	["  메가 부스터 지원"] = "  Mega Booster Support",
    	[" 부스터일루시온인챈트"] = " Booster Illusion Enchantment",
    	[" 부스터오토매틱인챈트"] = " Booster Automatic Enchantment",
    	[" 모험가 편의센터"] = " Adventurer Convenience Center",
    	["  차원 수호 기념관"] = "  Dimensional Guardian Memorial",
    	["  1차 전직 안내"] = "  1st Job Change Guide",
    	["  표본 환경 - 성전"] = "  Specimen Environment - Temple",
    	["  표본 환경 - 맹독"] = "  Specimen Environment - Venom",
    	["  표본 환경 - 영혼"] = "  Specimen Environment - Soul",
    }
    
    SignBoardIgnore = {
    	-- With this you can disable certain signboards by just declaring the Map and Coordinates
    	-- { "map", x, y },
    }
    
    -- Custom Signboards
    -- Uncommend the following 'dofile' line to read a different signboardlist outside of the CLS (Custom Lua Support)
    -- Note: The CLS for Signboards will still work even without this file.
    --
    -- dofile("System/Sign_Data_CLS.lua")

     

     

    yes, same file

    i don't know to how to edit this file.

  10. 18 minutes ago, Dolphin86 said:
    [Error]: Missing 1 right curlys at file 'npc/custom/healer.txt', line '145'.

    after add the missing curly, now it pop up the msg and become unlimited clicks / heal

      Hide contents

    image.thumb.png.54ae2219d891ed528df8add8eab11110.png

    btw i have another npc using similar script, think that might be the couse?

    are the 2 NPC using same parameter?

  11. 10 minutes ago, Dolphin86 said:
      Reveal hidden contents

    No i did not edit any of it yet on that part, just post it so u could show me how to edit it properly. and about the picture you have send, i would preffer to use ro own signboard, the brown color if posible

    @hendra814

    i'm not sure for this, i check my offline files

    i can't found signboadlist.lub at data\luafiles514\lua files

    what i've found is signboardlist_f.lub

    and in this file i check it's refere to Sign_Data_EN.lub

     

    2023-10-09_114446.jpg

  12. 10 minutes ago, Dolphin86 said:

    example?

    -- Original translation works of zackdreaver: https://github.com/zackdreaver/ROenglishRE
    -- Continuated by llchrisll at https://github.com/llchrisll/ROenglishRE
    -- This file can be distributed, used and modified freely
    -- This file shouldn't be claimed as part of your project, unless you fork it from https://github.com/llchrisll/ROenglishRE
    -- This file also only works if used in combination with the edited
    -- `data/luafiles514/lua files/signboardlist_f.lub`, which comes with this project!
    -- Last updated: 20230109
    
    SignBoardData = {
    	["입력안하셨습니다"] = "Cannot enter",
    	["  마일리지 스톤교환"] = "  Mileage Stone Exchange",
    	["  180Lv미만 출입금지"] = "  Entry: Level 180+",
    	["  190Lv미만 출입금지"] = "  Entry: Level 190+",
    	["  표본 환경 - 혹한"] = "  Specimen Environment - Cold",
    	["  표본 환경 - 화염"] = "  Specimen Environment - Flame",
    	["  표본 환경 - 초원"] = "  Specimen Environment - Grassland",
    	["  표본 환경 - 죽음"] = "  Specimen Environment - Death",
    	["  파라마켓"] = "  Paramarket",
    	["  기본 장비 지원"] = "  Basic Equipment Support",
    	["  중급 고급 무기 지원"] = "  Intermediate / Advanced Weapon Support",
    	["  고급 방어구 지원"] = "  Advanced Armor Support",
    	["  쉐도우 장비 대여"] = "  Shadow Equipment Rental",
    	["  낙원단 공간이동사"] = "  Eden Warper",
    	["   낙원단 공간이동사"] = "   Eden Warper",
    	["  여객선 승선"] = "  Ferry Service",
    	["  알베르타행"] = "  To Alberta",
    	["  난파선행"] = "  To Sunken Ship",
    	["  이즈루드행"] = "  To Izlude",
    	["  자와이행"] = "  To Jawai",
    	["  루티에행"] = "  To Lutie",
    	["  오딘신전 행"] = "  To Odin Temple",
    	["  휘겔 행"] = "  To Hugel",
    	["  용지성 행"] = "  To Louyang",
    	["  알베르타 행"] = "  To Alberta",
    	["  아마쯔 행"] = "  To Amatsu",
    	["  아요타야 행"] = "  To Ayothaya",
    	["  브라질리스 행"] = "  To Brasilis",
    	["  쿤룬 행"] = "  To Gonryun",
    	["  포트말라야 행"] = "  To Malaya",
    	["  데와타 행"] = "  To Dewata",
    	["  모스코비아 행"] = "  To Moscovia",
    	["  락 릿지 행"] = "  To Rock Ridge",
    	["  거북섬 행"] = "  To Turtle Dungeon",
    	["  라자냐 행"] = "  To Lasagna",
    	["  말랑도 행"] = "  To Malangdo",
    	["  소드 클랜"] = "  Sword Clan",
    	["  아크완드 클랜"] = "  Arc Wand Clan",
    	["  골든메이스 클랜"] = "  Golden Mace Clan",
    	["  크로스보우 클랜"] = "  Crossbow Clan",
    	["  결혼 신청"] = "  Marriage Application",
    	["  독립 도우미"] = "  Independent Helper",
    	["  비공정 출구"] = "  Exit",
    	["  유노-라헬 행"] = "  To Yuno-Rachel",
    	["  유노-이즈루드 행"] = "  To Yuno-Izlude",
    	["  이즈루드-라헬 행"] = "  Izlude to Rachel",
    	["  슈발츠발드 국내선"] = "  Schwartzvald Rebublic",
    	["  등급강화소"] = "  Grade Enhancement",
    	["  메가 부스터 지원"] = "  Mega Booster Support",
    	[" 부스터일루시온인챈트"] = " Booster Illusion Enchantment",
    	[" 부스터오토매틱인챈트"] = " Booster Automatic Enchantment",
    	[" 모험가 편의센터"] = " Adventurer Convenience Center",
    	["  차원 수호 기념관"] = "  Dimensional Guardian Memorial",
    	["  1차 전직 안내"] = "  1st Job Change Guide",
    	["  표본 환경 - 성전"] = "  Specimen Environment - Temple",
    	["  표본 환경 - 맹독"] = "  Specimen Environment - Venom",
    	["  표본 환경 - 영혼"] = "  Specimen Environment - Soul",
    }
    
    SignBoardIgnore = {
    	-- With this you can disable certain signboards by just declaring the Map and Coordinates
    	-- { "map", x, y },
    }
    
    -- Custom Signboards
    -- Uncommend the following 'dofile' line to read a different signboardlist outside of the CLS (Custom Lua Support)
    -- Note: The CLS for Signboards will still work even without this file.
    --
    -- dofile("System/Sign_Data_CLS.lua")

     

    sorry are you already did this one

    image.png.4224c637af7bd98b86399e0e4216d29f.png

  13. 9 minutes ago, Dolphin86 said:

    well now i can click the npc without waiting for years, but it gone back to unlimited clicks

    try this but sorry i can't test it

    veil,116,117,5	script	Healer	992,{
    
    if (.@COOLDOWN_REWARD > gettimetick(2)) end;
    
    specialeffect2 EF_HEAL2; percentheal 100,100;
    	specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,600000,10;
    	specialeffect2 EF_BLESSING; sc_start SC_BLESSING,600000,10;
    	
    	if ( countitem(.VIP_item) || rentalcountitem(.VIP_item) ) {
    		specialeffect2 EF_ANGELUS; sc_start SC_ANGELUS,600000,10;
    		specialeffect2 EF_SUFFRAGIUM; sc_start SC_SUFFRAGIUM,600000,3;
    		specialeffect2 EF_IMPOSITIO; sc_start SC_IMPOSITIO,600000,5;
    		specialeffect2 EF_GLORIA; sc_start SC_GLORIA,600000,5;
    		specialeffect2 EF_MAGNIFICAT; sc_start SC_MAGNIFICAT,600000,5;
    		specialeffect2 EF_CHEMICALPROTECTIOn; sc_start SC_CP_WEAPON,600000,5;
    		sc_start SC_CP_ARMOR,600000,5;
    		sc_start SC_CP_SHIELD,600000,5;
    		sc_start SC_CP_HELM,600000,5;
    		specialeffect2 EF_ASSUMPTIO; sc_start SC_ASSUMPTIO,600000,5;
    		sc_start SC_ADRENALINE2,600000,1;
    		specialeffect2 EF_MAXPOWER; sc_start SC_MAXIMIZEPOWER,600000,5;
    		specialeffect2 EF_PERFECTION; sc_start SC_WEAPONPERFECTION,600000,5;
    		specialeffect2 EF_ENDURE; sc_start SC_ENDURE,600000,10;
    		sc_start SC_KAUPE,600000,3;
    		sc_start SC_KAITE,600000,7;
    		sc_start SC_STRFOOD,600000,5;
    		sc_start SC_AGIFOOD,600000,5;
    		sc_start SC_VITFOOD,600000,5;
    		sc_start SC_INTFOOD,600000,5;
    		sc_start SC_DEXFOOD,600000,5;
    		sc_start SC_LUKFOOD,600000,5;
    
    		switch ( CLASS ) {
    			case 18:
    			case 4019:
    			case 4071:
    			case 4078:
    				skilleffect "SL_ALCHEMIST",0;
    				sc_start4 SC_SPIRIT,9999999,5,455,0,0;
    				break;
    			case 15:
    			case 4016:
    			case 4070:
    			case 4077:
    				skilleffect "SL_MONK",0;
    				sc_start4 SC_SPIRIT,9999999,5,447,0,0;
    				break;
    			case 4047:
    				skilleffect "SL_STAR",0;
    				sc_start4 SC_SPIRIT,9999999,5,448,0,0;
    				break;
    			case 16:
    			case 4017:
    			case 4067:
    			case 4074:
    				skilleffect "SL_SAGE",0;
    				sc_start4 SC_SPIRIT,9999999,5,449,0,0;
    				break;
    			case 14:
    			case 4015:
    			case 4066:
    			case 4073:
    				skilleffect "SL_CRUSADER",0;
    				sc_start4 SC_SPIRIT,9999999,5,450,0,0;
    				break;
    			case 23:
    			case 4190:
    				skilleffect "SL_SUPERNOVICE",0;
    				sc_start4 SC_SPIRIT,9999999,5,451,0,0;
    				break;
    			case 7:
    			case 4008:
    			case 4054:
    			case 4060:
    				skilleffect "SL_KNIGHT",0;
    				sc_start4 SC_SPIRIT,9999999,5,452,0,0; 
    				break;
    			case 9:
    			case 4010:
    			case 4055:
    			case 4061:
    				skilleffect "SL_WIZARD",0;
    				sc_start4 SC_SPIRIT,9999999,5,453,0,0;
    				break;
    			case 8:
    			case 4009:
    			case 4057:
    			case 4063:
    				skilleffect "SL_PRIEST",0;
    				sc_start4 SC_SPIRIT,9999999,5,454,0,0;
    				break;
    			case 19:
    			case 20:
    			case 4020:
    			case 4021:
    			case 4068:
    			case 4069:
    			case 4075:
    			case 4076:
    				skilleffect "SL_BARDDANCER",0;
    				sc_start4 SC_SPIRIT,9999999,5,455,0,0;
    				break;
    			case 17:
    			case 4018:
    			case 4072:
    			case 4079:
    				skilleffect "SL_ROGUE",0;
    				sc_start4 SC_SPIRIT,9999999,5,456,0,0;
    				break;
    			case 12:
    			case 4013:
    			case 4059:
    			case 4065:
    				skilleffect "SL_ASSASIN",0;
    				sc_start4 SC_SPIRIT,9999999,5,457,0,0;
    				break;
    			case 10:
    			case 4011:
    				skilleffect "SL_BLACKSMITH",0;
    				sc_start4 SC_SPIRIT,9999999,5,458,0,0;
    				break;
    			case 11:
    			case 4012:
    			case 4056:
    			case 4062:
    				skilleffect "SL_HUNTER",0;
    				sc_start4 SC_SPIRIT,9999999,5,460,0,0;
    				break;
    			case 4049:
    				skilleffect "SL_SOULLINKER",0;
    				sc_start4 SC_SPIRIT,9999999,5,461,0,0;
    				break;
    			default:
    				break;
    		}
    	if (.@Delay) set .@COOLDOWN_REWARD, gettimetick(2)+.@Delay;
    	}
    	
    	mes "Please wait, come back again after "+(.@COOLDOWN_REWARD - gettimetick(2))+" seconds.";
    	close;
    	
    OnInit:
    	set .@Delay,10;
    	.VIP_item = 992; //itemId
    	end;

     

  14. 2 hours ago, Dolphin86 said:

    hi, i try to follow this guide HERE but it seems that the signboard it not showing, i am using latest exe and latest eng translated data, but some how it still not showing on my custom map.

      Hide contents

    2.png.36800dfe286ad7d894cbed5082d47b24.png

    3.thumb.png.28b435a020e26e8ef6ceaf37fbacb316.png

    4.PNG.3b628524d5449ef2a4be135aae87918f.PNG

     

    for this you must edit file Sign_data at system folder too

  15. 36 minutes ago, Dolphin86 said:

    i was trying to add delay to prevent player spamming healer just for 10 sec and this happen..

      Hide contents

    1.thumb.png.44b991dee8fd10ad5f32174ab3537ef0.png

    script:

      Hide contents
    veil,116,117,5	script	Healer	992,{
    
    if (gettimetick(2) > #COOLDOWN_REWARD) {
    
    #COOLDOWN_REWARD += (gettimetick(2) + 10); // 10 seconds.
    
    specialeffect2 EF_HEAL2; percentheal 100,100;
    	specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,600000,10;
    	specialeffect2 EF_BLESSING; sc_start SC_BLESSING,600000,10;
    	
    	if ( countitem(.VIP_item) || rentalcountitem(.VIP_item) ) {
    		specialeffect2 EF_ANGELUS; sc_start SC_ANGELUS,600000,10;
    		specialeffect2 EF_SUFFRAGIUM; sc_start SC_SUFFRAGIUM,600000,3;
    		specialeffect2 EF_IMPOSITIO; sc_start SC_IMPOSITIO,600000,5;
    		specialeffect2 EF_GLORIA; sc_start SC_GLORIA,600000,5;
    		specialeffect2 EF_MAGNIFICAT; sc_start SC_MAGNIFICAT,600000,5;
    		specialeffect2 EF_CHEMICALPROTECTIOn; sc_start SC_CP_WEAPON,600000,5;
    		sc_start SC_CP_ARMOR,600000,5;
    		sc_start SC_CP_SHIELD,600000,5;
    		sc_start SC_CP_HELM,600000,5;
    		specialeffect2 EF_ASSUMPTIO; sc_start SC_ASSUMPTIO,600000,5;
    		sc_start SC_ADRENALINE2,600000,1;
    		specialeffect2 EF_MAXPOWER; sc_start SC_MAXIMIZEPOWER,600000,5;
    		specialeffect2 EF_PERFECTION; sc_start SC_WEAPONPERFECTION,600000,5;
    		specialeffect2 EF_ENDURE; sc_start SC_ENDURE,600000,10;
    		sc_start SC_KAUPE,600000,3;
    		sc_start SC_KAITE,600000,7;
    		sc_start SC_STRFOOD,600000,5;
    		sc_start SC_AGIFOOD,600000,5;
    		sc_start SC_VITFOOD,600000,5;
    		sc_start SC_INTFOOD,600000,5;
    		sc_start SC_DEXFOOD,600000,5;
    		sc_start SC_LUKFOOD,600000,5;
    
    		switch ( CLASS ) {
    			case 18:
    			case 4019:
    			case 4071:
    			case 4078:
    				skilleffect "SL_ALCHEMIST",0;
    				sc_start4 SC_SPIRIT,9999999,5,455,0,0;
    				break;
    			case 15:
    			case 4016:
    			case 4070:
    			case 4077:
    				skilleffect "SL_MONK",0;
    				sc_start4 SC_SPIRIT,9999999,5,447,0,0;
    				break;
    			case 4047:
    				skilleffect "SL_STAR",0;
    				sc_start4 SC_SPIRIT,9999999,5,448,0,0;
    				break;
    			case 16:
    			case 4017:
    			case 4067:
    			case 4074:
    				skilleffect "SL_SAGE",0;
    				sc_start4 SC_SPIRIT,9999999,5,449,0,0;
    				break;
    			case 14:
    			case 4015:
    			case 4066:
    			case 4073:
    				skilleffect "SL_CRUSADER",0;
    				sc_start4 SC_SPIRIT,9999999,5,450,0,0;
    				break;
    			case 23:
    			case 4190:
    				skilleffect "SL_SUPERNOVICE",0;
    				sc_start4 SC_SPIRIT,9999999,5,451,0,0;
    				break;
    			case 7:
    			case 4008:
    			case 4054:
    			case 4060:
    				skilleffect "SL_KNIGHT",0;
    				sc_start4 SC_SPIRIT,9999999,5,452,0,0; 
    				break;
    			case 9:
    			case 4010:
    			case 4055:
    			case 4061:
    				skilleffect "SL_WIZARD",0;
    				sc_start4 SC_SPIRIT,9999999,5,453,0,0;
    				break;
    			case 8:
    			case 4009:
    			case 4057:
    			case 4063:
    				skilleffect "SL_PRIEST",0;
    				sc_start4 SC_SPIRIT,9999999,5,454,0,0;
    				break;
    			case 19:
    			case 20:
    			case 4020:
    			case 4021:
    			case 4068:
    			case 4069:
    			case 4075:
    			case 4076:
    				skilleffect "SL_BARDDANCER",0;
    				sc_start4 SC_SPIRIT,9999999,5,455,0,0;
    				break;
    			case 17:
    			case 4018:
    			case 4072:
    			case 4079:
    				skilleffect "SL_ROGUE",0;
    				sc_start4 SC_SPIRIT,9999999,5,456,0,0;
    				break;
    			case 12:
    			case 4013:
    			case 4059:
    			case 4065:
    				skilleffect "SL_ASSASIN",0;
    				sc_start4 SC_SPIRIT,9999999,5,457,0,0;
    				break;
    			case 10:
    			case 4011:
    				skilleffect "SL_BLACKSMITH",0;
    				sc_start4 SC_SPIRIT,9999999,5,458,0,0;
    				break;
    			case 11:
    			case 4012:
    			case 4056:
    			case 4062:
    				skilleffect "SL_HUNTER",0;
    				sc_start4 SC_SPIRIT,9999999,5,460,0,0;
    				break;
    			case 4049:
    				skilleffect "SL_SOULLINKER",0;
    				sc_start4 SC_SPIRIT,9999999,5,461,0,0;
    				break;
    			default:
    				break;
    		}
    	}
    	end;
    	}
    	
    	mes "Please wait, come back again after "+(#COOLDOWN_REWARD - gettimetick(2))+" seconds.";
    	close;
    	
    OnInit:
    	.VIP_item = 992; //itemId
    	end;
    }

     

    help?

    try change #COOLDOWN_REWARD into .@COOLDOWN_REWARD

  16. 21 hours ago, alexander03 said:

    Hello everyone, can everybody know what ragnaexe now that can support all classes and jobs? And also nemo patcher that fit on it to diff that client? Please can i request if everybody have it? I use rathena renewal server,. Please sir/maam thank u in advance

    recomended rathena client 2021-11-03

    for nemo patcher you can check on chris translation project here click here (use 2020 translation)

     

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