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hendra814

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Everything posted by hendra814

  1. Thanks a lot, now i'ts working perfectly, beacuse my fix in my posted before it's shown the headgear sprite between the player foot. thisis after unbollox 20209.rar
  2. After doing that, my iteminfo.lua keep pop up error. Edit. Already solved, thanks for sprite file, just missing at ¾Ç¼¼»ç¸®\¿© and ¾Ç¼¼»ç¸®\³² after i put the files, the problem solved. here the files 20209.rar
  3. You could define normal card point and mvp card point also what MVP card for mvp point, look at this part
  4. Hello, i'm looking forward for SPR and ACT files, item ID 20209- Mermaid Bubbles, i'm currently just missing that items. if you have that item, please share it with me. Thanks.
  5. put your map for emperium test break in castle_db.txt like 34,mapname,,,0
  6. i think this one, but need to make it simple. maybe using array. lhz_dun_n,132,260,4 script Memory of Regret 114,{ mes "I can convert some items to energy debris in random from 1 to 5 what do you want"; next; menu "Exchange Items to Energy Debris",Z_EE,"Create Costume",Z_EEE,"Leave",Z_EXIT; Z_EE: mes "What now lets see"; next; if(countitem(1284) > 0) goto one; if(countitem(1285) > 0) goto two; if(countitem(1290) > 0) goto three; if(countitem(18109) > 0) goto four; if(countitem(18110) > 0) goto five; if(countitem(18111) > 0) goto six; if(countitem(1745) > 0) goto seven; if(countitem(18103) > 0) goto eight; if(countitem(1647) > 0) goto nine; if(countitem(1659) > 0) goto ten; if(countitem(1654) > 0) goto eleven; if(countitem(2004) > 0) goto twelve; if(countitem(2005) > 0) goto thirteen; if(countitem(13431) > 0) goto fourteen; if(countitem(1196) > 0) goto fifteen; if(countitem(13421) > 0) goto sixteen; if(countitem(1584) > 0) goto seventeen; if(countitem(13061) > 0) goto eightteen; if(countitem(13062) > 0) goto nineteen; if(countitem(13070) > 0) goto twenty; if(countitem(13046) > 0) goto twentyone; if(countitem(13047) > 0) goto twentytwo; if(countitem(16017) > 0) goto twentythree; if(countitem(16010) > 0) goto twentyfour; if(countitem(16000) > 0) goto twentyfive; if(countitem(16001) > 0) goto twentysix; if(countitem(1433) > 0) goto twentyseven; if(countitem(1435) > 0) goto twentyeight; if(countitem(1490) > 0) goto twentynine; if(countitem(1930) > 0) goto thirty; if(countitem(1963) > 0) goto thirtyone; if(countitem(1830) > 0) goto thirtytwo; { goto Z_NOITEM; } one: delitem 1284,1; getitem 6820,rand(1,5); end; two: delitem 1285,1; getitem 6820,rand(1,5); end; three: delitem 1290,1; getitem 6820,rand(1,5); end; four: delitem 18109,1; getitem 6820,rand(1,5); end; five: delitem 18110,1; getitem 6820,rand(1,5); end; six: delitem 18111,1; getitem 6820,rand(1,5); end; zeven: delitem 1745,1; getitem 6820,rand(1,5); end; eight: delitem 18103,1; getitem 6820,rand(1,5); end; nine: delitem 1647,1; getitem 6820,rand(1,5); end; ten: delitem 1659,1; getitem 6820,rand(1,5); end; eleven: delitem 1654,1; getitem 6820,rand(1,5); end; twelve: delitem 2004,1; getitem 6820,rand(1,5); end; thirteen: delitem 2005,1; getitem 6820,rand(1,5); end; fourteen: delitem 13431,1; getitem 6820,rand(1,5); end; fifteen: delitem 1196,1; getitem 6820,rand(1,5); end; sixteen: delitem 13421,1; getitem 6820,rand(1,5); end; seventeen: delitem 1584,1; getitem 6820,rand(1,5); end; eightteen: delitem 13061,1; getitem 6820,rand(1,5); nineteen: delitem 13062,1; getitem 6820,rand(1,5); end; twenty: delitem 13070,1; getitem 6820,rand(1,5); end; twentyone: delitem 13046,1; getitem 6820,rand(1,5); end; twentytwo: delitem 13047,1; getitem 6820,rand(1,5); end; twentythree: delitem 16017,1; getitem 6820,rand(1,5); end; twentyfour: delitem 16010,1; getitem 6820,rand(1,5); end; twentyfive: delitem 16000,1; getitem 6820,rand(1,5); end; twentysix: delitem 16001,1; getitem 6820,rand(1,5); end; twentyseven: delitem 1433,1; getitem 6820,rand(1,5); end; twentyeight: delitem 1435,1; getitem 6820,rand(1,5); end; twentynine: delitem 1490,1; getitem 6820,rand(1,5); end; thirty: delitem 1930,1; getitem 6820,rand(1,5); end; thirtyone: delitem 1963,1; getitem 6820,rand(1,5); end; thirtytwo: delitem 1830,1; getitem 6820,rand(1,5); end; Z_EEE: mes "I can also Exchange 50pcs energy debris and 1 3rd job head gear to 1 costume 3rd job items"; next; menu "let me see",Z_EEEE,"Leave",Z_EXIT; Z_EEEE: next; if(countitem(6820) > 50 || countitem(5746) > 1) goto costumea; if(countitem(6820) > 50 || countitem(5757) > 1) goto costumeb; if(countitem(6820) > 50 || countitem(5755) > 1) goto costumec; if(countitem(6820) > 50 || countitem(5750) > 1) goto costumed; if(countitem(6820) > 50 || countitem(5752) > 1) goto costumee; if(countitem(6820) > 50 || countitem(5749) > 1) goto costumef; if(countitem(6820) > 50 || countitem(5754) > 1) goto costumeg; if(countitem(6820) > 50 || countitem(5747) > 1) goto costumeh; if(countitem(6820) > 50 || countitem(5753) > 1) goto costumei; if(countitem(6820) > 50 || countitem(5756) > 1) goto costumej; if(countitem(6820) > 50 || countitem(5748) > 1) goto costumek; if(countitem(6820) > 50 || countitem(5751) > 1) goto costumel; if(countitem(6820) > 50 || countitem(5758) > 1) goto costumem; { GOTO Z_NOITEM; } costumea: delitem 6820,50; delitem 5746,1; getitem 19961,1; mes "Thank you very very much!"; end; costumeb: delitem 6820,50; delitem 5757,1; getitem 20393,1; mes "Thank you very very much!"; end; costumec: delitem 6820,50; delitem 5755,1; getitem 20391,1; mes "Thank you very very much!"; end; costumed: delitem 6820,50; delitem 5750,1; getitem 19965,1; mes "Thank you very very much!"; end; costumee: delitem 6820,50; delitem 5752,1; getitem 19967,1; mes "Thank you very very much!"; end; costumef: delitem 6820,50; delitem 5749,1; getitem 19963,1; mes "Thank you very very much!"; end; costumeg: delitem 6820,50; delitem 5754,1; getitem 19962,1; mes "Thank you very very much!"; end; costumeh: delitem 6820,50; delitem 5747,1; getitem 19969,1; mes "Thank you very very much!"; end; costumei: delitem 6820,50; delitem 5753,1; getitem 19968,1; mes "Thank you very very much!"; end; costumej: delitem 6820,50; delitem 5756,1; getitem 19970,1; mes "Thank you very very much!"; end; costumek: delitem 6820,50; delitem 5748,1; getitem 20392,1; mes "Thank you very very much!"; end; costumel: delitem 6820,50; delitem 5751,1; getitem 19966,1; mes "Thank you very very much!"; end; costumem: delitem 6820,50; delitem 57,1; getitem 19971,1; mes "Thank you very very much!"; end; Z_NOITEM: mes "You dont have enought items i need"; mes "Good bye."; close; Z_EXIT: mes "[Reaper]"; mes callfunc("F_Bye"); close; }
  7. maybe the problem from client patching because 2017 client can't ignore missing palette files
  8. dont change cloth colour bigger than 2, Are you already put third custom job in your data folder / your grf? here link to download the files https://rathena.org/board/files/file/3437-third-job-costumes-corrected/
  9. Thanks , now i know that number mean. i will try to modified my script later.
  10. Hi, i have safe refine to limit, but all i want to know from this script is the slot number represents which equipment like 0 for headgear or what? cause i don't know where to find this detail, and i want add safe refine for shadow equipment. Please some give me guide. here the script prontera,171,225,4 script Great Refiner 826,{ setarray .@slots[0],2,3,4,5,6,7,8,9,10; for( set .@a,0; .@a < getarraysize(.@slots); set .@a,.@a + 1 ) { if( getequipisequiped(.@slots[.@a]) ) { if( .@slots[.@a] == 8 || .@slots[.@a] == 9) { switch( getequipweaponlv(.@slots[.@a]) ) { case 0: set .@r, 4; break; default: set .@r, 8 - getequipweaponlv(.@slots[.@a]); break; } } else { set .@r, 4; } set .@refinefix,.@r-getequiprefinerycnt(.@slots[.@a]); if(getequiprefinerycnt(.@slots[.@a]) < .@r && getequipisenableref(.@slots[.@a]) ) { for( set .@i,0; .@i < .@refinefix; set .@i,.@i + 1) successrefitem .@slots[.@a]; } } sleep2 100; } }
  11. i don't know what you miss when instalation, but clean option should be there.
  12. right click at rathena solution choose clean, after clean success right click again and choose build.
  13. ok, i already change and add some modification here my lastest script
  14. so i must change all .help into help right?
  15. Need small fixing set help,0; fix into set .help,0; but it's okay. over all the script run like i want. Thank you very much Sader.
  16. new problem can't countitem from variable .itemcoll in doc_script countitem script only for item id or item name. any idea to solve thie problem?
  17. Need help, everytime player report to npc item failed to be deleted and player not given the reward too. here the scipt and here the error and is it posible to make this npc running for x period, like 1 day or 1 week Thanks for any help
  18. not sure but you could try this https://rathena.org/board/topic/111902-sure-1-refine-w-required-item/?page=0#comment-328975
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